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Found 2 results

  1. I've had a problem with controlling ships when controlling from docking ports at a right angle from the root part. Both SAS and mechjeb's Smart ASS have wild oscillations around the roll axis of the docking port, like its overshooting its attempt to stop rotation. This happens with both an inline docking port part like the shielded clamp-o-tron or with a normal docking port attached radially. I might try testing this in an unmodded install, but was wondering if anyone else has experienced this? I have several mods installed but the only one I can think that would effect SAS's ability to hold steady is mechjeb. Nothing out of ordinary appears in the logs Edit: this is in 1.3.1 since I'm still waiting for mods to update
  2. Zero-Point Inline Fairings Parts Pack NOTe: Does NOT shield contents in stock aerodynamics! Please use FAR or NEAR. --------------------------------------------------------------------------------------------------------------- Supports TweakScale and AVC. Appears to be friendly to FAR/NEAR so far. Part of the NecroBones suite of mods, that work nicely together: Modular Rocket Systems (stock-alike parts pack, NASA-like alternatives, and filling the gaps) SpaceY Heavy Lifters Parts Pack (stock-balanced large rocket parts, 5m parts, large SRBs) Color Coded Canisters (replacement models/textures for stock fuel tanks: prettier, cleaner, and diameter color-coding for the tank end-caps) Fuel Tanks Plus (collection of large stock-like tanks with Color Coded Canister style) Zero-Point Inline Fairings (stock-alike fairings parts pack, no plugin code) VERY IMPORTANT NOTE: 1.0 and later versions ARE NOT COMPATIBLE with 0.9.x and earlier! If you are upgrading from 0.9 or earlier, be sure to delete the mod's folder from GameData before installing the new version. Savegames with active ships using the fairings will not be compatible across this transition (you could do a lot of hand-editing if you wish, as the same sizes still exist). Upgrading should be safe if no ships are currently using the fairings. IMPORTANT NOTE: This is an EARLY BETA -- That means there's a good chance that the parts will change significantly, and may break your save-games. We're looking for feedback, and have released version 0.1 of this pack after working on it for less than 2 days. --------------------------------------------------------------------------------------------------------------- 5-Minute quick overview: Overview/Tutorial by KottabosGames: --------------------------------------------------------------------------------------------------------------- Advantages and Features: All fairings support INLINE use, meaning that you can continue the rocket stack above them (such as an exposed command section, or another fairing + payload). Contains only three texture files (base, panels, and cone) shared by all models, so memory usage is light. Contains no mod code, instead relying entirely on the stock engine-fairing modules. This means the mod is unlikely to break when new KSP versions are released, or introduce any new bugs. Ejected panels are non-persistent debris (meaning they are deleted when you move out of physics range or use timewarp). Low additional part-count for your ships. Fairings are created by placing a single part (the base), and possibly a second (nose cone). Stock-alike appearance. Cooperates with other mods, including TweakScale, FAR/NEAR, and AVC. Choice between "full" pack (22 parts), or "Lite" version (6 parts). Disadvantages: (to be fair) Adds a large number of parts to the Aerodynamics tab Not as "pretty" as KW Rocketry Not as "easy" as Procedural Fairings. Fairings are restricted to the included sizes (unless you use TweakScale) Known Issues: Placing an engine as the first part above the fairings (at the "floating node", not the base) will result in a "ghost shroud", when the fairing panels are decoupled. This is just how the stock decoupler/jettison modules work in KSP. Don't worry, those shrouds are non-colliding. If you're using an engine that leaves behind a shroud and this bothers you, the recommended work-around is to place a stack decoupler/separator at the top of the fairing, instead of the engine directly. --------------------------------------------------------------------------------------------------------------- Information: This parts pack is intended to supply an alternate means of using payload fairings in KSP. It's meant to be somewhat stock-alike, and also provide the capability of having inline payloads, with a second vehicle ahead of the fairing section. As a real world example, the Apollo Saturn V had the lander inside a fairing, with the command/service module exposed and ahead of it in the stack. These fairings use the stock game's fairing jettison module, functioning like the LV-N engine's ejectable fairings. All of the models and textures were made 100% from scratch, using Blender, Photoshop, and Unity. --------------------------------------------------------------------------------------------------------------- Image Gallery: (Note that the stats, appearances, and descriptions of the parts shown below are subject to change, or may be out of date) --------------------------------------------------------------------------------------------------------------- Installation: Simply copy the "0PinlineFairings" folder into your GameData folder. If upgrading from a previous version, be sure to delete the old one from GameData first (this is the cleanest option). NOTE: ALWAYS backup your save-games when changing mods! If any parts fail to load (including the stock parts, which can fail to load due to a typo in a mod config), entire ships can be deleted out of your game. --------------------------------------------------------------------------------------------------------------- Usage instructions: 1. Build your internal payload first. 2. Don't forget a decoupler on the bottom of the payload! 3. Attach one of the fairing bases beneath the decoupler. (Be careful to choose one that is both wide and tall enough) 4. Build your second vehicle above the fairing, or cap it off with a nose-cone. (Do so by placing your parts on the "floating" attachment node above) 5. If you are stacking an engine right above the fairing (at the "floating node", not the base), you might consider placing a stack-separator here first, to hold the engine-shroud upon decoupling. Otherwise you will get a "ghost shroud" that hovers in place (due to how the shroud jettison works in stock KSP). 6. Your fairing panels will appear automatically upon stacking a part on the floating node. 7. Build the rest of your lifter stages as normal. The fairings will act as a decoupler for the top of the rocket stack, and will separate at the "floating node" where you continued the stack above (or capped it with a nose cone). --------------------------------------------------------------------------------------------------------------- Download the FULL VERSION: (Contains all 7 fairing sizes (4 lengths each) plus 7 specialized nose cones) SpaceDock -or- Curse.com download page -or- ksp.necrobones.com (( 1.0 and later versions ARE NOT COMPATIBLE with 0.9 and earlier! If you are upgrading from 0.9 or earlier, be sure to delete the mod's folder from GameData before installing the new version. Savegames with active ships using the fairings will not be compatible across this transition (you could do a lot of hand-editing if you wish, as the same sizes still exist). Upgrading should be safe if no ships are currently using the fairings. )) Download the LITE VERSION: RETIRED --------------------------------------------------------------------------------------------------------------- Creative Commons 4.0 Attribution-NonCommercial-ShareAlike CC BY-NC-SA --------------------------------------------------------------------------------------------------------------- Change Log: 1.0.2 (2016-04-28) - Working toward stock aero support. - Moved "ModuelCargoBay" definitions out to 0P-AD.cfg (for "Animated Decouplers" dependency for stock aero). - Moved change log and readme into the mod folder. 1.0.1 (2015-06-09) - Fixes - Added transparency in VAB/SPH. Known issues: - Flag decals look mangled in VAB/SPH, but look fine in flight. - Must mouse-over the base, not the fairing. - Updated Deadly Reentry config with more current data. - Updated the DRE config to not lower the heat resistence of the nose cones when DRE is not being used. - Added "ModuleCargoBay" modules to fairing bases, with hope of working toward stock aero support. 1.0 (2015-05-28) - Re-release after KSP 1.0. - Redesigned quite heavily. - Requires FAR/NEAR or similar aerodynamics mod. WILL NOT SHIELD CONTENTS WITH STOCK AERO. - Fairing bases consolidated. 4 lengths per base. - Panels now separate in halves rather than quarters. - Updated tech tree assignments to correspond to new stock fairing diameters. - Added matching "flush" nose cones for sizes 1 & 2 (1.25m & 2.5m). - Added new bulkhead profile and thermal settings for KSP 1.0+. - Renamed nose cones to match more recent fairing naming scheme. - Various size and scaling adjustments. - Minor texture updates. - Updated textures to use DDS format. - Lite version of mod is discontinued. 0.9.1 (2014-12-22) - Minor tweaks - Added DRE support, by including a wildcard heat-shield config for the nose-cones (full version only) 0.9 (2014-12-16) - Minor tweaks - Added manufacturer tag to item names to make all fairings name-sort together. - Fixed manufacturer icon in VAB/SPH manufacturer-sort. 0.8.1 (2014-11-17) - Beta Release - "Full version"-only sorting fix. - (Reminder: incompatible with v0.6 and earlier) - (Note: Remember to delete the old 0PinlineFairings folder before installing, otherwise you'll get duplicate parts in the menu) - Re-ordered the sorting of the fairing bases in the SPH/VAB (Full version only). Not game-breaking. 0.8 (2014-11-15) - Beta Release - (Reminder: incompatible with v0.6 and earlier) - Added Size-1 (1.25m) flush fairings (Full version only). - Added Size-3 (3.75m) flush nose-cone (Full version only). - Fixed "model" assignments for the "Lite" pack's fairings, causing them not to load unless the "Full" pack was installed too. 0.7 (2014-11-14) - Beta Release -- WARNING: Incompatible & Save-Breaking update from Previous Versions - Consolidated fairing bases to reduce part clutter. - "Full" version reduced to 12 bases (from 18), with two lengths each (adding 6 new total sizes) - "Lite" version reduced to 3 bases (from 6), also with two lengths each (same sizes available). - Now, choose a base, then choose length by selecting a floating node to stack onto. - Note: Be careful not to attach other parts to the other floating nodes accidentally. - Added shorter versions of fairings (in "Full" version only) - Overhauled mass and cost of all fairings. - VAB/SPH icons now show just the fairing bases (not the fairing tube panels). 0.6 (2014-10-08) - Beta Release - Reduced purchase & research costs of all fairings by 90%. Somehow an extra zero was tacked on. - Fixed a typo in one of the configs, that had an entry cost set to "aero" (yeah, I don't know) 0.5 (2014-10-07) - Beta Release - Fixed scaling issues, to align with 0.25's rescaleFactor bug fix. 0.4 (2014-09-29) - Beta Release - Tweaked the scaling on the "flush" fairings to be a hair wider. - Fixed aspect ratio of flag-decal on the "flush" fairings. - Renamed: Wide -> ExtraWide, and: Regular -> Expanded - Forked "Inline Fairings Lite" as separate download with smaller parts list. - Tweaked the panel ejection slightly. 0.3 (2014-09-24) - Beta Release - Reduced mass of all parts - Changed TweakScale settings to allow "free" scaling of the 2.5m "Regular" and "Wide" fairings (to give them separate functionality from the otherwise identical 1.25m variants) 0.2 (2014-09-21) - Beta Release - Added AVC (Add-on Version Checker) support. - Fixed attachment point in the Size-2 Regular Nose Cone 0.1 (2014-09-20) - Initial Beta - First release. Only 2 days of work making the parts so far.
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