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Found 8 results

  1. Hello all cosmonauts! This is my first post in the community, I hope to post this in the right place. I'm a graphic designer, and I've worked on some mods for other games. But KSP is my passion and I would like to collaborate with the community. I decided to do some tests for an improved interface in the graphic aspect, without intervening in the size, functions or positions of the elements, just perform in reskin of the interface. (especially for QHD and 4k) Seeking to unify unnecessary colors to decrease unnecessary visual complexity, and also make those long trips to Elo mo
  2. What is this? A lightweight interface add-on for CommNet of Kerbal Space Program. What does it do? This add-on adds RemoteTech's MultiPath mode to the CommNet visualisation of connections. This mode is to display all working connections of every vessel in the game. Just click the 'Network' button in Tracking Station or Map View to change the visualisation mode of CommNet. Why? Useful mode without installing CommNet Constellation (also have same mode) Useful resource for other modders to look and add other CommNet modes Mods required Nope. It is a D
  3. My suggestion in a fly-by wire avionics system, and I'm not referring to SAS. It could be implemented into stock or made into a mod. This way an aircraft with, say, a broken elevator or missing canard, could fly. Heck, if the system were properly implemented, you could fly an aircraft that is facing backward without the control surfaces going the wrong way, or even fly an inherently unstable aircraft! Some background info (especially for those who don't know what an actual fly-by wire system is): From Wikipedia TL;DR: Instead of the aircraft responding to the st
  4. ksp 1.5 build id = 02332 I just installed ksp 1.5 today fresh, with no other previous installations on my computer. I started a career mode save, but my funds/reputation/science bar won't come up. I've already tried redownloading and reinstalling to no avail. https://imgur.com/6hjNX5v Edit: I've found it is tied to the UI scale. If I set the UI scale above 160%, the resource bard disappears entirely.
  5. For further development of this mod, please head over to the Kopernicus thread! https://forum.kerbalspaceprogram.com/index.php?/topic/140580-145-1-kopernicus-kittopiatech/ Description This Plugin is a continuation of KCreators "KittopaTech Ingame Terraforming" plugin, that can edit the stats of planets at runtime, via. a Graphical Interface. The original KittopiaTech was mainly developed by KCreator, with some additional content by Kragrathea (Utility code) and Gravitasi (ScaledSpace fixes and more). Their work was modified by BorisBee (initially, he's pretty inactive now)
  6. Hello KSP-Community ! After a couple hours of KSP with RSS, I recognized a little detail: When you are in Map-mode, whole planets are not visible anymore because of the vessel-icons . It is not a big problem, I guess. But it would be so cool, if the symbols are adjusting their size if you go closer or further away from them . If there is already a mod out there for this issue ? Or is someone interested in creating such a mod ? Sorry for my bad english .. Greetings! Moon-debris
  7. I gotta admit, I've played over 2,000 hours of KSP, and there are still parts of the game interface that I don't understand. I've looked high and low, here and on Google, to find something that would explain what these elements do, but to no avail. For example: - In the altimeter, at the top, there's a little red light. What does that light mean? You mouse over it and it shows nothing. - In the staging section in the bottom left, there's a light that says "Stage" above it. Sometimes it's green, sometimes its purple. I have no idea what this thing is supposed to mean. I've
  8. Greetings, I've started the clean install with 1.1 and I've got a question - is there a way I can relocate the app launcher bar when in flight mode? Can I move it to the bottom edge of the screen, for example, can it be positioned horizontally, for example? Or is it fixed?
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