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  1. Minmar Kerbin Rings 2.4.2 [1.12.x] [Kopernicus] (The screenshot below was taken using Astronomer's Visual Pack. Highly recommended!) Requires Kopernicus! DOWNLOAD HERE (Spacedock) This mod gives Kerbin rings, intended to be the remains of part of Minmus when it was captured hundreds of years ago. The mod now also moves Minmus inside the rings, tweaking science values to reduce the value of Minmus and transfer it to the Mun for balance. It even adds a new description and new science logs(With DMagic Orbital Science support), relating to Minmus' new position! I highly recommend landing on the Greater Flats. The view of Kerbin and her rings is nothing short of spectacular. PERFECT real estate for a mining base! The custom science logs additionally remove existing logs that contradict Minmus' new position- stock, DMagic, and Crowd Sourced Science. Now included are a few custom flags- based on the stock Kerbin Mun flag. This is the primary one, but two other(worse) options are available with the legacy versions included in the download. I hope people enjoy it! The original versions are still included in the download, as Classic, 'New' and Minmus Mover Alt versions- previews of which are spoilered below. Also, sorry, but I didn't bother updating the CKAN version. I just couldn't be bothered. If enough people ask for it, I will. Changelog MIT License Copyright (c) 2023 Lithobraker Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  2. For some really strange reason, whenever I timewarp/accelerate the time, the game thinks I am stuck accelerating at that speed, and refuses to change back at all. This means that I can't change the throttle or do maneuvers, which makes the game impossible. I've tried multiple solutions but it seems like the only thing that can fix it is by resetting to a save previous to the bug, which means I would lose hours of progress, which is very frustrating!
  3. I was amazed by how cool kerbin's shorelines were and I was thinking, how often does these terrains gets explored throughly. This game got me interested in geography other than literal rocket science. Show me your coolest KSP screenshots involving terrains.
  4. Welcome to the Official Release thread for After Kerbin. After Kerbin is based on the Stock solar system, but 4 billion years into the future, adding highly detailed and intuitive planets to your game. We are in the process of setting up a DMP server. Spread the word! Overview: This mod aims to add a completely new adventure as you begin on Duna (which has Kerbin's properties for ease) and explore and uncover the secrets of the future stock planets. This mod adds highly detailed, 4k planets, each come with their own EVE and Scatterer configurations. Every single planet and moon has been adjusted and changed. Even Jool. All planets have been tested and I have made sure both rockets and spaceplanes can function on each of them. System Requirements: 5GB of RAM KSP 64 bit Donations are never asked for, but always appreciated! Help buy me another pizza if you enjoy the mod "Only during the last breath of life does the mind truly understand how lonely a species really is. Floating. In the dark. Guarded by nothing but the very nemesis which plagues the planet - loneliness, darkness, death." - Source Unknown, Year 7510, Solitude. FAQ: Is this planet mod compatible with present day mods? Yep! Even the visual mods will work together (they didn't with my previous planet mod), meaning you can install nearly any planet mod except those that also replace the home planet. How much RAM do I need for this mod? It varies. I recommend around 5GB at least. If you struggle, lower your texture quality. Watch @TheBeardyPenguin progress through conquering the Kerbal system for the final time in the hopes of saving kerbalkind. DELTA V MAP This mod follows the CC-BY-NC-ND licence. Thank you for downloading!
  5. Outer Kerbin An expansion to the Kerbin system Have you completely explored Kerbin? Have you mined Minmus for your refuel stations? Have you explored every anomaly at the surface of the Mun? But going to Eve or Duna isn't your kind of game? Than "Outer Kerbin" might be what you are looking for! You get to explore more, close to home! Outer Kerbin adds the planet "Phybi" to the Kerbin sphere of Influence. Phybi is in orbit around Kerbin just beyond Minmus and might be tricky to capture on your first few attempts. (SMA 65000000, Inc 12) Orbiting around this planet is the small-sized moon called "Iszmi". Both bodies are vacuum planets and have low-gravity somewhere between the numbers of the Mun and Minmus. Both bodies have a full world biome map, so theres enough for you to explore. Delta-V Calculations Numbers are calculated based on quick runs. No circularization around Phybi. Straight to Surface. So extra dV is adviced! From Lower Kerbin Orbit to Phybi Surface = 2520 m/s From Phybi Surface to Kerbin Re-Entry = 980 m/s Phybi Surface Touch & Return to Kerbin = 3500 m/s Latest Release v1.2 DEPENDENCY Kopernicus COMPATABILITY Outer Kerbin should be compatible with all planetpack that do NOT alter the stock system's planet locations. Please notify me when it's not complatible with another planetpack! Confirmed to work with: Atoren, DwarfPlanetsPlus, KerbolOrigins, OPM, Planet Cyran, The Plod System, The Varuta System , Trans-Keptunian, Moho Moons Mod and Miporia Planet Pack. IMAGE GALLERY Imgur Album VIDEO Outer Kerbin Preview Trip to Iszmi LICENCE Outer Kerbin is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International THANKING the awesome people over at the Kopernicus Discord for their help on getting to know how to create planets for KSP. @SnailsAttack @Gameslinx @Poodmund and others who've proven to be an helping hand! A Special shoutout to @Kottabos for his awesome video preview of Outer Kerbin on YT.! Give him a subscribe on his channel! Shoutout to @Johnster_Space_Program for featuring Outer Kerbin in his YouTube serie! Note that this being my first planet-pack for KSP, im looking forward on feedback! Have you encountered issues, please notify me, and ill try my best to get rid of it!
  6. This is my second planet mod, this one adds a moon between minmus and the mun. It is a one stop shop for gravity assists and science farming, it has all levels of the stock shader integrated Its Icy blue texture and giant SOI make it a kerbal's choice for a challenge It has 0.2 gees of gravity, and a relatively high orbital velocity It has a size of 250 km THIS MOD REQUIRES KOPERNICUS Screenshots : More screenshots : (thanks to kramken) SPACEDOCK License :
  7. Welcome to the development thread for [Before Kerbin]. This planet mod is set 2 billion years before the stock planets. You will begin your journey on Eden (Eve) and explore the planets in their older states as they are forming. Kerbin will be dry, dead and cold in the blackness of space. Since Eve is the home planet, the properties will match Stock Kerbin's. In the lore of this mod, Eve hasn't yet been impacted by its moon, killing the life on the planet. This planet mod is in its early stages of development so there will be no download until its first official release. I'm making good progress so it should be within a week or two that this pack is released. What can you do to pass the time? Click follow thread at the top right of this page and you will be notified when there are new posts here, usually from me. FAQ: Will this planet mod add any new stars? No. This is the Kerbol system 2 billion years ago. Adding a new star means you will need modded parts to get there, which I generally disagree with. It also means separating planets and sentencing them to "will not be visited". I want to make sure all planets are easily reachable but also require a challenge once there. Is this planet mod compatible with present day mods like OPM? Yep! Even the visual mods will work together (they didn't with my previous planet mod), meaning you can install nearly any planet mod except those that also replace the home planet. How much RAM do I need for this mod? 5GB at maximum texture quality. Still waiting on a release? Why not join the discord for my planet mods. You can suggest stuff or complain about stuff, I don't mind
  8. This thread is meant to be a parody of the Flat Earth Society and Flat Earth Theory which is a conspiracy theory that has become surprisingly popular among die hard conspiracy nuts. In this thread the goal is to prove that Kerbin is flat. We shall not be deceived by the lies of the Kerbal Spave Center any more! They have constructed an elaborate conspiracy to hide the true shape of Kerbin so people will give contracts and funds to the space center. Logical fallacies are welcome, because real flat earthers use them all the time. Anyone saying that Kerbin is round is a shill payed by the Space Center to defend the conspiracy. There is no other explenation.
  9. The terrain of Kerbin when in shadow appears much too bright when in flight (not on the map view). Eventually at a far enough distance from Kerbin the issue gets fixed, and the terrain appears normal, but returns when the vessel gets close again. The terrain on the light side seems to be fine, but that could be that the problem isn't very noticeable on the light side. I'll attach a screenshot later when I get the chance. There also seems to be too much ambient light on the vessel, but I'm pretty sure that is a separate issue. KSP Version: 0.1.1.0 (Build ID: 10752762) OS: Windows 10 CPU: AMD Ryzen 5 3600 (12) @ 3.600GHz GPU: AMD Radeon RX 6800 XT
  10. As someone who has and is living in a heavily forested area, the trees don’t look right to me. They don’t blend into the environment like you would expect them too, but instead stick out like a sore thumb. Different species of trees are also in the wrong places. Being at the equator, the KSC should be mostly surrounded bushes, palm trees and a more tropical environment past the mountains. Instead it looks like the English country side. The island with the runway also has pines on it? I know it’s nitpicky but these kind of details really help with immersion. It’d be really cool to land in a rainforest, desert, or a large forest with redwood trees. Seeing animals would also be pretty cool ngl .
  11. Thanks to a bunch of hippies from Green Springs and their goons at the so-called Environmental Security Agency (or, as we like to call it, the Economical Screw-up Agency), we now have to limit our Kerbin circumnavigation challenges to have ZERO overall emissions. In other words, whenever we circumnavigate the planet, we have to do it in an electric vehicle. Fortunately, thanks to our folks at Kerbal Motion LLC, we now have the means to do so. It may be slow, but it is possible. In other words, the challenge is to go one full equator's length of Kerbin WITHOUT any gas-powered engines - which means ABSOLUTELY NO: Jet engines Rockets Gas-powered turboshaft engines (like the R121 or the R7000) Electric motors are okay. Here are some other rules for this challenge. Leaderboard placement will be awarded based on TOTAL MISSION TIME ELAPSED (As you may have already guessed) vehicle must be all-electric. Which means are solar panels and/or RTGs are highly recommended. Having liquid fuel and/or oxidizer is okay ONLY for weight and balancing purposes. This can come in real handy if you need to move your CoM forward or backward. Fuel cells are not permitted, since we're trying to conserve gas thanks to those pot-smoking bureaucrats at the ESA. Even if I did allow fuel cells, they won't be enough to push your vehicle through the whole length of the trip. Stock and/or DLC parts only. Autopilot/navigation/gauge mods okay. Generally, no mods outside of DLCs that come with additional parts EXCEPTION: mods that come with balloon or dirigible-related parts are permitted, but those craft go in a separate division. If you want to allow a specific mod that conforms to the other rules, let me know and I'll take a look at it before deciding if it shall be allowed. Your vehicle must come back IN ONE PIECE. Not that you should need an extra fuel tank for an all-electric vehicle. Surface vehicles are okay, but they'll get placed in a separate division. Mostly because you'll take longer to go around the planet. On the bright side, if you have to stop to recharge, you can pause and take a break IRL. Just keep in mind that any and all recharge breaks in which the MET clock is running count for your finishing time. Crew capacity is optional. Divisions are as follows: Trekker Division - vehicles that can't fly, but travels on land and/or water to complete the journey. Earhart Division - aircraft like planes, helicopters, and gyroplanes. You'll get an Earhart Division: First Class medal if you successfully fly Kerbin's equator WITHOUT STOPPING. Heisenberg Division - balloons, blimps, zeppelins, et cetera. I don't know much about the balloon/airship mods, but the reason they're a separate division is because they can stay airborne without needing to land or stop. This may provide an unfair advantage over the aircraft, since they'll have to come down and recharge for God-knows-how-long before taking off again. Sun Soaker Division - any craft that can successfully cruise at 175 m/s. More details later. Multiple entries per person allowed, but only the best-performing one for each division will be accepted. Pictures and/or video required for entry to be valid. Be sure to include: Your craft in action. Start/finish times. (Optional) the craft in the hangar. If you're having trouble getting your rotors to work, please consult this thread below. @Echo__3 and @18Watt really helped me out when I started to use the Breaking Ground DLC. Sure, I originally asked about a motor that's prohibited on this challenge. Nevertheless, the same principles still apply - and I got the electric-rotor plane to work successfully. As promised, here's an explanation as to why the Sun Soaker Division has a speed requirement: And last but not least, here's my entry. Can't wait to see what you all come up with. LEADERBOARD - (ONGOING) MARCH 7, 2023 TREKKER DIVISION (empty) EARHART DIVISION @18Watt - 3 hours, 14 minutes (FIRST CLASS) @Mars-Bound Hokie (ME) - 5 hours, 11 minutes, 30 seconds (FIRST CLASS) This was a last-minute entry. Better time than my last entry, but not fast enough to overtake the current leader @OJT - 17 hours, 13 minutes HEISENBERG DIVISION @Snigel - 5 hours, 3 minutes I know that he damaged the Thunderbolt's lower battery pod during the landing, but the "Come back in one piece" rule was mainly intended to prevent jettisoning and mid-air explosions. Had he kept the landing a little softer - or if landing gear wasn't too much of a problem for the craft's performance - he could have landed the craft intact. SUN SOAKER DIVISION (Could be me, but I don't really care since I was doing a speed test before sending the E-40 to Laythe) (Please let me know if I missed anything)
  12. Hello, I launched a mission from the launch pad using the (first) stock/included rocket. Upon reaching around 78000m and just before initiating my circularisation burn, my vessel spontaneously disappeared / was destroyed and I was greeted with the debrief window. My engine was off and I had a maneuver node for the circularization setup with 50 seconds to go before the burn.
  13. Hello everyone. I'm currently in a rather awkward situation after putting my first spacecraft into an orbit around Kerbin. Since i did have a crew pod along with the spacecraft that was to be deployed in said orbit, i'm now in the undesireable situation of having 3 Kerbals stuck aboard a crew pod in that same orbit. I know i made a huge mistake (but realized it too late). The mistake being the fact, that i've forgotten to add any engines to the crew pod mentioned earlier that would've enabled me to de-orbit that pod. So i've found myself with a crew pod that i'm not able to get back to kerbin. Any recovery craft i've built so far have faile by either flawed structural integrity or by simply falling short of the desired orbit and encounter point. If anyone has any kind of solution to this problem, that would be much appreciated. Thanks in advance. Edit: the capsule in question is just a capsule with an inflatable heat shield (which is deployed). Also, the orbit it is in (just like the spacecraft that was to be deployed) is elyptical with its apoapsis further away from Kerbin than the periapsis. Here's an image of the Orbit the pod is stuck on (yes, the 2nd orbit is the one, my recovery crew recently got stuck on)
  14. TOTM January 2023! In celebration of this award, an update and or KSP 2 port is to be expected. Stay Tuned! The idea is simple. A wacky change to the Kerbol system. Some of the planets are based off of real life planets, but modified. This is intentional. Frequently Asked Questions: (none) Current Version: Alpha Release 1 Download: https://github.com/manguything50/ahum-planet-pack/releases Discord Server: https://discord.gg/MjrAwTfyN9 REQUIREMENTS: https://forum.kerbalspaceprogram.com/index.php?/topic/207768-112-niakos-kopernicus-utilities-smoother-heightmaps/#comment-4117435 Recommended Mods Photos: LICENSE: CC-BY-NC-ND
  15. Throughout the forums, everyone shows the big, bulky, expensive and sophisticated craft with incredible range, efficiency, speed or size. but kerbin needs a domestic cargo service too, something mass-producible, able to reach remote landing sites and transport the cargo distributed across kerbin. YOUR GOAL: A Reliable, Unique, Long Range and Durable Craft to carry mid size cargo (multiple 2.5 service bays worth) Anywhere On Kerbin (or Laythe ). dlc and part mods not allowed (for fairness). kraken drives are ok. my attempt - bluebird 2 seaplane [min speed - 40m/s, cruising speed200m/s, sea or land landings] bluebird 2 file
  16. Ever wanted to look up from the Muns surface and see two Kerbins? Well now you can! This mod adds a binary friend to the Mun called "Leriter" one noticeable feature is, water, plant life, and a atmosphere! One day the Kerbal's, finished exploring Kerbin's moons, so they all prayed to have a new one, then Eeloo, goddess of change, blessed them with this new moon, but Dres Demigod of mischief, tampered with the moon! So be carful, this moon is not its chalked up to be! There will be scatters, that will show the dark history of this moon! https://imgur.com/a/JidyP0l - A poster for the mod! Coming: Soon-ish
  17. Hello and welcome to the official KSP challenge of the German rocket start-up Rocket Factory Augsburg (RFA). First of all: To complete this challenge you will need the RFA ONE -Debris Removal Mod. The Mod is available on SpaceDock. In addition to the normal download link the mod is also on CKAN and users will be able to access it. For Details on Installation please consider the ReadMe attached with the Mod or the Installation Guide on SpaceDock. The parts fit together to built the RFA ONE rocket but are flexible and generic enough to be used in many creative ways, just like vanilla KSP parts. However if you build the RFA ONE yourself, you will not have the Lettering on the side of the rocket. The Mod adds the parts you need to build your own RFA ONE, the RFA ONE rocket as a whole as well as the scenario that you need to complete this challenge. The challenge has to be completed just using the RFA ONE Mod. Thanks to a member of the KSP Community for help with the development. Story: The communication satellite C-GS-014 was launched in to LKO just a couple of weeks ago. However, an error with the satellites solar array has left it stranded in a highly elliptical 14,500 x 250 km orbit with a 10° inclination around Kerbal. In order to avoid space junk and prevent contributing to the Kessler Syndrome, RFA wants to use the opportunity to demonstrate its capabilities. They plan use their orbital stage, which is typically used for precise orbit insertion, to pick up the dead satellite and safely de-orbit it above the ocean. You are mission director and have been instructed to launch the RFA ONE, fly to the satellite and capture it with the grapple arm. Once you have successfully docked with the satellite, your task will be to safely de-orbit it above the ocean and have it burn up in the atmosphere of Kerbal. On RFA: Rocket Factory Augsburg (RFA) is a German start-up which develops its own launcher, called the “RFA ONE”, to put up to 1.300kg into LEO. RFA aims to drastically reduce launch costs of its rocket to enable innovative business ideas in space to protect and understand our Earth. RFA uses as many components-off-the-shelf as possible, mass-produces its stainless-steel tanks, and uses its highly efficient Helix engine with staged combustion. Its orbital stage for precise in orbit delivery of satellites can, after successful deployment of up to 100 satellites, extend the lifetime of old satellites through maintenance and repair or safely de-orbit dead satellites, therefore helping to reduce space junk. Rules and Goals: 1. RFA ONE Mod has to be used in order to complete the challenge 2. No additional mods, other than visual, may be used 3. Screenshots are required for eligibility of completion 4. The satellite has to burn up in the atmosphere, any debris remaining has to fall into the ocean. 5. RFA ONE orbital stage has to stay in orbit 6. Leaderboard will be sorted after least amount of fuel consumed Screenshots of the following events are to be included: - Screenshot of the RFA Launch - RFA ONE orbital stage attached to the satellite - Dead satellite burning up in the atmosphere of Kerbal above the ocean - RFA ONE orbital stage in orbit around Kerbal with remaining fuel after the mission Badge: Those, who have completed this challenge are eligible to wear this badge. Leaderboard: The Leaderboard will be defined by the least amount of fuel used to safely de-orbit the satellite. 1. @Kroko6 (536m/s dv left) 2. @AtaKerem (473m/s dv left) 3. @Foxworthgames (453m/s dv left) 4. @janfe2o3 (133m/s dv left)
  18. Background Details The Kerbal race was in a time of economic and political turmoil, and the times, known now, 68 years later, as the Era of Darkness, created a sense of unity and harmony amongst the Kerbal population. As the economy slowly began to recover, Kerbalkind as a whole came together and formed the Kerbal Federation, a world government leading the planet as one. Now, as Kerbin begins to advance in science, the only way Kerbin can continue advancing is to go up- to the stars, to the Mun, and Minmus, and Duna and Eve. There's nowhere to go but up! Current Situation The Kerbal Federal Government has funded the creation of the Kerbal Aeronautics and Space Administration (KASA) to begin the exploration of the stars. Using a pre-existing ICBM design from Pre-Unification, KASA begins the Moho program, which intends to begin Kerbalkind's voyage into the stars.
  19. Thread of the Month May 2020 This is a challenge designed for all players - whether new or experienced. The premise is simple: get a Kerbal into Kerbin orbit and back again safely, for less than5,000. Those that succeed will earn the humble 'Kerbin Crescent' medallion, and pass-out of Orbit Boot Camp. You'll get your name on the Honour Roll, and can use the Orbit Boot Camp badge in your signature. Particular hotshots can earn additional adornments to their medallion. Some are unique - so only one player can hold them at a time. Others can be collected to challenge yourself to obtain as many as possible in a single mission. Whether you're feeling competitive, or just want to test your skills, it's easy to get involved. To participate, simply provide a report of your mission. Videos or screenshots are preferable, but I'll take your word for it. Record the total cost of your mission, and any additional goals you are trying to accomplish. Signature badge Rules The entire mission must cost no more than 5,000 Parts up to a total value of 5,000 can be recovered, and subtracted from the total cost of your mission1 Kerbals must survive the mission and be recovered in their pod2 Vehicle can be launched from either the runway or the launchpad All parts must be stock, and no performance enhancing mods may be used Part clipping, or other exploits deemed not within the spirit of the challenge, are not permitted 1This essentially means you have a total budget of 10,000, so long as you recover at least half of it. 2EAS-1 External Command Chair does not count as a pod for this rule. The Kerbin Crescent and Adornments Unique Adornments Ruby Star - Lowest launch cost - Currently held by: bayesian_acolyte - 1,578 Sapphire Cluster - Lowest mission cost (after recovery) - Currently held by: bayesian_acolyte - 141 Diamond Wings - Heaviest Payload Delivered* - Currently held by: bayesian_acolyte - 5.5t Opal Festoon - Highest dV remaining when in orbit - Currently held by: bayesian_acolyte - 4,183 m/s *Payload must be unmanned, have a probe core, antenna and power source. Additional Adornments 1st Class Insignia - Achieve at least 5 additional adornments (ribbons do not count) Zircon Chevron - Launch cost less than 5,000 Silver Claw - Perform a science experiment (Crew / EVA report does not count) - Meteorologist Ribbon for taking a pressure reading - Kelvin Ribbon for taking a temperature reading - Lab Technician Ribbon for using the materials bay - Observational Ribbon for observing the Goo Canister Pearl Escutcheon for obtaining all Silver Claw ribbons in a single mission Amber Leaves - 10 parts or less Onyx Eyes - Tech level 4 or below Crossed Swords - Land within a KSC biome Vermilion Heart - Take more than one Kerbal Cobalt Stripe - Deliver a payload into orbit as part of your mission* *Payload must be unmanned, have a probe core, antenna and power source. 1st Class Register The following have earned the 1st Class Insignia, by adorning their Kerbin Crescent with at least 5 additional adornments in a single mission. 16.04.20: @Superfluous J with 'El Cheapo 2': Zircon Chevron, Silver Claw, Amber Leaves, Onyx Eyes, Vermilion Heart. 17.04.20: @BallistX with 'StarCharter Pressure': Zircon Chevron, Silver Claw, Amber Leaves, Onyx Eyes, Crossed Swords. 19.04.20: @TheFlyingKerman with 'R-4 LKO Tour Bus': Zircon Chevron, Silver Claw, Amber Leaves, Onyx Eyes, Vermilion Heart. 21.04.20: @mystifeid with 'Bootcamp Duo': Silver Claw, Pearl Escutcheon, Onyx Eyes, Crossed Swords, Vermilion Heart 27.04.20: @CBase with 'BootScience': Silver Claw, Pearl Escutcheon, Onyx Eyes, Crossed Swords, Vermilion Heart 02.05.20: @Space Nerd with 'KSS "Bootcamper" Mk3': Zircon Chevron, Silver Claw, Amber Leaves, Onyx Eyes, Vermilion Heart. 17.05.20: @AHHans with 'Boot': Silver Claw, Pearl Escutcheon, Onyx Eyes, Vermilion Heart, Cobalt Stripe 10.06.20: @GRS with 'Something Long and Hard': Silver Claw, Pearl Escutcheon, Crossed Swords, Onyx Eyes, Vermilion Heart. 11.06.20: @Venturer2Space with 'Flyer 3': Zircon Chevron, Silver Claw, Amber Leaves, Onyx Eyes, Vermilion Heart. Honour Roll The following have passed out of Orbit Boot Camp, and have earned the Kerbin Crescent. Adornments are also listed. Cost is after recovery. 2020 08.04.20: @Smokey the Bear with 'Rusty Bucket' - costing 4,900. Awarded Kerbin Crescent, adorned with Zircon Chevron, Amber Leaves and Onyx Eyes. Claimed Sapphire Cluster and Gold Florettes. 08.04.20: @mabdi36 with 'Upsilon' - costing 3992. Awarded Kerbin Crescent, adorned with Silver Claw (M-Ribbon), Amber Leaves and Onyx Eyes. Claimed Sapphire Cluster and Gold Florettes. 10.04.20: also with 'Phi' - costing 3,484. Adorned with Amber Leaves and Silver Claw (K-Ribbon). 08.04.20: @Pro100kerbonaut with 'Unnamed Rocket' - costing 2,907. Awarded Kerbin Crescent, adorned with Zircon Chevron. Claimed Sapphire Cluster. 08.04.20: @TheFlyingKerman with 'Arrowfish 1' - costing 1,943. Awarded Kerbin Crescent. Claimed Sapphire Cluster. 10.04.20: also with 'Arrowfish 2' - costing 760. Reclaimed Sapphire Cluster. 11.04.20: also with 'Arrowfish 3' - costing 538. Adorned with Zircon Chevron. Reclaimed Sapphire Cluster. 13.04.20: also with 'Arrowfish 4' - costing 217. Adorned with Crossed Swords. Reclaimed Sapphire Cluster. 19.04.20: also with 'Arrowfish 6' - costing 144. Adorned with Crossed Swords. Reclaimed Sapphire Cluster. 19.04.20: also with 'R-4 LKO Tour Bus' costing 4,950. Adorned with Zircon Chevron, Silver Claw (O-Ribbon), Amber Leaves, Onyx Eyes, Vermilion Heart and 1st Class Insignia. 20.04.20: also with 'Slowfish 1' costing 4,004. Adorned with Zircon Chevron, Amber Leaves and Onyx Eyes. Claimed Gold Florettes. 21.04.20: also with 'Slowfish 2' costing 4,592. Adorned with Zircon Chevron. Reclaimed Gold Florettes. 10.04.20: @mystifeid with 'Bootcamp' - costing 1,222. Awarded Kerbin Crescent, adorned with Silver Claw (M-Ribbon, K-Ribbon), Amber Leaves, Onyx Eyes and Crossed Swords. Claimed Sapphire Cluster and Gold Florettes. 10.04.20: also with 'Bootcamp 2' - costing 733. Reclaimed Sapphire Cluster. 12.04.20: also with 'Guzzler' - costing 294. Adorned with Amber Leaves and Crossed Swords. Reclaimed Sapphire Cluster. 12.04.20: also with 'RUsureaboutthis' - costing 4,525. Adorned with Zircon Chevron, Amber Leaves, Onyx Eyes, and Crossed Swords. Reclaimed Gold Florettes. 14.04.20: also with 'Flipper' - costing 2,450. Adorned with Zircon Chevron, Amber Leaves, Onyx Eyes. Claimed Ruby Star. 20.04.20: also with 'RUsureaboutthis 2' - costing 4,806. Adorned with Amber Leaves. Reclaimed Gold Florettes. 20.04.20: also with 'RUsureaboutthis 3' - costing 4,239. Adorned with Amber Leaves. Reclaimed Gold Florettes. 21.04.20: also with 'Bootcamp Duo' - costing 4,342. Adorned with Silver Claw (M-Ribbon, K-Ribbon, L-Ribbon, O-Ribbon), Pearl Escutcheon, Onyx Eyes, Crossed Swords, Vermilion Heart and 1st class Insignia. 21.04.20: also with 'RUSureaboutthis 4' - costing 4,590. Reclaimed Gold Florettes 10.04.20: @ralanboyle with 'Cheap Mk3' - costing 1,131 Awarded Kerbin Crescent, adorned with Crossed Swords. 12.04.20: also with 'Cheap Poodle' - costing 899. Adorned with Zircon Chevron. 10.04.20: @Klapaucius with 'Jack Benny Rocket' - costing 3113. Awarded Kerbin Crescent, adorned with Zircon Chevron. 14.04.20: also with 'Gracie' - costing 1,091. Adorned with Zircon Chevron, Amber Leaves and Onyx Eyes. 14.04.20: also with 'Genji' - costing 2,635. Adorned with Zircon Chevron. 17.04.20: also with 'George Burns Rocket' - costing 4734. Adorned with Silver Claw (M-Ribbon, K-Ribbon, O-Ribbon) and Vermilion Heart. 21.04.20: also with 'Budget Satellite' - costing 3,610. Adorned with Zircon Chevron and Cobalt Stripe. 11.04.20: @Space Nerd with 'KSS "Bootcamper"' - costing 3,508. Awarded Kerbin Crescent, adorned with Silver Claw (M-Ribbon, K-Ribbon, O-Ribbon), Amber Leaves and Onyx Eyes. 02.05.20: also with 'KSS "Bootcamper" Mk3' - costing 3,691. Adorned with Zircon Chevron, Silver Claw (K-Ribbon), Amber Leaves, Onyx Eyes, Vermilion Heart and 1st Class Insignia. 11.04.20: @C1arl with 'Screecher' - costing 999. Awarded Kerbin Crescent, adorned with Amber Leaves. 13.04.20: also with 'Burning Flare' - costing 3,849. Adorned with Zircon Chevron. 11.04.20: @bayesian_acolyte with 'Little Rascal' - costing 2,500. Awarded Kerbin Crescent, adorned with Zircon Chevron, Amber Leaves and Onyx Eyes. Claimed Ruby Star and Gold Florettes. 12.04.20: also with: 'Nervous Energy' - costing 328. Adorned with Crossed Swords. Reclaimed Sapphire Cluster. 12.04.20: also with: 'Nervous Energy 2' - costing 225. Adorned with Crossed Swords. Reclaimed Sapphire Cluster. 13.04.20: also with: 'Spirit of Talkeetna' - costing 3,437. Reclaimed Gold Florettes. 13.04.20: also with: 'Nervous Energy 3' - costing 150. Adorned with Crossed Swords. Reclaimed Sapphire Cluster. 14.04.20: also with 'Little Rascal 2' - costing 1,540. Adorned with Zircon Chevron and Amber Leaves. Reclaimed Ruby Star. 18.04.20: also with 'Little Rascal 3' - costing 1,168. Adorned with Zircon Chevron and Amber Leaves. Reclaimed Ruby Star. 20.04.20: also with 'Nervous Energy 4' - costing 141. Adorned with Crossed Swords. Reclaimed Sapphire Cluster. 18.05.20: also with 'DeeVee mcDVface' - costing 4,992. Adorned with Crossed Swords. Claimed Opal Festoon. 19.05.20: also with 'When Pigs Fly' - costing 4,965. Adorned with Crossed Swords and Cobalt Stripe. Claimed Diamond Wings. 14.04.20: @Superfluous J with 'El Cheapo' - costing 2,316. Awarded Kerbin Crescent, adorned with Silver Claw (with M-Ribbon, K-Ribbon, O-Ribbon), Amber Leaves, Onyx Eyes, and Vermilion Heart. 16.04.20: also with 'El Cheapo 2' - costing 1,340. Adorned with Zircon Chevron, Silver Claw (K-Ribbon), Amber Leaves, Onyx Eyes, Vermilion Heart, and 1st Class Insignia. 15.04.20: @BallistX with 'StarCharter Pressure' - costing 4,812. Awarded Kerbin Crescent, adorned with Zircon Chevron, Silver Claw (M-Ribbon), Amber Leaves, Onyx Eyes and Crossed Swords. 15.04.20: also with 'StarCharter Thermo' - costing 4,912. Adorned with Zircon Chevron, Silver Claw (K-Ribbon), Amber Leaves and Onyx Eyes. 15.04.20: also with 'StarCharter Goo' - costing 4,812. Adorned with Zircon Chevron, Silver Claw (O-Ribbon), Amber Leaves and Onyx Eyes. 16.04.20: also with 'StarCharter Materials' - costing 4,962. Adorned with Zircon Chevron, Silver Claw (L-Ribbon), Amber Leaves and Onyx Eyes. 16.04.20: also with 'StarCharter Plus' - costing 4,892. Adorned with Silver Claw (M-Ribbon, K-Ribbon, L-Ribbon, O-Ribbon), Pearl Escutcheon and Onyx Eyes. 18.04.20: also with 'StarCharter Heavy' - costing 4,852. Adorned with Vermilion Heart. 05.05.20: also with 'StarCharter Mun' - costing 4,750. Adorned with Zircon Chevron, Amber Leaves and Onyx Eyes. Claimed Opal Festoon. 16.04.20: @ParkorePancake with 'Blast to the Stars' - costing 4,772. Awarded Kerbin Crescent, adorned with Zircon Chevron and Onyx Eyes. 17.04.20: @Pds314 with 'Unnamed Rocket' - costing 3,682. Awarded Kerbin Crescent, adorned with Zircon Chevron. 18.04.20: @sevenperforce with 'El Barato' - costing 874. Awarded Kerbin Crescent, adorned with Zircon Chevron and Onyx Eyes. Claimed Ruby Star. 23.04.20: @CBase with 'Fatty I' - costing 1,176. Awarded Kerbin Crescent, adorned with Zircon Chevron, Silver Claw (K-Ribbon) Amber Leaves and Crossed Swords. Claimed Opal Festoon. 27.04.20: also with 'BootScience' - costing 4,596. Adorned with Silver Claw (M-Ribbon, K-Ribbon, L-Ribbon, O-Ribbon), Pearl Escutcheon, Onyx Eyes, Crossed Swords, Vermilion Heart and 1st Class Insignia. 10.05.20: @jshu with 'OrbitBootCamper' - costing 4,942. Awarded Kerbin Crescent, adorned with Silver Claw (K-Ribbon, M-Ribbon, O-Ribbon), Amber Leaves and Vermilion Heart. 11.05.20: @joshudson with 'Boot Camp' - costing 4,948. Awarded Kerbin Crescent, adorned with Silver Claw (K-ribbon), and Cobalt Stripe. Claimed Diamond Wings. 18.05.20: also with 'Das Boot' - costing 4,840. Adorned with Cobalt Stripe. Reclaimed Diamond Wings. 17.05.20: @AHHans with 'Boot' - costing 4,876. Awarded Kerbin Crescent, adorned with Silver Claw (M-Ribbon, K-Ribbon, L-Ribbon, O-Ribbon), Pearl Escutcheon, Onyx Eyes, Vermilion Heart, Cobalt Stripe, and 1st Class Insignia. 17.05.20: @jinnantonix with 'Wobbly Boot' - costing 4,989. Awarded Kerbin Crescent, adorned with Silver Claw (M-Ribbon, K-Ribbon), Crossed Swords and Cobalt Stripe. Claimed Diamond Wings. 18.05.20: @Hotel26 with 'Bare Medal' - costing 4,637. Awarded Kerbin Crescent, adorned with Zircon Chevron and Onyx Eyes. 19.05.20: @Grogs with 'Flying Deathtrap' - costing 4,717. Awarded Kerbin Crescent, adorned with Zircon Chevron, Silver Claw (M-Ribbon, K-Ribbon), Amber Leaves and Onyx Eyes. 28.05.20: @The Doodling Astronaut with 'James' - costing 4,987. Awarded Kerbin Crescent, adorned with Zircon Chevron, Silver Claw (K-Ribbon), and Onyx Eyes. 09.06.20: @GRS with 'Something Long and Hard' - costing 4,910. Awarded Kerbin Crescent, adorned with Silver Claw (M-Ribbon, K-Ribbon, L-Ribbon, O-Ribbon) Pearl Escutcheon, Crossed Swords, Onyx Eyes, Vermilion Heart, and 1st Class Insignia. 11.06.20: @Venturer2Space with 'Flyer 1' - costing 3,150. Awarded Kerbin Crescent, adorned with Zircon Chevron, Amber Leaves, and Onyx Eyes. 11.06.20: also with 'Flyer 3' - costing 4,768. Adorned with Zircon Chevron, Silver Claw (M-Ribbon), Amber Leaves, Onyx Eyes, Vermilion Heart, and 1st Class Insignia. 09.07.20: @Keithv708 with 'I Think I Can V2' - costing 4,999. Awarded Kerbin Crescent, adorned with Silver Claw (K-Ribbon). 10.07.20: @Comte_Snek with 'Le Garbage' - costing 4,942. Awarded Kerbin Crescent, adorned with Zircon Chevron, Silver Claw (M-Ribbon), Amber Leaves and Onyx Eyes. 10.07.20: also with 'Le Garbage 2' - costing 4,820. Adorned with Vermilion Heart and Cobalt Stripe. 05.08.20: @krautfed1 with 'Orbit Boot Camp 1' - costing 822. Awarded Kerbin Crescent, adorned with Zircon Chevron, Silver Claw (K-Ribbon) and Amber Leaves. 06.08.20: also with 'Orbit Boot Camp 3.0' - costing 734. Adorned with Zircon Chevron, Silver Claw, Amber Leaves and Crossed Swords. 06.09.20: @Kerminator1000 with 'Cheapo' - costing 3,469. Awarded Kerbin Crescent, adorned with Zircon Chevron, Amber Leaves and Onyx Eyes. 08.09.20: @Krazy1 with 'Full Throttle Science' - costing 2,838. Awarded Kerbin Crescent, adorned with Zircon Chevron, Silver Claw (K-Ribbon) and Amber Leaves. 11.09.20: also with 'Goo for Two' - costing 4,916. Adorned with Silver Claw (O-Ribbon), Onyx Eyes and Vermilion Heart. 2021 02.01.21: @Popestar with 'Hot Buttered Aspirin' - costing 4,366. Awarded Kerbin Crescent, adorned with Onyx Eyes. 03.01.21: @InfernoSD with '6PartBoot' - costing 1,585. Awarded Kerbin Crescent, adorned with Zircon Chevron and Amber Leaves. also with 'tugboot' - costing 3,100. Adorned with Zircon Chevron and Vermillion Heart.
  20. KerbSat 2 is a continuation of another satellite, Kerbsat 1, which is a satellite that can be launched into the Kerbin's orbit In this continuation I expand the rocket's limit a little more and make the Kerbsat reach the Mun. Again if you are Interested on it Click here for the Download (KerbalX) Details Type: VAB Class: satellite Part Count: 44 Pure Stock Some Images
  21. KerbSat The KerbSat Mission will be responsible for carrying a satellite in a rocket to Kerbin’s orbit. That's All, Im not so good on developing rockets but yes i did this small satellite for fun. Details Type: VAB Class: satellite Part Count: 32 Pure Stock KSP: 1.12.1 If You are Interested Download it Here
  22. My second Planet Pack a lighter pack though This mod has 2 textures 4k and 8k map textures And this adds a relatively small body to the kerbin system between the mun and minmus I think there should be rings but idk so i just feel to give it a kerbal look by adding green rings The moon is blue and has a gravity of 0.2 gees This moon is supposed to be Career/science friendly and GRAVITY ASSIST FRIENDLY the ASL gravity is changed to 0.2 gees
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