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  1. Hello, fellow Kerbonauts! I happen to be making a Kerbal movie for my science project that my teacher assigned my ECA (extra curricular activity) class. It's based on "The Origins of Us", and I'm focusing on the formation of the solar system, Earth, and how asteroids and other astronomical phenomena enabled life on Earth.. However, I don't have many ideas, and I don't really know how I'm going to inform my audience (class) about the information and facts through such a method. I have filmed my first scene, where the Kerbals fly to the Mun and find that the samples are incredibly similar to those found on Kerbin. However, U don't know about what should happen after that. I'm thinking of a mission to Laythe. But, again, I don't know how to make it informative without it being too vague. So, I need help on ideas. Also, I need Kerbal voices: anyone know how to make those? Thanks!
  2. Himalaya is a family of Kerbonian rockets named after the mountain of kerbal mythology, Himalæia. There are four known rockets, with two of them still being built. Some of them sent kerbals to space, others sent satellites to orbit, and others, well. you got me there. They were designed so that the U.S.K would beat the Koviet Union in the race of the kosmos. Himalaya II: The Himalaya II (KZ-59E) was the first of the Himalaya family to be manufactured. It has thirty parts, a height of 36.2 meters, a weight of 198,540 kg and a diameter of 3.75 meters. It costs 102,010, a TWR of 7.44 (max) and a Δv of 6,288 m/s. The length of the first mission was 1h 16m and 45s, and the crew was Jeb, Bill and Bob Kerman. Himalaya III: The Himalaya III (KZ-63B) is famous for launching the first satellite, GRAVIOLI (GRavity, Atmosphere and SurVey IOn-propelled SatelLIte), and was the second Himalaya manufactured. Information Unknown. Himalaya III-B Keverest: Still in construction. Himalaya IV: Still in construction.
  3. If anyone has watched that Rabbids Invasion series (hey, its actually better than the games), maybe you've had a similar thought to mine. That the Rabbids have a space program that is even more "kerbal" than the actual Kerbals do. Hell, they may even be more kerbal than those warhammer orks (you know, the ones who somehow build interstellar spacecraft out of wood and scrap metal, and basically just crash them wherever they need raw materials to build surface warfare buildings). Typical rabbid designs appear to use things like modified fire extinguishers in place of rocket nozzles. Instead of a runway, one of their launch systems is basically a curved ramp built of 2-by-4s. Anywho, the rabbits apparently have a fascination with the moon. This is actually the focus of a number of episodes. One of the arguably more successful ones being the following. Ignoring the rather cartoony nature of things (including some toon physics, and some nonsense like that weird asteroid belt), it is remarkable just how, well, KERBAL these rabbids are. It kind of makes me wish there were a a Rabbid Space Program mod. Though I suppose there would be some potential licensing issues there... .
  4. I just found this video, it sounds amazing!
  5. I have a funny question. What exactly is this Kerbal doing, and what is the thing he's poking at? Is it a strut? Is he afraid of it? Is it because of the weird physics that happen with struts sometimes? I want to understand this! Theories and ideas are welcome, thanks!
  6. Alternate Titles: The Incredible Hull-kerbal, Big Jeb. A slightly more humanoid Kerbal. I was inspired by some picture of cute characters redone to be big epic characters, and I figured I might try my hand at a Kerbal. I kept in some strange Kerbal proportions like extra long arms and the uneven proportion of upper/lower leg bones. I gave him the half-EVA-half-IVA space suit from my old MultiColorSpaceSuits texture replacer pack, so he keeps his orange suit but also has jetpack, EVA-rated boots and gloves, and a control box on the front. It appears that Jeb is disappointed in being changed, maybe he liked being a cute little blob after all.
  7. I recently got Kerbal Space Program and i'm really enjoying it! Its quite technic in some places, but i'm still learning! Here is the artwork I made http://i.gyazo.com/0baa07b1bcc77b13533b994dc29e5d85
  8. As it stands the 3D models for kerbals seem to be hardcoded into the game as many mod developers have said. This is a shame, and there's no real reason why it should be this way. While Kerbals are adorable, and the current model certainly suit the game, there have been numerous mods to make the Kerbal universe more realistic in a lot of ways, but the stock animations and models are a constant reminder that the game isn't really all that realistic. I personally like the universe around Kerbin unrealistic as it, but the mismatch between head shape and helmet shape has bothered me to an incredible extent since i first played the demo. So the fact that the suit and the kerbal heads can never be changed (at least not as easily as adding in new textures) is kindof a bother. I'm also certain that it wouldn't be too drastic a change to make it possible for the game to use a different model, and make the bone and joint system of the kerbals available to modders.
  9. It's simple: Launch a kerbal into orbit from the ground through any stock means possible.
  10. I want to add methane to Laythe's atmosphere, but i don't know if the kerbals could breathe in an enviroment with that much methane gas. Could they breathe?
  11. Do they kinda wiggle them through or retract them into their heads?
  12. with a v simple craft using the MK1 cockpit. after going eva I realised that the craft was spinning. (when it wasn't before hitting the EVA button) so i got back inside and stopped the spin with some SAS. then the moment i hit EVA and my kerbal is holding the ladder the craft is spinning again. so i checked the map and notice that my PE and my AP are going down together at about 20meters a second. I've tested this out with a few similar craft but with no luck recreating it. but this one craft always does it. https://dl.dropboxusercontent.com/u/92121741/broken 1.craft this craft is all stock parts but the install does have mods this is the Ckan file. https://dl.dropboxusercontent.com/u/92121741/ckan list2.ckan Edit, I've been unable to recreate the problem with a brand new craft but if I use craft that was having the problem to begin with its always there even when I reorganise the parts of the lander and remake it with new bits it still spins. I also saved it under a different name and change the root part.
  13. I am very happy to be aboard and am looking forward to learning all I can about the Kerbal Space program. Thanks for the new ability!
  14. Would it be possible to make a electricity powered spacecraft/probe that consumes no fuel at all? Obviously launching it wouldn't count, but could electricity only thrust be produced in space in ksp? Thanks!
  15. So kinda my first post here, going to make an intro thread shortly but this was kinda exciting and I couldn't really wait. I was doing a stream last night and listening to music, and the song, Monody by TheFatRat came on right as I lauched a probe to go to the mun, and I started making some actions that were lined up with the song. What do you guys think?
  16. What happens when I rescue more Kerbals than my astronaut complex is rated to hold? I'm at my max of 12, and I have three or four rescue contracts underway... Do I get to keep them if I bring them down, or must I upgrade my facility to keep them? I don't want to lose valuable engineers/scientists this way. -Khorso
  17. Explosions are one of the most funny things in the game since its early releases, but looking closely to them, it seems to me that they're a little too feebles, respect to Real Life: I would like to know if it's possible for @SQUAD or modders, to make explosions bigger and more impressives.
  18. well I have bob Kerman stuck in orbit. but I have a plan to get him back I will use a custom built 3 stage rocket to get Bob Kerman home I got 2 rockomax duel silver fuel tanks a poddle a mk1-2 capsule and a whole ambition.
  19. Kerbal Training, how the selection process takes place
  20. How many of y'all went to every place in the Kerbol System? Reply if so.
  21. I have a rover with a mk1 cockpit on it. To go inside the rover, you have to exit the cockpit, and walk in. On the pod texture, it looks like it has a hatch on the back, but when I checked it, a "crew hatch" message diddn't pop up. Any ideas?
  22. Hello everyone! Just a disclaimer before I write: I know game development is hard (I'm part of a game dev team myself) but I love giving suggestions and feed back, so that's why I post a lot in this section :P. My suggestion today is to improve the Kerbal Solar System a tiny bit today, and other things that I think would be awesome in the game. Add bigger asteroids that spawn randomly in Kerbol orbit (ones we can orbit, such like Bennu and comet 67P) The gravity there would be enough to have Kerbals walk on it. A sample return capsule to return experiments without returning the full craft. It would be a 1.25M part, with a parachute, the space for 2 experiments, and a little RCS for orbital corrections. Add another star system to the game, one very far away. (It doesen't have to be a big star system, but maybe a Binary with 2-3 planets and a moon of some sorts. With the new star system you need a warp drive, or the ability to go at a percentage of the speed of light. It would take a fairly long while to get there, talking an upward of 20 In-Game years, depending of course on the speed you're going. The Kerbals have invented the warp drive, and can go to a new star system, that means more science, and wasted science is...well wasted, so adding more futuristic parts such as very high reliability high ISP engines, with one major downfall, but isn't one so bad that makes the game unplayable. More powerful solar panels, etc. etc. Underwater Exploration. Seriously, water is cool and all, but we need some sort of boats and submarines, as well as some underwater easter eggs and geography. As in, maybe theres an underwater trench on Laythe or something. Either Revamp or Remove Dres. It's an extra science load, but it's a fairly boring dwarf planet. Make it have more geographically appealing features. I know there is a mod that revamps dres, but it should be in the base game. Give Rovers and Space Stations a purpose apart from experience and vanity. You could make it so that Kerbals will perform things better in EVA while experimenting in space stations. Rovers could be able to explore certain kinds of areas better. Make space stations have maintenance. I'm not the type of person to make things super realistic (although I do like a little element of realism) but Space Stations are not realistic at all. Space Stations should occasionaly have problems that would need to be fixed, like an oxygen leak or something. If not fixed, the space station segment will break off. A little bit of micro-management would be nice on Space Stations, even make it toggolable if possible IVA in command seats, or a first person mode. One other suggestion that people would like to be implimented but doesn't matter if it's not, is EVA'ing inside your bigger Capsules and Crew parts. It's not important, but it would add a nice little feature to the game, for giggles. Anyway, thanks for reading and let me know what you think. Also Squad, you're doing awesome work, and I wish you all the best!
  23. Put Donald trumps face onto a kerbal so i can Throw him into the sun!
  24. Looking forward to 1.2 and the new telemetry features. The announcement of the upcoming patch made me think about features I would like to have in KSP. Rocket Test Facility - Some place to test fire rockets, maybe some way to mount the rocket and test the ship as it burns and see how CoM and all that jazz is affected prior to an actual launch. I know you could just do that on the launch pad but still...A place to test certain setup and maybe earn a little science with out risking a ship exploding on the launch pad. Cities - I really want and maybe its coming, but I really want missions to setup satellites to bounce Kerbal signals around to different cities. Missions to establish satellites TV/communication network foot prints or GPS networks. Basically I need an incentive or drive to do stuff in KSP. I love it but I am not very good at it because I get distracted. I need a reason to go to Mun. It's like legos I can build what ever I want, but what do I want to build? I can setup a GPS network of satellites but I need them to blink and flash and tell me they connected and doing something and need to see all the fake data the sending back and forth. I know with 1.2 coming out we may be a step closer to this, and maybe a few mods will help it reach what I would like it to be. I guess my only real problem with KSP is I feel disconnected after a while, like I am alone in the [-]world[/-] universe just me and my Space Program of expendable Kerbals. Great game other wise, love it and keep coming back to it. Even though I am clearly no rocket scientist.
  25. The Kerbal Song
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