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Found 16 results

  1. So I like testing custom space stations in KSP Sandbox but a challenge is making a big enough rocket to get it to orbit perfectly. I want to take a next step into making stations and by that I mean start to make big ones. Yet I cant bring them into orbit, which I hate. After lurking around on the internet, I saw some comments on posts saying that you can TP stations into orbit using hyperedit. I went onto the HyperEdit website but the latest release is for 1.7. I'm not sure if it will be compatible with 1.8. Please link me to a continued version of HyperEdit or a updated version for 1.8.
  2. when i press space bar rockets or planes dont stage i have hyper-edit and breaking ground expansion and my keyboard work well but spacebar dont activate anything . sorry for bad english.:(
  3. I have a kind of issue with HyperEdit When i go in Orbital Tab i put Velocity and put for example 100 m/s in prograde with HyperEdit When i click apply the vessel go to that speed, but i cant control it, a few seconds later the vessel just breaks but when i go to the KSC i have no sky, the textures of the buildings break too with some kind of Galaxy texture and when i go to Tracking station there is no solar system. Any ideas?
  4. Sometimes when I launch a vessel, there's this horrible gray filter on everything I can fix this by reverting to launch. I have mechjeb, KAC, hyperedit, and Making History. Are any of these causing this, or is it a stock bug?
  5. Discuss all the stuff you’ve done with HyperEdit!
  6. I hope this is the right place for such queries, but I wonder if anyone has any information about HyperEdit since the last KSP update? I have relied on it to test things, but it has vanished. I'm a massive fan of Kronal Vessel Viewer too, if anyone knows about that. Thanks in advance for any help.
  7. Here are the following mods that installed correctly: -DMP -Hyperedit -Module Manager The others, Mech Jeb, and Kramax Autopilot didn't. I see absolutely no resemblance of them even being installed. Below is a "TREE" of my KSP folder if you need it
  8. Jeb is on a trip to plant another flag to Mun. But oh no, the engineers forgot his descent engines! The lander has only ascent engines, which of course don't work while descending. Thankfully the engineers installed a cubic octaconal strut and strut connector dispencer in the lander pod. All Jeb has to do now is to install as many struts and cubes as needed to land the space craft intact. And that's your job! Modify the craft to save Jeb. Don't be intimidated by the rules and instructions, all in all it's just a couple of clicks and you're good to go. Instruct
  9. I'm thinking of a challenge, where a rocket is on a specific trajectory on a specific time. People would have to modify or build their own rocket and put it into that spot and go on from there. To turn a rocket from collision course etc. Editing a savefile would be a bit clumsy way to do that. I'm a total newbie to hyperedit. What would be the easiest way?
  10. Okay so i was messing with Hyperedit, but when I set everything back to their defaults, I was surprised to find that when I did a mission to Moho, I couldn't enter its sphere of influence! So the games says I'm getting an encounter, and I reach the patched conic, and it just sat there saying "Moho Encounter, T -" However, when I went from Kerbin to the Mun, everything worked just fine. This bug wasn't unique to Moho though. I did a test going to Duna, and the sane thing happened. However, I did enter its SOI, but as soon as I did, I was teleported to the other side of it and exited again. Even
  11. Just messing around with the alt-f12 cheats menu when i found this: It's not intuitive at all. I don't know what most of those orbit parameters mean, and i think eccentricity is broken. However, it seems to have most of the features of Hyperedit. You can set your ship to orbit around another planet or rendezvous with other ships with it. I'm not sure if it can directly change your velocity or land your ship at certain coordinates or edit the orbits of planets themselves, but in its most barebones form, it looks a lot like hyperedit. I guess a lot of you have found this already,
  12. hello, I have Eskandare's mod CVX and was wondering what are the ocean coordinates on kerbin for hyperedit thanks, dmav522
  13. version 1.1.3 hyperedit makes it so you can transfer planets, watch this http://prntscr.com/bxdfdk
  14. The Hyperedit ship lander for kip 1.1.3 won't work!
  15. Well I Didn't break ksp but did break the map and camera..there's a difference. Anyways I did it with hyper edit and a lot of zer0s. (Game crashed 2 minutes after and I started this while it was broken )
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