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  1. This post is to share some tips at improving the efficiency of turboshaft engines, driving propeller blades (airplanes) or rotor blades (helicopters). The concepts should apply equally to electric rotors driving propellers or heli-blades. I'm using 1.7.3, the electric rotors, turboshaft engines, and propeller/heli blades are new to stock KSP, so in later versions some of this info might become outdated. It's easy to focus on either the Turboshaft Engine, or the Prop/Heli blades when troubleshooting 'why doesn't my vessel work'. The reality is you need to look at both elements to make a
  2. I'm creating a V-22 Osprey replica with the new robotic parts (incredibly original idea, I know). I am using the largest helicopter blades and the R7000 turboshaft engine. The vehicle lifts off fine, albeit with some help from vernor engines, but the second I enter it into "plane" mode the engines are massively too weak to propel it, capping at about 35m/s. The vehicle weighs 66,5 tonnes. Is there any way of improving the thrust/weight ratio without adding more rotor/jet engines? Why is it that they have enough power to lift the whole thing off the ground, but not to propel it? Since I'm
  3. Hi folks, I'm new to the forum but playing for a while now but now I ran into something very weird. After I got Breaking Ground I started a new game and at some point I decided to make a helicopter/drone using the new motors I watched some tutorials and then tried to do my own but I ran into something I find very weird. As I increased the torque the propellers did spin faster but no lift, only a lot of vibration. I then opened the debug tools and enabled display of aero forces. The weird thing I noticed was that as the propellers were spinning the lifting force kept alternating up an
  4. Need More Rotors? Apart from Firespitter and KAX, I felt there wasn't enough rotarywing parts. This mod is my attempt to answer that. Introducing K.R.X. (Kerbal Rotor Expansion). DOWNLOAD From SpaceDock! Videos: Included in this release: Heron: coaxial rotor Sparrow: 3 blade rotor (left and right rotating versions) Osprey: 3 blade tilt-rotor style (left and right rotating versions) Seagull: 6 blade super heavy rotor Tail Rotors: 3 Blade, 6 Blade, and Fenestron Issues: Some tuning and balancing is still needed.
  5. Helicopter 2 Download E plane 6 Download
  6. Hello! Yesterday, I set myself a challenge to make a helicopter. It was really hard, but also rewarding when I saw my creation fly around. I've created several variants as well https://photos.app.goo.gl/PVZZXEQFBErbnBtz6 https://photos.app.goo.gl/7Qa86wSbgKUztXE3A https://photos.app.goo.gl/1eKCgYyZ5rgFqTBo6 https://photos.app.goo.gl/Gxd6pQyyx7SnQwWx7 https://photos.app.goo.gl/nNmrNzce1YQPZEo28 https://photos.app.goo.gl/WsHRJb6oxAKUEVjC8 https://photos.app.goo.gl/FQq6n7xxzXkN3EeC8 https://photos.app.goo.gl/EVHAJBbvPtNnS8aU6
  7. This one have 2 variants Stock: https://kerbalx.com/luizopiloto/Hue-H7-Lynx kOS: https://kerbalx.com/luizopiloto/Hue-H7K-Lynx kOS variant uses a set of scripts to enable full cyclic controls, enabling the helicopter to be way more responsive/maneuverable.
  8. Winch cable not included: https://kerbalx.com/luizopiloto/Hue-64b-SkyKrane
  9. I'm mostly asking for help in this thread. I'm currently trying to develop vehicles I can deploy permanently in the field to support a career mode colonization effort. This means I need to set up mining facilities, SSTOs, and small towns on every planet. Perhaps the most difficult planet to set up such a colony with reusable technologies on is Eve. Thanks to its dense atmosphere, simply using aircraft to fly at faster than driving speeds between bases is a compelling option. However, jet engines obviously don't work inside Eve's atmosphere. So, I have to resort to stock electric pr
  10. The Kraken Killer Somebody asked me if I could create a "futuristic" looking helicopter and this is my response! Drawing inspiration from all across the board, including the Halo Pelican, the Fallout Vertibird, the C&C Orca, the Aerospatiale SA-2 and so many more. Though it may look different, the VK-02 is a traditional Turboshaft vehicle. Pumping out about 270kN per rotor and with a top speed of around 115 m/s. The Kraken Killer is easily the most stable and fastest Kermansky Helicopter to date. Even the greenest beginner should be able to pilot this craft with little trouble!
  11. Hi Kerbonauts! As you all know, the evolution of stock propellers/rotors in KSP has come a very long way. Ever since legit aerodynamics crash - landed at Kerbin people have been trying to figure this thing out. I would like to see what people think of stock propellers, rotors, prop. planes, and helicopters. This post isn't a contest or a poll, just seeing how people approach this thing. Submitting You can submit anywhere from: pictures, gifs, tips, advice, troubles/problems, explanations, compliments to others, or constructive criticism. This post is short and st
  12. Hello comrades I haven't been here for a long period of time. But now it's time to comeback. I thought it would be fantastic to fly this thing in KSP so I made one. Grab some screens: https://imgur.com/a/piQvFnp I hope you'll like it. Pros: Guns Badass look Cons: Too wide (I made it based on the side picture and I used my memory [back when I was playing Cod MW series] and it turned out to be too bulky) At least on my PC it has strange bug with Firespitter (I'll explain later) Not too authentic, because I a
  13. Kermansky KM-60 KerbalX.craft file Borrowing a little bit from the looks of the Sikorsky MH-60, the KM-60 is the culmination of hours of trial and error and hours of taking apart other people's helicopters! Able to lift a total of about 60 tons. She uses 4 panther blowers to spin the 4 bladed rotor and a single panther with full gimbal enabled to counter the torque-spin and to help with unwanted roll at speed. Limited to about 40-50 m/s she isn't too quick but is user friendly. Controls: 1. Release Turboshaft 2. Toggle Main Engine 3. Toggle Wet Mode (lift o
  14. HUMMINGBIRD Stock propellor VTOL/HTOL Gyroplane* * I've no idea what this would be classified as, so I'm guessing it's that. A stock, 106 part turbo-jet powered dual propellor VTOL with the ability to fly like a plane too, so you don't just fall out of the sky when you run out of fuel. FLIGHT It's really like controlling a normal jet-engined craft, no vessel switching and with so little engine wobble as to make a brave kerbal weep. Simply stage, engage SAS, throttle up and fly. She does have a slight tendency to tilt backward (the CoM really should be shifted fo
  15. Been inactive for a while, and need to take a break from counter-strike due to a major slump, so i decided to fire up ksp for some craft building. Making it mostly with pwing, as i have done with my other crafts. Will update with more pics as i build. For now, the further down you scroll, the more progress will be seen. I'm going to update the OP with recent pics a bit later Can't get kerbpaint to work properly, some pwing elements can be colored, some can't, and some only get updated with new colours when coloring another part (mostly when i add paint to a stock piece), if anyone
  16. (Edit: If you want to see the part about needing the bearings, go look at the more recent posts. March 9th or later). The time was in the middle of last summer. @Jon144 had built his beautiful helicopters while I had nothing to show for it (We've competed with designs in the past and I usually lost). I didn't really like the fact that stock KSP helicopters had to detach their rotors to work, requiring switching crafts to adjust throttle, and set about on the quest to see if a claw based bearing could work (tests in previous versions showed it couldn't, but I wanted to see if anythi
  17. Hey guys! Im a noob in ksp but i've just build a ''helicopter'' that works pretty well,his unique problem is stability. I would like if you guys can make it better and post a craft file for it,thanks! This is the link for downloading it. Hope you like that: https://drive.google.com/open?id=0B-EtYAa62qrdQklwbE1TVmpVXzA
  18. Hey Guys, I have played a bit with the electric rotary motor and build a helicopter,now I'm stuck at the problem ,that my helicopter can't get over 35m/s without losing it's stability and of course it's speed.The problem shouldn't be the motor itself, since even with more power, it is stuck at that 35m/s limit.My quess is that there is a dissymmetry of lift, since the rotor blades are very static.It's a problem with real helicopters too ,but they compensate it with blade flapping. So does someone got a solution for doing blade flapping in KSP or something that can compensate for that?
  19. Just an experiment to see if I could create helicopter parts that do not require a plugin like firespliter. Kerbal doesnt like engines being on top of the center of mass so it freaks out if you leave the gimbals on. Also parts are not textured. Comes with- 2 blade commercial prop 4 blade industrial prop tail rotar Air intakes Skids http://spacedock.info/mod/1039/FASA Props
  20. I'm bringing to you today a build I've been working on over the weekend: A fully working and weaponized Hind! It features two working cockpits, pylons with plenty of room for ordnance, semi-accurate landing gear placement, and a passenger cabin. I tried to make it as true to real life as possible, so tell me what you think! Here we see it flying majestically over the KSC, using its machinegun to destroy a spherical tank on the space center grounds. Landed in the grasslands, ready to unload troops. Finally, landed back on the VAB roof. Than
  21. Given how difficult it was to come up with a shape I like, and given how many new features I tried with this craft, including the strut canopy and BD Armory TOW missiles/FLIR set, this craft took a lot less time to finish than I expected. The Cobra's design was derived from the UH-1 Iroquois (Huey), and used the same engine, transmission, and tail section as the Huey. While the UH-1 made air cavalry practical, it was poorly armed and was vulnerable to ground fire from Vietcong or NVA forces, especially when it landed to unload its troops or supplies. While many UH-1s were converted to gu
  22. I have finally finished my stock coaxial helicopter. It is fairly reliable (only explodes in about 1 in 10 flights) The bearing is a modified version of @Jon144 design, except it has two different rotating parts. The helicopter flies quite well but can't perform any arial stunts (without violent explosions) but can carry about 7 tonnes of cargo It can carry 4 passengers and can fly for about 10 minutes To fly the helicopter apply about 1 notch above 2/3 throttle press space and then engage SAS (SAS in not strictly needed but makes it much easier to fly)
  23. Here's my attempt at a Huey replica. The only mod needed is KAX for the rotor blades. 165 parts, (6 are jettisoned). 11.11 tons. Seats 2+8 Kerbals. Hot key 1 toggles rotor engines. Remember: The last Kerbal you put in a seat is the pilot. If this Kerbal is in a side seat don't forget to change control to a front facing Kerbal or the control ring near the main rotor or your controls will be reversed! I forget this all the time. Looking on Google there are quite a few variations of seat layout so I just went with the one I lik
  24. Sector 7 Space Laboratories - VTOL Division - V-Copter The V-Copter, it's name comes from VTOL & Helicopter. The looks take some getting use to because of it's upper rotor not being there but it's growing on me the more I fly it. The craft is handling well and it's range and flight time is good for having fun. V-Copter Flight Operations: Engage RCS and SAS, throttle up to full then press spacebar, if you would like to jump up quickly use the K Key, this is the downward thrust which is also used for landings. Hold the K Key
  25. I've had this for quite a while now, tinkering with it, and now that I know people actually like my work sometimes, I decided to share my best "working" helicopter! The descriptions between the civilian and the military version are the same, sorry. The performance is quite good, and it'll respond well in almost all situations. Jeb likes to blind bill with the spotlight by the way, make sure you keep him away from the brightness controls. No pics of the military one, the only difference is that it has a real FLIR camera, wing mounted chain guns and hellfire missile pods, and addition
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