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  1. Final Frontier kerbal individual merits current version: 1.10.0-3485 Sometimes it's hard to choose a kerbal for a mission because they are all the same... well, they differ in courage and stupidity but they have no history, no personal merits they have achieved. Do you remember who was the first kerbal in space? No? Ok, who was the first kerbal on Mun? Still no idea? The Final Frontier plugin will handle this for you. Each kerbal will get ribbons for extraordinary merits. And the number of missions flown (i.e. vessel recovered), total mission time and total EVA time is recorded, too. Download: Spacedock Spacedock direct link for KSP 1.1.3 Mirror: Curse For modders: Version 0.8.12 and later includes an api to reward ribbons from an external plugin. You will find an adapter class and an example here: FinalFrontierAdapter Planet Packs (for use in 0.6.0 or later): PFCE: Download Kerbol Expanded: Download (WIP, last update 02.01.2015) Ribbon Packs (for use in 0.9.1 or later): RANKS and MILITARY RANKS FOR KERBALS (Base ID 1000) by Araym Expedition/Rank Ribbon Packs (Base ID 8000) bySmarterThanMe Armed Forces Ranks (Base ID 3000) by Shadriss If you want to create your own ribbon pack feel free to do so. But you should use IDs other than in the ribbon packs above. Just set the BASE in the config file to some other number and keep in mind that every ribbon must get an unique ID. (Screenshot of my development copy and not from a real game) To open the Final Frontier Hall of Fame window just click on the button labeled "FF" in the toolbar or press LEFTALT-F (hardcoded at the moment, so it's not assignable to another key). If you are using the stock toolbar you will find some kind of award icon. To browse all available ribbons just press the "Ribbons" button on the right of the hall of fame. Currently the following ribbons are awarded to kerbals: Orbit around a celestial body (including Kerbin) Landing on a celestial body (including Kerbin – kerbals do reward even simple tasks, because most of the time they fail...) EVA in around a celestial body without a stable orbit (including Kerbin) EVA in an orbit around a celestial body (including Kerbin) EVA on a celestial body (including Kerbin – let's hope they will survive...) Docking around a celestial body (including Kerbin) Collision in a vessel Dangerous EVA while not on ground and not in a stable orbit Get into a Kerbin orbit in less than 200, 150 or 120 seconds Accumulated mission time of at least 5, 20, 50, 100, 500, 2000 or 5000 days (20, 80, 200, 400, 2000 or 20000 kerbin days) A return from single mission that lasted for at least 20, 50, 125, 500 oe 2000 days (80, 200, 500, 2000, or 8000 kerbin days) At least 5, 20 or 50 missions flown (i.e. vessel recovered) Done a splashdown landing First kerbal in space A ribbon for entering the sphere of influence of a celestial body (new in 0.2.2) Planting flags on celestial bodies Launching with solid fuel boosters of 10%, 20%, or 30% ship mass Achieved gee-force of 3, 4, 5, 6,..., 17 or 18 g Entering the deep athmosphere of Jool Orbiting the Sun at half or less the distance of Moho Moving a vehicle (hopefully a rover) on the surface of a celestial body Crew member of a heavy vehicle of at least 250, 500, 750, 1000, 1500, 2000 or 4000 tons Launching a heavy vehicle of at least 250, 500, 750, 1000, 1500, 2000 or 4000 (!) tons Landing a heavy vehicle of at least 250, 500, 750, 1000, 1500, 2000 or 4000 (puh!) tons Ribbons for 1h, 2h, 6h, 12h, 24h, 48h, 96h and 192h in EVA Ribbons for flying a vessel at Mach 3, 4, 5, 6, 8, 10, 15 below 20,000m in Kerbin atmosphere (0.4.1 and later) Ribbons for EVA Endurance, i.e. a single EVA of at least 20, 30, 40, 50, 60, 90, 120, 180, 240 or 300 minutes. Ribbons for entering atmosphere of Eve, Duna, Jool,... A Ribbon for entering the sphere of influence of all celestial bodies (Grant Tour ribbon) A Ribbon for entering the sphere of influence of all moons of Jool (Jool Tour ribbon) Ribbons for completing contracts Ribbons achieving research (while in a mission) Ribbons for first completed mission as an engineer, pilot or scientist Ribbons for altitude, distance, speed and depth records A Ribbon for entering deep space beyond Eeloo (or whatever outermost planet may exist) Ribbons for landing in polar regions Ribbons for landing at high elevations on kerbin Ribbons for landing with less than 5% or 1% liquid fuel More than 500 ribbons in total! If a kerbal is the first one rewarded with a celestial ribbon, he will get the "First kerbal" ribbon of that kind (for example "First kerbal in orbit around Kerbin "). Some ribbons replace some others when earned. For example: The ribbon for EVA in an orbit around a celestial body replaces the ribbon for EVA around the same body without a stable orbit. The ribbon for 20 missions flown replaces the ribbon for 5 missions, etc. A tooltip gives a short description for each awarded ribbon. The ribbon graphics are inspired by the ribbons created by Unistrut (view this thread). But unfortunately I still do not have his permission to include his ribbon graphics into Final Frontier so I have created my own set of ribbons. They are using the same color and sometimes similar graphics (so they will look similar). If Unistrut will give his permission to use his ribbons, I will include them in a modified form with better graphics than mine. Some of the custom ribbons are created by SmarterThanMe and nothke and are used with their permission. Update: I finally got the permission to use the ribbons from Unistrut. But why is it called "Final Frontier"? Well, I'm quite surprised that nobody is asking, but I will try to explain it anyway. I was thinking about this plugin since the personal achievement mod by blizzy78. I liked the idea in general but in a sandbox game achievements for the player doesn't mean to much to me (but this is a personal opinion of course). Unfortunately I'm a Java/C++ programmer and C# is quite new for me, so time and missing skills/experience delayed the implementation until the first days of 2014. Then I decided to give it a try and created a small C# project for testing/learning the basics. The first decision to made was the name of the project. I do not exactly remember how I get the idea for the name, but I searched a bit in Youtube, Google and well, perhaps there was a replay of Star Trek in TV. I really don't know how I got the name, but I created a project "Final Frontier" and so it begun. And I don't like to change the name of a project afterwards without a specific reason. Installation: Important! Please read if you have trouble with Final Frontier. Just unzip the archive into the KSP folder. Don't move the FinalFrontier folder, it should be nested in the folder GameData/Nereid. If you are already using the toolbar you don't have to extract the toolbar folder. Do not change the installation path! Final Frontier must reside under GameData/Nereid Compatibility: Final Frontier should be compatible with most mods. There is one important exclusion from this rule: Mods that are changing names of celestial bodies or add new celestial bodies will cause trouble. All releases from 0.6.0 and later can handle the altering of celestial bodies. There is still one exclusion: All celestial bodies must have unique names. To get ribbons for new celestial bodies, you must install a planet pack (see above). Changelog: 0.7.15-1047: Fix for missing button in blizzys toolbar 0.8.1-1282: Fix for lost ribbons bug 0.8.2-1285: minor bugs fixed 0.8.6-1370: fix for Contract Configurator compatibiliy 0.8.8-1410: Update for KSP 1.0.5 0.8.9-1414: new custom ribbons from SmarterThanMe 0.8.13-1728: 7 new ribbons (includung deep space ribbon) support for external plugins that may award ribbons minor fixes 0.9.1-1749 support for user defined custom ribbons 0.9.3-1792 fix for not properly removed kerbals in hall of fame that were spawned by CC+ new ribbons: Lost And Found (untestet), Significant Contract, Exceptional Contract, Passenger Transport removed some uneccessary log spamming added optional logging of ribbons/achievements (to analyze incorrectly awarded ribbons; see last checkbox in config window) 0.9.4-1798 fix for Lost And Found ribbon and Passenger Transport ribbons (NREs in log) 0.9.5-1819 Minor fixes (if you do not enable the logging of ribbon awards you should be fine) Lost And Found ribbon disabled Reasearch ribbons tuned down a bit 0.9.6-1826 Fix for mission summary window 0.9.8-1882First North Polar Lander ribbon North Polar Lander ribbon First South Polar Lander ribbon South Polar Lander ribbon 5% Fuel Landing ribbon (only liquid fuel ist taken into account!) 1% Fuel Landing ribbon (only liquid fuel ist taken into account!) 1500m Mountain Lander ribbon 2000m Mountain Lander ribbon 2500m Mountain Lander ribbon 3000m Mountain Lander ribbon 3500m Mountain Lander ribbon 4000m Mountain Lander ribbon 1.0.2-2131 Update for KSP 1.1.0 1.0.3-2181 Update for KSP 1.1.2 Minor fixes (e.g. windows stay open in main menu) 1.0.4-2216 New First-Kerbal-In-Space and First-EVA-In-Space ribbons graphics by SmarfterThanMe Configurable hotkey 1.0.5-2223 correct URL for KSP-AVC no other changes 1.0.6-2301 Fix for Closer Solar Orbit ribbon and OPM 1.0.7-2319 Hotkey fixed (hopefully) 1.0.8-2443 no more 0%/5% Fuel Landing ribbons if a vessel is landing with deployed (or cut) parachutes logging of some keypresses to analyze the still not solved hotkey issue 1.0.9-2459 timestamps in log now in kerbin time, if enabled in KSP settings fix for FinalFrontierAdapter (kerbal type applicant now eligible for ribbon awards) hall of fame is now refreshed, if an applicant joins the crew roster 1.0.10-2467 Fix for hotkey issue (maybe) minor fix to prevent NRE 1.0.12-2505 Build for KSP 1.1.3 RSS compatibility 1.0.13-2539 Mountain Lander Ribbon for 4000m now superseedes 3500m fixed a typo in the description of the polar landing ribbons 1.2.1-2650 Build for KSP 1.2 1.2.3-2675 fix for the incorrect data in the mission summary window "show summary window" checkbox in config 1.2.4-2772 mission summary window only shown if crew recovered 1.2.5-2906 Fix for conflict with Contract Configurator 1.2.7-3080 KSP 1.2.2 (no significant changes) 1.3.1-3103 KSP 1.3.0 (no significant changes) 1.3.2-3155 no more science records for no science points earned low gravity landing ribbons 1.3.3-3172 KSP 1.3.1 logbook pages 1.3.5-3175 Rover ribbon no longer supersedes EVA ground ribbon 1.3.6-3189 Option to permanently disable ribbons in the Ribbon-Browser without tampering with the ribbon png files 1.4.0-3325 KSP 1.4.0 1.4.1-3335 KSP 1.4.1 1.4.2-3375 KSP 1.4.2 Fix for blurred ribbons in low quality settings 1.5.0-3380 KSP 1.5.1 1.5.1-3415 KSP 1.6.0 Squeezing of science points in hall of fame history (reduces data stored in save file) 1.5.3-3465 KSP 1.6.1 If a flight is reverted to EDITOR all ribbons are reverted too 1.8.0-3475 KSP 1.8.1 1.8.1-3479 Minor fix: sorting/statistics for ribbon count in hall of fame fixed 1.10.0-3485 KSP 1.10.0 The plugin is currently in some kind of alpha beta gamma stage. It works or at least I think it will work. But bugs may occur and don't try this plugin in a current game without a backup. And it its my first project in C#, so don't expect to much from the code . Kerbals are identified by their names. So don't add kerbals with the same name or Final Frontier will get confused. The plugin takes use of System.IO to store its data in the corresponding persistent.sfs of a game and its settings in GameData/FinalFrontier.dat. Release 0.8.x will do a scan for old save games in the saves folder and converts them upon permission by the user. There are no other write operations anywhere on the system. License: http://opensource.org/licenses/BSD-2-Clause Source is included in the zip archive. Final Frontier uses the toolbar created by blizzy78, see http://forum.kerbalspaceprogram.com/threads/60863-0-23-0-Toolbar-1-4-3-Common-API-for-draggable-resizable-buttons-toolbar. If you don't like the toolbar or just want to use the stock toolbar for Final Frontier disable the use of blizzys toolbar in the configuration dialog of Final Frontier. Bugs: Ike and dres ribbons are the same. (fixed in 0.4.20) Decoupling in orbit, leaving orbit and immediatly returning into orbit give Fast Orbit Ribbon (fixed in 0.5.4) A splashdown landing in water give Mach 10 Ribbon (fixed in 0.5.4) Typo" Grant Tour" instead of "Grand Tour" (fixed in 0.5.4) SOI ribbons (and maybe others too) are not awarded when in time acceleration (fixed in 0.5.6) Gee force ribbons don't work as intended if crew is changed in flight (still suspicious) Closer solar orbit ribbons don't work (fixed in 0.6.0) quickload may cause loss of ribbons (fixed in 0.6.3) Ribbons may get lost, after installing new mods (fixed in 0.8.1-1282) Kerbals may get cloned (fixed in 0.8.3-1361) mission summary incorrect in some cases (fixed in 0.9.6-1826)
  2. Steven's TUFX & Visual Setup Guide![Configs & Setup always WIP] I've been asked from the Moon and back questions such as 'TUFX Profile?' 'What mods are you using?' etc... I'm hoping this thread covers everything you need to make some really lovely screenshots. 1. TUFX Configurations I have 4 configurations that I switch between and that includes... Hassel (A warm configuration with chromatic abberation and slight grain) Hassel_Lesserbloom (Above config with less bloom ) Apollo (A config I created for Lunar surface environments, you will get artifacting on sunflares due to post exposure) Apollo_Lower Exposure ( Works better for LEO/LKO environments) Each config I use in different situations, if your not getting the desired results always switch profiles and give it a look! Experimenting with visuals is key to getting some beautiful shots! Installation Download TUFX & drag into your GameData folder Download the profiles provided below and drag them into your TUFX folder TUFX Profiles 2. Visual Mods These mods will enhance your visuals and will absolutely bring some beauty into Kerbal Space Program. Kerbal Sized Real Solar System (A Kerbalized version of the Solar System at Kerbal scale) Environmental Visual Enhancements Redux (Clouds & Aurora's with better performance than previous versions) Scatterer(Atmospheric scattering) TUFX (Post processing) Distant Object Enhancement ( Planets & distant vessel rendering with dynamic skybox dimming when looking at the sun) Planetshine (Ambient light & light near planets) Kopernicus ( Planetary system modifier which is a major dependancy) TINU ( Allows you to move the camera in any orientation) Waterfall (Changes the stock plumes into mesh based beautiful plumes) Poods Deep Star Skybox(Changes the Skybox to a more toned down one) These are core mods which work incredibly well together and are the foundation for a solid modded install. 3. Part Mods These are a list of part mods in which I find to be absolutley neccesary. Bluedog Design Bureau ( American Rocketry & Probes including Mercury Gemini & Apollo and even more ) Tantares, LV & SP ( Soviet Rocketry including any soviet spacecraft you can think of! ) Knes (ESA Rockets such as Ariane 5 and many more European concepts) EStreetRockets Mods (Rocket Motor Mengerie, Eisenhower-Aeronautics, Asbury-Western-Industries) Nertea's Suite ( Near Future Mods, Cryo Tanks, Far Future Technologies, System Heat ) Restock ( Overhauls the stock parts to have a consistent artstyle ) Universal Storage ( Adds new parts for creating service modules) Coatl Aerospace ( Adds parts based on probes such as Voyager & Cassini) And so much more!!! 4. Screenshot Tips Change your field of View! Field of view can make a dramatic difference in your screenshots. Mess with your visuals! Mods such as Planetshine and TUFX have values that you can tinker with go out and make your own configurations! Use the rule of three, try capture and compose the image to include different parts in different positions. Lighting is key in an image if you can't see anything then mess with ambient light or planetshine. Get Close! Bring out the detail in specific parts! Use V to switch between different camera modes. Holding the scrollwheel and moving your mouse moves your vessel off centre from the screen. Higher resolution will obviously get you better results, I play in 2560x1440, if you don't have a high resolution monitor you can supersample the image using BOSS or by editing the KSP config file. 5. Thank You Thank you to @[email protected]@[email protected][email protected]@[email protected] for your incredible talent and support.
  3. Welcome to KRVE, it is a visual overhaul for Kerbin (And maybe the rest of the KSP system eventually) that will add fancy clouds, aurora, and a nice atmosphere. I am VERY early into development so I apologize for a lack of info. All I can give for now are some screen shots. Currently it features; 43k Cloud Texture Custom Aurora Custom TUFX Profile 8K City Lights Cloud Shadows Dependencies: EVE REDUX Scatterer TUFX Module Manager (bundled) DOWNLOAD: GITHUB It is Currently In BETA, there is a Roadmap in the README Thanks to: @Astronomer @themaster401 @ballisticfox0 for the screenshots This mod is built off of AVP assets so I have to thank them for the kindness of letting me use them for my own pack Licenses: KRVE is licensed under CC-BY-NC-SA
  4. Download on SpaceDock or Github or CKAN, or Curseforge Solar Science (SS) Adopted by @zer0Kerbal, originally by Snoopy 20111 (@Snoopy20111) Salutations! May the sunlight always be upon you! A science part mod that adds two Deep Space Solar Experiments to Kerbal Space Program. Preamble by @Snoopy 20111: This small mod adds a couple new scientific instruments (such as the one pictured here) which do science specifically around the most wondrous body in the Kerbol system. Both of these instruments are based upon instruments currently aboard the SOHO and STEREO spacecraft. It also adds a few new flags. Remember to Praise the Sun! Installation Directions: Use CKAN Changelog Summary See ChangeLog for full details of mod changes Known Issues See Known Issues for full details of feature requests, and known issues Dependencies Kerbal Space Program may work on other versions (YMMV) Recomends Comprehensive Kerbal Archive Network (CKAN) Suggests Biomatic Docking Port Descriptions Shielded PicoPort On Demand Fuel Cells Field Training Facility Field Training Lab Transparent Command Pods Nuke Tiny Parts Scrap Yard DaMichel's AeroRadial DaMichel's CargoBays DaMichel's Fuselage DaMichel's Spherical Tanks SimpleLogistics! SimpleConstructon! Not So SimpleConstructon! Deadly Reentry Lite Vanguard ProbiTronics CTN B9 Stock Switches HotBeverages Supports Module Manager Kerbal Changelog Contract Configurator Conflicts none known red box below is a link to forum post on how to get support License aka Legal Mumbo Jumbo Source: GitHub License: *** All bundled mods are distributed under their own licenses*** *** All art assets (textures, models, animations) are distributed under their own licenses*** Original Thread Download Source: GitHub License: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date v1.2.0.0 original: 01 Oct 2019 zed'K | updated: 17 Mar 2020 zed'K
  5. KSP: HISTORIA ESPACIAL KERBAL Tras años de conflictos kerbalianos, que por suerte ya están en su mitigación por completo, el planeta Kerbin se empieza a sumar en la Paz y el desarrollo, y, estos conocimientos se expanden en cuestiones acerca de la existencia de ellos mismos, quienes somos?, a donde vamos? Porque somos verdes? Y muchas más preguntas que creen que pueden tener contestación, explorando el espacio negro que tienen alrededor de sus cabezas, y así surge su denominación, “El espacio”. Con el conocimiento adquirido en gran parte gracias a estos conflictos, y también acerca de su planeta (Kerbin), el desarrollo ha permitido que puedan empezar a explorar mas allá, que puedan ascender a ese espacio y explorar que hay, suponer e imaginar acerca de lo que se encontraran fuera, y, de este modo, empieza lo que se conoce como “La Historia Espacial Kerbal”. 1. KSC - Kerbal Space Center. Tras su revelación y presentación al mundo, muchas han sido las autoridades y grupos que se han unido a este proyecto mundial. Tras estudiar las características, necesidades y capacidades de todos, la unión y resolución de estos ha creado su central de control espacial, la “KSP Central o KSC”, basada en controlar todo el movimiento, ideas, proyectos y necesidades para las carreras espaciales presentes. 2. RES - Rivas Espacial Research. El principal problema, es que no tenían suficiente capacidad de desarrollo solo en la central, al ser un proyecto tan ambicioso y de duración indefinida, necesitaban algún segundo aliado con capacidades según sus requisitos. Y así nació la “Rivas Espacial Research” (RES), que se centrarían en I+D e ingeniería de los proyectos (cohetes, propulsores e ingeniería constructiva en general), para empezar todo lo que se conocerá como “La carrera espacial”, empezando su Año 1 y sus primeras misiones reales. 3.KSI - Kerbal Sistemas de Inteligencia. Asimismo, mas tarde se creo el "Kerbal Sistemas de Inteligencia" (KSI), para garantizar y asegurar las condiciones mas preferiblemente optimas, minimizar riesgos, estudiar inconvenientes y tratar la salud de futuros y presentes kerbonautas a lo largo de todas las misiones. 4. POLARIS ESPRO - Bases de comunicaciones polar. Tras un estudio tecnológico y científico, nuestros expertos vieron viable la creación de una nueva base de comunicaciones, un proyecto que nos facilito una comunicación y un novedoso control mas claro y directo en el espacio profundo de nuestra galaxia, la base de comunicaciones "Polaris ESPRO", colocada en un emplazamiento unico y muy util, en el polo norte de Kerbin, el cual, gracias a las auroras que le rodean, es una antena de ganancia de frecuencias natural, capaz de multiplicar la ganancia y la distancia de las comunicaciones. Posteriormente a todos estos estos años de trabajo, se vio la viabilidad de unir todas estas necesidades en una sola administración, denominada finalmente la KERBAL SPACE AGENCY. La Kerbal Space Agency (KSA) junto al Kerbal Space Center (KSC) como dirección de misión y el holding central de la agencia, es la union de muchos años de trabajo y ciencia espacial de diversos movimientos tecnológicos y científicos, unidos bajo una misma administración para el avance del conocimiento y desarrollo espacial Kerbal. Los integrantes ya los conocemos todos, y seguramente vendrán muchos más, en lo que se desarrolla toda esta historia de ambición y conquista espacial y en poco tiempo sabremos como empieza esta historia, sois todos bienvenidos a conocerla! Fdo. Miguel Angel Kerman (Director del programa KSP) INDICE DE MISIONES: Año 1: - Mision 1: Cohete V2 - Mision 2: Programa Kermes Año 2: - Mision 3: R7-Kemyorka - Mision 4: Satelite Sputnik 1 - Mision 5: Satelite Sputnik 2 Año 3: - Mision 6: Satelite Kexplorer 1 -Mision 7: Satelite Vanguard K -Mision 8: Satelite Sputnik 3 -Mision 9: Satelite Kexplorer 4 -Mision 10: Sonda Kioneer 0 -Mision 11: Sonda Kioneer 2 -Mision 12: Satelite Skore Año 4: -Mision 13: Sonda Luna K1 -Mision 14: Satelite Vanguard K2 -Mision 15: Sonda kioneer 4 -Mision 16: Satelite Kexplorer 6 -Mision 17: Sonda Luna K2 -Mision 18: Sonda Luna K3 -Mision 19: Satelite Kexplorer 7 Año 5: -Mision 20: Sonda Kioneer 5 -Mision 21: Sputnik 5 -Mision 22: Sonda Kioneer P3 -Misiones 23 y 24: Sondas Marks A & B (Duna 1/Duna 2) -Mision 25: Boletin de aviso! Año 6: -KSI: Boletin informativo. -Mision 26: Merkury 2 -Mision 27: Sputnik 7 -Mision 28: Sonda Venera K1 -Mision 29: Vostok 1 -Mision 30: Merkury 3 -Mision 31: Sonda Ranger KM1 -Mision 32: Vostok 2 Año 7 y sucesivos, archivos de misión: -KSC/KSI: Boletin informativo. -KSC informa: La estacion Polaris ESPRO -Archivo SENT.LS.E-V02.1-A7: Kariner 2 -Archivo SENT.LS.D-V01.3-A7: Marks 1 -Archivo SOT.LO.K-V06.1-A8: Vostok 5 & 6 -Archivo SONT.LO.M-V07.1-A9: Ranger KM7 -Archivo SENT.LS.D-V04.2-A9: Kariner 4 Año 10, archivos de misión: -Boletin KSC:10 años de exploracion espacial. -Archivo SENT.LS.MN-V08.1-A10: Ranger KM8 -Archivo SOT-LO.K-V04.2-A10: Voskod-Kemini -Boletin especial: Nueva base de comunicaciones POLARIS ESPRO II -Archivo SENT.LS.E-V01.3-A10: Venera K3 -Boletin KSC:Resumen de una decada de descubrimientos. Año 11, archivos de misión: -Boletin KSC: Ampliacion de la base POLARIS II -Archivo SENT.AT.M-V02.1-A11: Luna K9 -Archivo SOMX-LO.K-V03.12-A11: Kemini-Agena -Archivo SENT-LS.MN-V02.2-A11: Minmus Orbiter K1 -KSA Informa: Creación de la Kerbal Space Agency -Archivo SENT-AT.MN-V03.4: Survekor 1 -Comunicado oficial KSA: Inicio de la exploración tripulada. Año 12, archivos de misión: -Boletin KSA: Presentación oficial del programa espacial tripulado NK1 - Apolok -Archivo SOT.LO.K-V07.1-A12: Apolok 7 (OBK) Inspiración: https://es.wikipedia.org/wiki/Carrera_espacial
  6. K.E.R.B.A.L.S If Kerbals had more varied stats. What would you like your Kerbal to be like. You have 28 points you can distribute. K: KEEN. How smart is your Kerbal? E: ENERGETIC. How strong is your Kerbal? R: RADIANT. How good looking is your Kerbal? B: BADASS. How enduring is your Kerbal? A: AGILE. How good a pilot is your Kerbal? L: LUCKY. How good at not loosing control is your Kerbal? S: SENSITIVE. How good is your Kerbal at finding anomalies? Without bias towards you favoured aspects a Kerbal looks like this K4 E4 R4 B4 A4 L4 S4
  7. If theyre plant based, do they eat other plants? are the animals plants too? what IS a kerbal? Split from the guess who will reply next thread Old thread:
  8. Hi,There is a problem I face that when a kerbal dies *puff*,after that when they are reborn or found there rank goes down.So,is there an way increase kerbal rank without doing more mission?
  9. Is their is a bug that makes ksp close,I know we all have experienced that but in this case it happens every-time when I load my save file it doesn't loads but closes automatically
  10. UNDER CONSTRUCTION Download on SpaceDock, Github or Curseforge. Available on CKAN. MoarKerbals (MK) Populate your colony in space! adopted for curation by zer0Kerbal - Originally created by strideknight Kerbthulhu Kinetics Program's MoarKerbals Populate your colony in space! This mod installs a Klone Bay that you can use to replicate new kerbals wherever you feel like. It takes a fair amount of electricity, and when combined with USI's MKS mod or TAC Life Support, it will require biomatter as well. There is a small chance for a freakish accident to occur, which can be disabled in the part's .cfg file, or you can just quicksave before kloning This is a fairly simple mod that adds the ability to use resources to create a new kerbal. Requires resources and the presence of a living kerbal. There's a small chance that an accident can happen - this is experimental technology after all. You can disable accidents or change the requirements in the part's .cfg file if you want, or just save before operating. MoarKerbals adds two parts: orbital station ground station (Klone Bay) It requires a large amount of electricity to operate, and [strideknight] has always played with Roverdude's MKS and TAC's Life Support, so it automatically integrates with them to require Biomass or other materials. Also, [strideknight] included configs for the Community Tech Tree. Both require ModuleManager to integrate. MoarKerbals was inspired by [strideknight]'s desire to have a small colony of Kerbals living in zeppelins around Jool who populate the planet, evolve their own society, and then to go to war with the "grounders" back on Kerbin. This is [strideknight]'s first mod and it runs fine installs, so let me know if you find any bugs. All constructive feedback/suggestions are also welcome. Enjoy! Known issue Because [strideknight] used the stock lander can for internals, which is only sized internally for two, if you clone a third kerbal into the bay it won't show up in the kerbal profiles at the bottom right. They will show up properly once you transfer them to another module though. Features No extra parts No RAM usage Added functionality for the Mobile Processing Lab in the late game Simple, configurable and adds levels of depth to the gameplay without a learning curve Installation Directions Use CKAN Changelog Summary See ChangeLog for full details of mod changes Requires Kerbal Space Program v1.7.3, may work on earlier versions Depends Module Manager Recomends KerbalStats Community Resource Pack Suggests Mining Expansion Hot Beverages Irradiated KGEx (coming soon) B9StockPatches Kerbal Inventory System Kerbal Attachment System Not So SimpleConstruction (NSSC) Infernal Robotics - Next SimpleConstruction Not No SimpleConstruction (NSSC) SimpleLogistics On Demand Fuel Cells (Refueled) Supports Kerbal Change Log USI-LS MKS SimpleLife Conflicts KKPsMoarKerbals Screenshots Javascript is disabled. View full album License Source: GitHub License: Attribution-NonCommercial-ShareAlike (CC BY-NC-SA) All bundled mods are distributed under their own licenses All art assets (textures, models, animations) are distributed under their own licenses DNA Icon made by Freepik from www.flaticon.com CC BY 3.0 Textures originally made by RoverDude distributed under the CC 4.0 BY-NC-SA, and modified by strideknight Original: Thread: Source/License: Source and license are included in the zip.) v1.3.1.0 original: 11 Aug 2018 zed'K | updated: 09 Feb 2020 zed'K
  11. I would love to have a Camera of the Groundcrew, just like the IVA cam. The Groundcrew could cheer when a Rocket lands on Mun or cry when it explodes.
  12. The snow glows white on eeloo tonight Not a kerbal to be seen A life of isolation And it looks like I'm alone The wind is howling like this swirling storm inside Couldn't land, heaven knows I've tried Don't let them know, don't let them see Be the good kerbal you always have to be Conceal, don't feel, don't let them know Well, now its trashed Let it bust, let it crash Can't hold the fuel anymore Let it bust, let it crash Turn away and tell capcom the bad results I don't care what they're going to say Let the capsule crash The chance of death never bothered me anyway It's funny how some distance makes everything seem small And the kerbals that once controlled me can't get to me at all It's time to see what I can do To test the limits and break through No right, no wrong, no rules for me I'm free Let it crash, let it bust I am one with the planet and sky Let it crash, let it bust You'll never see me cry Here I stand and here I stay Let the life rage on My parachute broke through the air into the ground My soul is spiraling in panic fractals all around And one thought crystallizes like an good burn I'm never going back, tell capcom my new life Let it crash, let it bust When I'll rise like the rocket of life Let it crash, let it bust That perfect capsule is gone Here I stand on the planet Let the mission rage on The chance of depth never bothered me anyway
  13. Recently I have download the interstellar extended mod. Everything works pretty well except when I try to place a warp drive on a craft in the veacule assembly building (or space plane hanger) my frame rate goes to 0.1 and it’s so eye straining that I haven’t been able to fly or build anything with it. If anyone know how to solve the problem or has encountered the prob pleas help. Notes : i do have tweakscale and module manager installed with the correct versions : i am fairly new to the game so I could if made some stupidly dum and obvious mistake : yes I did extract the correct stuff from game data in the ie file. : running on Linux : normally get 30 FPS at least : frame rate does drop to 0.1 not joking I timed it
  14. I challenged you to make a mission for Jeb and Valentina on a date! Must include: 2 seats and a table for Val and Jeb. Umbrella A simple Rover Difficulty: Easy: Land on Kerbin's North Pole Medium: Land on Minmus Hard: Land on Duna Super Hard!: Impress me... Mods ✔ Stock ✔ Infinite Fuel X Refuelling ✔ Service Module ✔ Return? Optional
  15. Project Shatter Point: By Arcodude A part of the world shatter, torn by tension. A raging war fought between two nations brings us closer to the final flash of existence. Two countries fight in an all-out war. Trailers: Factions: (NOT UPDATED) [END]
  16. Kerbal Space Program's YouTube channel just posted this video: There are tons of really cool insights about the kerbals and it looks really cool. I also noticed some things like at 11:47, you can see that Jool has separate cloud bands that spin at alternate rates.
  17. A friend of mine thinks that Kerbals are "cute". I can't really understand that, but I was wondering what other people think about this.
  18. Note: I wasn't sure if this was the right place to post this. Please notify me if there is a better location for questions like this to be posted. I was wondering if Squad had any restrictions based on the use of the names of Kerbals, the Planets, or the names of the parts in the game. Like if anyone were to write an unofficial story about the wonderful adventures our favorite little green men, or maybe a short film about them (like Matt Lowne's in-game-created movies), even if it isn't taken directly from the game (in the form of screenshots or screen-captured video clips). Based directly on intuition, I would assume you can reference the stuff from the game without any trouble, just remembering to credit Squad in any credit rolls.
  19. Welcome to Kerbal Mythology, where you shall be taken on a magical journey through time. Chapter I: The Gods The Kerbals believed in many gods after the Religious Revolution in the year -2514, where, for some reason, they suddenly became religious. According to the legends, the gods lived in a temple on top of the massive Mt. Himalæia. Sorry I'm very busy. (on vacation with Jeb )
  20. Make the most Kerbal Rocket ever! Add booster and more, make it Kerbal! To submit your rockets and to share all over the Kerbal community post your rocket and enter a disscripstion. Let the Most-Kerbal Rocket take place!
  21. The task is to add modules to the Kerbal XX space station in low orbit around Kerbin. Note that certain modules will already be added, such as the crew module and cupola. But other than that, start building! (Lucida Sans Unicode for LIFE) My module: Life support module (You obviously need that to survive!)
  22. So I opened up a new space program yesterday. I came up with a good plan for advancements, and I have worked on upgrading the space program until it is fully functional and is publicly open for use. Place your newest addition to the space program please. (the next person down the line may continue) Added a basic VAB.
  23. After many tedious hours on Microsoft Excel, I give you, the Full KSP Biome Science Checklist. Access it on imgur here or you can access the Google Doc. Using it is pretty simple, you can download it or print it out (I prefer the ladder) and check off each box as you perform an experiment in any biome/situation. I like to write the amount of science I will receive for returning the sample back to Kerbin. Each box is big enough to write in two values, one for when you transmit the experiment back to the KSC and one for when you recover the experiment on Kerbin. The eagle-eyed among you will notice that I neglected to include any Asteroid situations, and that is because I forgot when I was making it and I am too lazy to go back and redo it. Let's just say I wanted to keep it "Biomes only". I also neglected to include the mini biomes in the KSC, that is because there are far too many and you have to be really desperate if you are scrounging for those science points. It's like part clipping, use it, but don't abuse it. Have fun and happy science hunting!
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