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http://www.space.com/34593-james-webb-space-telescope-complete-2018-launch.html The largest space telescope ever built is... well, built. It's done. Everything is in place. There's going to be some final assembly work on the spacecraft later-on, but the telescope itself is complete and working! It's now going to be put through rigorous testing (they want to avoid the problems they had with Hubble) before being prepared for its 2018 launch abord an Ariane 5 ECA. It was twenty years in the making. Whole new technologies had to be invented just to build it. It will be the most expensive single payload ever shot into space in the history of mankind, and it will be able to peer into space with 100 times the resolution of Hubble. I'm incredibly excited about this thing
Welcome to the Release thread for James Webb for Kerbal! James Webb For Kerbal 1.12.x "The Legend" Update This has been tested with Textures Unlimited, Tarsier Space Technology, Tweakscale and Cacteye2 for version 1.12.x. Recommended Mods: Reflections by Textures Unlimited by @Shadowmage Functional space telescope powered by Tarsier Space Technologies by @JPLRepo Functional space telescope powered by Cacteye2 by @linuxgurugamer DOWNLOAD 1.12.x: Download Old versions only: Download Installation: Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\JamesWebb Usage: I recommend taking a look at the component guides to get an idea of where the parts attach to the base structure. Please leave feedback, comments and suggestions and certainly some pictures! Select from multiple "Control From Here" points to orient vehicle control based on launch or telescope configuration. Changelog: Update 1.12.x "The Legend" Removed all dependency requirements Re-size the entire main structure Part is now considered a 3.75m part and not a 5m part (uses 2.5m decoupler) Re-size side solar panels to fit new structure size Re-create the entire sunshield and animation using bones to drop the Textures Unlimited (blend shapes animation loading) requirement Adjusted the timings of the entire deployment animation to be more equivalent to the real deployment Renamed the deployment animation action to "Open Aperture" to play nicely with Cacteye Model is loaded as a .mu and not an smf Re-texture entire main unit + solar panels Scale-down the RCS thrusters size Scale-down Main + Side antenna sizes Fix location of all attachment points due to structure's change in size Fix engine FX location Various Textures Unlimited (optional) changes: -Sunshield is now a flat texture -The body is all wrinkled and looks like actual foil -Secondary mirror is reflective -Camera/Sensor is reflective -Shiny flat sections on body ("flaps"/solar panel mounts) Added 5 new TSST telescope targets in infrared taken from Spitzer Added Cacteye compatibility (acts as the telescope part) Update 1.9.x (1.10LTE) Re-compile all parts on 1.10 part tools Tested with 1.9.x Textures Unlimited and TSST and also tested on KSP 1.10.1 Hotfix 1.4.2 Fixed transform issue where "Control from here" node for swapping back to vertical view not working Update 1.4 Rebuild and recompile for 1.4 Fixed base structure center point / origin Reassembled and exported model with very slightly altered scale Fixed center thrust point Re-aligned all attachment nodes Added 8x attachment points for the RCS thrusters RCS Thrusters now have an attachment node Fixed rear solar panel center point / origin Reduced SAS power Greatly increased SAS electricity cost to promote maneuver accuracy *** Be sure to upgrade to the latest versions of Textures Unlimited and Tarsier Space Technology Update 1.1 Increased zoom Built-in TSST hard drive Sunshield layers now "rise" into correct final locations Telescope orientation can now be switched between Engines / camera optics with multiple "control from here" options Tweakscale compatibility RCS thrusters 30% larger And please upgrade to the new textures unlimited 0.9.0.2 to fix random exploding fairings. A VERY SPECIAL THANK YOU TO: @CobaltWolf , @Shadowmage, @Beale, @steedcrugeon, @dboi88, @Stone Blue, @Fengist, @JadeOfMaar, @Nertea, @JPLRepo, @Angel-125 and all of the other devs who have been incredibly helpful throughout this entire journey. It was 70 days in the making for James Webb for Kerbal 1.0. Brushes by 'tech brush by DayZee by dariaDZ' KottabosGames Review: James Webb For Kerbal is License CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/