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Found 7 results

  1. HumanStuff This OP "reads poorly" & "looks scary", needs update.... Basically if a version "Texture Replacer" works on your KSP version SO WILL THIS, its easy/simple to use...but I have an "info over-provide" issue, I will edit it to a CLEAN/SHORT OP soon NOW 337MB from 1.4GB (see change log, namely @ v1.3.1) A (Slightly More) Realistic Spacesuits, Heads & Staff. For KSP v1.7.3 & UP (should work KSP v1.5+, see note) NEEDS (as a "Dependency") TextureReplacer Intended & Suggested For The Realism Overhaul, RealSolarSystem, & RP-1 Realistic Progression O
  2. Hi, we received a redundant pull request to add another copy of this mod to CKAN. https://github.com/KSP-CKAN/NetKAN/pull/8148 You don't need to do that, everything works fine if you upload new releases to the original mod. https://spacedock.info/mod/2524/HumanStuff This extra copy should probably be deleted: https://spacedock.info/mod/2529
  3. Imagine if you have a functioning time machine and you can travel to whatever year in the future and ask whoever you come by. For me i would travel to the year 3000 and ask someone "Does humanity have a glorious galactic empire?" What is yours?
  4. Let's make KSP more real with some speeches, fluctuating budgets in some modes, constructing bases on other planets and launching ships from their, expanding kerbol system.
  5. (sorry if this is wrong category, I'm new here) As most of you know, KSP was supposed to have a story, but it was scrapped by the dev team before it was fully implemented. Here is what the story was supposed to be: In a forum post from late 2013, Squad member Jeff C.(NovaSilisko) described an idea he had for connecting many easter eggs into a story concerning a civilization which predated the Kerbals. Experiments with interstellar travel resulted in the homeworld of this "precursor civilization" being flung out into an extremely distant orbit. Before they froze to death, they laun
  6. (regular font = serious mode) For those of you who don't know me, I'm HansonKerman, and I usually post in Lucida Sans. My serious mode is this default font. This is my serious size. So you can se that I'm very serious right now. <venting anger> So, I've been noticing, after reading a certain Starbound web serial (paging @Fraston, he knows what I'm talking about,), I realize that too many people refer to nonhuman animals as "it"! Also, they refer to nonhumans as "animals! Ahem. Animals are multicellular eukaryotic organisms that form the
  7. I'd like to use KSP as a guide to designing somewhat realistic spaceplanes and spacecraft for a tabletop role playing game. However, the characters in the game are human and they explore our solar system. Is it possible to use KSP to design vehicles for human beings? Is it possible to change the solar system to match our own? Any other limitations or mods I should consider?
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