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  1. Back at it again for those who saw the previous trip. I hadn't posted much on my other one but I've completed Duna, Mun, Minmus and Kerbin once But now. I've produced a new version of the Enerstar the model S Why? Because I felt I missed out on a lot of the planet my last time around. Whole continents i never explored, mountaintops un-flagged. That's why Enerstar S has 6 engines. In stress tests the engines were powerful enough to nearly lift the whole thing straight up when at full rev + boost I haven't gotten it to a "max speed" because I tend to run out of room by the time I
  2. Hello, So im looking to have a ksp war mess around thing but I’m kinda feeling done with the map of kerbin because it’s been done lots and because I kind of want a navel ish theme. Anyways my question is, can you change what the surface of kerbin looks like to a more island ish themed thing. My idea is like an island chain where you land on islands and all that. Thanks in advance and and feel free to recommend any navel warfare mods or just genral good war mods
  3. So today I made my first SRB Only to Orbit Rocket! It can get into orbit with some fuel remaining to attempt a Trans-Munar Injection, but I wasn't able too. Here is a video on the craft and if you want to download it there will be a link below: https://kerbalx.com/JohnsterSpaceProgram/SRB-To-Orbit-Rocket Here are images of some prototypes of the final design: And here is the final design: Have you made an only SRB Rocket that can get into orbit yet? If so, tell me below and post some images of it!
  4. I got these awesome views of kerbin from the mun!
  5. Hello. I recently attempted a mission to kerbin's highest peak to complete an objective in career mode and this is what happened. First, here is a look at the craft I used, its a pretty basic rocket, it was able to get into orbit easily. After the rocket was done, it was time to launch! The launch went pretty well, as seen in the next few images. (I used Jedediah Kerman for the daring mission) After getting above 70,000 m, I coasted to my apoapsis, and did a burn to enter into kerbin orbit. Now that I was in kerbin orbit, I prepared to do a burn to
  6. Hello all, I've wondering what _DetailDist (fade) value would give the effect I desire. Currently, my glow config looks pretty from the surface and orbit, but doesn't have any fade. This results in a very nasty looking border appearing high in the atmosphere: I'm using a modified version of the Para-Sci atmosphere pack, and decided to remove the fade because the glow wasn't visible from low orbit. I'm fine if the view from the surface stays the same as stock, a good low orbit view is all I really need.
  7. I've noticed there's a really small number of flowing water on Kerbin and managed to count only 8 systems and out of those, only 1 that's not flowing into the ocean. (map printed from Temporary Kerbal maps; numbers are in rough order of system size) Closeups, taken at the penultimate map enlargement. I think we should get proper, officially supported toponyms for all significant geographical features on Kerbin so that lore connection between players can occur. Kerbin is truly underappreciated planet, but offers the most. It seems to me these drainage
  8. I made this and thought it's worth sharing: Downloads: https://github.com/maculator/Stuff
  9. So I decided to make some arts using PlanetMaker, which is a useful tool to create planet ideas, real planets, simulated planets, and even imaginary planets. I unfortunately can't show the results because the freaking thing won't let me for some reason. But hey, at least I can prove that links will work! Laythe Kerbin Mun Duna Eve Kerbol Water World Enjoy
  10. While playing KSP, I wanted to know how far is the Mün from kerbin... ...Do any of you know?
  11. Various test flights have determined that if you ever want to fly around Kerbin in one go (without intermediate stops!), you need one of these: 1,550 Liquid Fuel Two J-404 Panther jets Flap/spoiler hybrid surfaces (these ^) Flying range (under right conditions): At least 1.3 times the circumference of Kerbin, according to a simple calculation I did with my remaining amount of fuel after my record-setting flight. (just after landing) Action groups: 1: (Engine) Switch mode 2: Toggle Engine 3: Extend/retract flaps/spoil
  12. I happened to have a satellite in Kerbin system with a survey scanner on it (contract I think), and I haven't scanned the planet yet, so I put in 1400km polar orbit and hit scan. Ran out of battery power while transmitting results! Is there any trick that might help here? I tried toggling the "partial transmit" button, but I'm not sure which way is which and I don't know if it applies to this situation. If I lowered the orbit, would it need less electricity to communicate with the KSC? Is there some other way to get it to finish its scan? Or is the satellite just too weak?
  13. DOWNLOAD THE MOD HERE: Welcome to the development thread for [After Kerbin]. This planet mod is set many billions of years after stock KSP. Kerbol (now called Archangel) is midway through its fast journey to becoming a red giant. It has just consumed Moho. Eve is burning, and Kerbin is deserted. You begin your journey on Duna, around a warmer Sun. Begin on a tidally locked, colonised Duna, far into the future. This planet, known as Solitude, is the Kerbals' last hope. This is Kerbin. Four billion years has purged its surface of the space
  14. This black ring occurs everytime when I launch rocket or plane. That black ring conseals everything including esc menu and It disappears when my spacecraft overs about 70km. I use ModuleManager, MechJeb, NavHud and dependencies, AtmoshphereAutopilot. I'm using laptop that contains Radeon HD 6370M and i7-2630QM. Is it occurs only me? or someone of you can see this bug? I can't find what is reason of this problem. I hope you can help me.
  15. So we all know RSS. It makes the planets realistic size, and retextures them as real life planets. I am searching for the opposite. Is there a mod that retextures them, but keeps them the same size? I would like to use Kerbin for presentations (not those official ones) and i would like to have an earth retexture. Is there a mod like this? it doesnt have to be all planets, only for kerbin. Thanks
  16. I've been having a problem with the mod scatterer recently, and it stopped using Kerbin's clouds. In the menu, it says it's using Laythe's "clouds" config and has none.
  17. Today I tested the Kertimis Rocket! In case you were wondering, it didn't work. I don't know what went wrong, but I think one of the parachutes overheated and exploded, dooming all of my Kerbals to a firey death. Thank god for the Revert button! I'm still working on the Kertimis II, but it will be even bigger and even better than the Kertimis I! (note: I don't have any pictures)
  18. Hello rocketeer ! A few days ago I landed an asteroid and set up 4 rover connected between them and to the asteroid : 1 for electricity, 1 for cooling, one for storing ore & convert it and the last one for my 5 star engineer & the drills. But seems like I can't mine it.. The drills only ask for surface harvester but nothing for asteroid case.. Here's some screenshots for a better understanding of my situation : https://imgur.com/a/5n4ig
  19. Playing from 1.2.0 (now 1.3.1) on my save I never seen Contract with class"A" asteroid for other celestial body then Kerbin. Is this stock bug, can somebody test this on stock game. My installed mods not changing contracts.
  20. Reach orbit in high gravity environment! Basically, this challange is just about getting orbit efficiently on Kerbin. However, with gravity multiplier cheat, it won't be easy! In these harsh environment, haul fuel/payload to orbit as much as you can! Rules: 1. No cheats allowed, aside from the gravity multiplier cheat. - Entrants should keep the gravity cheat on throughout the entry, with the multiplier given by each level. 2. No kraken drives, no clipping of functional parts. 3. The orbiter can either be manned or unmanned, refuel it in any way if y
  21. Does anyone have a working version of KSC-Switcher that works on stock Kerbin with 1.3.1? I found a version that works for 1.2.2, and whilst it works in 1.3.1, there are no new KSC launch locations. I found another site that has a screenshot of them working on Kerbin, but the download link is broken. I also know Kerbin-side exist but I like how KSC-Switcher works, and the fact that it doesn't have any extra buildings, considerably more over Kerbin-side.
  22. I know how to move the terrain up and down (thanks @OhioBob), but how do you move the KSC? I want to lower the KSC into the water, which is now above the ground. Just knowing how to move it up and down should be enough, but I need examples 'cuz I'm kinda dumb Also, I might not be able to respond or test things right away because I'm home sick and my dad doesn't let me use electronics when I'm sick
  23. How do I add custom static clouds in the sky without using eve? Like, clouds actually in the sky that you can fly through.
  24. Since Solar eclipses are pretty common in KSP, how about munar eclipses? Can the Mun turn red from Kerbin's shadow for a bit during the night? Lunar eclipses seem to be underappreciated in comparison to Solar eclipses.
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