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Found 14 results

  1. Manhattan Airport Thank You For 1 Thousand Downloads! Ksp Latest: 1.11 Manhattan International Airport Was Built In 1961, It used to be A Military Base During The Kerbal Cold Race And Refitted To A International Airport In 1991, This is one of the oldest airport in Kerbin. Im Free For Suggestions For The Mod Frequently Asked Questions: Q: What Is This? A: This is A KK Static Mod, If You Dont Know What Kerbal Konstructs Are Its A Mod That Lets you make custom Launch Sites Q: Where is the airport Located
  2. **Announcement** I Am Not Going To Develop This Mod Anymore, See Page Two For More Information. And This Thread Has Been Locked As I Requested It. Valentina Kerman Rocket Development And Test Facility Public Development Release V0.6 "Moar Testing" | A Kerbal Konstructs Add-On Official Trailer By @miguelsgamingch or Me 80 > 100 Views from turning Unlisted To Public! Thank You Guys! (Launchpad 1A, Mods Used: FASA Saturn IB
  3. DOWNLOAD Actual Sites: Airports adds 600 real runway locations. These locations are defined as "Large Airports" from GIS data in the public domain. Each of those little gray boxes on the map is a runway you can launch from and fly to to. No need to switch KSC, you can fly amongst any number of landing strips. Adding all these showed no noticeable effect to performance on my machine. The dataset I used to build this project does not include number of runways or their orientation, so these are generic for now. If people are interested in contributing, I may come up wit
  4. Supply and Demand A mod by Eskandare Heavy Industries What is Supply and Demand? Supply and Demand is a mod I am working on in active development that allows you to transport goods to various locations and earn funds. The idea is that you drive a truck to a location with a building, load at the loading dock, and haul cargo to a destination. Sometimes the destination is going to be far, far away and you'll need to build aircraft, boats, or even rockets to get there. The mod will have, at the start, 3 trucks with various cargo attachments for various payloads, industries and a couple
  5. I am having Trouble with all Buildings except the VAB disappearing from the Baikerbanur Space Center. Kerbal Konstructs then uses the VAB Roof as Launch Pad, see the adjacent Video Clip. This first happend when I removed the KSC2 Files from the Kerbin Side Remastered Mod in order to get the stock Baikerbanur back but also happens randomly without Kerbin Side Remastered installed. Once the Buildings disappeared they don't come back. I am playing on Version 1.8.1 and can later provide my Game Data Folder and Log Files (am typing this on the go)
  6. Shhhh... You can procure it here... Have you wanted a base for landing huge planes? Are you running your own Kerbal Security Program? ...or do you just want to feel like a James Bond villain? Well, this series of bases are for you! Included in this release is 'The Block' a Top Secret base hidden on an unpopulated forgotten island somewhere in the southern hemisphere. The base's real name is unknown and if you ask anyone there what its name is they'll just stare at you blankly. Also included is 'Kilo-Sierra-Papa' Airbase. Here someone locked up an artifact in one of the hanger
  7. Please could you explain me how to use Kerbal Konstructs and how to build bases with it. I have KK and Kerbin Side installed, but I don't know how to use them. @NHunter please help if you can too.
  8. Do you still remember the bunker in the Lvl. 1 launchpad? Do you want to bring it back? I sure do. Will someone make a mod where the Lvl. 1 bunker is right outside of the launchpad? I'd imagine it using Kerbal Konstructs. (I don't know computer programming. :-P) Best of luck to whoever tries to do this!
  9. Whenever I try to select a KSC facility, either the Runway or Launchpad, it defaults to Dull Spot. Please help.
  10. NOTE: I'm not a flat earther by any means, just a person who spent too much time on the Internet. I only intend to creat this mod for jest, nothing more. I have looked at proposals to create a flat Kerbin in the past, but they involved making kerbin physically flat. My idea involves making Kerbin giant with the actual Kerbin with the contients occupying a small part of it so it seems lime there is no curvature. Then, Kerbal Konstructs will be used to create the firmament(the flat earther posts I have seen involved firmaments) around the flat Kerbin. I so far havent had the time or m
  11. I was having an idea for a mod in mind which involves creating a new building, and a massive one at that(couple hundred kilometers radius). But I have no idea how to add new buildings into the game, and I couldn't find any resources related to the subject on-line. Help?
  12. Soviet Typical Architecture Work in Progress Panel House Project 1-335: Panel House Project 121-60-25: Panel House Project 1605:
  13. A while back I made a small 'mars yard' type static for Kerbtown. I never really updated it and to be honest kind of hoped somebody else would just run with the idea, but that didn't ever happen. Several versions later, I've decided to just go and do it myself. I have a few ideas of what to do, but suggestions and requests will help really complete things, I think. @SpannerMonkey(smce) was kind enough to convert the old model to work in 1.1 for me: https://dl.dropboxusercontent.com/u/21315217/roveryard.zip Now, it doesn't exactly look very good; being a model I threw together as qu
  14. Can somebody make statics for Kerbal Konstructs for making some real life space centers like Kennedy Space Center(NASA), Guiana Space Center(Arianespace), Satish Dhawan Space Center(ISRO) and Kosmodrome(Roscosmos) and many more. I'm not good in modelling but can help in the texturing part. This addon can be a great boon to Kerbal Space Program's Engineers and Rocket scientists........ After all - Conquering the Space was Never this easy................... We need this type of well established Space Center, c
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