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About me



Found 6 results

  1. This is the official development thread for KeyShine. This thread will only serve the purpose of discussing current progress and suggestions, all official releases will only be on release thread linked above. Currently looking for testers with a Corsair keyboard Suggestions are also welcome, this mod is driven by what you want! This work is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation - https://www.gnu.org/licenses/gpl-3.0.html
  2. This addon is a fork of Battlemooses' which hasn't been changed since KSP 1.5 and none of the other contributors are active on it AFAIK. I wanted to bring it back and update it further. The download is available on Cursforge here - https://www.curseforge.com/kerbal/ksp-mods/keyshine The source code is available on Github here - https://github.com/NiamiTV/ksp-logirgb/ There is now also a dev thread which I will be using to discuss progress and suggestions Feel free to report issues, suggest features or contribute yourself! This work is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation - https://www.gnu.org/licenses/gpl-3.0.html Changelog : (v1.5.1 29/03/20) Bugfix: removed a line of code that spammed the console fixed incorrect file structure (v1.5 29/03/20) Minor Update: Now the altimeter (F1-F8) changes depending on if your altimeter is set to ground altitude or sea altitude. A small patch for Corsair compatibility (still not fully functional). (v1.4.1 26/02/20) Structure change: changed structure of archive to simplify installation (v1.4 25/2/20) Rebrand to KeyShine: Rebrand! Throttle keys change colour with throttle (v1.3 20/2/20) Revival: Splashdown animation warnings for low resource on gauges
  3. I'll make this short. Landing legs, while useful, stick off the edges of your craft. It could be useful to have some inline landing legs, maybe part of a fuel tank. would be great for landers, the only problem I can CURRENTLY see with this is the placement on the tech tree, and the usage besides reducing a small amount of possible explodey parts. Your thoughts?
  4. I've installed SCANsat and OPM. I've never tested this out before, but does SCANsat work with bodies introduced into the game via a plugin? I can see that SCANsat's pull-down menu has (currently blank) maps for the outer planets.
  5. I think it would be pretty cool if there was a plugin to integrate BDArmory modules such as the targeting cam and radars to be displayed in RPM powered MFDs, like using the targeting cam through an MFD and displaying radar information and locking targets on it. Weapons display would also be cool. EDIT: Instead of a plugin that alters the functionality of the current MFDs added by the aforementioned mods, a separate MFD prop that could do all described above would work, too. This is what I'm looking for. I do not know how to do this myself as I only make models.
  6. How about in the future, Squad integrates the Kerbal Kontructs and Kerbin-Side* into KSP and make Kerbin look more like an inhabited planet, due to the reason that the space center is the only place on the planet that is inhabited.
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