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Found 14 results

  1. My long-awaited second mod is finally here! I present to you: The Program Ribbons Pack A set of ribbons for @Nereid's Final Frontier mod. These ribbons are based on patches, emblems, etc. for historical space programs, primarily from the US and USSR. Currently, these ribbons must be awarded manually. There is no planned development for this mod, just whatever strikes my fancy for new ribbons. If you have a suggestion, feel free to let me know. Download: Spacedock Installation: Extract into KSP GameData folder. The pack currently uses a Base ID of 4000. If th
  2. History of Spaceflight is a contract pack that aims to accurately reproduce historical missions as they happened. Currently this contract pack covers roughly 750 missions, covering nearly every real mission that was ever flown up until 1967 and selected missions from later years. The contracts progress on a chronological basis, starting with the early rocket tests, going into the very first satellites and to early interplanetary and manned missions. All the major programs are there: Vanguard, Explorer, Sputnik, Kosmos, Keyhole, Vostok, Mercury, Gemini, Apollo, Soyuz, Pioneer, Mariner, Proton..
  3. This mod is an add-on for Nereid's mod "Final Frontier" and will not work without it: https://forum.kerbalspaceprogram.com/index.php?/topic/61065-142-final-frontier-kerbal-individual-merits-142-3375/ Download version 1.7 here: https://spacedock.info/mod/1970/Historical Awards So what is Historical Awards? Historical Awards, as the name implies, adds various medals and awards from different points in history. There are currently 55 total ribbons, and I do take suggestions. To give a kerbal an award, simply use the Final Frontier UI (these ribbons cannot be earned norm
  4. This is a handy post for links directly to Raidernick's awesome historical craft threads: Antares & Cygnus This pack includes the Antares and Cygnus spacecraft. Salyut Stations This pack includes the Salyut and Almaz station parts. Skylab This pack includes the original designed and actual Skylab. Soviet Probes & Soviet Rockets This pack includes the Luna, Sputnik, Molniya and Polyot probes along with the R7, Soyuz, Proton and Zenit rockets. Soviet Spacecraft This pack includes the Soyuz, Vostok, Voskhod, LOK and LK spacecraft. US
  5. [WIP] Stock Historical Tech Tree Firstly, I don't expect this to be released for a while, but I will use this page to keep you updated! Have you ever raged at Squad's terrible tech tree? Do you not want to have to install millions of mods for another tech tree? Do you miss BTSM? Then this mod is for you! Experience the wonders of a balanced tech tree with Stock Historical Tech Tree! Start with basic parts like the Stayputnik and the Flea and go to conquer the Heavens! Also, because of strict Krademark laws, we have to develop our own aircraft par
  6. [WIP] Stock Historical Tech Tree Firstly, I don't expect this to be released for a while, but I will use this page to keep you updated! Have you ever raged at Squad's terrible tech tree? Do you not want to have to install millions of mods for another tech tree? Do you miss BTSM? Then this mod is for you! Experience the wonders of a balanced tech tree with Stock Historical Tech Tree! Start with basic parts like the Stayputnik and the Flea and go to conquer the Heavens! Also, because of strict Krademark laws, we have to develop our own aircraft parts.
  7. Tired of the stock silliness, but Realism Overhaul is just too much? Wish there was something in-between that kept some of the stock style but didn't require 50+ mods and 15,000+ Module Manager patches? If you feel that way, then this mod is for you. This is my project to remake the rocket and spacecraft side of KSP to use real-life rockets, spacecraft and probes from the past, present and future, along with elements of realism, but without all the massive complexity, mod requirements and high patch count of Realism Overhaul (which is awesome, but can be simply TOO much). This is n
  8. Project Gemini, NASA's second human spaceflight program designed to test the hardware for use with Apollo and its associated moon shot. Real life backstory and information KSP (with pictures from real life to the corresponding images) On May 25th 1962 the challenge to land a man on the moon and return him safely to the earth had been set. At the end of Project mercury, after Leroy Gordon "Gordo" Cooper had flown aboard Faith 7. At the end of the program NASA originally planned to use Apollo to test hardware for the moon. as that wasn't ready, a mercury MK-2 capsule was propo
  9. 60 Years ago, the "Sputnik" satellite has been launched into low earth orbit. Little probe was lifted by a rocket, with an edenticall name- Sputnik. This achievement blast-waved though the world, starting the new era.. The era of space exploration. ------------------------------------------------------------------------------------------------------------------------------------ Help me add more images to this by PM-ing me.
  10. Cold War Progression a Techtree mod for KSP (artwork & download link images stolen with permission from @DiscoSlelge & @CobaltWolf, respectively) KSP CWP aims to bring you a techtree experience that is balanced between historical and technological progression, but with a catch - you need to pick which side of the iron curtain your space program will be on! Choose wisely! Mod Support: Licensing: Click here for the roadmap!
  11. Welcome to the Kerbal Historical series! Flights in chronological order- 1957- Sputnik 1 1957- Sputnik 2 1958- Explorer 1 1958- Vanguard 1 1958- SCORE Flights in posting order- 1957 Sputnik 1 Sputnik 1 First man-made satellite in orbit, it was launched with a modified R-7 Semayorka rocket from Baikonur Kosmodrome in what is now Ukraine. It was simple in design, being a small 23 inch diameter sphere with 4 radio antennas attached to the side, transmitting a now-iconic ' beep-beep-beep-' signal. It orbited for 92 days, b
  12. Historical Progression Tech Tree This tech tree is designed to take you through the history of the human space program. I always felt like the stock tech tree was lacking and did not like the placement of the parts. There are other tech trees that utilize the stock tech tree and move parts around and that is what inspired me to create a new tech tree like this. The tree will start you with Unmanned parts before you progress to learning how to send Kerbals into Space safely. What I did with this tree is create a linear approach to Research. The entire tree is broken down into space as
  13. BlackWolf Aerospace eXperimental - ROMBUS Kerbal Space Program Mod by Lupinarius BWA-X - ROMBUS Curse Forge: http://kerbal.curseforge.com/projects/bwa-x-rombus-pack Spacedock: http://spacedock.info/mod/743/BWA-X - ROMBUS GitHub: https://github.com/Lupinarius/BWA-X/releases License: CC-BY-SA-4.0 (http://creativecommons.org/licenses/by-sa/4.0/) This is my first Mod for KSP and is still changing, but it is primarily stable and has been tested for playability. This Mod contains the following p
  14. While the name "asparagus staging" apparently barely predates KSP, the idea has been around a long time: And obviously it is harder than it looks like in KSP. The book I am quoting is from 1958 (presumably hastily published after the Sputnik launch). It is a nifty book I found in my parents old collection: being from 1958 it starts *everything* from first principles, without launching into extremely specialized engineering. I've looked through some fairly well stocked used bookstores for other Kerbal-type books on rocket science, but haven't seen anything close. http://www.amaz
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