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  1. I've been kicking around the idea of developing some self-imposed gameplay rules that might allow for the following... Orbital Construction Jump Gate Hyper-Drive So my idea is, for each case above, I have the Hyper-Edit mod, and what I'm thinking is... Orbital Construction: Create an orbital base that can receive parts via normal transport and docking. Once I've transported and docked the parts needed to construct a given vessel, I then just allow myself to use hyper-edit to put the craft in orbit next to the orbital construction base, last step would be to undock and delete all the parts used for construction. Jump Gate: I was thinking of constructing a ring-type station in orbit via the normal process. Likewise, creating another jump gate in orbit somewhere else, and by flying my craft through the ring, I allow myself the use of Hyper-Edit again to move the craft to a different Jump Gate location. I have not decided whether the Jump Gates in this situation would be linked, but I'm leaning toward that... so I might need to make use of multiple gates to branch my way to a given location. Hyper-Drive: The Jedi Starfighter comes to mind... where docking a craft to a hyperdrive ring would allow transport via Hyper-Edit to any location of my choosing. The only caveat here is that unlike the other two scenarios noted above, fuel consumption doesn't really come into play. So in this case, I would be using a hyper-drive system that carries no fuel use implications, which is somewhat less appealing to me but I haven't ruled it out yet. Anyone else given this any thought? ...or maybe have additional ideas along these lines?
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