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Found 7 results

  1. So I have been to Mun and Minmus a ton in KSP, and the only other planet I have visited is Duna. What are some good techniques to plan trajectories to other planets like Eve and or Jool?
  2. Hi, here is my KSP Mission builder tutorial series for KSP Making History expansion. Here I will be covering how to create missions, how to edit mission parameters, test etc Episode 01 - Simple Rescue Mission (Basics) Episode 02 - Pre-made Craft & Part Failures Episode 03 - Adding Flavor with Catch All Nodes Reserved for future use
  3. Hello friends! I'm completely new to space things and also KSP, but I'm loving it and enjoying everything I discover about space/rockets/orbits/satellites/etc. So I decided to buy KSP and start with the Tutorials on the game menu. It's good! The hardest thing to me was the docking tutorial, even to catch up the other vessel "Stranded". But watching A LOT YouTube videos about rendezvous and docking I finally did it! So I was thinking... "I'm a PRO now, let's try the scenario with a Space Station, undock the Space Shuttle and try to dock this again". How stupid I was, it looks impossible, I
  4. Hello, Can someone please help me make eve/scaterer compatible atmospheres for my planets? Also, how do I make oceans? Thanks in advance
  5. Pretty self-explanatory; how do I get those beautiful badges/banners?
  6. There have been lots of questions regarding building craft and/or mods to avoid the lovely wheel blocked work around/bug/thing. However, I've been getting situations where a vehicle that doesn't have the wheel block issue later develops it. Usually mixed with the wheel moving to the upper limit of it's suspension. So it's like a suspension collapse. And it usually coincides with something like a heavy landing, so presumably it makes some sort of sense. (although the one that triggers me to ask this is a rover I sent to Duna, that was suspended by a docking port, so no forces would hav
  7. Okay, so, I've spent like the last 6 months being constantly aggravated over the terrible shading artifacts brought onto smooth-shaded low-poly shapes with any kind of non-exact mesh-flow (extrusions, cuts, whatever). Over the past day or two, I have discovered a newer feature added to blender in the last few months, the 'Transfer Data' modifier. Now, you might be thinking... how does transferring data between objects help solve normal shading? Yah, I thought that too. But when you realize that edge/face/vertex (shading) normal data is merely another pre-computed part of the model, it
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