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Found 10 results

  1. How do I plan a gravity assist using Kerbin similarly to how Juno used Earth to get to Jupiter?
  2. Alguem conhece esse mod, que tem os paineis solares igual da sonda juno???
  3. Trying to build a HTHL SSTO powered only by Sparks and Junos as part of my campaign to win this challenge: I assembled a semi-Grand Tour ship in LKO and it's already on its way around the Kerbol system, but I wanted to build an SSTO spaceplane to pick them up my four explorers when they return, since they have no heat shields and only a single drogue. My payload, then, is merely a probe core, a battery, and four empty command seats. If I can get into LKO, they can take care of the rendezvous and then the return should be easy enough. I've gone through about four different design iterations so far, all to no avail. The best I've gotten is the following: In case you can't tell, the eight Junos are attached to the rear node of the Sparks and then translated forward, to reduce drag. Yes, it looks like a Skylon. No, that was not intentional; this shape was the result of a LOT of iteration. I've tried a lot of different ascent profiles but I'm consistently burning out at around 40 km and roughly 500 m/s short of orbit. That's if I use the Junos for takeoff and then stage in the Sparks almost immediately, pitch up rapidly, and slowly lower the nose to keep my acceleration positive. Some of my early iterations had a Terrier on the back end or other adjustments, but this particular iteration has been the closest so far. Any tips?
  4. https://kerbalx.com/AeroGav/Juno-basic-ssto I don't think I can 100% take the credit for this, because jets were buffed in 1.2 i think. 30 parts and a whopping 11.2 tons . It gets transonic at 10km with 4 Junos, a quick burst from the Terrier gets it to 1.4mach where upon it can supercruise on jet power alone up to 15km while maintaining 1.4m. After that it's just a case of open it up and hope for the best.
  5. Junkers Juno Tournaments This Season: (seasons end when we don't have a new winner for 1 month, then we assume no one wants to play, or that the best craft that will be submitted, has been.) Build a aircraft powered by 1, 2, or 4 juno engines. PLEASE HAVE A PILOT The objective is to build a aircraft capable of the old Kerman specifications for a single, and double engine jet fighter, or bomber, as well as 4 engine bombers. Here are the specifications, and point systems. Single Engine Fighter: -Top Speed of 250 m/s. -25 second turn time or less. -Climb to 7000m in less than 6 minutes. -150 units of fuel. Twin engine fighter: -Top Speed of 260 m/s. -30 second turn time or less. -Climb to 7000m in less than 5 minutes. -400 units of fuel. Twin engine bomber: -Top Speed of 220 m/s. -40 second turn time or less. -Climb to 8000m in 10 minutes or less. -Bomb load of 4 fully loaded small ore tanks. -600 units of fuel. Quad+ engine bomber: (Don't use over 8 engines) -Top Speed of 200 m/s. -60 second turn time or less. -Climb to 8000m in 10 minutes or less. -Bomb load of 6 fully loaded small ore tanks. (Radial ones) -1200 units of fuel. POINT SYSTEM: Whoever has the best stats according to the specifications above has the best aircraft, so don't JUST do the specifications, try to exceed them. LEADERBOARD: (TOP 3) Single engine fighter: 1.) @swjr-swis 2.) @Cunjo Carl 3.) @He_162 4.) @qzgy 5.) @hempa2 Twin engine fighter: 1.) @swjr-swis 2.) @MiniMatt 3.) @qzgy Twin engine bomber: 1.) Quad engine bomber: 1.) @He_162 2.) @DoctorDavinci 3.) Allowed Mods: (Suggest one if you want it on the list) B9 Aerospace Pack Procedural Parts BDarmory SXT (Stock Extension) Any Mod That Doesn't change game mechanics or modify the Juno engine (not including texture). Heinkel's Attempts: La-174: http://imgur.com/a/iDJY3 Junkers 4: http://imgur.com/a/Jbhrp
  6. I was playing KSP yesterday and flying an probe to Jool (I called it Tekto), but because I can't get probe further out than to Minmus, I used infinite fuel Recent Juno Jupiter approach movie inspired me to do the same thing and take some print screens and then stack them together. Here it is: https://www.youtube.com/watch?v=-ttNNhgNe04 Then I changed my orbit a lot of times to flyby different moons: First Tylo flyby: http://i.imgur.com/SBJmggz.png First Vall Flyby: http://i.imgur.com/s2eDEtD.png First Laythe Flyby: http://i.imgur.com/QdPIXDR.png Pol Flyby: http://i.imgur.com/88VgNAl.png I didn't do Bop flyby yet, so here is my best image: http://i.imgur.com/UOIHa7D.png I used HullCam mod for photos, Bop was shot at biggest magnification I could get with KerbPro.
  7. as some may know juno reached its destination around jool this inderpendence day so i have a challenge Recreate the juno mission 1. must have craft just like juno = 4 points 2. score = if in very close spot from jupitor (jool) 5 points -if orbiting jool atleast= 2 points - if missed jool and did a flyby = minus 1 point 3 profit = low money = +5 points Used Not too much mony = +3 points A bit to high... minus 2 points 12 or over = great you must have done some reasearch! over 7 but under 12 = you less than 7 =ooh nice try
  8. Hi, I enjoy recreating space stuff as much as the next Kerbal player, and with Juno in the news after its successful capture at Jupiter, I thought I'd give it a go in KSP. It turned out surprisingly good. This is what I would call a pretty quick and dirty recreation. I'm on a laptop where I have to turn alot of settings down, especially textures, so apologies for that. I don't have lots of hours to devote to research, and I don't really play KSP that way. I like to accomplish cool things,but I don't stress out about them. I think i did a pretty reasonable job on this one, with just stock parts and tweakscale. The greebling on Juno itself has about 3 minutes worth of looking at a google image and slapping on the science parts and anything that would look groovy. Don't blame me if the JIRAM is offcenter or something. Yes, there only 4 SRB's, I'm not gonna fiddle that much! Enjoy! Here is the final orbit, I forgot to include it in the album.
  9. With the current excitement around the Juno mission approaching Jupiter after its earth-gravity-assist journey there'll be a lot of people playing around in KSP with similar goals. One thing that always holds me back in my interplanetary craft design is an efficient transfer as I always feel it is something akin to blind luck whether a planned assist will actually be useful or not since it is very difficult to set-up with options we have. Before launch we can use an orbital satellite say to set-up a practice node, and we can even edit the set-up files to show a couple more SOI changes in the patched conics but how do we set-up an encounter with Kerbin from within the Kerbin SOI? For reference this is the Juno gravity assist & an awesome video filmed from Juno of the earth fly-by Two years after launching and heading out beyond the orbit of Mars Juno returns to encounter earth again giving it the extra Kinetic Energy required to reach Jupiter. I know that there are a lot of complexities in achieving this, and KSP is just a game after-all, but so much has already been achieved with the 'Map' screen in making previously impossible concepts easily visualized and achievable that I wonder if there is some way I don't know. I've seen some videos of people setting up elaborate gravity assists that take 10's of years and minimal burns using precise node and Mechjeb ... but what can we do in stock (or near-stock)? Are there any tricks I don't know about? Improbable 34 stage wobbling skyscraper rockets screaming their way obnoxiously through atmosphere are fun and all ... but a trim efficient design can be much more satisfying.
  10. It's like watching New Horizons closing in on Pluto.
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