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  1. V0.8.0 (Southern Cross Plays Softly in the Distance) Welcome to the Prakasa Aeroworks Release Thread Freshly imported from an interstellar race with no Prime Directive, Prakasa is a pack aimed at aircraft and spaceplanes, namely with the objective of filling the 2.5 meter void between the diminutive Mk2 and massive Mk3. The parts are themed towards a somewhat more distant future than stock, offering greater interior space and a cleaner, spaceship-er aesthetic. The focus is on pods and associated IVAs, but propulsion, utility, and aerodynamic parts are included/being developed as well. Propulsive balance favors large, heavy parts with a lot of power behind them for the sake of aesthetically pleasing lines/aerodynamic viability/framerate over engine clusters. Since dual-threading seems to be the way of things around here and I've grown confident in my drive to continue this project, I thought it time for a proper release thread. Stick around for releases and comments. For development progress, suggestions, et cetera, please see the breathtakingly similar development thread over here. With a proper place for released material it should be a bit more development-y from here on out. Key Features: Lots of pods across all form factors (save 0.625), ALL featuring complete IVAs for maximum comfy. I've lost count exactly how many, and don't feel like counting them up. SCRAMjets and nuclear turbines a variety of form factors Ion engines for 1.25 and 2.5 form factors, with generators to support them Comfy Crew Cabins and Science Modules so you can literally stare into space while burning many hours working on stellar spectrographs Engine design suited to minimizing part count (powerful, versatile, heavy, physically large engines) Custom Engine Effects Futurist A E S T H E T I C My very own fuselage profile with associated adapters Big crew cabins with fuel included Tenuous story canon that probably nobody cares about except me A great cross section of my progress from sucking to being decent Image Album: Reviews: (A pretty old one, but it'll do) Current Features: -Seven 2.5m pods with IVAs -Three 1.25m pods with IVA -Two Mk3 pods with IVA -One Mk2 pod with IVA -1.25m SCRAMjet -1.25m Ion Engine -2.5m Ion Engine -1.25m Fuel Tanks -2.5m Fuel Tanks -1.25m Hybrid Nuclear Turbojet -2.5m Hybrid Nuclear Turbojet -1.25m Intake -2.5m Intake -1.25m Generator -2.5m Generator -2.5m Hybrid SCRAMjet -MK2 Three Function Engine -2.5m Structural engine housing for 1.25m engines -2.5m Passenger Cabin with windows mounted high to allow for center mounted wings. -2.5m Science module THAT DOES SCIENCE! Future Plans: -A set of 2.5m tanks so as not to require the use of standard rocket tanks, which often don't look quite right on aircraft (Done) --------------------------------------------------------------------------------------------------------------------------------------------- -More aerodynamic and structural components -Random pods that strike my fancy or are requested -A bit more in the propulsion department, mostly large, heavy, multipurpose/multimode engines to save myself/everyone else lots of clustering. -Possibly Wings? -Some kind of price balancing? Input on that would be greatly appreciated; I rarely play Career. I know Sadhak, Kalpan, and to some extent Dekhana are lagging behind the quality of the others. The Asima series represents a great deal of improvement on my part, as well as settling on a particular style. I've been working on bringing those first two up to date, but due to that new experience, a bunch of problems I didn't realize were problems the first time around are keeping me from making it happen as of yet. For those of you who like the first two I will make it happen, though if there's real demand for it I might figure it out sooner. Sadhak is due to be completely overhauled to the Nireksha/Naga standard. Kalpan will probably also have to be remade from scratch. Changelog: 0.1 - Initial Release (Sadhak, Kalpan) 0.2 - Added Dekhana and Asima S1 0.3 - Added Asima S2 and SCRAMjet, patched Asima. Both versions of Asima now have togglable lighting. Uploaded to Curse following the heat death of *. 0.4 - Added Bhatak Naga, Nireksha, 2.5m Passenger Cabin, 2.5m SCRAMjet, 2.5m engine housing. Patched Asima S2 to match texture styling on other added parts. Fixed a few flavor text spelling errors. 0.4.5 - Added Ankhen, Fuel Tanks, Ion Engines, Generator 0.5.0 - Added Akashe, Sabhee Viaktar, Sashakt and Dohan Kshay hybrid nuclear turbojets, Vatavar + Vaayu Intakes, Science module THAT DOES NOTHING 0.6.0 - Added Dhyana, Raksha, Made the science module do stuff 0.7.0 - Added Jalakag and the MK2 Engine Notes: RPM required for full IVA functionality This mod is primarily wish-fulfillment on my end (having sprung from a Laythe flying boat project for which I couldn't find a suitable pod) but if you've recommendations, I'm happy to hear them. Download (Things are cooperating in 1.1): Curse (0.4) (it works if you really want the .4 version from curse for some reason) Github (Coming Soon) SpaceDock (0.8.0) Special Thanks: Squad for texture references K.Yeon for pointing me in the right directions Lots of people in my horrifying normals thread, and various others for helping me build some semblance of non-cluelessness. Your aid is much appreciated. EDIT: I've heard that downloading via CKAN can result in receiving the 0.2 version, which was the last one released on *. Since * is dead I'm not sure how to get to it to fix it. Barring that, the direct downloads from curse and spacedock are fine. License: This work is Licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  2. Ok, so I grabbed ASET props to put together a custom IVA for the new MK1 pod, but I cant find any unity files or tutorials on the subject. Could someone nudge me towards the answer?
  3. ASET company is proud to present the new product — Advanced IVA for 'MK1 Cockpit'. Advanced IVA for 'MK1 Cockpit' is a full set of instruments and indicators for your aircraft control and aviating made in the General Aviation style. Convenient, carefully thought out design and realistic look. brand new interior for the new stock mk1Cockpit a number of new instruments are added: engine control panel Temperature Indicators Panel power supply GPS panel The panel of radio navigation and communication the new color theme for all instruments is creates with the new "COLOR_OVERRIDE" function ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- mods dependency required: Module Manager 2.8+ RasterPropMonitor v0.30.2 ASET_Props v 1.5+ ASET_Avionics v 2.1+ recommended: FAR v 0.16.7.2+ Jebbesen® Kerbin Aerocharts (clickable) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Downloads: Mk1 Cockpit IVA Replacement by ASET v 1.1 (Spacedock) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Installation: - Install into “/Gamedata/ASET/" ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Many thanks to the group of testers for their help with this release @nukeboyt @imerg @StevieC @Plecy75 @ISE @holodmer @chimpbone @Dragon01 @lazar2222 @simtom @Zapo147 @lennie @PhantomC3PO @Chaumas @Mecripp @panarchist @Ghosty141 @Lo Var Lachland @sebseb7 @harrisjosh2711 @Falco01 @>The Amazing Spy< Special thanks to @MOARdV, @Mihara, @DennyTX , @nukeboyt , @Dragon01 and @linuxgurugamer for their help and support with the mods development. And all the forum users who support and motivate me to keep working on my mods. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Like what I do? Want to directly support development? Consider donating via Patreon or Paypal! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 'ASET Avionics' by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  4. So I am a complete modding novice. I have never touched a 3D game engine, I don't know the first thing about C++ or C#, and I've never created a KSP mod in my life, but I would like to task myself with creating a new custom IVA for some of the Endurance Mod command pods, more specifically; I would like to create new interactive IVA's for the command pods using ASET props. I noticed that when you download ASET props and all the other dependencies, the interactive RPM cockpits for the ships such as the lander, ranger, and Endurance Command Module do not work anymore for any of the interiors, and I would like to create new ASET IVA's for them. However, all the articles that I've look at which try and tell me how to get into modding are 5+ years old, and furthermore, none of them are specific towards ASET props. I know there is a link on the original site but that link does not work anymore. If anyone has any assistance in to helping me get started with using ASET props in creating custom IVA's it would be greatly appreciated
  5. KSP 1.12.x Near Future Props [0.7.1] Last Updated August 8, 2021 This is something rather different than my other "products". It's a set of props designed for use in creating IVAs and is really of no use for your average user. That's why it's in Addon Development. Unlike say, ASET props, this set is more designed to extend stock props and be used for decorations rather than interactive functionality. I hope it will be helpful in increasing people's IVA work velocity and removing some pain. Currently most of the props are station-focused, but there are enough bits that they can be used in many other situations. What's in the box? Hatches: A number of prop hatches Seats: several seat types, from pilot seats to fold-up wall seats Science: lab equipment, including beakers, microscopes, lasers, etc Cameras: various handheld cameras Habitation: A number of hab-focused props like beds, tables, whiteboards, lockers, fans, radios... Cargo: Some general cargo props including re-exported versions of the stock cargo bags Payload Racks: A bunch of props vaguely based on the ISS payload rack concept. Some frames, plus many things to go in said frames Lighting: A few different models of light Food: Really should be called "Coffee" Rails and Ladders: Handholds and ladder components Console pieces: Some props that can be used to create flight consoles Computers: A few actual computer bits, like laptops, screens, keyboards and the like Static Screens: Flat screen planes with a number of designs, like engineering readouts and orbital displays. And SimFarm. Paper: A bunch of various paper labels and props, like clipboards, notebooks and manuals RPM Assets: Some props have RPM versions, specifically the MFD screens. This support will only be enabled with RPM installed though. The full current list is here. You can check out the following screenshot gallery for a general glimpse at the props, though it is by no means complete. Screenshot Gallery Frequently Asked Questions Q: Do you have RPM support? A: Some props have support. Not all of them. Q: Add xxxx please! A: No. Licensing All assets are distributed under a CC-NC-SA-4.0 License Artwork for the Posters prop set is courtesy of @DiscoSlelge Download Locations Primary (GitHub) Issue Tracking and Source
  6. This mod adds several new parts heavily inspired by the International Space Station to be used for space stations or interplanetary crafts. All crewable modules have IVAs, with future plans to continue adding additional props and texture revamps to increase immersion. Docking ports based on the Common Berthing Mechanism (CBM) and Androgynous Peripheral Attach System (APAS) also included, with features such as docking port gendering (active can only dock with passive) and restricted docking angles (90 degree for CBMs and 120 degree for APAS). Primary goal for current phase of this mod pack is to now provide Truss components, Solar Panels, and Radiators. Download SpaceDock PLEASE REMOVE THE FOLDER OF OLDER VERSIONS OF THIS MOD PRIOR TO INSTALLING (If you like this pack enough and would like to fuel my iced coffee addiction, please consider donating via Patreon or PayPal) List of Parts Gallery of Parts Imgur Album Future Goals/ Road Map Roadmap kept on Google Docs (updates might be intermittent) Supported Mods You will need Module Manager to use the supported mods KeepFit Snacks! Connected Living Spaces (Thanks to @panarchist for help) Tweakscale (by @VenomousRequiem) RemoteTech (just the KU Band Antenna) USI - Life Support (by @panarchist) (more to come) Mod Conflicts ActiveTextureManagement has been known to cause lag with these parts Tweakable Everything may cause the Front node on the APAS Active ports to disappear. HyperEditing a craft with APAS or CBMs will require you to go back to space center before un-docking. Otherwise you will experience a phantom force on both crafts once un-docked. MechJeb docking might not work with the gendered ports with fixed offset snapping A Special Thanks @CobaltWolf for helping me improve my texturing ( Check out his great modpack here) @sumghai for pioneering the use of colliders for guide fins on docking ports. FAQ Q: Why do the Kerbal Habitation Modules have a designated floors and a ladder? I thought in space there is no "down"? A: These modules were designed around the idea of being able to be used with stations or interplanetary crafts which use spinning to provide artificial gravity (via persistent rotation or just role-playing). The IVAs will also make sense if you do decide to also use these in some planetary bases. Q: Why do the Kerbal Habitation Modules have a lower crew capacity than the amount of bunks in the space? A: The thought behind the crew capacities with these parts is that the sleep modules arent used for hot-bunking, so every personnel on the vessel has their own personal bunk and storage lockers. It kind of forces the effect of crew rotations by making it appear that the empty bunks are kerbals on duty or just off-duty and putzing around. The empty bunks in the sleeping modules would be whoever is currently on duty and in the command pod or science module. [If you do plan on increasing the capacity, without me adding new transforms in the Unity project file, the extra crew wouldn't show in the IVAs or have portraits.] Q: Why aren't the docking ports working? A: Common Berthing Mechanisms and APAS are gendered, and have (2) types: Active and Passive. You can only dock with the opposite gender type (active can only dock with passive). Docking a Passive/Passive, or Active/Active will not work. Q: The docking ports pull to each other, but the crafts just bounces back and forth and doesn't dock A: Docking ports will dock at specific orientations in 90 or 120 degree increments. The docking ports should magnetize and be attracted at any orientation, but the 2 vessels will just yo-yo and not dock until they are aligned, so you need to use SAS or RCS to rotate the craft a bit. The docking ports need to be oriented in any way that the ACBM guide fins are inside the PCBM guide fins like in the album below. Similar alignment is needed for the APAS docking ports. http://imgur.com/a/SaG6A Q: The alignment is hard to get, can you allow it to have more tolerance? A: If its cause more trouble than its worth, go into your KSP directory on your computer and modify the CBM and APAS .CFG files as shown below for both active and passive: Q: I hate the gendering/alignment feature A: Go into your KSP directory on your computer and modify the CBM and APAS .CFG files as shown below for both active and passive: Change Log License
  7. Hey everyone, I was wondering if anyone knows of a ksp mod that allows you to control your kerbal inside a spacecraft, so you can move them around the whole vessel and maybe even have added modules like a fitness center or a mess hall? Im thinking of building a tourist space station in low mun orbit, and it would be really nice to have a mod like this.
  8. This is a mod that revives and kitbashes Hyomoto's excellent though held together by die hard fans and duct tape MFD mod. MFD Revived is a rework of RPM to make it more usable. It has organised functions in the three main things you do. Launch, Orbital manoeuvres, Rendezvous, Landing. Images: Reason I'm doing this: It was such shame that Hyomoto's MFD was left more or less on the wayside and forgotten by most, making it difficult for new folks to enjoy it. Mods like this shouldn't be forgotten. It's my dream to package all of these mods together in one zip instead of having you download multiple files. but alas this is how it has to be unless I get permission to make a package. I hope my effort here will at least make it a little easier. My long term goal is to improve the UI and create more functional menus that make use of all of untapped functions in RPM's API. Recommended Mods: Vessel View (see a 3D wireframe of your vessel from in the cockpit and activate parts without needing to bind them to an action group) MechJeb (SAS controls) Navyfish's Docking Port Alignment Indicator (Docking) Kujuman's NavUtilities (aircraft runway landing guide) Engine Igniter (I haven't tried this but I've heard it still works) ScanSat (View scanSat data) AN IMPORTANT NOTE: If the mod comes with a module manager patch that patches RasterPropMonitor, delete it. They were made for Stock RPM's layout, not for MFD. Installation guide: Download file: Github Notes: This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License and a GNU General Public License Version 3, 29 June 2007
  9. RasterPropMonitor IVA Challenge Rules Are Simple 1. You Will Need RasterPropMonitor Mod Here: 2. Mechjeb And kOS Are Not Allowed, Must Control it Manually, Other RasterPropMonitor Add-On's Are Allowed 3. You Can Go Use The Map 4. Any Command Pods Including Part Mod, Just Make Sure It Supports RasterPropMonitor 5.Making History DLC Pods Are Also Allowed, Download This: (Dont worry it works for 1.10) Challenges: 1. IVA To Sub Orbital Orbit And Back - Easy 2. IVA To Low Kerbin Orbit And Back (BONUS: EVA For 1 Minute) - Easy 3. IVA To The Mun, Land And Back To Kerbin - Medium 4. IVA To Duna And Back To Kerbin - Medium *More Challenges Soon, These Are Just The 4 Challenges for now* Done? Tell Us Your Story And What Part Mod You Used! sorry if there are no badges, i dont know how to make one Wanna do Stock IVA Instead? Well you can now, i rebooted this challenge anyways
  10. Hello, i installed mk1-2 command pod IVA with all its dependency but still getting stock iva... (DE_IVA is working even alchor landing can iva is working) i'm running ksp 1.9.0
  11. So I've been working on an interior for a pod I made. Does anyone have some tips on prop placement? What props should I definitely include and which should I stay away from (if any)? So far I've just been placing in parts which I think look cool. Also, I downloaded the RasterPropMonitor and ASETProps. Here's what I have so far: Is there anything I should change? Another question: I put in a ladder and airlock which work fine for getting in the pod, but when I try to EVA it says the hatch is obstructed. Here's the placement in Unity of the hatch and ladder. (The ladder is a copy of the airlock and at the same coordinates) The Airlock mesh and collider overlap a bit. Are they supposed to? Sorry for the picture-heavy post. I'm new to this so any help is appreciated.
  12. I have a weird thing going on with my new space station. When i put SAS in prograde, and then go into IVA mode on any of my kerbals, the SS starts spinning until it stops in a particular position. FYI, this doesn't happen with my other space station. Any Suggestions?
  13. For some reason, whenever I have kerbals in their External Command Seats in 1.8.1, I can see them through all the parts. I have no parts/ texture replacement mods installed, just a couple of visual and some helpers. How do I make this stop? Here is a picture of this phenomena:
  14. would it be possible to build a mod that allows you to maneuver around your space craft and press the switches as you wish?
  15. See new thread: NOTE: I have stopped developing RasterPropMonitor. v0.30.6 is the last planned release for RasterPropMonitor. I am working on a new IVA immersion mod, MOARdV's Avionics Systems. RPM uses the GPLv3 license, so if you wish to take over development of RPM, please feel free to fork RPM on GitHub. Are you tired of your Kerbals complaining about having nothing to do during long flights? Do you want to give them more buttons to push, and maybe some displays so they can keep track of what's going on? Then look no farther. RasterPropMonitor is a plugin and toolkit originally by Mihara that provides functional props within your IVA. It was originally designed for the displays of the ALCOR capsule, but it evolved to add more features and widgets, dragging the Kerbal Space Program into the 21st Century. RPM includes some overrides for stock capsules (and a few mod capsules) to show off what can be done, but there's far more in the plugin than these examples can show. DOWNLOAD: From GitHub. IVAs require Module Manager, which is not bundled with this mod. CKAN USERS: I do not support installing by CKAN. If you have questions regarding this mod being on CKAN, or missing from CKAN, you can talk to the people on the CKAN thread. If you installed this mod using CKAN, and you are having problems with it, you must uninstall this mod through CKAN and install it manually to make sure it is not a CKAN installer issue. If you have not taken that minimal step, I will not provide additional support. I am not involved with CKAN - installation issues need to be taken up with them. HOW TO GET HELP: Did you use CKAN? Look at the previous entry. Otherwise, read the first few entries in the FAQ on GitHub. DOCUMENTATION: Want to tweak an IVA to your liking? Documentation is on GitHub. RELEASE NOTES: On GitHub. FREQUENTLY ASKED QUESTIONS: Also on GitHub. SOURCE CODE: Also on GitHub (notice a theme? ). LICENSE: GNU GPLv3. Props courtesy of alexustas and other contributors, and available under the terms of CC 3.0 BY-NC-SA. Portions of this package are derived from stock textures by Squad and are distributed according to Squad policy of permitting to distribute stock assets with mods if required. TinyPirate's 2-minute-mod review: Add-ons for RasterPropMonitor: Plugins that integrate with RasterPropMonitor, enhancing the IVA experience. Astrogator, for planning transfers between worlds. Docking Port Alignment Indicator, to make IVA docking much, much easier. NavUtilities, providing ILS and HSI in the cockpit. SCANsat, for map views on the MFDs. VesselView, for graphical representations of your craft. Plugins RasterPropMonitor can interact with, enhancing the IVA experience even more. Ferram Aerospace Research: for FAR-computed variables, as well as controlling flaps and spoilers from IVA. MechJeb: for all sorts of auto-pilot features and flight information. RealChute: RPM can arm, disarm, deploy, and cut RealChute parachutes (as well as deploying and cutting stock 'chutes). RasterPropMonitor contains example props based on stock internal props. If you want to create a really good looking IVA, you should consider grabbing Alexustas' ASET Props. It implements more of RPM's features than any other mod I've seen. Even better, ASET Avionics provides props for space planes (or any other IVA wanting some aviation-styled props). Projects using RasterPropMonitor (may be outdated): Aerokerbin Industries Modified IVAs by MasseFlieger. The ALCOR capsule and ERS rover by alexustas. CST-100 7-seat crew vehicle by xxhansonmaxx Falcon Drone cockpit Home Grown Rockets KSA IVA Upgrade Mk3 Pod IVA Replacement by Apex Don't see a current IVA project on this list? Let me know. I may have missed it, or I may not have imported it from the original RPM thread. Speaking of which... Mihara had more to say about RPM on the original thread (and I'll edit this post some time down the road to include more of the links and info he had).
  16. Is there a mod that turns off artificial lighting in command pods? I always felt like some IVAs had very bright lighting, and to be honest it kind off feels off. So I was wondering if you have heared of such a mod that will make my experience more 'atmospheric'?
  17. IVA Stock Footage - Free Use By Arco123 You ever have trouble with IVA footage? You want to make a movie but don't have the know how and you're stuck on getting some IVA footage? Clipping ruins the fun and it takes too much effort and time to make a single shot? Well I've got the answer for you. This project will do all the stock cockpits with 1-10 Free IVA shots. If you want other cockpits done or different camera angles just ask me. I'll also do non-stock cockpits if you need so. The IVA Stock Footage will be in Google Drive where you can preview and download shots at your leisure. If you do want to support me just put a like on this topic or ask for a specific shot. The only flexible rule (I won't sue you or anything. Just to support my work.) There's only one flexible rule: (I won't sue you or anything. Just to support my work.) 1. The only rule is that you can put a link to this topic, the shot you used. and the link to it with my name and the name of it. Nothing more. I would love to see more KSP movies going around. This is here to help you! (All rules subject to change. I hope you use this in your project to save time. Not like I'm going to sue you Plans and what's currently done: (Not much done. Just setting up what I have to do.) When done there will be a link to it in Google Drive. MK 1 Command Pod: 0% Done View of Controls Space: 0% Done View of Male Face Space: 0% Done View of Female Face Space: 0% Done View Through Window Empty Space: 0% Done View Through Window Space Spinning: 0% Done View Through Window Space With Kerbin: 0% Done View of Kerbol in Space: 0% Done Over the Shoulder Space: 0% Done Link to Main Folder: [Not Yet] This is a free project so please don't rush me. I'll try to get your demands correct and do my best. If you have any problems/suggestions/or questions ask in the topic. Please add everything you can to this and I would love to hear your Ideas. [END]
  18. Greetings!! What are the best IVA's out there currently? I would love to fly missions completely from the interior. Thanks for the help! Kurt
  19. In my view KSP 2 should feature advanced IVAs. I would see: - Interactive Cockpits: Fully interactive cockpit with functional gauges and instruments panels. One should be able to conduct a full mission within the IVA view. - Ability to move around and explore the interior of the spacecrafts: what’s the point of having large spacecrafts and colonies if you cannot move around and explore them? I feel that just better graphics, larger ships, colonies add “width” to the game. What we need is also a bit more depth to the experience, adding another level to the experience of spaceflight.
  20. My kerbals don't wear their helmets in IVA, and I wonder if there is a way to fix that.
  21. Hello everybody! I would like to be able to fly IVA in stock. The IVA needs more love, more information, more toggles, switches, knobs, and warning lights. Essentially I want to be able to do something like this in the stock game: Video here I had this mod in the past, but Squad has depreciated the particular command pod used, so the future doesn't look bright there. And while @MOARdV is developing a new mod, this should really be stock.
  22. Kermantech-MK3-IVA A Kerbal Space Program mod with an improved IVA for the stock MK3 Shuttle Cockpit. Imgur Album Requirements The following are all requirements for using Kermantech MK3 IVA (and not included in this package): * Kerbal Space Program v1.3.0 or later * ASET Avionics Pack v2.0 or later * ASET Props Pack v1.4 or later * Module Manager v2.8.1 or later * RasterPropMonitor v0.29.0 or later Download (GitHub): https://github.com/luizopiloto/Kermantech-MK3-IVA/releases Installation Merge the GameData folder in this archive with the GameData folder in your KSP installation. The contents of this archive do not overwrite existing files anywhere but GameData/Kermantech Removing this mod is as simple as deleting the GameData/Kermantech folder. Licenses The contents of this mod are released under the Creative Commons Attribution-NoDerivs 3.0 Unported license (CC BY-ND 3.0) with the following exceptions: All props and textures included in this mod were originally created by Alexustas. They are covered by the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License (CC BY-NC-SA). Some of them have been modified for inclusion in this mod.
  23. So I played some EE yesterday, built a craft, no problems. Went into IVA mode in the Mk1 cockpit, and you know how there's that green part that shows your speed and stuff? Why, the letters had apparently moved OUT of that green screen area, and down the side of my ship! Instead of like: ORB: 2953m/s I get this: O R B 2 9 5 3 m / s It may be a first time startup issue, so I'll play again tonight and see if it's still there
  24. Dear Reader, Please could you advise me how or where to change the settings for kerbal helmets. It is just that I want to make them wear their IVA helmets during launch or decent. Kind Regards, Rover 6428
  25. Hello there! Lets introduce myself, I am a big fan of the aerospace, and what I love above all is the inside of cockpit space craft, I like to remake missions from inside cockpit, with the IVA mod (ASET) on the last ksp updates. The matter is that I would like to make some missions with the Making history Spacecraft but I don't have the knowledge and the time to make by my own all the IVA cockpit... Someone could make it?
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