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About me



Found 3 results

  1. I need help downloading Kerbal Foundries-I need the tracks to make crawler excavators, crawler cranes, tanks, etc. The only link I have found that is for the newest version (I have KSP 1.11.1, Technically KSP, but I don't now if that matters) is on GitHub, but at about 75% done it says network error, and then as I try to resume the download, it says "forbidden". It could have something to do with my download speed being 0.2 Mbps, but I think it is can get up to around 5 Mbps (Pretty slow, long story) Long-ish story short, before I make it too much more confusing, does anyone have a link to download the latest version of Kerbal Foundries that is not GitHub, or does anyone know why it would be saying forbidden?
  2. PERFORMANCE NOT GUARANTEED IN KF RECOMMEND KF Bounder The Bounder is a forty-ton trophy truck, designed to ride the hills like they're not even there. It reaches speeds upwards of 85m/s on wheel power alone. Its rugged frame-and-skin construction is sure to survive a few rolls. But that is not the best part. Note the trailing arms below the chassis. These are fully active, thanks to the magic of Kerbal Foundries and Infernal Robotics. The Bounder floats over minor lumps and lands lightly from properly-executed jumps. What's more, the suspension is tunable. Tweak compression damping, rebound damping, compression spring strength, ride height, and much more to shoehorn the Bouncer into your style of driving. Out-of-the-box, the Bouncer features the "reckless driver" setup. You can find compression settings at the antigrav repulsor at the end of the trailing arms, and rebound settings under the seats. Articulation! Big jumps! Scale! *Kerbal sold separately. Download
  3. i am an avid modder of parts but i haven't really done anything code based bt i am trying to tackle an upcoming issue, LoFi has dropped all modding and thus with the wheel collier and wheel module updates around the corner, i have inspected the mod and noticed the texture animator .dll, i cannot however find an odvious module that it references in his configs, plus LoFi has lost the source files and cannot help, so inshort i wish to keep tank tracks in the game but i would like a way to do it from scratch rather than se a plugin i cant edit what i would like is a texture animator plugin that can move a texture based on the RPM of the wheel colliders, or a reference wheel collider ( i should be able to set up a free wheeling collider at the mid point of the track to reference pretty easy, i can see how to do it, i just dont have the ability of knowledge to code it, would anyone be able to give me a hand either with the coding or direct me towards the best place to learn how to code (html is my limit so far) specifically as it applies to ksp. my aim is to keep tank tracks in ksp, they may not be as feature packed as LoFi's but they would work but i have n idea how to make the treds move unless i can get a plugin coded
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