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  1. On the way to Duna I saw a wonderful solar eclipse of Mun and Kerbol!
  2. Does anyone know how to implement the attenuation of sunlight intensity with distance? Where can you edit the sun light source? Now, even if you fly very far from the native star, the light intensity does not change. I want to fix it. If there is a ready-made mod that does this, tell me. (English) Кто-нибудь знает как реализовать ослабление интенсивности солнечного света с расстоянием? Где можно отредактировать источник света Солнца? Сейчас даже если улететь очень далеко от родной звезды, то интенсивность освещения не изменяется. Хочу это исправить. Если есть готовый мод делающий это - по
  3. Hello there, and welcome to Kerbol Kurves! This mod aims to add better sunlight curves to the sun, and that's it. There's literally not much more to it. I'm sure someone has already done this, but it took me 5 minutes, so why not. The curves make it more realistic for the planets in the Kerbol System. I haven't done it completely realistic however. If you want to bundle this with your mod, ask me first. I'll probably say yes anyway. Repository and download link: https://drive.google.com/open?id=1Ngkt7oVNpTQkHoysq6dWYSemDeY3N_5r Requires: ModuleManager Kopernicus
  4. Previous thread. This new thread was necessary because of loss of my old email, forgotten password, some source files, and hosting site (you will be missed, Kerbal Stuff) Salutations! May the sunlight always be upon you! *Update v1.1.0: New Sound Effects and Realtime solar images! Update v1.1.1: New licensing, preparing for a handover to @zer0Kerbal. Check for his thread linked below. Check the changelog for more details This small mod adds a couple new scientific instruments (such as the one pictured here) which do science specifically around the most wondrous body in
  5. This mod turns the Kerbol system into a more realistic representation of the Real Solar System. Moho has a new texture, Gilly is moved, and there are more outer planets? Also it's all inclined? That's just part of this mod. Download license = CC-BY-SA
  6. Ministry of no better things to do has decided to fund yet another project to try to establish the closest safe distance from Kerbol for unmanned vessels, and to test their performance as part of a longterm study of the effects of solar wind on materials and structures. The probe was named after Eugene Karker-Kerman, notable Kerbal heliophysicist who hypothesized that Kerbol is smelly in all observable directions. Notable mods and add-ons: Probes plus, Hullcamera VDS, Kerbalism, Mandatory RCS, Solar science, Making history DLC The probe established its first perihelion of less
  7. Hi guys! I just wanted to share my work with you! Don't judge the pixellization, please! I did this as a tribute to countless work of graphical designers,programmists and the whole SQUAD team! Hope you like it!
  8. What would happen if you were to edit the game and reduce the SOI of Kerbol so that it is not infinity, and then escape from that SOI, thus putting me in true zero gravity flight. Would a kraken strike? Would the game ignore it and keep me in Kerbols SOI? or would I fly in zero G?
  9. So, I have just gone back after a couple of mod updates (automatically on CKAN) and now the sun isn't illuminating the craft or the light side of the planets properly. It seems to create the right haze at the edge of the planet but it is all dark including my ships and my buildings. Can anyone help please. I have removed graphic mods such as EVE, Distant Object Enhancement.
  10. On a Jool mission I noticed some odd behaviour with the sun, as I timewarped through the system it should be moving across my cvew in a constant, smooth motion, right? Well it seems to 'update' its position every x distance traveled. Is this a bug, or by design, and is there a mod to improve this?
  11. Did it strike anybody else that the announcement from NASA today shows some exoplanets that bear quite a resemblence to some of KSP's worlds? I look at this and see a hot Tylo, Vall, Eve, Kerbin, Laythe, Jool and Eeloo - not to scale of course. But speaking of scale, I collect Trappist-1's 7th exoplanet orbits at about 1/25th of Mars' orbital altitude, above a small, cool star. How does that stack up in a direct comparison with KSP's planetary orbits and scales?
  12. I've recently noticed that the wiki page for Kerbol says that it has no biomes. Well...
  13. I recently saw this picture And this lead me to the realization that Kerbol is an Ultra-cool Red dwarf star smaller than Trappist-1 (which means that its a Class-T Star.) and can you even see kerbin and the mun?
  14. Would it be possible to make a forced locked orbit of a black hole around Kerbol and then have the other solar systems orbit that, have the orbit represent this(image gif below) where the yellow dot is the black hole and the white one is other solar systems?
  15. Kerbalkind has always been ambitious. But now let us take it to the next level. I propose a craft that can take off from the KSC, Orbit once around Kerbol with a maximum altitude of 1000 Kilometers, refuel, and then land by the KSC to be recovered. One of each type of crewmember is required. Also, you are required to land every piece of your ship(except for the booster stages). You can refuel on an asteroid or a planet. It doesn't matter. But here comes the kicker. You have to do it in maximum gravity and show that you are not using any other cheats.
  16. For this challenge, you must put a vessel into Kerbol (sun) stable Polar Orbit, between 26160 km and 1500 km. RULES: No mods are allowed, except for informative mods that doesn't provide a real advantage. Only stock parts allowed No tricks like infinite fuel, disabling heat, edit cfg, etc, are allowed There are limits in cost, parts or stages, you can even assemble your vessel in space if you want. The vessel must be able to transmit data, so it should be able to generate power and it should have an antenna If you want, you can use a refuel station or m
  17. So I joined this forum out of boredness and to solve the issue of over shooting the mun and orbiting the Kerbol with a bigger radius than the Kerbin Orbit, I play on Xbox, I have played for a week on science mode with great progress on rockets, but not trajectory and science in general. And my rockets are out of fuel.
  18. How to expand Kerbol by 1 km each second, so it expands in real time with a C# script? And how to get Kerbol on script integer? Thank you.
  19. THIS MOD ADDS A BROWN DWARF, 4 PLANETS AND 2 MOONS. MORE WILL LIKELY COME IN THE FUTURE. TRANCE: Trance is a small, T7V type brown dwarf with 17 Jool masses. it has three planets, one hosts black plant life. This dwarf wasn't discovered until recently, and it seems to orbit Kerbol in a binary relationship. (Based off Nemesis) PATHOS: Pathos is a strange little planet, because it orbits Trance in a retrograde orbit. The orbit is very likely kept stable by it's massive planetary neighbor, Zenith. ZENITH: Zenith is a huge planet, much bigger than Eve itself. Zenith is about 900
  20. Operation: Mara One Rescue "We Leave No Kerbal Behind" "Space, the final frontier. These are the voyages of the starship Enterprise, oh you got to be kidding me; they pulled a Voyager and a the Martian in the same day. I'm not reading this." - Jeb, Heroic Astronaut of the NASA KSP Program. He survived. The Mara SLA01 - Current Status It was supposed to be an automated probe for a flyby of the Mun. It's test launch of course was manned. Outfitted with some of the most powerful SpaceY engines available and designed like nothing the NASA KSP Program created before, it was to be the
  21. WATERWORLD By: electricpants Main Characters: Jeb (M) Bill (M) Bob (M) Val (F) Hersel (F) Janree (F) Lopenda (F) Donby (M) Jebken (M) Dudford (M) Sanlotte (F) Macbrette (M) Cooper (M) Joecas (M) Neleny (M) Leabella (F) Ragela (F) Meglinne (F) Irice (F) Gwenalla (F) Hadfred (M) Gene (M) PROLOGUE: Kerbol is now an orange giant, a sort of intermediate size between Main Sequence stars and Red Giants. We believe that in it’s largest state, it will swallow Kerbin whole,
  22. Planets Moho Eve Kerbin Duna Dres Jool Eeloo Moons Gilly Mun Minmus Ike Laythe Vall Tylo Bop Pol Time for some math! 7+9=16 And Kerbol!!! 16+1=17 There are 17 bodies in the Kerbol system.
  23. Ok so I don't have an entry yet but I'm working on one already so maybe it's okay to make this challenge. Also I searched a little but couldn't find anything just like this. So briefly: Send one or more kerbal(s) as close to kerbol as you can and bring them back to kerbin alive. Rules: 1. No cheat menu or other stupid cheating attempts 2. No mods that alter physics. Visual and informative mods are ok 3. Hyperedit is allowed for testing purposes but not on the actual mission 4. Must be manned and able to return to kerbin safely obviously 5. This is a li
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