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  1. The idea is simple. A wacky change to the Kerbol system. Brought to you by the head developer of Wabi Sabi Planet Pack. The whole system is changed. Server where this mod is being hosted (a general modding community managed by multiple people away from general fighting of other servers) https://discord.gg/NCnmH2xtC9 Download link will be given when ready. Also if the name sounds weird, It was just a bunch of gibberish made up in 5 seconds. Don't worry about it. Recommended Mods Credits @Mangu he makes it playable lol
  2. Hello and welcome to the official KSP challenge of the German rocket start-up Rocket Factory Augsburg (RFA). First of all: To complete this challenge you will need the RFA ONE -Debris Removal Mod. The Mod is available on SpaceDock. In addition to the normal download link the mod is also on CKAN and users will be able to access it. For Details on Installation please consider the ReadMe attached with the Mod or the Installation Guide on SpaceDock. The parts fit together to built the RFA ONE rocket but are flexible and generic enough to be used in many creative ways, just like vanilla KSP parts. However if you build the RFA ONE yourself, you will not have the Lettering on the side of the rocket. The Mod adds the parts you need to build your own RFA ONE, the RFA ONE rocket as a whole as well as the scenario that you need to complete this challenge. The challenge has to be completed just using the RFA ONE Mod. Thanks to a member of the KSP Community for help with the development. Story: The communication satellite C-GS-014 was launched in to LKO just a couple of weeks ago. However, an error with the satellites solar array has left it stranded in a highly elliptical 14,500 x 250 km orbit with a 10° inclination around Kerbal. In order to avoid space junk and prevent contributing to the Kessler Syndrome, RFA wants to use the opportunity to demonstrate its capabilities. They plan use their orbital stage, which is typically used for precise orbit insertion, to pick up the dead satellite and safely de-orbit it above the ocean. You are mission director and have been instructed to launch the RFA ONE, fly to the satellite and capture it with the grapple arm. Once you have successfully docked with the satellite, your task will be to safely de-orbit it above the ocean and have it burn up in the atmosphere of Kerbal. On RFA: Rocket Factory Augsburg (RFA) is a German start-up which develops its own launcher, called the “RFA ONE”, to put up to 1.300kg into LEO. RFA aims to drastically reduce launch costs of its rocket to enable innovative business ideas in space to protect and understand our Earth. RFA uses as many components-off-the-shelf as possible, mass-produces its stainless-steel tanks, and uses its highly efficient Helix engine with staged combustion. Its orbital stage for precise in orbit delivery of satellites can, after successful deployment of up to 100 satellites, extend the lifetime of old satellites through maintenance and repair or safely de-orbit dead satellites, therefore helping to reduce space junk. Rules and Goals: 1. RFA ONE Mod has to be used in order to complete the challenge 2. No additional mods, other than visual, may be used 3. Screenshots are required for eligibility of completion 4. The satellite has to burn up in the atmosphere, any debris remaining has to fall into the ocean. 5. RFA ONE orbital stage has to stay in orbit 6. Leaderboard will be sorted after least amount of fuel consumed Screenshots of the following events are to be included: - Screenshot of the RFA Launch - RFA ONE orbital stage attached to the satellite - Dead satellite burning up in the atmosphere of Kerbal above the ocean - RFA ONE orbital stage in orbit around Kerbal with remaining fuel after the mission Badge: Those, who have completed this challenge are eligible to wear this badge. Leaderboard: The Leaderboard will be defined by the least amount of fuel used to safely de-orbit the satellite. 1. @Foxworthgames (453m/s dv left) 2. @janfe2o3 (133m/s dv left)
  3. Throughout the forums, everyone shows the big, bulky, expensive and sophisticated craft with incredible range, efficiency, speed or size. but kerbin needs a domestic cargo service too, something mass-producible, able to reach remote landing sites and transport the cargo distributed across kerbin. YOUR GOAL: A Reliable, Unique, Long Range and Durable Craft to carry mid size cargo (multiple 2.5 service bays worth) Anywhere On Kerbin (or Laythe ). dlc and part mods not allowed (for fairness). kraken drives are ok. my attempt - bluebird 2 seaplane [min speed - 40m/s, cruising speed200m/s, sea or land landings] bluebird 2 file
  4. Background Details The Kerbal race was in a time of economic and political turmoil, and the times, known now, 68 years later, as the Era of Darkness, created a sense of unity and harmony amongst the Kerbal population. As the economy slowly began to recover, Kerbalkind as a whole came together and formed the Kerbal Federation, a world government leading the planet as one. Now, as Kerbin begins to advance in science, the only way Kerbin can continue advancing is to go up- to the stars, to the Mun, and Minmus, and Duna and Eve. There's nowhere to go but up! Current Situation The Kerbal Federal Government has funded the creation of the Kerbal Aeronautics and Space Administration (KASA) to begin the exploration of the stars. Using a pre-existing ICBM design from Pre-Unification, KASA begins the Moho program, which intends to begin Kerbalkind's voyage into the stars.
  5. Welcome to the Official Release thread for After Kerbin. After Kerbin is based on the Stock solar system, but 4 billion years into the future, adding highly detailed and intuitive planets to your game. We are in the process of setting up a DMP server. Spread the word! Overview: This mod aims to add a completely new adventure as you begin on Duna (which has Kerbin's properties for ease) and explore and uncover the secrets of the future stock planets. This mod adds highly detailed, 4k planets, each come with their own EVE and Scatterer configurations. Every single planet and moon has been adjusted and changed. Even Jool. All planets have been tested and I have made sure both rockets and spaceplanes can function on each of them. System Requirements: 5GB of RAM KSP 64 bit Donations are never asked for, but always appreciated! Help buy me another pizza if you enjoy the mod "Only during the last breath of life does the mind truly understand how lonely a species really is. Floating. In the dark. Guarded by nothing but the very nemesis which plagues the planet - loneliness, darkness, death." - Source Unknown, Year 7510, Solitude. FAQ: Is this planet mod compatible with present day mods? Yep! Even the visual mods will work together (they didn't with my previous planet mod), meaning you can install nearly any planet mod except those that also replace the home planet. How much RAM do I need for this mod? It varies. I recommend around 5GB at least. If you struggle, lower your texture quality. Watch @TheBeardyPenguin progress through conquering the Kerbal system for the final time in the hopes of saving kerbalkind. DELTA V MAP This mod follows the CC-BY-NC-ND licence. Thank you for downloading!
  6. Thread of the Month May 2020 This is a challenge designed for all players - whether new or experienced. The premise is simple: get a Kerbal into Kerbin orbit and back again safely, for less than5,000. Those that succeed will earn the humble 'Kerbin Crescent' medallion, and pass-out of Orbit Boot Camp. You'll get your name on the Honour Roll, and can use the Orbit Boot Camp badge in your signature. Particular hotshots can earn additional adornments to their medallion. Some are unique - so only one player can hold them at a time. Others can be collected to challenge yourself to obtain as many as possible in a single mission. Whether you're feeling competitive, or just want to test your skills, it's easy to get involved. To participate, simply provide a report of your mission. Videos or screenshots are preferable, but I'll take your word for it. Record the total cost of your mission, and any additional goals you are trying to accomplish. Signature badge Rules The entire mission must cost no more than 5,000 Parts up to a total value of 5,000 can be recovered, and subtracted from the total cost of your mission1 Kerbals must survive the mission and be recovered in their pod2 Vehicle can be launched from either the runway or the launchpad All parts must be stock, and no performance enhancing mods may be used Part clipping, or other exploits deemed not within the spirit of the challenge, are not permitted 1This essentially means you have a total budget of 10,000, so long as you recover at least half of it. 2EAS-1 External Command Chair does not count as a pod for this rule. The Kerbin Crescent and Adornments Unique Adornments Ruby Star - Lowest launch cost - Currently held by: bayesian_acolyte - 1,578 Sapphire Cluster - Lowest mission cost (after recovery) - Currently held by: bayesian_acolyte - 141 Diamond Wings - Heaviest Payload Delivered* - Currently held by: bayesian_acolyte - 5.5t Opal Festoon - Highest dV remaining when in orbit - Currently held by: bayesian_acolyte - 4,183 m/s *Payload must be unmanned, have a probe core, antenna and power source. Additional Adornments 1st Class Insignia - Achieve at least 5 additional adornments (ribbons do not count) Zircon Chevron - Launch cost less than 5,000 Silver Claw - Perform a science experiment (Crew / EVA report does not count) - Meteorologist Ribbon for taking a pressure reading - Kelvin Ribbon for taking a temperature reading - Lab Technician Ribbon for using the materials bay - Observational Ribbon for observing the Goo Canister Pearl Escutcheon for obtaining all Silver Claw ribbons in a single mission Amber Leaves - 10 parts or less Onyx Eyes - Tech level 4 or below Crossed Swords - Land within a KSC biome Vermilion Heart - Take more than one Kerbal Cobalt Stripe - Deliver a payload into orbit as part of your mission* *Payload must be unmanned, have a probe core, antenna and power source. 1st Class Register The following have earned the 1st Class Insignia, by adorning their Kerbin Crescent with at least 5 additional adornments in a single mission. 16.04.20: @Superfluous J with 'El Cheapo 2': Zircon Chevron, Silver Claw, Amber Leaves, Onyx Eyes, Vermilion Heart. 17.04.20: @BallistX with 'StarCharter Pressure': Zircon Chevron, Silver Claw, Amber Leaves, Onyx Eyes, Crossed Swords. 19.04.20: @TheFlyingKerman with 'R-4 LKO Tour Bus': Zircon Chevron, Silver Claw, Amber Leaves, Onyx Eyes, Vermilion Heart. 21.04.20: @mystifeid with 'Bootcamp Duo': Silver Claw, Pearl Escutcheon, Onyx Eyes, Crossed Swords, Vermilion Heart 27.04.20: @CBase with 'BootScience': Silver Claw, Pearl Escutcheon, Onyx Eyes, Crossed Swords, Vermilion Heart 02.05.20: @Space Nerd with 'KSS "Bootcamper" Mk3': Zircon Chevron, Silver Claw, Amber Leaves, Onyx Eyes, Vermilion Heart. 17.05.20: @AHHans with 'Boot': Silver Claw, Pearl Escutcheon, Onyx Eyes, Vermilion Heart, Cobalt Stripe 10.06.20: @GRS with 'Something Long and Hard': Silver Claw, Pearl Escutcheon, Crossed Swords, Onyx Eyes, Vermilion Heart. 11.06.20: @Venturer2Space with 'Flyer 3': Zircon Chevron, Silver Claw, Amber Leaves, Onyx Eyes, Vermilion Heart. Honour Roll The following have passed out of Orbit Boot Camp, and have earned the Kerbin Crescent. Adornments are also listed. Cost is after recovery. 2020 08.04.20: @Smokey the Bear with 'Rusty Bucket' - costing 4,900. Awarded Kerbin Crescent, adorned with Zircon Chevron, Amber Leaves and Onyx Eyes. Claimed Sapphire Cluster and Gold Florettes. 08.04.20: @mabdi36 with 'Upsilon' - costing 3992. Awarded Kerbin Crescent, adorned with Silver Claw (M-Ribbon), Amber Leaves and Onyx Eyes. Claimed Sapphire Cluster and Gold Florettes. 10.04.20: also with 'Phi' - costing 3,484. Adorned with Amber Leaves and Silver Claw (K-Ribbon). 08.04.20: @Pro100kerbonaut with 'Unnamed Rocket' - costing 2,907. Awarded Kerbin Crescent, adorned with Zircon Chevron. Claimed Sapphire Cluster. 08.04.20: @TheFlyingKerman with 'Arrowfish 1' - costing 1,943. Awarded Kerbin Crescent. Claimed Sapphire Cluster. 10.04.20: also with 'Arrowfish 2' - costing 760. Reclaimed Sapphire Cluster. 11.04.20: also with 'Arrowfish 3' - costing 538. Adorned with Zircon Chevron. Reclaimed Sapphire Cluster. 13.04.20: also with 'Arrowfish 4' - costing 217. Adorned with Crossed Swords. Reclaimed Sapphire Cluster. 19.04.20: also with 'Arrowfish 6' - costing 144. Adorned with Crossed Swords. Reclaimed Sapphire Cluster. 19.04.20: also with 'R-4 LKO Tour Bus' costing 4,950. Adorned with Zircon Chevron, Silver Claw (O-Ribbon), Amber Leaves, Onyx Eyes, Vermilion Heart and 1st Class Insignia. 20.04.20: also with 'Slowfish 1' costing 4,004. Adorned with Zircon Chevron, Amber Leaves and Onyx Eyes. Claimed Gold Florettes. 21.04.20: also with 'Slowfish 2' costing 4,592. Adorned with Zircon Chevron. Reclaimed Gold Florettes. 10.04.20: @mystifeid with 'Bootcamp' - costing 1,222. Awarded Kerbin Crescent, adorned with Silver Claw (M-Ribbon, K-Ribbon), Amber Leaves, Onyx Eyes and Crossed Swords. Claimed Sapphire Cluster and Gold Florettes. 10.04.20: also with 'Bootcamp 2' - costing 733. Reclaimed Sapphire Cluster. 12.04.20: also with 'Guzzler' - costing 294. Adorned with Amber Leaves and Crossed Swords. Reclaimed Sapphire Cluster. 12.04.20: also with 'RUsureaboutthis' - costing 4,525. Adorned with Zircon Chevron, Amber Leaves, Onyx Eyes, and Crossed Swords. Reclaimed Gold Florettes. 14.04.20: also with 'Flipper' - costing 2,450. Adorned with Zircon Chevron, Amber Leaves, Onyx Eyes. Claimed Ruby Star. 20.04.20: also with 'RUsureaboutthis 2' - costing 4,806. Adorned with Amber Leaves. Reclaimed Gold Florettes. 20.04.20: also with 'RUsureaboutthis 3' - costing 4,239. Adorned with Amber Leaves. Reclaimed Gold Florettes. 21.04.20: also with 'Bootcamp Duo' - costing 4,342. Adorned with Silver Claw (M-Ribbon, K-Ribbon, L-Ribbon, O-Ribbon), Pearl Escutcheon, Onyx Eyes, Crossed Swords, Vermilion Heart and 1st class Insignia. 21.04.20: also with 'RUSureaboutthis 4' - costing 4,590. Reclaimed Gold Florettes 10.04.20: @ralanboyle with 'Cheap Mk3' - costing 1,131 Awarded Kerbin Crescent, adorned with Crossed Swords. 12.04.20: also with 'Cheap Poodle' - costing 899. Adorned with Zircon Chevron. 10.04.20: @Klapaucius with 'Jack Benny Rocket' - costing 3113. Awarded Kerbin Crescent, adorned with Zircon Chevron. 14.04.20: also with 'Gracie' - costing 1,091. Adorned with Zircon Chevron, Amber Leaves and Onyx Eyes. 14.04.20: also with 'Genji' - costing 2,635. Adorned with Zircon Chevron. 17.04.20: also with 'George Burns Rocket' - costing 4734. Adorned with Silver Claw (M-Ribbon, K-Ribbon, O-Ribbon) and Vermilion Heart. 21.04.20: also with 'Budget Satellite' - costing 3,610. Adorned with Zircon Chevron and Cobalt Stripe. 11.04.20: @Space Nerd with 'KSS "Bootcamper"' - costing 3,508. Awarded Kerbin Crescent, adorned with Silver Claw (M-Ribbon, K-Ribbon, O-Ribbon), Amber Leaves and Onyx Eyes. 02.05.20: also with 'KSS "Bootcamper" Mk3' - costing 3,691. Adorned with Zircon Chevron, Silver Claw (K-Ribbon), Amber Leaves, Onyx Eyes, Vermilion Heart and 1st Class Insignia. 11.04.20: @C1arl with 'Screecher' - costing 999. Awarded Kerbin Crescent, adorned with Amber Leaves. 13.04.20: also with 'Burning Flare' - costing 3,849. Adorned with Zircon Chevron. 11.04.20: @bayesian_acolyte with 'Little Rascal' - costing 2,500. Awarded Kerbin Crescent, adorned with Zircon Chevron, Amber Leaves and Onyx Eyes. Claimed Ruby Star and Gold Florettes. 12.04.20: also with: 'Nervous Energy' - costing 328. Adorned with Crossed Swords. Reclaimed Sapphire Cluster. 12.04.20: also with: 'Nervous Energy 2' - costing 225. Adorned with Crossed Swords. Reclaimed Sapphire Cluster. 13.04.20: also with: 'Spirit of Talkeetna' - costing 3,437. Reclaimed Gold Florettes. 13.04.20: also with: 'Nervous Energy 3' - costing 150. Adorned with Crossed Swords. Reclaimed Sapphire Cluster. 14.04.20: also with 'Little Rascal 2' - costing 1,540. Adorned with Zircon Chevron and Amber Leaves. Reclaimed Ruby Star. 18.04.20: also with 'Little Rascal 3' - costing 1,168. Adorned with Zircon Chevron and Amber Leaves. Reclaimed Ruby Star. 20.04.20: also with 'Nervous Energy 4' - costing 141. Adorned with Crossed Swords. Reclaimed Sapphire Cluster. 18.05.20: also with 'DeeVee mcDVface' - costing 4,992. Adorned with Crossed Swords. Claimed Opal Festoon. 19.05.20: also with 'When Pigs Fly' - costing 4,965. Adorned with Crossed Swords and Cobalt Stripe. Claimed Diamond Wings. 14.04.20: @Superfluous J with 'El Cheapo' - costing 2,316. Awarded Kerbin Crescent, adorned with Silver Claw (with M-Ribbon, K-Ribbon, O-Ribbon), Amber Leaves, Onyx Eyes, and Vermilion Heart. 16.04.20: also with 'El Cheapo 2' - costing 1,340. Adorned with Zircon Chevron, Silver Claw (K-Ribbon), Amber Leaves, Onyx Eyes, Vermilion Heart, and 1st Class Insignia. 15.04.20: @BallistX with 'StarCharter Pressure' - costing 4,812. Awarded Kerbin Crescent, adorned with Zircon Chevron, Silver Claw (M-Ribbon), Amber Leaves, Onyx Eyes and Crossed Swords. 15.04.20: also with 'StarCharter Thermo' - costing 4,912. Adorned with Zircon Chevron, Silver Claw (K-Ribbon), Amber Leaves and Onyx Eyes. 15.04.20: also with 'StarCharter Goo' - costing 4,812. Adorned with Zircon Chevron, Silver Claw (O-Ribbon), Amber Leaves and Onyx Eyes. 16.04.20: also with 'StarCharter Materials' - costing 4,962. Adorned with Zircon Chevron, Silver Claw (L-Ribbon), Amber Leaves and Onyx Eyes. 16.04.20: also with 'StarCharter Plus' - costing 4,892. Adorned with Silver Claw (M-Ribbon, K-Ribbon, L-Ribbon, O-Ribbon), Pearl Escutcheon and Onyx Eyes. 18.04.20: also with 'StarCharter Heavy' - costing 4,852. Adorned with Vermilion Heart. 05.05.20: also with 'StarCharter Mun' - costing 4,750. Adorned with Zircon Chevron, Amber Leaves and Onyx Eyes. Claimed Opal Festoon. 16.04.20: @ParkorePancake with 'Blast to the Stars' - costing 4,772. Awarded Kerbin Crescent, adorned with Zircon Chevron and Onyx Eyes. 17.04.20: @Pds314 with 'Unnamed Rocket' - costing 3,682. Awarded Kerbin Crescent, adorned with Zircon Chevron. 18.04.20: @sevenperforce with 'El Barato' - costing 874. Awarded Kerbin Crescent, adorned with Zircon Chevron and Onyx Eyes. Claimed Ruby Star. 23.04.20: @CBase with 'Fatty I' - costing 1,176. Awarded Kerbin Crescent, adorned with Zircon Chevron, Silver Claw (K-Ribbon) Amber Leaves and Crossed Swords. Claimed Opal Festoon. 27.04.20: also with 'BootScience' - costing 4,596. Adorned with Silver Claw (M-Ribbon, K-Ribbon, L-Ribbon, O-Ribbon), Pearl Escutcheon, Onyx Eyes, Crossed Swords, Vermilion Heart and 1st Class Insignia. 10.05.20: @jshu with 'OrbitBootCamper' - costing 4,942. Awarded Kerbin Crescent, adorned with Silver Claw (K-Ribbon, M-Ribbon, O-Ribbon), Amber Leaves and Vermilion Heart. 11.05.20: @joshudson with 'Boot Camp' - costing 4,948. Awarded Kerbin Crescent, adorned with Silver Claw (K-ribbon), and Cobalt Stripe. Claimed Diamond Wings. 18.05.20: also with 'Das Boot' - costing 4,840. Adorned with Cobalt Stripe. Reclaimed Diamond Wings. 17.05.20: @AHHans with 'Boot' - costing 4,876. Awarded Kerbin Crescent, adorned with Silver Claw (M-Ribbon, K-Ribbon, L-Ribbon, O-Ribbon), Pearl Escutcheon, Onyx Eyes, Vermilion Heart, Cobalt Stripe, and 1st Class Insignia. 17.05.20: @jinnantonix with 'Wobbly Boot' - costing 4,989. Awarded Kerbin Crescent, adorned with Silver Claw (M-Ribbon, K-Ribbon), Crossed Swords and Cobalt Stripe. Claimed Diamond Wings. 18.05.20: @Hotel26 with 'Bare Medal' - costing 4,637. Awarded Kerbin Crescent, adorned with Zircon Chevron and Onyx Eyes. 19.05.20: @Grogs with 'Flying Deathtrap' - costing 4,717. Awarded Kerbin Crescent, adorned with Zircon Chevron, Silver Claw (M-Ribbon, K-Ribbon), Amber Leaves and Onyx Eyes. 28.05.20: @The Doodling Astronaut with 'James' - costing 4,987. Awarded Kerbin Crescent, adorned with Zircon Chevron, Silver Claw (K-Ribbon), and Onyx Eyes. 09.06.20: @GRS with 'Something Long and Hard' - costing 4,910. Awarded Kerbin Crescent, adorned with Silver Claw (M-Ribbon, K-Ribbon, L-Ribbon, O-Ribbon) Pearl Escutcheon, Crossed Swords, Onyx Eyes, Vermilion Heart, and 1st Class Insignia. 11.06.20: @Venturer2Space with 'Flyer 1' - costing 3,150. Awarded Kerbin Crescent, adorned with Zircon Chevron, Amber Leaves, and Onyx Eyes. 11.06.20: also with 'Flyer 3' - costing 4,768. Adorned with Zircon Chevron, Silver Claw (M-Ribbon), Amber Leaves, Onyx Eyes, Vermilion Heart, and 1st Class Insignia. 09.07.20: @Keithv708 with 'I Think I Can V2' - costing 4,999. Awarded Kerbin Crescent, adorned with Silver Claw (K-Ribbon). 10.07.20: @Comte_Snek with 'Le Garbage' - costing 4,942. Awarded Kerbin Crescent, adorned with Zircon Chevron, Silver Claw (M-Ribbon), Amber Leaves and Onyx Eyes. 10.07.20: also with 'Le Garbage 2' - costing 4,820. Adorned with Vermilion Heart and Cobalt Stripe. 05.08.20: @krautfed1 with 'Orbit Boot Camp 1' - costing 822. Awarded Kerbin Crescent, adorned with Zircon Chevron, Silver Claw (K-Ribbon) and Amber Leaves. 06.08.20: also with 'Orbit Boot Camp 3.0' - costing 734. Adorned with Zircon Chevron, Silver Claw, Amber Leaves and Crossed Swords. 06.09.20: @Kerminator1000 with 'Cheapo' - costing 3,469. Awarded Kerbin Crescent, adorned with Zircon Chevron, Amber Leaves and Onyx Eyes. 08.09.20: @Krazy1 with 'Full Throttle Science' - costing 2,838. Awarded Kerbin Crescent, adorned with Zircon Chevron, Silver Claw (K-Ribbon) and Amber Leaves. 11.09.20: also with 'Goo for Two' - costing 4,916. Adorned with Silver Claw (O-Ribbon), Onyx Eyes and Vermilion Heart. 2021 02.01.21: @Popestar with 'Hot Buttered Aspirin' - costing 4,366. Awarded Kerbin Crescent, adorned with Onyx Eyes. 03.01.21: @InfernoSD with '6PartBoot' - costing 1,585. Awarded Kerbin Crescent, adorned with Zircon Chevron and Amber Leaves. also with 'tugboot' - costing 3,100. Adorned with Zircon Chevron and Vermillion Heart.
  7. This thread is meant to be a parody of the Flat Earth Society and Flat Earth Theory which is a conspiracy theory that has become surprisingly popular among die hard conspiracy nuts. In this thread the goal is to prove that Kerbin is flat. We shall not be deceived by the lies of the Kerbal Spave Center any more! They have constructed an elaborate conspiracy to hide the true shape of Kerbin so people will give contracts and funds to the space center. Logical fallacies are welcome, because real flat earthers use them all the time. Anyone saying that Kerbin is round is a shill payed by the Space Center to defend the conspiracy. There is no other explenation.
  8. KerbSat 2 is a continuation of another satellite, Kerbsat 1, which is a satellite that can be launched into the Kerbin's orbit In this continuation I expand the rocket's limit a little more and make the Kerbsat reach the Mun. Again if you are Interested on it Click here for the Download (KerbalX) Details Type: VAB Class: satellite Part Count: 44 Pure Stock Some Images
  9. KerbSat The KerbSat Mission will be responsible for carrying a satellite in a rocket to Kerbin’s orbit. That's All, Im not so good on developing rockets but yes i did this small satellite for fun. Details Type: VAB Class: satellite Part Count: 32 Pure Stock KSP: 1.12.1 If You are Interested Download it Here
  10. Outer Kerbin An expansion to the Kerbin system Have you completely explored Kerbin? Have you mined Minmus for your refuel stations? Have you explored every anomaly at the surface of the Mun? But going to Eve or Duna isn't your kind of game? Than "Outer Kerbin" might be what you are looking for! You get to explore more, close to home! Outer Kerbin adds the planet "Phybi" to the Kerbin sphere of Influence. Phybi is in orbit around Kerbin just beyond Minmus and might be tricky to capture on your first few attempts. (SMA 65000000, Inc 12) Orbiting around this planet is the small-sized moon called "Iszmi". Both bodies are vacuum planets and have low-gravity somewhere between the numbers of the Mun and Minmus. Both bodies have a full world biome map, so theres enough for you to explore. Delta-V Calculations Numbers are calculated based on quick runs. No circularization around Phybi. Straight to Surface. So extra dV is adviced! From Lower Kerbin Orbit to Phybi Surface = 2520 m/s From Phybi Surface to Kerbin Re-Entry = 980 m/s Phybi Surface Touch & Return to Kerbin = 3500 m/s INITIAL RELEASE DEPENDENCY Kopernicus COMPATABILITY Outer Kerbin should be compatible with all planetpack that do NOT alter the stock system's planet locations. Please notify me when it's not complatible with another planetpack! Confirmed to work with: Atoren, DwarfPlanetsPlus, KerbolOrigins, OPM, Planet Cyran, The Plod System, The Varuta System , Trans-Keptunian, Moho Moons Mod and Miporia Planet Pack. IMAGE GALLERY Imgur Album VIDEO Outer Kerbin Preview Trip to Iszmi LICENCE Outer Kerbin is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International THANKING the awesome people over at the Kopernicus Discord for their help on getting to know how to create planets for KSP. @SnailsAttack @Gameslinx @Poodmund and others who've proven to be an helping hand! A Special shoutout to @Kottabos for his awesome video preview of Outer Kerbin on YT.! Give him a subscribe on his channel! Shoutout to @Johnster_Space_Program for featuring Outer Kerbin in his YouTube serie! Note that this being my first planet-pack for KSP, im looking forward on feedback! Have you encountered issues, please notify me, and ill try my best to get rid of it!
  11. This is my second planet mod, this one adds a moon between minmus and the mun. It is a one stop shop for gravity assists and science farming, it has all levels of the stock shader integrated Its Icy blue texture and giant SOI make it a kerbal's choice for a challenge It has 0.2 gees of gravity, and a relatively high orbital velocity It has a size of 250 km THIS MOD REQUIRES KOPERNICUS Screenshots : More screenshots : (thanks to kramken) SPACEDOCK License :
  12. My second Planet Pack a lighter pack though This mod has 2 textures 4k and 8k map textures And this adds a relatively small body to the kerbin system between the mun and minmus I think there should be rings but idk so i just feel to give it a kerbal look by adding green rings The moon is blue and has a gravity of 0.2 gees This moon is supposed to be Career/science friendly and GRAVITY ASSIST FRIENDLY the ASL gravity is changed to 0.2 gees
  13. This will likely be where I upload pictures of stuff that I've made in KSP! If you don't like it, blame it on @adsii1970, as he told me the community liked screenshots.
  14. Campaña Duna-Ike Mod principales utilizados, necesarios: https://forum.kerbalspaceprogram.com/index.php?/topic/182679-161-restock-revamping-ksps-art/ http://forum.kerbalspaceprogram.com/index.php?/topic/72679-1 https://spacedock.info/mod/1820/MastodonPatch Regresando a utilizar el Kerbal, y tras reveer todas las modificaciones sufridas por el 1.10 y la versión del ScanSat que utilizo, reinicié la campaña que llevo en modo Ciencia ( por chiquicienta vez... ) Tras la recolección en modo desplazamiento de caracol de todo lo que podía obtener de Kerbin, Muna y Moho, pude rediseñar las naves para comenzar la exploración del sistema Kerbol en su conjunto. En un primer paso, si se puede aprovechar las ventanas de lanzamiento o dar la potencia necesaria a los vectores, ya se han enviado algunas unidades capaz de realizar la topografía de los cuerpos. Nave Mensajero. Contiene dos unidades Horus para realizar la cartografía de un cuerpo celeste. Moho ya está siendo cartografiado, en poco tiempo seguirá Eve y posiblemente su luna Gilly, y por último, Duna e Ike. Horus desplegado en Moho Por una circunstancia fortuita dada las pruebas de una nave superpesada con impulsores nucleares, se ha aprovechado una ventana para enviar una unidad topográfica a Eeloo. Impulsor Nuclear Cosmos transportando una versión del Horus, camino a Eeloo Ahora bien, aprovechando la proximidad de la ventana de lanzamiento a Duna, se diseño y probó un sistema de equipos que pueda operar tanto en Duna como en Moho, con lo cual se cubre un amplio espectro de planetas y satélites a visitar con un mismo equipo. La intención es que el impulsor nuclear que se utiliza sea recuperable, o sea pueda regresar a Kerbin, ser reabastecido en órbita y vuelto a enviar a otro planeta. Lo mismo cuenta con el módulo de descenso y exploración. No serían recuperables los satélites de comunicaciones, el vehículo de exploración, las unidades de marcación, y tal vez una unidad diseñada para recuperar el módulo de exploración ante inconvenientes de acoplamiento o falta de combustible durante las maniobras. Se espera que la unidad de exploración tripulada pueda realizar varios descensos y ascensos tanto en Duna como en Ike. Para ello se construyo el concepto modular Viajero. Este es el concepto modular más completo ya que posee: Impulsores Nucleares ( 2 ) Unidad de Recuperacion Orbital ( 1 ) Rover y Equipo de descenso ( 1 ) Módulo de Satélites de comunicaciones ( 1, con cuatro satélites ) Módulo de Unidades de Descenso para evaluar los sitios a ser visitados ( 1, con ocho unidades ) Lo mínimo a retornar debe ser un Impulsor Nuclear y el Módulo de Exploración y Control. La máxima serían que retornen ambos impulsores, sumado el módulo de Recuperación Orbital. El Módulo de Exploración y Control tripulado, tiene capacidad de realizar minería a fin de reabastecerse de combustible. Por eso resulta necesario conocer de antemano la composición del terreno, y ante la circunstancia que cuando lleguen las misiones tripuladas, todavía no se encuentre realizado el relevamiento cartográfico de las unidades Horus, se decidió utilizar los vehículos Marca. Viajero abandonando la órbita de Kerbin en dirección a Duna. Impulso nuclear a plena potencia. Viajero a la distancia Jeb al comando de Viajero. La tripulación es completada por Bill y Bob. La Nave tiene una capacidad total de cinco tripulantes. A fin de repartir la carga de la exploración, y a modo de respaldo de la misión, se ha enviado otra unidad Viajero, pero de menor número de módulos, no cuenta con los Marcadores de Superficie ni con los Satélites de Comunicación. La tripulación de Viajero Beta está compuesta por Valentina, Sally (Ride) y Hedy (Lammar). Viajero Beta abandonando la órbita de Kerbin. Todavía está acoplado el módulo de reabastecimiento a fin de proveer el máximo posible de combustible para resguardar el del propio diseño. Espero que si no hay cambios significativos en la versión del KSP ni de los mod que estoy utilizando, esta vez pueda subir las imágenes del resultado de la exploración Duna-Ike.
  15. Fortunately for that there are the mods! Although my computer-potato doesn’t handle very well Kerbal Konstruction and Kerbin Side ... anyway I would like to be recommended names for the "cities" that appear in the excellent lands textures courtesy of Galileo and his SVE. To fulfill the appetite for images, I made some maps and a little analysis of those lights in Kerbin's night. In my "Kanon" the population of kerbals is about 10 million distributed in 141 cities. There are 36 major cities (Red), some 24 medium-sized cities (yellow) and 81 small cities (blue). Of these 141, 90 are in the grasslands, 31 in the shores, 11 in the deserts, 8 in the badlands and 2 in the highlands. No cities are visible on islands, mountains, the tundra or in the polar regions. I also noticed the absence of cities in this area, which could be an indication of some social or environmental event in Kerbin's history. That's it, choose cities (they are numbered) and propose names if you wish. Also comment if you want to continue adding these maps, for some reason I find it entertaining to make them
  16. A month ago I made a map of Kerbin. At first it was just a map but as I began deciding to write stories about KSP, I decided I needed more stuff. So I began writing a history and developing the Kerbal society. You can use this history in your own works but I do ask that you credit me if you do. Here is the map - (Also a work in progress) I am open to suggestions and help as it will make this map even better. A massive thank you to @Pds314 for these amazing color maps (all the maps are located here): TABLE OF CONTENTS: (Will add links as pages are created) Maps Pre-History (10,000 BSP -5,000 BSP)* Rise of the Kingdom of Acnalb-Ayalp The Age of Revolutions Rise and Fall of the United Kerbal Republic The Great Anatom war The Rise of the KKF The History of Spaceflight Timeline The countries (Detailed info about each country): Aisur Alusninep Anatom Harvester-Massif Kerbal Island Republic (KIR) Kerbal Kommunist Federation (KKF) Kingdom of Acnalb-Ayalp Kraken's Claw Nis Erbmon Nopaj North Anatom Odalegnoc-Arriet Ogal Retarc United Kerbal Republic West Kolfus Woomera Currently used in: The original map that I used came from: @Pds314's map, located here: Or the map can be downloaded here: *BSP = Before Space Flight
  17. How do I add custom static clouds in the sky without using eve? Like, clouds actually in the sky that you can fly through.
  18. Hello everybody, My problem is, that I want to make a space station around the Kerbin. I have separated the station to 9 parts, what i need to launch. I have 2 more parts and i don't know why, the eights (8) part I launched and when i'm approaching the station at 200 meters the station destorys itself completly. The station is with persistent rotaion oriented with radial in, to Kerbin. I'm controlling the station with a standard coupola, i control from here. So when i approach it, the station I don't know, possibly to normal or antinormal orienting instant itself and after that it's collapsing to little parts. I tried to switch the controlling module, but it doesn't worked. I tried to disable autostruts, it doesn't worked, i tried to disable the SAS, it doesn't worked, i tried to disable the Persistent Rotation mod, it doesn't worked (Before this I never had problems with the persistent rotation mod, and I think, that now not this is the problem too). I tried to enable in the cheat menu (alt+F12) these unbreakable joints, unlimited heat resistence and i dont know what yet (the first 3 things not including the gravity), but it doesn't worked too. Oh yeah, and when I switch to the station it happens this thing too with it. Only in warp I can make the switch without destroying itself, and when I turn off the warp, it destroys itself too. I don't know how to fix this, but please help me guys, because I worked on this station many hours and days. Thanks! :) And guys so sorry for my bad english, i tried the best to be understandable! :)
  19. Ok, this is the first time playing in Career mode, basically first time playing the game and I need some recommendation. I have started venturing outside the Kerbin influence. I don't have any mod, but I'm using the calculators to reach other planets: https://alexmoon.github.io/ksp/#/Kerbin/100/Eve/100/false/ballistic/false/1/1 https://ksp.olex.biz/ So, I have reach Eve without problems. I have more than 5600m/s of delta v. I tried to overestimate the fuel. One of my problems, is that rotating inverse? or rotating to Eves retrogade I have a few questions: - Should I change the direction of the rotation of the ship? - I understand the Ejection angle and the Phase angle (although I'm eyeballing most of the time), how can I measure the ejection inclination? - Without any other mod, is it possible to get this angles? - How should I return to Kerbin? BTW, Its the year 30 and day 147. The calculator recommends the best window will come on the year 31 day 51, but I'm trying to force the return. Thanks
  20. Hi, I’m relatively new at KSP. I’ve been doing sandbox but switched to science mode. When I splash down on Kerbin successfully the EVA button is unavailable. I was hoping to collect some science outside the capsule. I am able to EVA in space. Do I need to unlock EVA on Kerbin for some reason? My capsule is intact and upright. Mk1 Command Pod. Thanks.
  21. So, first: I know it is kind of selfish this thread, so I think that when you answer my question I will delete this, second: I wrote this here as I guess it fits well with "questions and gameplay" I guess. So, here there is what is happening: I need someone to calculate an absurd amount of Delta-V. And with absurd I mean a grand tour (actually not really "grand") of the kerbol system: a flyby of Dres, Moho, Kerbin, maybe Eeloo, and maybe maybe maybe a Moho lander. All in one. Without mining. I know, it is crazy, but what I just need the Delta-V, the craft I'll do it. Well, if you ask the reason I can tell you that is a long story. Well I hope someone answers... Oh yeah: I only have one month. Yep, I won't make it probably.
  22. Low Altitude Speed Challenge This challenge is pretty simple. Your goal is to attain the fastest possible speed at the low altitude Body: Kerbin Max Height: 1000 meters Things to note: There will be scoreboards for each part size 0.625, 1.25, 1.875, 2.5, 3.75, 5. The largest part on your vessel determines your class. Your craft need not fully survive the ordeal. If you choose to execute a dive some form of evidence will need to be provided that you did not hit a max speed above 1000 meters. Rules: Don't cheat, part clipping is discouraged but allowed for aesthetics and radiators. Part mods are not allowed. Game difficulty should have normal difficulty or higher level heating. These rules are subject to change as I may have missed something Scoreboard 0.625 1. Pds314 1680 m/s 2. 3. 1.25 1. UndefeatedOrca 1755 m/s 2. 3. 1.875 1. 2. 3. 2.5 1. Klapaucius 1760.2 2. 3. 3.75 1. UndefeatedOrca 1964 m/s 2. 3. 5.0 1. 2. 3. My two submissions in the spoiler below Good Luck and have fun!
  23. RACE AROUND THE WORLD This is a challenge of speed and precision: Take off from KSC, fly around Kerbin, and return to KSC. Shortest elapsed time wins. The Fine Print: 1. Craft must be Kerballed. 2. Craft can launch from either the Launchpad or the Runway at KSC. 3. Craft must land on the runway at KSC. (At least 1 landing gear touching the paved area.) 4. HTOL and VTOL and any combination are fine. 5. Staging is fine. 6. No crash-landing or lithobraking. (no breaking parts on touchdown.) 7. No mods which add parts, or change physics (DLC is fine). 8. Time stops when the craft stops (<1m/s). 9. No glitch-drives, Kraken-drives, or drain-valve engines. ------------------------------------------------------------------------------------------------------------------------------------------------------ Submission: It's always more fun to watch videos. If you can't provide a video then show a photo of the craft at launch, the craft mid-flight, and the craft landed (stopped). ------------------------------------------------------------------------------------------------------------------------------------------------------ Leader-board: 1. @ManEatingApe 21:50 2. @jinnantonix 22:50 3. @RoninFrog 23:25 4. @mystifeid 24:19 5. @Mars-Bound Hokie 34:53 ------------------------------------------------------------------------------------------------------------------------------------------------------ Honorable Mention (got close or otherwise earned some extra attention): ... ... ------------------------------------------------------------------------------------------------------------------------------------------------------- Here is some inspiration to get you started. I won't put it on the leader-board, it'll just provide a benchmark at the beginning.
  24. I’ve flown across many planets in the Kerbol system during the last 3k hours I wasted on this game… yet… I’ve never payed any attention to the planet where it all began! KERBIN! So that’s why I decided to circumnavigate Kerbin for a change :D. To make things a bit more interesting, I was wondering if i would be able to do it with a tiny light weight “Jetpack”! I’ve been playing around a bit and came up with this design. It’s more of a tiny helicopter then a jetpack to be honest. But it’s nice and compact! Here are the key features of the design: Weight: 480 kg (inlcuding lard ass Jeb) Top speed: 175 m/s Max Flying distance: infinite Power consumption: 0.4 u/s Power source: one huge RTG I made a small video (3:00) of Jeb using it to fly around the globe. I flew 4.000 km in 7 hours or so. And with Mechjeb as a flight assisstent, things were pretty manageable ! Hope you boys and girls like it.
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