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Found 12 results

  1. http:// (CHALLNGE IS NOW CLSOED) Welcome everyone to another 'Quest for Hypersonic' challenge. This is a reboot of a challenge I did in September while already planning to try to make it bigger and better. Well now that challenge is pretty much dead and after some thought I decided to start a new one with some major changes. The original thread can be found HERE. Like in the previous challenge the goal is to build the fastest possible stock aircraft in either one of the two classes. Waverider, and Hermes. There are separate rules for both classes. (Details below.) If your desig
  2. I am in the process of making functional recreations of all the Thunderbirds and am currently working on Thunderbird 1. I have made a rough replica of the design that is able to do a vertical takeoff and turn horizontally. I had the idea of using robotics from the breaking ground dlc to make the extendable wings using hinges, however they don't seem to be stable. When going at highspeeds the wings just flail around making them useless, I am wondering if anyone has any idea on how to make extendable wings that work at high speeds
  3. I've been trying to make SSTOs for quite the while, some successful, the vast majority not. What I have discovered however, is how easy it can be to make stock planes go excruciatingly fast at low altitudes. Iirc, my fastest plane @10km was a near-orbital bomber project that had been partly, maybe halfway, drained of fuel that went 2104m/s or something like that. It burned to a crisp soon after doing so (at least it was unmanned!) but it was cool to see that it would at least go over 2km/s after dropping payload. I made it to 2km/s again in another similar craft but the cargo ba
  4. https://kerbalx.com/Skeletor2/200G-STOCK-Hypersonic-Plane Hey, I've been playing KSP since March 2013 and I pretty much only build planes. After 500 hours and hundreds of different designs, I've finally decided to upload one. It isn't my favorite plane I've made so far but it's the only one that can consistently pull more than 200G's (Though I have a few others that come close). I figured I'd share it and see how people feel. Please leave feedback if you like the plane/want to see more, maybe even share some of your own high-G designs! Not entirely sure how to make the pictures appea
  5. After a long time I'm finally able to update Mk3 Hypersonic Systems! This new version includes re-textured and re-modeled parts, plus four brand new parts. It also includes a somewhat functional IVA with RPM, it's still not exactly pretty, and I'll keep working on it, but for now I think it works. As the name implies, this mod is geared toward expading the possibilities for making sleeker spaceplanes using the Mk3 fuselage system DOWNLOAD FROM SPACEDOCK The mod includes the following parts: Old ones: Mk3 Hypersonic Cockpit - A stylish command pod that fits
  6. Background: A while back I remember a fun challenge I picked up that involved BD Armory and delivering a bomb to a target about a third of the way around Kerbin in the fastest possible time, it was fun and all but I really wanted to break a barrier I saw in Kerbin speed possibilities. I wanted Jeb to go faster, farther, and more efficiently, then any Kerbal before him and thats when I began looking up real world hypersonic craft and became really interested in this subject area. What I have discovered already: There doesn't seem to be a lot of info regarding people who are build
  7. A shadow company that's been developing spaceplanes that run the razor's edge, and the edge of the presence of IntakeAir and possibly give even Jebediah the heebie keebies has finally shown its face. Its philosophy is to stretch the usability of IntakeAir like no one else ever can and spare every feasible design from carrying the unsavory bulk weight of Oxidizer, therefore NOX means No Oxidizer. To qualify to wear the Fort NOX flag, if you so desire (I'm not trying to make this a challenge thread but it's just turning out that way. The firm does have its rules.) :: The firm is quit
  8. Since supersonic commercial aircraft are clearly possible (see: Concorde) what would be the obstacles to the construction and operation of a new one? Obstacles I see: Noise pollution Dubious economy of operation Low public interest Lack of obvious use in which they would significantly outperform existing subsonic aircraft Additionally, how impractical are theoretical hypersonic large aircraft that "skip" across the thicker layer of the atmosphere?
  9. Currently working on updating my mod Mk3 Hypersonic Systems for the release of KSP 1.1. I'm doing some work on retexturing a lot of the parts to give them more detail and better match stock textures, and also adding brand-new parts. For now I'm working on this Mk3 size Aerospike engine. It's supposed to be a kind of what the T-1 is to the Swivel, but in this case to the Rhino. In that sense, it has somewhat similar performance, but geared toward spaceplanes rather than rockets. It has somewhat reduced thrust and better Isp, both in the atmosphere and in vacuum. Here's a little video of the pro
  10. Welcome to Alex J Derpert's Kerbal Space Program Ship Pack!!! NOTICE: Some of the ships are not shown in the video. SHIPS INCLUDED: 1st Spaceplane (My first spaceplane(Supersonic)) Albatross 72 Heavy Troop Dropper (Heavy Troop Dropper) Cargo Jet Plane (Cargo Plane) Falcon 25 Troop Dropper (Light Troop Dropper) Hypersonic Plane (Hypersonic) Kart Racer Mark I (Miscellaneous) Ravenspear Mk5 (Hypersonic) Stearwing A300 with Rocket (Manned Rocket(Manned) Dropper) Stearwing SRB Dropper A750 (Missile(Unmanned) Launcher) S
  11. I present to you my newest mod, an SR-71 cockpit that fits MK2 and has an IVA! ATM the IVA still doesen't have props but i'l fix that as soon as I can! In my opinion the model is still a bit rough both inside and outside so expect improvements and TOTAL remodelling in the future! Enjoy! Kerbalstuff DOWNLOAD
  12. SpaceX prefers vertical powered landing to horizontal winged landings for their booster to do RTLS since it requires little modification to the booster and because it would also work on airless bodies. However, using wings may offer an advantage. Based on the lengths of the burns for the return portion of the boosters flight on the Orbcomm-2 mission, I estimate the amount of propellant that must be reserved for the booster RTLS as ca. 46 metric tons (mT). This results in a large performance hit of a 30% loss of payload according to Musk. However, estimates of wing weight are about 10% o
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