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Found 13 results

  1. Welcome to the release thread for the Deep Space Surface Habitat Unit! DSSHU Update 1.10.1 is now available for download! This was inspired by NASA's ground-based Deep Space Habitat Demonstration Unit. This pack consists of 3 deployable ground-based habitat units. All units have optional compatibility with Kerbal Inventory System, Tweakscale, Connected Living Space and your choice of life support mods; USI Life Support, TACLS or Snacks! Individual habitat features: Habitat Unit 1: 5m expanding habitat Science laboratory Funct
  2. Duna Incubator's Habitat The pre-alpha release is available on SpaceDock ! My first KSP mod. Right now, it is a preview of a work in progress. But you can still try it. Dependencies Compatibility License Known issues FAQ
  3. Welcome to the development thread for the Deep Space Surface Habitat Unit! DSSHU Update 1.10.1 is now available for download! This was inspired by NASA's ground-based Deep Space Habitat Demonstration Unit. This pack consists of 3 deployable ground-based habitat units. All units have optional compatibility with Kerbal Inventory System, Tweakscale, Connected Living Space and your choice of life support mods; USI Life Support, TACLS or Snacks! Individual habitat features: Habitat Unit 1: 5m expanding habitat Science laboratory F
  4. Sin Phi Heavy Industries [0.1.5] KSP 1.3.0 This is just the start of my mod where I will add a random assortment of parts that I design. Current parts are a 30m Habitat, solar panel fan and RDEs (Rotating Detonation Engine). IVA is coming soon(TM). Download: https://github.com/Turbinia/SinPhiHeavyIndustries Requires: USI Tools Supported: Community Tech Tree Connected Living Space TAC-LS (by @Gordon Dry) GPOSpeedFuelPump CC BY-NC-SA 4.0 Credit to @Nertea for letting me use some texture element
  5. This thread has moved! KA-330 has merged with KEAM to become "Kerbalow Aerospace." Please visit the new thread: Welcome to the release thread for Kerbalow Aerospace's KA-330 inflatable space hotel! Release 1.0 is now available for download! This is a re-creation of Bigelow Aerospace's model BA-330 inflatable "space hotel." It will fit nicely into any 3.75m expanded fairing. Features: Inflatable / Expandable module Sun-tracking solar panels Functioning expanding radiators Functioning lights IVA int
  6. Hi everyone! I've sent three kerbals on a mission to Minmus in a vessel made of a lander (an Mk1-2 Comm.Pod) and a second part with a Kerbitat. When i detatch the lander in order to land and it escapes the Kerbitat sphere of influence the value of habitat obviously decreses as now the kerbals are in a small place. The strange thing is that only the first kerbal to have previously entered the lander (the first in the list) gets the 7 days of habitat granted by the lander; the other two become homesick. It's a bit confusing, as i thought all of them had to get the 7 days.... is all right? Or sho
  7. Greetings all. After MAAAAAAANY tutorials I'm starting a development thread! I've been out of 3D modeling for a while, and I've never been great at textures (GIMP tutorials are next on the list) but, I've got a new mesh in KSP now! I Started with something simple. I made a solar 'race' car mostly inspired by the number of projects done by various universities. There'd be a picture here but, I've apparently not posted enough to be able to do that yet. (Perhaps a mod can fix this?) I'm having a annoying simple issue with adding a solar panel module into the .cfg file. WHen it loads into the ga
  8. HI I am having issues with Kerbal Planetary Base Systems. I can't get the Hab 2, Greenhouse or Science modules to deploy. I have used older versions of this with no issues. I can't even get the deploy option in the Action Groups in the VAB and SPH. Right click just gives me Autostrut and Rigid attachment. I am currently running KSP 1.2 and 1.2.2. Have the latest module manager and the latest version of other mods. Mechjeb and Docking Port Alignment Indicator. I have left a note for the developer, just wanted to know if anyone else has this issue? Thanks
  9. New thread started in the Add-On Releases Subforum. Go here: Download SpaceDock
  10. hi all, need little help to fix an issue. Perhaps there is no answer to this problem, at least I'm grateful for any feedback. - in short. I would like to extend an object (similar to a telescope) Now the problem is the 'node_stack_top ".. the changes after the animation UP - the parts originally fitted to overwrite. - Would be the solution the attached parts are brought with the telescopic movement upwards. cheers * start postion 1 ------ (A part. Eg. Decoupler or ship) [ [] ] "Node_stack_top" * postion 2 (after animation) [ ] docking.module (afte
  11. http://spacenews.com/spending-bill-to-accelerate-nasa-habitation-module-work/ http://www.nasaspaceflight.com/2015/11/nasa-progress-habitat-development-deep-space-exploration/ Congress has provided Fifty-Five Million to develop a Habitat Module for deep-space Orion/SLS expeditions- a module which would be tested in Cis-lunar space, becoming the 'Cis-Lunar Space station' that was one of the primary contenders for a Orion/SLS mission. In other words, NASA is actually finally working on a payload for SLS/Orion. However, one concern is if this funding would survive the 2016 elections and
  12. I'm planning to put to orbit a space station/orbital habitat/refuelling station. I want to ask, what would be the most optimal altitude to put my station in... I also use MechJeb if that helps... Many thanks.....
  13. So, I want to build an Elysium-esque space habitat. I want to ask, how do you build them? Many thanks.......
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