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  1. Hello, i just wanted some ideas for Duna lander, becuase i tried to make one, but all of my attempts were unsuccesfull. The final product is wobbly as hell and the landing struts are very unstable, engine efficienty is very poor. I want a lander that can fit and dock. Don't worry i have both DLC's because i'm attracted to this game! I got to the mun like 67 times and it's getting boring, so i wanna go to Duna, but my spacecraft is very unstable, wobbly and inefficient. You can give me any ideas you want, i am an ace at maneuvering and redenzvous. Thank you!
  2. I had a mad idea last night. If this isn't fiesable for the game, I sure hope it will be for a mod: Monorails. Inspired by Lego Space sets, perhaps surface-based trade routes between different colonies on the same world could be strengthened by building a monorail. Gameplay-wise Monorails would be faster, deliver more resources and cost less to operate than regular surface trade route missions, but require a major investment of time to build at the outset. I've included pictures to show what I mean. Here is a representative colony on some planet/moon, with the vehicle assem
  3. So I've been thinking about some ideas for Breaking Ground and maybe some solutions for ideas. Let's get into it. If you would, when contributing, please leave your idea, a short description of your idea, and when Breaking Ground comes out, please come back and edit your post to say if your idea worked. Problem 1: -Rotors/Servos too slow to be used as propellers. [evidence = watch ShadowZone's review] Possible solution: -Put the tiny jet engines on the rotor and set the rotor to free spinning/free pivot mode. -Crossfeed seems to work from what I've seen his ShadowZone's video, or
  4. We should come up with ideas for parts that the KSP Devs could add in the future, also I'm on console so if there already in the game, oops. One that I have right now, is a bearing part for helicopters, or propeller planes, or a space station that spins
  5. Recently I have been getting into model rocketry and have always been a true KSP fan, and one day had an idea. BTW, this is only a suggestion, which I think would be a good idea. My suggestion is that KSP starts selling paratrooper (figure with parachute attached) kerbal action figures that can be put in real model rockets. They would fit in the fuselage above the parachute and have their own parachute, or be placed in payload fairings. They could be sold at either gaming or model rocket stores. Again, just a suggestion, but I think it would be a good idea. I do not know
  6. Recently i have been browsing on the internet and I have found this awesome fan art: This gave me an idea: what if there will be a mod that allows any landed "debris" to be "swallowed up" by the terrain? For example, if there is some piece of junk in the desert, it would be gradually covered up by the sand until it is fully covered up and then it would automatically be destroyed. Since i am not a programmer, and I think this is a great idea for a potential mod I, therefore, am calling out to anybody seeking for a challenge and/or inspiration to make this mod.
  7. Hey everyone! I have built a ship and it seemed to work. But, it didn't (as usual...) The problem: Every time I do a broadside with the 12 M1-Abrams at once, the ship's opposite side instantly rips open and nearly always crashes the game... So, can someone help me with this? Here are the mods required 1.)Firespitter 2.)BDAc (BD Armory Continued) 3.)TweakScale (I think so...) PS: It might lag, it has over 1500 parts, you see. (If you have a CoreI7, 8GB of RAM and Intel HD960 Graphics AND a x64 bit Computer Expect to wait around 2-5 MINUTES
  8. I'm chock-full of ideas for stories and novels. Most of them sci-fi, but some aren't. Here's a list of my ideas and the order I'll be doing them: Here's my books already being written: http://forum.kerbalspaceprogram.com/index.php?/topic/149532-fly-higher-a-scifi-novel-chapter-2-update/#comment-2794024 https://www.wattpad.com/333316704-world-war-iii-a-war-story-part-1-wip-chapter-1-a (Warning: Violent and potentially offensive) And the books I have completed: http://forum.kerbalspaceprogram.com/index.php?/topic/143762-my-book-outpost-update-chapter-18-the-end-complet
  9. Hello, this is just an open decision about the design of KSP Military Aircraft. Feel free to upload pictures of aircraft. Feel free to have constructive conversations about these aircraft.
  10. So, I have played this game for (according to steam) 357 hours but I have been playing for at least double that and I am losing interest in the game. I see these wonderful missions to Jool and Eve and all these monstrous crafts and I want to do something like that but I'm losing my creativity. I would like some advice to "rediscover" the game and get some more replayability from it. Anything would be great.
  11. So I wanted to start a discussion. On realistic designs and have a good collection of pics.centerd around station builds. And to add some challenge I want it to be completely in Stock KSP parts.
  12. I am not a very creative person and I really want to make a mod for KSP. If you guys have any concepts plz tell me and I'm gonna probably make a mod out of it.
  13. I know this topic has been brought up, but I wanted to expand and say some things that I would like to see in a KSP Toy. It's probably going to be pretty long, so I'll ad a TL;DR at the end. Recently I came up with an idea for Rocket Figures that weren't launchable, but you could take them apart and build your own with the different parts from different sets that you buy. The rockets would be based on the Stock Rockets. The rocket building sets would include little Kerbal figures, like Jebediah Kerman (the quantity of the Kerbals would be based off of how many Kerbals can fit in t
  14. Can somebody please give me rocket making tips, so I can know lots more about rocket making. I know lots on how to make some but also I would like to expand my knowledge.
  15. Hello everyone, Is Squad going to add more stock parts? I know they have added some in the past, the making history expansion will be coming out and the recent release of 1.3.1 patch but I was hoping they can add more modern parts into the game. Does anyone know? Also, what do you all think they should add?
  16. I'm starting up a YouTube channel soon, and I'm looking for some ideas, specifically space stations and bases, but you can show me anything, because I can use anything. In advance, thank you.
  17. Okay while being bored out of my mind i thought, Why not in ksp there's an option to go from that solar system to our solar system
  18. Planet Staus: A Concept, No ideas or textures. Just Started making, May be a name and texture. First Prototype. May be planet pictures. Pre-Release: I will leave a link to download the planet for peeps to test. I want some feedback if you were to test it. PLS This means the planet is complete and it will be downloadable in a planet pack when it is released. The Planets A Hot-Jool Planet at about half the orbit of Moho with alot of moons Moon 1: A lava moon. May have another small moon orbiting it Moon 2: A less Lava-y Moon. May have a big crack
  19. So after seeing @richfiles, and @stibbons controllers, I've started thinking about maybe (key word maybe) making one of these things. Bear in mind that I have no experience with arduino, or anything other than wiring motors and lights to batterys. Here are my basic ideas. Please tell me if some really aren't possible. Kindle fire for streaming navball from Telemachus 7 segment displays for velocity, altitude, apo/periapsis Joysticks for rotation/translation Toggle switches for SAS, RCS, and etc keypad for action groups, maybe a gutted computer numpad St
  20. Hi everyone! I'm Geek0saurus, a starting youtuber (for fun). Over the last months I've been growing more and more into Kerbal Space Program. Because of this, I wanted to make a full playthrough of the career mode with missions, objectives and fun stuff. For this, I could maybe use the help of the community, since I will need a lot of feedback and maybe we can share ideas of bases and things like that. The idea of this thread is to share my journey into our beloved solar system with you and maybe let it become "our" journey All feedback is appreciated and welcomed and I cannot wait to
  21. I'm not sure if I just suck at googling as of late..but if I'm the first so be it. I've been trying to figure out how to give suggestions to the mod community. I don't have many and I started this thread only thinking about one in particular. But if there isn't any other place, id like this to be a place where players can give their ideas, some may be extravagant, some small and practical. but I've always wondered how all these mods get created without some central brainstorming type area. I could plead to ksp devs themselves, but this seems more promising. If I'm in the wrong plac
  22. There are mods for rocket,planes,visuals and features there is no mods for aliens can you guys give ideas for alien civilizations mods.NOTE :ideas need to be a bit based on the stock ksp alien easter eggs.
  23. Outer of My Ideas: Rings For Laythe One or Multipes Moonlets For Laythe a Flag For Laythe a New Continent (Called Brazilen) a New (unnamed)Mon for Jool a Empty Space Station(Easter Egg) Montains For Laythe and a Great Spot For Jool
  24. I know that I personally am not the brightest bulb in the box,but I have had a couple "good" ideas,so I'll start with my first one, As you can see jeb doesn't approve... but he does now! Sorry for all of the GUI getting in the way but I did this awhile ago.The idea was to create a single ship powerful enough to land on the moon,and come home without any docking(at the time docking was the hardest thing ever,still sorta is ).So I attached a couple terriers on the sides and my ablator on the top,so that I can bring it all back,reducing the cost of the ship.
  25. Visual enhancements is a great part of moding community, it always fascinated me, that you can turn your game into something so beautiful. Sadly, I never had a chance to become a modder myself. Despite that, I had a few ideas that are not crazy and even accomplishable. 1.Lightning. Some of the atmospheric worlds like Jool and Eve are very dull and even a bit disappointing when you land, because everything you see is fog/nothing. My idea is to have a small but invisible light emitter spawn at different places for a short time, it will make it look like a lightning, and won’t make a l
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