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  1. I can only assume this is a bug caused by a mod. Basically what happens is that when I put a vessel in orbit around the sun (regardless of distance) and return to it later, it blows up due to overheating (even if there's radiators on the vessel). Also, going into EVA will instantly kill the kerbal you send out. Both of these can be prevented by turning on "Ignore Max Temperature", but I obviously don't want to have that on all the time. I need some help diagnosing the problem. Extra Info: It doesn't matter what vessel it is, whether it's just a command pod or a probe with 8 radiators around it, the glitch seems to persist regardless of the vessel's design. So far from what I've seen, any other orbit doesn't seem to cause this glitch. Just Kerbol orbits. What I've done so far: Removed SystemHeat, Kopernicus, Galaxies Unbound, KSPIE, and Far Future Tech Verified Integrity of Game Cache Start a new game to see if it affects that one (it does, so my save isn't corrupted) Here's also some screencaps with KerbalEngineer up to help with the diagnosis. One's the temperature when going EVA and the other's when the vessel is idle (for the sake of this, I just placed a Nereid pod with mono engines into orbit and turned on "Ignore Max Temperature") KSP Log My mod list: Atmosphere Autopilot B9PartSwitch Beejee10s Historical Kerbal Suits Better Time Ward Continued Blueshift ClickThroughBlocker Toolbar/ToolbarController CommNet Constellation Community Tech Tree Community Category Kit Community Resource Pack ContractConfigurator Cryogenic Engines Dynamic Battery Storage Easy Vessel Switch Environmental Visual Enhancements Redux Far Future Technologies Feline Utility Rovers Filter Extension Fuel Efficient Pilots Future Technologies Expanded: Frontier Aeronautics Galaxies Unbound (Nova Kirbani, Kormann-16, Kepsilon Kirilani, Cer Turi, and Seirios are the systems I have installed) HideEmptyTechTreeNodes HyperEdit Internal RCS Interstellar Fuel Switch KIS/KAS Kerbal Reusability Expansion Planetary Base Systems TAC Life Support Kerbal Engineer Kerbalized Suits Knes Kopernicus KSP Interstellar Extended KSP Recall Restock/Restock Plus Tweakscale MechJeb Mk1 Cabin Hatch All "Near Future" Mods Patch Manager Mk2/Mk3 Expansion Mk-33 SCANSat Scatterer SpaceDust SystemHeat Waterfall Stockalike Station Parts Expansion Redux Surface Lights Tarsier Space Tech Universal Storage 2 Vessel Mover ZeroMiniAVC
  2. This mod turns the Kerbol system into a more realistic representation of the Real Solar System. Moho has a new texture, Gilly is moved, and there are more outer planets? Also it's all inclined? That's just part of this mod. Download license = CC-BY-SA
  3. Hey, I’m Matt. If you want, you should try and cram those radiators together and send a screenshot of how close you can get to the sun. Have fun.
  4. On the way to Duna I saw a wonderful solar eclipse of Mun and Kerbol!
  5. Does anyone know how to implement the attenuation of sunlight intensity with distance? Where can you edit the sun light source? Now, even if you fly very far from the native star, the light intensity does not change. I want to fix it. If there is a ready-made mod that does this, tell me. (English) Кто-нибудь знает как реализовать ослабление интенсивности солнечного света с расстоянием? Где можно отредактировать источник света Солнца? Сейчас даже если улететь очень далеко от родной звезды, то интенсивность освещения не изменяется. Хочу это исправить. Если есть готовый мод делающий это - подскажите. (Русский)
  6. Hello there, and welcome to Kerbol Kurves! This mod aims to add better sunlight curves to the sun, and that's it. There's literally not much more to it. I'm sure someone has already done this, but it took me 5 minutes, so why not. The curves make it more realistic for the planets in the Kerbol System. I haven't done it completely realistic however. If you want to bundle this with your mod, ask me first. I'll probably say yes anyway. Repository and download link: https://drive.google.com/open?id=1Ngkt7oVNpTQkHoysq6dWYSemDeY3N_5r Requires: ModuleManager Kopernicus ModularFlightIntegrator This mod is licensed by the Creative Commons Attribution 4.0 International - http://creativecommons.org/licenses/by/4.0/ First.
  7. Previous thread. This new thread was necessary because of loss of my old email, forgotten password, some source files, and hosting site (you will be missed, Kerbal Stuff) Salutations! May the sunlight always be upon you! *Update v1.1.0: New Sound Effects and Realtime solar images! Update v1.1.1: New licensing, preparing for a handover to @zer0Kerbal. Check for his thread linked below. Check the changelog for more details This small mod adds a couple new scientific instruments (such as the one pictured here) which do science specifically around the most wondrous body in the Kerbol system. Both of these instruments are based upon instruments currently aboard the SOHO and STEREO spacecraft, and when experiments are run, real, recent images are displayed. It also adds a few new flags. To install Like most other mods, simply download the file (Linked at the bottom), unzip it, and drop the folder it gives you into Kerbal Space Program>GameData. Notes: The Source Code, models, textures, and sounds are provided. These are in .cs, .fbx, .png, and .wav formats, respectively, and are all found in the folder Solar Science > Source. By the license, you can do anything you please with them as long as you don't profit and you give credit to me. Preferably, this would amount to mention of "Snoopy 20111." Remember to Praise the Sun! Screenshots: Review from KottabosGames (v1.04): Changelog: Roadmap (???) Download here on Spacedock Curse mirror Google Drive Mirror (Solar Science v1.1.0) This work is licensed under the MIT License.
  8. Ministry of no better things to do has decided to fund yet another project to try to establish the closest safe distance from Kerbol for unmanned vessels, and to test their performance as part of a longterm study of the effects of solar wind on materials and structures. The probe was named after Eugene Karker-Kerman, notable Kerbal heliophysicist who hypothesized that Kerbol is smelly in all observable directions. Notable mods and add-ons: Probes plus, Hullcamera VDS, Kerbalism, Mandatory RCS, Solar science, Making history DLC The probe established its first perihelion of less than 0.6 million kilometres above Kerbol by thrusting to counteract Kerbin's movement. Initial perihelion was closer to the star than the overbaked dwarf planet (naked planetary core) Ablate, but it still performed well. Several more swings are planned, each approaching closer and closer to the star.
  9. Hi guys! I just wanted to share my work with you! Don't judge the pixellization, please! I did this as a tribute to countless work of graphical designers,programmists and the whole SQUAD team! Hope you like it!
  10. What would happen if you were to edit the game and reduce the SOI of Kerbol so that it is not infinity, and then escape from that SOI, thus putting me in true zero gravity flight. Would a kraken strike? Would the game ignore it and keep me in Kerbols SOI? or would I fly in zero G?
  11. So, I have just gone back after a couple of mod updates (automatically on CKAN) and now the sun isn't illuminating the craft or the light side of the planets properly. It seems to create the right haze at the edge of the planet but it is all dark including my ships and my buildings. Can anyone help please. I have removed graphic mods such as EVE, Distant Object Enhancement.
  12. On a Jool mission I noticed some odd behaviour with the sun, as I timewarped through the system it should be moving across my cvew in a constant, smooth motion, right? Well it seems to 'update' its position every x distance traveled. Is this a bug, or by design, and is there a mod to improve this?
  13. Did it strike anybody else that the announcement from NASA today shows some exoplanets that bear quite a resemblence to some of KSP's worlds? I look at this and see a hot Tylo, Vall, Eve, Kerbin, Laythe, Jool and Eeloo - not to scale of course. But speaking of scale, I collect Trappist-1's 7th exoplanet orbits at about 1/25th of Mars' orbital altitude, above a small, cool star. How does that stack up in a direct comparison with KSP's planetary orbits and scales?
  14. I've recently noticed that the wiki page for Kerbol says that it has no biomes. Well...
  15. I recently saw this picture And this lead me to the realization that Kerbol is an Ultra-cool Red dwarf star smaller than Trappist-1 (which means that its a Class-T Star.) and can you even see kerbin and the mun?
  16. Would it be possible to make a forced locked orbit of a black hole around Kerbol and then have the other solar systems orbit that, have the orbit represent this(image gif below) where the yellow dot is the black hole and the white one is other solar systems?
  17. Kerbalkind has always been ambitious. But now let us take it to the next level. I propose a craft that can take off from the KSC, Orbit once around Kerbol with a maximum altitude of 1000 Kilometers, refuel, and then land by the KSC to be recovered. One of each type of crewmember is required. Also, you are required to land every piece of your ship(except for the booster stages). You can refuel on an asteroid or a planet. It doesn't matter. But here comes the kicker. You have to do it in maximum gravity and show that you are not using any other cheats.
  18. For this challenge, you must put a vessel into Kerbol (sun) stable Polar Orbit, between 26160 km and 1500 km. RULES: No mods are allowed, except for informative mods that doesn't provide a real advantage. Only stock parts allowed No tricks like infinite fuel, disabling heat, edit cfg, etc, are allowed There are limits in cost, parts or stages, you can even assemble your vessel in space if you want. The vessel must be able to transmit data, so it should be able to generate power and it should have an antenna If you want, you can use a refuel station or mine resources, if you believe that it is necessary. OPTIONAL (I do not know if they are possible) : You must turn back to Kerbin, to recover some scientific data You have to carry a crew of 3 Kerbin (a Pilot, a scientist and an engineer) and transmit a crew report from Kerbol Recover all parts of vessel, except for consumable parts (like parachutes, heat shield, stack decoupler, fuel ...)
  19. So I joined this forum out of boredness and to solve the issue of over shooting the mun and orbiting the Kerbol with a bigger radius than the Kerbin Orbit, I play on Xbox, I have played for a week on science mode with great progress on rockets, but not trajectory and science in general. And my rockets are out of fuel.
  20. How to expand Kerbol by 1 km each second, so it expands in real time with a C# script? And how to get Kerbol on script integer? Thank you.
  21. THIS MOD ADDS A BROWN DWARF, 4 PLANETS AND 2 MOONS. MORE WILL LIKELY COME IN THE FUTURE. TRANCE: Trance is a small, T7V type brown dwarf with 17 Jool masses. it has three planets, one hosts black plant life. This dwarf wasn't discovered until recently, and it seems to orbit Kerbol in a binary relationship. (Based off Nemesis) PATHOS: Pathos is a strange little planet, because it orbits Trance in a retrograde orbit. The orbit is very likely kept stable by it's massive planetary neighbor, Zenith. ZENITH: Zenith is a huge planet, much bigger than Eve itself. Zenith is about 900km in radius, much bigger than any rocky planet in the Kerbol system. It has mostly ocean, but has a small area of land created by an impact, and the life on this land is almost completely black. GELID: Gelid is Trance's only moon, and it isn't that big. It's only about half the size of Jool, and only has one moon, and that moon is grey and dead. CORONA: Corona is grey and dead, not unlike all the planets and the only other moon besides Zenith. It has lots of craters like the Mun, but it does have a unique feature, and that is that it has clusters of tall mountains that are difficult to land on. DEMENTIA: Dementia is like Dres. Nobody really cares about it, but it is the farthest planet from Trance. So that's a plus, I guess. EXTUS: Extus is the only moon in the Trance system, so it's obviously the largest moon. It has lots of orange on it's surface, so we almost named it Oranj! There are many conspiracy theorists that believe the orange areas of Extus taste like oranges. PICS: DOWNLOAD: http://spacedock.info/mod/837/Lost Twins
  22. Operation: Mara One Rescue "We Leave No Kerbal Behind" "Space, the final frontier. These are the voyages of the starship Enterprise, oh you got to be kidding me; they pulled a Voyager and a the Martian in the same day. I'm not reading this." - Jeb, Heroic Astronaut of the NASA KSP Program. He survived. The Mara SLA01 - Current Status It was supposed to be an automated probe for a flyby of the Mun. It's test launch of course was manned. Outfitted with some of the most powerful SpaceY engines available and designed like nothing the NASA KSP Program created before, it was to be the first stepping stone to the Mun. "Mun or bust" after all, right. Unfortunately, the Mara SLA01 (Standard Launch Automated) did not turn out as expected. Accelerating to nearly 3,000 m/sec the Mara SLA01 broke Kerbin orbit and before burning out its solid rocket boosters entered into an elliptical orbit with Kerbol. Meet the Mara SLA01: Equipped with the latest technology of the time, the Mara SLA01 was designed for extended long term automated missions. With full electrical charge to sustain the computers and life support, the Mara SLA01 could potentially keep its crew alive indefinitely (or until the food ran out). However, we do not leave a Kerbal behind. In a courageous decision, the survivor of many NASA KSP Program test launches has volunteered to lead the rescue effort to bring our Kerbalnauts home! The Objectives: Intercept the Mara SLA01 with a newly developed spacecraft equipped with the most advanced technology we have: the Mara One; Save our Kerbalnauts! Bring all our Kerbalnauts home What We Know: The Mara SLA01 has no fuel left and is relying on solar energy for electricity. It is impossible to maneuver the vessel; Any rescue ship must be capable of catching up with the SLA01 and either dock with the SLA01 or passengers of the SLA01 must be able to EVA at nearly 3.1 Km/sec; The Mara One rescue ship must be able to accelerate out of Kerbol orbit and will need the speed, power, and fuel to perform several maneuvers to reach Kerbin; Mara One will need to slow down significantly for atmospheric reentry or face burning up before reaching the Space Center It's time to bring our Kerbalnauts Home The current mission status direct from Mission Control Headquarters on Kerbin: Designing the Mara One Tasks that Remain NASA KSP Engineers and Scientists are concerned that if we launch the Mara One too early it may face the same fate or worse. Time is against us as we prepare for a rescue mission. Mara One Launch System Trials Mara One Interplanetary Engine Trials Mara One Planetary Breaking Trials Mara One Spaceplane Trials Mara One Ship Trials Mara One Launch Follow a long as the Mara One Rescue Mission commences.
  23. WATERWORLD By: electricpants Main Characters: Jeb (M) Bill (M) Bob (M) Val (F) Hersel (F) Janree (F) Lopenda (F) Donby (M) Jebken (M) Dudford (M) Sanlotte (F) Macbrette (M) Cooper (M) Joecas (M) Neleny (M) Leabella (F) Ragela (F) Meglinne (F) Irice (F) Gwenalla (F) Hadfred (M) Gene (M) PROLOGUE: Kerbol is now an orange giant, a sort of intermediate size between Main Sequence stars and Red Giants. We believe that in it’s largest state, it will swallow Kerbin whole, along with the perished Kerbalkind. However, if we go to our nearest neighbor, Proxim, We may have a chance to survive. Proxim is a red dwarf star with 3 planets, the first planet is a Sun-hugger rocky planet, orbiting in just 2 days. It is covered in molten lava on one side, while the other side is -200 C. This is because it is tidally locked to Proxim. The first planet is called “Mercury” and is uninhabitable. The second planet is a warm oceania, with temperatures reaching 25 C on it’s surface. It orbits Proxim every 9 days, causing it to be tidally locked as well, but it’s Kerbin-like atmosphere and it’s worldwide ocean more evenly distributes heat from Proxim across the entire planet. It is perfect for habitation, and may as well have life, the only issue is the fact that there is no land. This oceania is called “Hermes” and has beautiful white clouds and rings. The third planet is a gas giant with 2 moons. It is a beautiful yellow, and has a sparse ring system. It is far away from Proxim, taking 214 days to orbit once. It has an orange storm at its cloud tops. It’s name is “Cantor”. Cantor’s first moon is a shepherd moon with a HUGE volcano that is constantly spewing magma into space, it’s caused by the huge amounts of tidal heating caused by Cantor. This moon is called “Polluks” and is the cause behind Cantor’s magma ring. Cantor’s second moon is habitable, but barely. It’s surface temperature is a nice, warm -10 C. That means that the water on this cold terra is more of a brine than water, and thus is unfit for life AND for drinking. So don’t be fooled by this moon, named “Kastor”. Chapter 1: The beginning of the end “Wake up Bob!” Bill shouted. “What Is It, Bill? This had better be a good reason for waking me.” Bob grunted as he got out of bed. “Bob! The sun is orange, and it’s HUGE!” Bill worriedly said. “Oh, don’t be ridiculous, Bill.” Bob said, annoyed. “The sun is normal, alri-” Bob’s eyes widened as he saw exactly what Bill had described. “Oh no. I think time passed so fast while we were having fun, with random launches that did nothing, all the puns, and… and… well now the sun is an orange giant.” Bob realized. “What’s an orange giant?” Bill asked, confused out of his little engineer mind. “An orange giant is the midpoint between a star like the old sun, and a red giant, which is an old red star that’s at least 100x times the size of the old sun, which means that soon, Kerbin is going to get pretty hot.” Bob explained to Bill. “Oh, well, I assume that’s a bad thing?” Bill questioned. “Yes, that’s a very bad thing.” Bob yet again explained to Bill. “You stay here, I’ll go tell KSC about this situation!” Bob shouted. Bob then went to tell the employees at the KSC. Bob came back to tell Bill. “They said they would start developing a rocket to go to the nearest star, Proxim.” Bob told Bill. “It’s going to be huge, but it can only hold 21 starting kerbals, which I wish there could be more, but any more, and the rocket wouldn’t go up, which is important for a rocket to do in this situation.” Bob continued to explain. “Who’s going? Are we going on there or are we staying?” Bill asked. “Well obviously they’re taking you, me, Val, and Jeb, but besides that, I don’t know.” Bob told Bill. “Now listen, everyone.” Gene said to the other 17 kerbals making the trip. “The sun is dying, but we want kerbal kind to survive. So we’re sending you all on a 21 starting kerbal ship along with Jeb, Bill, Bob, and Val. So you all are going through intense training so you know what you’re doing on Hermes.” Gene continued to explain. “Hermes has more gravity than Kerbin, and is larger than Eve. Hermes’s surface gravity is 1.4 G’s, Radius is 840 km.” He explained about Hermes and what they were doing for training. “Well, I’m going to bed now, Bill. Please don’t wake me up again.” Bob told Bill. But Bill wasn’t sleeping tonight. Tonight he was helping to build the interstellar rocket, and he was in charge of building the ship’s Alcubierre Warp Drive so they could actually go faster than light! “Alright, so I have to build a ring that can “accelerate” the ship up to 10 times the speed of light by warping space-time. Well, at least I was given a blueprint so I know how to build it, and the scientists will make it do the magical stuff.” He said to himself as he began building the Warp Drive. “This is the only thing that we don’t need to make sure floats, because we’re jettisoning it once we get there. Because, I mean, do we need this once we get there?” He continued to say. “I just can’t believe that I’m building the ship I’m going interstellar in. And some of the kerbals here are just supposed to build it, and they’re not going.” Bill said once he was mostly done with the Warp Drive for the ship, which has a name now, which is the “IWS”. It was about 9:00 AM once he finished, so essentially he stayed up all night building a Warp Drive for the IWS. Bill couldn’t find Jeb, so he climbed up the VAB and found Jeb sitting on the edge, looking up at the sun. “Oh, hi Bill! Long time no see.” Jeb said, ecstatic about seeing his friend after not seeing him for a week, because he was on vacation. “I was wondering where you went, anyways, I’m done building the Warp Drive so we can get to Proxim FTL!” Bill excitedly stated. “Whoa, whoa, whoa. Hold on, Bill. What’s this whole ‘We have to get to Proxim’ thing all about, anyway?” Jeb asked. “Well, Bob told me that essentially, the sun is starting to die, so Kerbin is going to get too hot to sustain life, so we found the closest star to us, which luckily had a habitable ocean planet orbiting it.” Bill explained. “Wait, we’re moving to an OCEAN planet?! Have they lost their minds?! We’re NEVER going to survive there!” Jeb yelled back at Bill. “The habitat modules are designed to float, genius.” Bill said, annoyed that Jeb blamed them for losing their minds, when he did a long time ago. “Alright, jeez Bill.” Jeb said, surprised that Bill had just yelled at him, instead of Bob, like he normally did. “Well, I’ll get off this stinkin’ rooftop so I can talk to Bob.” Jeb said, while walking away, somewhat happy he got away from Mad Bill. “Oh, hey Jeb! Where did you go for vacation?” Bob asked enthusiastically. “Oh, me and Val just went to that beach over by the island runway.” Jeb answered, weirded out by the fact that Bob was so ecstatic about seeing him. “If you’re wondering why I’m happy to see you, it’s because you were gone for so long, and all the modules for the IWS are tested, and can float in freshwater, which we believe covers Hermes. You were gone for so long, that everyone was starting to worry about having to leave you and Val behind.” Bob explained. “Wait, they’ve tested the modules? What do they look like? Are you sure Hermes is covered in freshwater, and not saltwater? Are you sure we’ll even survive the trip?!” Jeb asked a million questions about the IWS and about Hermes. “Jeb, we have tested the modules, they look like your average house, we’ve studied the composition of Hermes’s water, and determined there was little to no salt in it, and yes, I am sure we will, since the trip will take less than a year with the Warp Drive.” Bob explained again. “Who’s going?” Jeb asked. “You, me, Bill, Val, Hersel, Janree, Lopenda, Donby, Jebken, Dudford, Sanlotte, Macbrette, Cooper, Joecas, Neleny, Leabella, Ragela, Meglinne, Irice, Gwenalla, and Hadfred.” Bob explained who was going. “But… But that’s only 21 kerbals!” Jeb looked surprised. “Yeah, I know the feeling. But any more kerbals, and the rocket wouldn’t take off.” Bob said, looking at his shoes. “When is the IWS taking off?” Val walked in and asked Bob. “Tomorrow.” Bob said, looking very nervous.
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