Jump to content

Search the Community

Showing results for tags 'hotel'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 2 results

  1. This thread has moved! KA-330 has merged with KEAM to become "Kerbalow Aerospace." Please visit the new thread: Welcome to the release thread for Kerbalow Aerospace's KA-330 inflatable space hotel! Release 1.0 is now available for download! This is a re-creation of Bigelow Aerospace's model BA-330 inflatable "space hotel." It will fit nicely into any 3.75m expanded fairing. Features: Inflatable / Expandable module Sun-tracking solar panels Functioning expanding radiators Functioning lights IVA interior cut-out view Fully furnished interior when using Near-Future Prop Flat ends for attaching any 1.25 meter docking ports Compatibility patches: Tweakscale Connected Living Space Kerbal Inventory / Attachment System PBR texture (reflections) patch - This is a test / demonstration / incomplete Life support compatibility: With USI Life Support: Acts as a functioning habitat With Snacks: Stores snacks / soil With Keep-Fit: Is a "COMFY" room With TACLS: Contains standard life support resources KA-330 is 100% dependent upon Textures Unlimited by @Shadowmage - Please download and install before attempting to load. For a fully furnished interior, please install @Nertea's Near Future IVA Props pack Installation: Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\Kerbalow Optional compatibility patches: Extract the desired patch from the "Optional Patches" folder and place inside GameData\Kerbalow directory. Note: when using the reflective patches, be sure to include the Reflections-Enabler.cfg or the reflections will not be enabled. Download A VERY SPECIAL THANK YOU TO: @CobaltWolf, @Shadowmage, @Beale, @steedcrugeon, @Nertea, @Pakand all of the other awesome mod devs!!! Kerbalow Aerospace KA-330 is License CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/
  2. There are 2 parts to this challenge. Part 1 is to build a space hotel in Kerbin orbit, and part 2 is to build something that transfers tourists to and from your space hotel. PART 1- SPACE HOTEL Requirements: Must have room for at least 8 tourists, and must have 1 pilot, engineer or scientist per 8 tourists (so a hotel with 40 tourists must have 5 other kerbals). Must have at least 4 docking ports for transport ships. Must have antenna and be able to store at least 10k units of electricity (and be able to produce electricity). Must be in Kerbin orbit between 150km and 450km. Rules: No debug cheats, Hyper Edit cheats, or Vessel Mover cheats. No autopilot mods or mods that alter physics. Mods that add information on the screen are ok (this part of MechJeb is allowed, not the autopilots). Part mods are only allowed for the craft istelf, not the rockets that launch it. It can be one module or multiple modules. For entry to count: Show picture of it on the launchpad, and it in orbit. PART 2- TRANSPORT SHIP Requirements: Must have room for at least 1/3 of the capacity of the hotel (if the hotel holds 30, the ship must hold 10+) and room for 4 other kerbals. Must be able to dock with the hotel (RCS recommended, but not required). Must be able to safely re-enter and land without any explosions. Must have antenna and be able to store at least 2k units of electric charge (and be able to produce electricity). - Can be an SSTO, but does not have to be an SSTO. Rules: No debug cheats, Hyper Edit cheats, or Vessel Mover cheats. No autopilot mods, part mods or mods that alter physics. Mods that add information on the screen are ok (this part of MechJeb is allowed, not the autopilots). For entry to count: Show picture of it on the launchpad or runway, in space, and docked to the hotel. WINNERS @QF9E with a large Ring design and capacity for 384 tourists and 402 kerbals all together. @Scarecrow building a large spire-like hotel holding 36 tourists and escape pods for all of them, as well as a 12 capacity transport shuttle. @ralanboyle with a sleek design holding a maximum 48 tourists, excursion ships, escape pods and a reusable ferry holding 22. @Mars-Bound Hokie constructing the 53 kerbal capacity "Bedsheetz", along with the P-5 Olympian carrying a whole lot of air-breaks. @Klapaucius Building a 90+ capacity hotel with an observation deck and an outdoor bar and band, completed with a transport ship holding 32. @purpleivan Constructing a large propeller like hotel and a transport ship that can fly in or out of atmosphere. @Dirkidirk With a large beautiful golden baguette, holding 19 kerbals.
×
×
  • Create New...