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  1. Adjustable Mod Panel (KAMP) Pick which add-on buttons to show or hide on the stock toolbar. This plugin allows you to pick which buttons on the stock toolbar you want to see. You can show/hide mod stock toolbar buttons on different screens separately. It requires no additional support from the add-ons themselves, and should work with whichever add-ons it encounters. By @zer0Kerbal and originally by @Morse Adopted with explicit permission and brought to you by KerbSimpleCo Preamble by Morse This mod allows you to pick which buttons on the mod panel you want to see. You can disable mods on different screens(game scenes) separately. It requires no additional support from the mods themselves, and should work with whichever mods it encounters. That being said, I should issue an additional warning: Using this mod is easy: Install the mod Choose which mod buttons in which screens you want to see (KSC, Editors, Flight, Map View, and Tracking Station) That's it! Localization How to support this and other great mods by zer0Kerbal Cabin Notes Janitor's Closet can be installed alongside Adjustable Mod Panel (AMP) - only use ONE or the other to manage buttons. TUFX seems particularily resistant to KAMPing. Reports have shown it doesn't like it's button hidden. See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Installation Directions Use CurseForge/OverWolf App (currently does not install dependencies) 1 or 2 Dependencies Kerbal Space Program 3 *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Morse for creating this mod see Attribution.md for comprehensive list Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Disclaimer(s) All bundled mods are distributed under their own licenses All art assets (textures, models, animations, sounds) are distributed under their own licenses Original (0) - Author: Morse Forum: Thread - Download: GitHub - Source: GitHub License: issues here - projects here — The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!
  2. Hide Empty Tech Tree Nodes v1.2.0 (December 5, 2020) Who this mod is for: This mod is for people who use large modded tech trees, such as the awesome Community Tech Tree mod by Nertea, but don't have enough part mods installed to fill up all of the new tech tree nodes and hate the empty tech nodes. Additional features give you even more control over the tech tree. What it does: Main feature: Adds option to hide any empty tech tree nodes, which automatically connects the resultant "hanging" tech tree lines to unhidden nodes in a logical sense. Additional features: Adds option to hide unresearched nodes, similar to Fog of Tech. Disabled by default. Adds option to change all node unlock requirements to "Any" or "All". Adds option to manually set which nodes are hidden (when enabled, this uses "hideEmpty" from RDNode modules. These can be edited with ModuleManager). *new Adds option to transfer science points from hidden nodes to their children/descendants. *new Adds option to remove empty space caused my missing rows/columns of empty nodes. Adds options to change the zoom settings, so you can fit your large, modded tech tree onto your screen all at once. Default minimum zoom is changed from 60% to 35%. Feel free to further customize your tech tree using using Module Manager to suit your play style, by adding nodes, changing default node positions, etc. (with the appropriate edits!). This mod will take care of everything else. Examples (click either picture to enter album): Notes on mod behavior: Some Recommended Tech Trees: The Community Tech Tree or any number or awesome tech trees, such as Historical Progression Tech Tree *Engineering Tech Tree (<- see notes below) UnKerballed Start *Notes on ETT support: Download: SpaceDock Source (GitHub) Download instructions: Download the mod folder from the SpaceDock link and place the GameData folder in your KSP directory. Changelog: Bug reports: Please report if: 1) A tech line intersects/crosses a tech node 2) A tech node requires more than three nodes to unlock ("all" or "any") 3) You see something weird with the new zoom options or Fog of Tech-like options 4) Problems with new "active" mod behavior Post Feature Complete Future Features: 1) Might try to figure out how make make tech lines curve at places other than midway between two tech nodes License
  3. Does anyone knows how to hide a part completely? I used category = -1 in the cfg file but it hides only from the main categories, but the part still visible in the advanced categories. How to hide it from there. with a plugin?
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