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Found 7 results

  1. Should I get a orbital mod? I have been playing for 4 years and have only gotten to another celestial body once(I am new to the forums, though.)
  2. I know some smart people are on this forum and had this riddle I have been trying to answer forever. If anyone know the answers please tell me. I have asked all my friends and some professors and got nothing. #1 A collective, not known by many, not known for much, but creating the nodding horse of metal. #2 Two of them exist, though they are rather shy. You may only see them with the luck of three die. #3 A blind passenger on board the ship headed towards the behemoth of regolith. #4 The most prestigious lifeform in the alternate world that is missing one spacial dimension.
  3. Greetings fellow kerbonauts! As my first post, i figured i would both announce a planet pack i'm working on, and ask for review/help with some code for planet construction within Kopernicus, (former is a consequence of this post as this is the first i've mentioned this, and the latter being the main focus of this post). So, as the title suggests, if anyone would be willing to help me out with some code i'm working on for my first planet pack, new worlds, it would be incredibly appreciated ^^, as i do not know if i'm on the right track or not in making one of the first Terrestrial planets (Spike), and i also do not fully know how to make height/color maps or textures for these bodies at this moment in time, at least, not to any substantial degree anyways, and to top all that off, there are still a lot of Kopernicus variables i still don't know how to use. regardless, like i said above, if anyone could help me out/guide me through the process i would greatly appreciate it ^^ also, if someone's got a legend or manual somewhere where it describes all of the variables and what they do, that'd be great as well, though it's not necessary as i could probably find them somewhere online. here's the code i got so far: [Spike's Current Config]: @Kopernicus:AFTER[Kopernicus] { body { name = Spike cacheFile = Spike/Cache/Spike.bin Template { name = Kerbin removeAllPQSMods = true removeOcean = true } Properties { description = a dry, lifeless, lonely planet, not much is known about it. radius = 400000 geeASL = 0.5 isHomeWorld = false tidallyLocked = false rotationPeriod = 46800 timewarpAltitudeLimits = 0 6000 7500 15000 50000 100000 300000 ScienceValues { landedDataValue = 7 splashedDataValue = 1 flyingLowDataValue = 1 flyingHighDataValue = 1 inSpaceLowDataValue = 5 inSpaceHighDataValue = 5 recoveryValue = 5.5 flyingAltitudeThreshold = 29000 spaceAltitudeThreshold = 380000 } biomeMap = Spike/PluginData/Spike_biomes.dds Biomes { Biome { name = Midlands value = 1 color = 1,0,0,1 } Biome { name = Pits value = 1.2 color = 0,0,1,1 } Biome { name = Spires value = 2.2 color = 0,1,0,1 } Biome { name = Vast Crater value = 1.2 color = 1,0,1,1 } } } ScaledVersion { type = Vacuum Material { texture = Spike/PluginData/Spike_color.dds normals = Spike/PluginData/Spike_normal.dds } } Orbit { referenceBody = Sun semiMajorAxis = 50000000000 inclination = 2 eccentricity = 0.2 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 7 color = 0.4,0.4,0.4,1.0 } PQS { Mods { VertexHeightMap { map = Spike/PluginData/Spike_height.dds deformity = 3500 scaleDeformityByRadius = false offset = 0 enabled = true order = 8 } VertexHeightNoise { noiseType = RiggedMultifractal deformity = 3300 frequency = 7 persistence = 0.2 lacunarity = 2.5 octaves = 7 mode = low seed = 92745 enabled = true order = 25 } } } } } [end of config] I'm really looking forward to what this pack may become in the future, and i'm excited to start diving into the world of planet modding ^^. I'm still very new to KSP modding and i'd like to start a discussion about planet modding to further supplement my understanding of the required material and to just have a nice discussion about KSP modding in general ^^, i look forward to hearing from you all. Thanks for reading and have a great day! Shadewhisker.
  4. Hi, im very new to modding, i dont know anything useful. im in a pickle, i need to orient my craft but i dont know how, i tried to orient it while in unity but that didnt work, if anyone could please help me out ill be thankful. also i know that the textures are weird in places thats a WIP.
  5. Histoire everyone, I'm playing ksp since 2 months and I installed quite recently a mod named and when I'm attempting to come back at KSC the engines simply doesn't burn at all. BUT, when using infinite fuel it works perfectly well. So I first thought it was a fuel problem but no, I'm having almost 2k m/s during the final "braking" burn and the engines don't burn. Help please I tried many things but none of them worked. I forgot the name of the mod : KW Rocketry.
  6. I am doing a mission where I have to launch a satellite into a specific orbit in Minmus, Although I have matched up the specific orbits, It doesn't say I complete the mission. Please possibly upload tutorial on how you do it around Minmus.
  7. I have an older tv that can't adjust aspect ratio so the only way I can't cant tell is issue is by changing the aspect ratio of the HUD in game, there's only UI scale which doesn't help, and there's no visible aspect ratio settings anywhere! Help or please add, I really would like to play this game.
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