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  1. When I get to the menu after starting KSP nothing works. I looked it up and some people said it fixes itself after relaunching. I have tried relaunching multiple times and it has not fixed itself. I fixed it
  2. I am using Grannus Expansion Pack and I've downloaded it via Ckan but whenever I open KSP none of the planets appear! I've created new save files multiple times. Could someone give me some info/help? Thanks a lot!
  3. Heyo! Just a simple question regarding radiators and reactors, and dissipating the heat. Mostly to do with the thermal mechanics helper. Im honestly struggling to figure out exactly whats worth keeping an eye on, but my best guess is the parts that turned blue? Ive launched multiple rockets with reactors before that run pretty much perfectly fine but these thermal mechanics are still kinda hard to understand for me. Little help? this mod can honestly be a bit confusing at times (only today did I just finally realize that 1MJ = 1000EC when converted between using the Supercapacitors, which finally gave me some understanding on that part) Also, asking with my own thread cause, quite frankly, the KSPIE thread seems kinda dead right now. image of my current rocket under construction, fitted with an Antimatter reactor that feeds into a thermal nozzle, and a thermal generator (ignore the charged particle generator, I swapped it with a thermal generator after realizing the particular reactor doesnt feed into charged particle gens, a while after taking this image), as well as info on the radiator I plan to utilize. Quick EDIT: the Antimatter reactor is a beam core reactor added by Interstellar Technologies, hence its ability to work with thermal nozzles.
  4. Heyo again! another question pretty soon after my spaceplane one, this one regarding decoupling issues. I use mechjeb fairly heavily, as my personal skills suck (slowly learning however, I've performed a couple launches and maneuvers manually) I built a Payload rocket for the use of delivering space station parts into relatively low orbit (200km), and have built 2 segments of my space station. But I've noticed that when launching the power module and science module (power is connected, science one annoyed me), it had a tendency to instantly decouple the module part right after launching, I generally use mechjeb for these, and before this has never really been a problem. I'm wondering if it has to due with multiple command modules existing on the rocket (I have a guidance computer for my payload rocket, and the science module specifically has a manned command module (exists purely for the science experiment tied to it, plus lets me bring a ton of kerbals to the station in one shot, as I can carry up to 7 total with it and the science lab on board), and technically a guidance computer in the form of KSPIE's orbital assembly docking port, the ports I'm using to create the space station with). the main control module is the payload rockets guidance computer. Could someone explain this to me why it possibly happens? I did notice that re-rooting the entire assembly to the manned control pod, then switching control to the guidance computer at the launch pad, stopped it from happening and it launched like normal, but I'm very confused. Is it a mechjeb issue? related to the command pods? root part? I have no idea what's causing it. On a side note, what's the maximum distance for docking procedures? how close do I have to be to the craft to dock, its somewhat annoyed me at times that I cant set docking ports as targets, I read that the maximum distance is 200m?
  5. Hello! I've been building and testing a spaceplane (or rather, just a plane, it cant really go much higher than 13k altitude atm), and need some assistance. I'm playing with a good few mods, namely ones like kspie, near future stuff, mechjeb, and a whole bunch of other recommended stuff. This is technically my first fully functioning plane (can take off and land alright). But I'm currently having issues with stability mid flight, the plane likes to roll one direction (mainly to the left) or the other even without input, and does not like to stay pitched up, without input it eventually nosedives. I'm not entirely sure what to do to fix it. Every part on the sides of the fuselage was built using mirror mode. here's some images I took after my last flight attempt:
  6. I am a new player. I have a heat shield contract to be tested at 18,000 - 30,000 m at 2060 m/s - 3,300 m/s speed. But my bloody rocket is too slow. Max it can reach is 1500. Both upwards and downwards. What to do?
  7. I've tried installing some graphics mods with CKAN, but it doesn't work. I was installing AVP mod and then only the recomended. I am playing KSP on version 1.12.. Is it just incompatible with this version, or am I doing something wrong?
  8. whenever open ksp and try to use parachutes, it either -shows deployed in the vab and had a tab in the staging column but never works i saw this happen in parachutes from mods -not deployed in vab, no tab in staging column and not being able to be deployed while in flight happens in parachutes from stock https://imgur.com/gallery/76ejXcS in vab,, bdb's Saturn v with parachutes deployed https://imgur.com/gallery/xzPrqvY stock, outside vab no deploy chute tab open in staging column mod list link https://imgur.com/gallery/OzlSlap how do i fix this
  9. I just downloaded Airplane Plus, and only the propeller engines and mk 3 cargo cockpit are appearing in my parts list. I've tried uninstalling and reinstalling from both CurseForge and Spacedock and neither is working. My other mods are BD Armory, Kerbal Engineer, EVE, KAS, and KIS. Thanks for any help!
  10. Howdy! So, I've been trying to get screenshots of KSP for challenges, bug reports, etc. But when I do Win+PrintScreen and take a screenshot, it doesn't appear in my KSP screenshots folder or my own screenshots folder. This isn't limited to KSP; in fact, I can't use the screenshot feature at all currently. Fingers crossed! PS: Few peeps online have been suggesting I edit my registry. Let me make it clear that I am not even attempting it. I know there's not a very high chance I corrupt Windows 11 but I just can't take that chance. ---------------------------------------------------------- EDIT: Found a temporary fix; Win+Alt+PrtSc saves my image to xBox Gamebar. This isn't ideal, but it does work. I'd like to know how to fix Win+PrtSc though. EDIT 2: Okay... this is weird. If I go to This PC > Windows-SSD (C:) > Users > (my user) > Pictures > Screenshots all my screenshots are there. What in tarnation is going on?
  11. so ive just installed GU and its loading fine but until it gets to mass transfer 7 where it crashes my ksp. Please help:/
  12. Hey y'all, Today I decided to bulk download a load of interesting sounding mods. Afterwards I booted KSP and was greeted with an error message in the loading screen (it's still loading but with a KSP error on the screen). I'm having some trouble uploading screenshots atm, so I'll just copy and paste what the errors say (yes, multiple). Error 1 Error 2 Modlist is hard to write by hand, so here's a link to a text file that I imported from CKAN with all my mods and versions: https://we.tl/t-TmNWcpXwEV Here's the KSP.log: https://we.tl/t-0wL5zZFFXP All mods downloaded via CKAN, not touched the GameData folder by hand. Version of KSP is as stated in the second error, 1.12.0. Anyone got any idea what on earth is going on? Any help is greatly appreciated. Thanks in advance, SecondHandRocketScience
  13. I accidentally created two named Kerbals with the wrong gender. I need to 100% delete them from existance so I can make new ones with the correct gender. Is there no way to do this? I know there is another thread about the same topic, but that one is quite old. Are there any new methods that have been discovered? I can't code, and since they're custom Kerbals, the dismiss-and-cycle method doesn't work. The only way that I can think of is deleting my entire save file, but I have a lot of stuff that I've done in that save, and I would rather not lose all of my ships.
  14. Hey y'all, Been trying to convert some KSP flags recently from GIMP (.xcf) files to the supported filetype of KSP (png). However, the only site that actually worked said I needed to purchase premium to use it more than 3 times a day (and I needed to convert more than one flag). Does anyone know any safe, free filetype converters that can convert images from .xcf to .png? Preferably could it also be able to resize images and the like? I don't really mind if it is downloadable or online, to be honest. Thanks in advance, SecondHandRocketScience
  15. I've built a station that's meant to be for a long-term mission to Duna. I want to add an extra docking port to it, so I docked a rocket to it with an SEQ-24 Cargo Storage Unit containing a Clamp-O-Tron Docking Port. I have an engineer on the station, but for some reason I can't take it out of the storage unit to place on the side of the station. How could I go about doing this?
  16. It never loads into the game and I'm not sure why, log file says that I didn't specify a "Object reference" or some type of stuff .cfg file And the log file I initially thought that it was an error due of a spelling mistake but I didn't find any can someone please help me out? Edit: So, I've made another file and this time it worked out, it was about the extension thing and I didn't have to specify it, but another problem came in log file I think it's telling me that I need an atmosphere even tho I don't want it, I dont really know Also the new .cfg for my new planet So yeah uh, anyone that can help me in both issues?
  17. Can anyone help me with what/where this overylay is. I don't remember what setting adding a MOD or setting change for this as i hadn't played for a few months. I have uninstalled and deleted folders numerous times but it continue to shows. How do i remove?? Sorry can't figure out how to upload an image.... ugh In the upper left corner i have an overlay as soon as the program starts with CPU and GPU status
  18. I am making a mod right now and I have encountered some bugs that I cant seem to solve. This gas planet is having lighting issues Planet texture bugging out bad
  19. So I recently had a problem with ksp enhanced edition on The Xbox series x. A while back like a week ago, I had lost one of my worlds due to a corrupted lost deleted world file and I had spoke to ksp support and they were unable to help me but they told me that I could put ksp enhanced edition on to a hard drive and plug it into a computer and to look at the persistent.sfs files to possibly recover this world. I would really like if someone told me what to do because I'm not a expert on computers because I specifically bought a laptop so I could recover the lost world file and that would be amazing because I have put with out a doubt 3000+ hours playing in that world save and I would like to recover it so I'f anyone could tell me the steps on how to find and how to access the hardrive and how to get to persistent.sfs files for ksp and how to recover my lost corrupted deleted save file that would be the best day of my life.
  20. I am a complete beginner to making custom EVE content, and I want to use clouds to enhance my planet pack Precursors. I've been looking for a step-by-step tutorial on how to make an EVE cloud map for a long time, but I haven't been able to find anything. Every custom texture I've tried to make fails to load in-game. How do I make a cloud texture for use with EVE? What file type should I use? Do I need to use alpha channels? How exactly do I do that? Is this process supposed to be really easy? Where are some additional resources I can look at? I'm very stumped and frustrated. Any help would be appreciated. Thanks!
  21. I unlocked liquid engines and they were working but now when i put throttle up, they flash the fire and stop. I restarted the game twice and they won't work in sandbox either and after I launch the rocket in the VAB it dosen't show delta v
  22. When I go to start a dogfight, I put equal amounts of planes on each side, I go to the menu, click "Start competition", Then it responds with Competition: Failed! One or more teams are empty How do I fix this?
  23. (new member) I've been tearing my hair out over this for the past 2-3 days. I'm currently making a simple mod that calculates if a flight is possible given current delta-v's. However, I cannot figure out how to get the delta-v's of a ship in an editor, nor able to even get any sign of a ship being detected. I think it has to do with ShipConstruct, but I can't figure out how to get current vessel as a Ship. It could also be Vessel that handles editor, but I found nothing suggesting that to be the case. I've skimmed through the class index on the API site, and found nothing. Does anyone know about this? I'm very new to C# modding.
  24. everytime i try to use tweakscale. the crew dissapears making the craft unusable, i can only use unmanned probes. can anyone help?
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