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  1. How did this happen? I blame kopernicus, but I can't delete it cause I need it for sigma. The reentry effects trigger about 20 m/s.... help.
  2. So I opened up a new space program yesterday. I came up with a good plan for advancements, and I have worked on upgrading the space program until it is fully functional and is publicly open for use. Place your newest addition to the space program please. (the next person down the line may continue) Added a basic VAB.
  3. Create funny and interesting names for your Kerbals Remember, they all need to end in Kerman!
  4. You can RP as anybody from the KSP Universe. *Kerbin sits in the dark void of space, orbiting Kerbol*
  5. I just added the USI mod packs through CKAN and now when I launch vessels at the space center I am stuck seeing this gray fog, kinda like the ocean washed Instagram filter over my screen. It extends all over even in space, Please help it's not bad but very annoying. Thanks!
  6. *Old Banner. Will be changed* Kerbal-kind has always been intrepid and willing to blaze trails. An incident stopped this behavior for a long, long while. However, with a little help, the Kerbals are ready to blaze a trail to the stars... This fan work is the first time I've ever written something that is not a short story. Feedback on my writing methods and other things are highly encouraged. Also, Starstuff will avoid spoilers for the upcoming KSS storyline. Do not fret. Thanks to the KSS Team and Supporters for inspiring me to do this. Check out the mod HERE! Prologue: This Post. Interlude 1: Clever Advertisements - HERE Interlude 2: Werhner Takes a Break - HERE Interlude 3: ABC, KGBFOAM - HERE Chapter 1: Spirits - Waiting on KSS 0.8 Chapter 2: Coming Soon... PROLOGUE
  7. Ive been using Kerbal Inventory System for a while. I love that you can store parts and add them to spacecraft when needed. I want to add a docking node to my space station, but the volume of the node is 782.5L and Kerbals can only hold 250L. So when I transport this part to my station, how am I going to attach it if the kerbal can't hold it. Also is there a way to go into the mod files and change how much a Kerbal can hold?? Thanks
  8. What happened to the old Kerbaliser thing? Is there any way to download it? If not, is there any other way that I can create a Kerbal, not using USI Kolonisation or similar things by having many different professions?
  9. So i am working on an engine pack. And i configured an engine and i tried to add RealPlume to it. It didn't work! I tried everithing!!!! And i couldn't put costum sounds on it but the engine works just fine! Please help!
  10. Dear fellow Kerbonauts! Let me present you a book (well, it's an E-book after all) what I wrote in the end of the end of the last year (2017), called It's actually a (more-or-less) simple story based on the Carrier mode of KSP from the first sounding rockets to the first Minmus landing. I discussed with @Darth Badie earlier, she agreed and supported me to do it. This book is completely free-of-charge, all credits to SQUAD. I'd like to ask you to read it, and if you like, leave me comments with your opinions, because sometimes in the future I'd like to write another KSP-themed book if the new EULA let me do it. Anyways, here is the link for the promo video I made for the book. The link of the book is in the description of the video. I hope you'll like it. Cheers!
  11. As the title says: WHAT IS YOUR FAVOURITE KSP ENGINE? (mods too) Mine's modded
  12. Hello. I just encountered a serious bug. I've made a small craft for the observation missions and, so that I won't waste too much money, decided to place some parachutes on it's first stage. After landing, I took Jeb out for EVA so I could get some science on Kerbin surface and while he was on the crew cabin ladder, I switched craft so I could check if the first stage was landing ok. After it did, I tried switching back but it said there were no crafts close enough, so I recovered the main stage and selected the crew cabin through the tracking station. After getting back on the craft, for my surprise, I noticed Jeb was nowhere to be found! So I recovered the craft itself and there was also no crew in the after-recovery screen, only parts and science. Jeb is also not in the Astronaut Building and my reputation went negative, leading me to believe he's now dead. I'm playing the career with some of the hardest settings on, forcing no quicksave/load and no crew respawn, but everything was going well so far. Losing a Kerbal in this stage of the career with these settings is game breaking. I also tried using the debug console (which should be used to fix something like this without forcing me to restart my whole career) but then it says the achievements will be disabled Why should I even have a debug tool then? I can see this problem may impact even more the game later on if I happen to have any Kerbals performing EVA while switching back to Kerbin or another craft. If I'm not mistaken, this bug (or a similar bug) has already been fixed on the PC, no? Update: I just checked the astronaut building again, and it says Jeb was K.I.A. Wish it would tell me what killed him though, that would provide more info on the bug (maybe he's been teleported and smashed, stretched or something else).
  13. Do you have unused blender models for KSP ? Here you can post all your works of art that you have given up on/don't have time to finish. Maybe someone else will make/integrate them into a great mod. ORIGINAL POST{outdated}
  14. Hi I have just bought the game. It is such that my game does not launch, and I do not know what to do to fix the problem. i have tried serveral difrent things such as validating the game, and updated my nvidia Driver, but nothing seem to work. Please someone help me
  15. Hello Guys, I’m new on the forum, and I have been in love with this Game since was released. You know is simply amazing. All you know that. and I know probably I’m asking the same stupid thing, but guys! This is a great Game, and I do not have an Xbox One, or a PS4, nor a PC. All that I Have is a: Nintendo Switch. so here we go again (I think): (I know all the technical Stuff and how difficult is to port it, I Know is a Heavy Software) but, Do you think there will be a Chance to Have KSP on the Switch? and if an admin is reading or someone of the staff, you know, you will have my Money ready for KSP on the Switch and you know very well that will not be only my Money.
  16. Just returned to the game after a long break, decided to start a new career with a few mods (mostly engineer and contract configurator). I habitually take a scientist on most missions as their description says they boost science return on the vessel they are in. As an experiment I decided to work out how much extra science it was making from my typical Mun mission with and without a scientist. To my surprise I found that my level 1 scientist (its early game OK! ) was not boosting the science return of my vessels by the advertised amount (5%) and the science return was the same no matter my crew composition. I have already tried the same test in a new un-modded save with the same result. Have I misunderstood the scientist description text or am I doing something wrong? Cheers.
  17. Adds a button in VAB/SPH to add the mass of a Kerbal to the External Command Seat. That's it. Mass added is temporary and doesn't stick around. Enjoy accurate dV and mass representations! Download from SpaceDock Source Code under the MIT License
  18. Kerbal Klinic 1.2.0 for KSP 1.4.1 This mod allows you to resurrect dead Kerbals instead of hiring a new Kerbal. It costs the same anmount of Funds as hiring a new Kerbal so you have no advantages. It is useful if you are playing Career and dont want to revert, but also don't want to loose the veteran Kerbals if something goes wrong. This is my first addon for KSP so I hope everything works and I did the licensing right. Features Resurrect Kerbals with the status K.I.A for Funds Resurrection costs as much as hiring a new Kerbal, but you can also set it to a custom value Pictures Download SpaceDock Github (with source code) Or get it though CKAN License The mod is licensed under the GNU General Public License. Changelog:
  19. Just thought I'd share a bit of spirit with everyone! How's your year been? Did you celebrate much? Or did you stay at home and watch other people have fun on TV like me?
  20. BDARMORY FX NOT WORKING PLS HELP my ksp is 1.3.0 and i have downlloaded all de bdarmory mods with kchan but the mods dont function as ive expected the effects of most bombs do not work
  21. So recently I was flying to Mun for a Mun base mission. but as I was landing, I forgot to start another stage and Jebediah was killed almost immediately. instead of reverting the flight I accidentally switched to the space center. I have already switched Kebediah's status from "Dead" to "Available" but that hasn't worked. MANY OF YOU WILL READ THE TITLE AND LEAVE THE COMMENT SAYING "its fine, Jebediah will respawn" HE WONT, ITS BEEN 5 DAYS NOW PLEASE READ BEFORE YOU COMMENT . Thank you
  22. Is it known what the actual heat tolerance of Kerbals themselves is? I seem to vaguely recall something like 700K/1000K internal/external from... nowhere, so I'm probably making it up.
  23. This is small, just a little idea I had: the scientific classification of Kerbals. Domain Eukarya- cells have nuclei Kingdom Animalia- moves, eats Phylum Chordata- Has a spinal chord Class Virentia- Latin for "green things"; a cross between Mammals and plants Order Primates- walks upright Family Kerbalidae- Kerbal-Like Genus Kerbo- Kerbalized version of Homo Species hebes- Latin word suggesting at Kerbals' not-all-that-intelligent-ness. Thus concludes the scientific classification of Kerbo hebes.
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