Jump to content

Search the Community

Showing results for tags 'high speed'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 4 results

  1. So i was playing ksp with a mod that adds Soyuz Spacecraft to KSP. When i was flying a Soyuz the craft started spinning at high speeds. When i ejected the kerbal, this happened:
  2. The 2007 Lowell Maribor. You'll never forget your first. I like classic cars. Someone asked me to build him a modern car. So here it is. Updated to version 2.0! Changelog: Added two Juno's for a total of four. Also installed four Boost Flaps. This gives the car a lot more oomph. Top speed has increased from 50.8 to 70m/s. Increased grip values overall. The old version couldn't steer. Due to the fact this design is ancient, oversteer at low speeds is something that can't be solved. Added a dashboard. Added brake lights.
  3. Ejector Seat Challenge This challenge is focused on making an ejector seat. The goal is to eject a kerbal from a jet/plane at the highest speed with the kerbal surviving. Rules: -Kerbal(s) must be in a command seat when ejected. -Command seat must be ejected with the kerbal in it. -Kerbal(s) must survive ejecting and landing. -Must stay within Kerbin's atmosphere (70km and below). -Mods are allowed. -Proof must be shown. Screenshots accepted, video encouraged. (Rules subject to change) Points: -"Mach X": Have the highest eject speed +250 points -"Sonic Boom
  4. Alright, I want to do that one challenge going round Kerbin, call me a lazy bum but I don't want to spend 30 hours, (Kerbin's C/speed) So I was wondering what your personal top speed (while not crashing) using rover wheels Epic Bonus Super Q: What is the top speed underwater. Please answer, I would REALLY like to make a Hypersonic Submerged Rover H.S.R.
  • Create New...