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  1. Personally I would love to do a permadeath series where you bring back Kerbals as descendants or clones. So you could have Bob the 3rd or Bill the 16th or Jeb the 4,013th. Instead of having a name change you could probably have a new field in the character stats called GenNo for Generation Number. You could see how many times you killed the Fantastic Four. Maybe have a memorial wall for all the Kerbals that died too. Yes it is fun to blow up Kerbals but it is even greater fun to save their lives... and having a memorial to all those who you failed to save would make those saved Kerbals lost in the black even more profound.
  2. Luke Kerman's life is about to change forever...Here's something I drew this morning. I wanted to do it for a long time, and today I thought "Why not now?" so I did it. *insert this* I tried to make it look as much like the original as possible, except with KSP parts. Here's the original for comparison:
  3. Hi there, just got ksp on ps4! Love it so far. Not sure if this is the right place to post this but, here we go. I have looked all over but havent found an option to disable the sixaxis controls for the ps4 version of kerbal when in mouse mode. Is this an option? And if not can it be added as an option? Because as it is now it drives me nuts. And before anyone suggests "just hold the controller still", thats not really a option for me since I have a disability and shake a bit haha.
  4. Hello, i am thinking of changing my Youtube avatar to an actual "Kerbal Kid" is there any suggestions what should be in the picture? (This is my YouTube channel) https://www.youtube.com/channel/UC3TbNkrkFgDxeBxaIsjB0yw
  5. Do you guys know how to use rcs on a kerbal?
  6. So the other day I was thinking it's still a pain to find the part you want when I noticed the search box over the top of the parts. I was gobsmacked. When did that get added? I think part of me subconciously KNEW that there wasn't a search box so edited it out of my vision or something. All I know is that whoever added the darn thing I need to shout out THANK YOU VERY MUCH - YOU'RE AWESOME at the top of my lungs. Oh and ironically, when I searched for anything about it on here... the search engine failed to find anything on the other search engine. Probably inter-search-engine-competition at work.
  7. Basically, I'll put it in Lamen's terms. I didn't kill my relative velocity and as I was doing my retrograde suicide burn...lets just say I forgot to thrust and kill said veolcity resulting in Leatrid Kerman (I think thats what she's called) being stuck on the Mun, with a Mk1 Lander Can with SAS. I launched, did a successful transfer burn...quick saving along the way of course. Forgot about relative velocity and basically landing stage went boom. Pics will be included of where I landed (front and backshot only I'm afraid) http://steamcommunity.com/id/cambookpro/screenshots/ There are the screenshots for the Landing (ignore the North West Airfield Gmod Screenshot) Hope you can fix my problem KSP Community -awfulcraftdesigns signing out! Mission Update: I sent the exact same craft, succesful transfer burn again...this time I kept an eye on my Relative Velocity and landed in roughly the same area as my first stranded Lander Can but I forgot to put a probe on it resulting in the crew hatch not being empty and basically now I've got two kerbals stuck on the Mun and now I need to work out a way to rescue them both with enough fuel for the return journey. Help plz! Mission Update 2: So I reloaded so that only Leatrid would be on the Mun this time, resulting in me now needing a spacecraft worthy to carry a Mk_2 Lander Can. I've updated my Screenshot Library to show you my Landing Stage and Transfer Stage...the resulting effect being I can't find a suitable ascent stage. So help would be nice...I'll provide images so one second... This is the zoomed out shot of the rescue ship so far...if it helps anyone I've also provided an engineer report...I'm running no mods resulting in this being all stock.
  8. I've recently been wondering where the file is for the Kerbal model is and their helmet as I'm sure that if you can remove the helmet then they are separate models and such could be modded to have a different helmet. either something Russian or shuttle inspired. I might need some help with coding and porting and dependencies. But I can handle the modeling and texturing.
  9. Under (Future) Construction https://unionorion.wordpress.com/ussk-universe/
  10. More then I year ago, I downloaded the KSP demo. I played it very often, flying around. And last Christmas, I got the full version as a present. Once I downloaded it, I started a sandbox save. I named it Kerbal Freeplay. This is the story of that save, written in story format. Please note- the kerbals in this universe are nonviolent and do not have a military of any sort. Writing Schedule There is no set timetable on which I upload chapters, but I post less during the week due to other things. Expect more on weekends, although I will post something on the week. Table of Contents Prelude Chapter 1-The Mission to Minmus Interlude- Mortimer's Mistrust Interlude- The Covert Spacecraft Interlude- Revealed Interlude- Whack-a-Mort Chapter 2-Minmus Lander 1 Volume 1: The Trailblazers Chapter 3-Kelios 1 Interlude- First Time in 1.1 Chapter 4-The Duna Probe Chapter 5-I Like Ike! Chapter 6-Eve Explorer Interlude- Tandin and Hayna Interlude- Koffee Break and a Transfer Chapter 7-Gilly 1 Chapter 8-Moho 1 Interlude- Pioneers
  11. Something that's bothered me for a while. Why are non-badass Kerbals scared so much? At the moment, the rule seems to be, look worried any time below 20km whenever an engine is running It kind of makes sense during rocket launches, which are always, impressive even when they go right. In my case, their concerns are justified most of the time. However, boosting away from a Minmus refuelling base to Jool also terrifies most of the Kerbals, even though we're 6km off the ground , on a steep upward escape trajectory. The risk here is not so much of crashing into something, rather that the craft never comes into contact with anything solid ever again. Ah well, if only i could get my head around orbital math. Worst of all is when flying aeroplanes and spaceplanes. Mine tend to be rather sedate, low TWR, large winged beasts with excessive stability and sluggish controls. Even my space planes don't go supersonic below 10km, and climb out at a rather shallow angle. I can't actually remember the last time I lost a crew member on one, though mission aborts and fails happen a great majority of the time. * Yet, despite the fact that we're 10km over the water, subsonic, wings level, slowly climbing and not on collision course with anything Bill looks like he needs his Mommy. On the other hand, we can be on a fatal plunge towards the ground in a space capsule where the chutes have failed, or about 2 seconds away from burning up in the re-entry heat, and everyone's happy because the craft isn't under acceleration. What gives ?
  12. Nueva entrada en el RINCON ASTROCLOUDER INFORMACIÓN COMPLETA: Diario 005 -Kerbal United alliance KUA- Finalizamos de planificar la misión KORION A2 y refinar el diseño KORION A2.2. La tripulación ha sido seleccionada. También llega el fin de año y el hacer balance. Un año bueno con avances. INFORMACIÓN COMPLETA: Diario 005 -Kerbal United alliance KUA-
  13. Nueva entrada en el RINCON ASTROCLOUDER INFORMACIÓN COMPLETA: Diario 007 -Kerbal United alliance KUA- Después de tantos días de entrenamiento para Jevediah y Bill llegó el comienzo de la misión. Hoy se lanzara la primera parte de su misión, la KORION A2.2. Debe de quedar en la órbita y inclinación objetivo para que KORION A2 pueda acoplarse. El lanzamiento ha sido grabado en directo, estamos editando el vídeo. próximamente sera subido y publicado. Aquí tienen algunas fotos del lanzamiento a 10º 500x500: Tuvimos algunos problemas durante esta fase pero logramos entrar en órbita. Ya solo quedaba un encendido en apoaxis para 500x500. INFORMACIÓN COMPLETA: Diario 007 -Kerbal United alliance KUA-
  14. I wanted to know if there was a mod that lets you see other planets and spacecraft from earth like in real life. I think this would add a lot of realism to the game.
  15. So, I was looking through this thread (mostly page 2), and I decided I might try something like it. It's not as good as I hoped it would be, and it has no background, but here is a kerbal in some regular (i.e non astronaut) clothes: I tried. I can't seem to get the legs right: They look like half-inflated balloons. And I think I need to practice a little on the hands.
  16. Hello! So with 1.1 coming out very soon [and sort of is out right now] I have a little challenge for you all, to build by favorite spacecraft of all time. Of course I'm talking about the Soyuz! So you have to build a Soyuz rocket and spacecraft, And use that Soyuz on a variety of missions! So here's The challenge! Note: This is my first challenge and my first forum post, Played the game since 0.17 1. Build a Soyuz spacecraft that looks similar to the real one! It has to have a Orbital, Descent, And Service Module +2 2. Build a Soyuz rocket that looks similar to the real thing! 4 Strap-On Boosters, 1 Center Core Stage, Orbital Capable Upper-Stage. +2 3. Korolev's Cross [That's Just A Given!] +4 4. Build A Soyuz That Can Lift 3 Astronaut's/Cosmonaut's To A Space Station and back! +5 5. Retro-Landing-Rockets +1 6. Build A Modified Progress Cargo Spacecraft Based of your Soyuz's Design +3 7. Build It To Scale In KSP {That's Going To Be A Challenge!] +5 8. Soyuz-1 Send 1 cosmonaut into an orbit, and then abort the mission. Kill him during reentry. +3 9 .Soyuz-4-5 Launch 2 Soyuz One With 1 Cosmonaut, And the Other With 3 Cosmonaut's. Dock them in orbit and transfer 2 cosmonauts' by EVA to the other Soyuz. +5 10. Soyuz Station Crew Refresh Bring Up 3 Cosmonauts/Astronauts To a Space Station And Do a crew transfer. Simple! +4 11. Zond Mission! Launch Your Soyuz without an orbital module on Proton Rocket, on a flyby around the moon/mun! +4 12. Soyuz Lunar Orbital Mission! Use a space-tug to launch a Soyuz into an orbit around the moon/mun. Based on the Soyuz A-B-V Concepts +5 So that was my first challenge! Hope you like it and respond! Some Links To Help You https://en.wikipedia.org/wiki/Soyuz_4 https://en.wikipedia.org/wiki/Soyuz_5 https://en.wikipedia.org/wiki/Soyuz-A https://en.wikipedia.org/wiki/Soyuz-B https://en.wikipedia.org/wiki/Soyuz_(spacecraft) https://en.wikipedia.org/wiki/Soyuz_%28rocket_family%29 https://en.wikipedia.org/wiki/Progress_%28spacecraft%29 https://en.wikipedia.org/wiki/Soyuz_1 https://en.wikipedia.org/wiki/Zond_program https://en.wikipedia.org/wiki/Proton-M https://en.wikipedia.org/wiki/Soyuz-V https://en.wikipedia.org/wiki/Sergei_Korolev http://astronautix.com/craft/soyuztm.htm http://astronautix.com/project/soyuz.htm
  17. Hello! This is my thread for my main KSP projects, and here, you'll find all sorts of KSP stuff. These are all my own creations, and I hope you enjoy! KerbalCorgi
  18. Nueva entrada en el RINCON ASTROCLOUDER INFORMACIÓN COMPLETA: Diario 006 -Kerbal United alliance KUA- Empezamos el año con la construcción de la KORION A2 y KORION A2.2. Mientras tanto, Jevediah y Bill entrenan en simuladores y con una maqueta de KORION A todas las operaciones que deberán hacer en la misión KORION A2 antes de que acabe el año. También estamos definiendo un mapa político de Kerbal en el apartado Universo Kerbal. Aun no hay nombres para los países. Anímense, creemos un planeta entre todos. Inventen sus propios nombres para los países y comenten en el blog junto con el número para saber el sitio. COMENTA Y DEFINE TU PAÍS: UNIVERSO KERBAL INFORMACIÓN COMPLETA: Diario 006 -Kerbal United alliance KUA-
  19. I've been asking myself a very certain question numerable times that it's not even funny anymore. "How to do we make Kerbals look more awesome". Then it hit me, well I think the more appropriate phrase would be - It Lithobreaked itself into my brain. As all of you people know that the majority of life's numerous problems can be solved with one easy solution, and that solution is just slapping a pair of eyebrows on said problems and calling it a day. [bad example commin' up nice & toasty] [Didn't have time to cook up a proper texture, so I just slathered a Female Kerb's texture on Jeb's face]
  20. In this story, I will be describing the first contact between humanity and Kerbalkind. Pretend that the Kerbol system is scaled up to real size, while still having the same planets. I am also including the OPM planets. Date: 7/25/2077 Location: Low Earth Orbit Interstellar Probe 37 was docked to the carrier ship that contained the reactors and Alcubierrie drives. It flew to a newly discovered solar system and released the probe. To be continued...
  21. Hey! So I spent an hour or two making this video about reentering Kerbin's atmosphere. It ain't a masterpiece, but it sure was fun making it. Anyways, here you go! Enjoy https://www.youtube.com/watch?v=MR7lk-bAkFs
  22. If this already exists, feel frwe to lock - I couldn't find a meme thread so I decided to make one Anyway Here's some of my own for y'all: https://imgflip.com/i/zxzyt https://imgflip.com/i/zy01q https://imgflip.com/i/zy056 Post yours below!
  23. Desde la agencia KIDA se ha decidido diseñar y construir vehiculos atmosfericos (AV) y transatmosfericos (TAV) para la exploracion del planeta Kerbin y más allá. El primer diseño de vehiculo atmosferico que se ha abordado es para un avion pesado de carga con capacidades VTOL (despegue y aterrizaje vertical) con el objetivo de transportar carga y suministros a cualquier punto de la superficie de Kerbin. Nombre: AV-1 C Valkyrie VTOL Tripulacion: 3 Capacidad de carga: 3 bloques MK.3 por rampa Propulsion: 4 motores jet rotativos
  24. Hello everyone, I am new and although I have been playing ksp for a while I got 6 kerbals stuck on the mun in two spots with only their capsule. Can I get them back to kerbin or at least my space station with an apoapsis of 130,000 and periapsis of 100,000 wihout cheats? Thank you in advance -Ribby Kerman
  25. Simply press "1" to turn on the engine (fuel generators) and you are on your way! 43 tons of German Engineering. https://www.mediafire.com/?y87f8z958mz8nh6
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