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Showing results for tags 'kerpollo'.
Hi all! I'm going to be playing through @Superfluous J's fabulous Kerpollo challenge. This means that in a science mode game I'm only allowed to launch 9 self contained missions with a few additional caveats that are detailed in the link below This has given me a great excuse to visit all the planets in the Kerbol system which I've been meaning to do for a while ... I'm aiming to do at least one chapter per week. I'll try to post them on the weekend. My Mod list: TriggerTech (Kerbal Alarm Clock) 000_ClickThroughBlocker 001_ToolbarControl Communi
Hello forum readers! This thread contains my entry to @Superfluous J's Kerpollo challenge. The full rules and other entries to this challenge can be found in the link below but the TL;DR is that I need to unlock the tech tree in only nine launches, one to Kerbin orbit, one to the Mun, one to Minmus, and then one to each of the other planets and their moons. This is only nine launches I'm allowed to make but I am allowed to make other "launches" to grind science from the KSP buildings and biomes as long as I don't leave the ground. For the difficulty settings I chose a Normal difficulty science
Since my newest project in career mode is paused until release of Breaking ground dlc i starts a Kerpollo run in a new science safe: Paused Career project: Link to Kerpollo challenge thread: Before starting a new game I installed a fresh KSP 1.7. to a new folder and installed some mods for convenience in mission planning and engineering: [x] Science! Continued (xScienceContinued 5.22) AntennaHelper (AntennaHelper 1.0.6) ClickThrough Blocker (ClickThroughBlocker 0.1.7.1) Kerbal Alarm Clock (KerbalAlarmClock v184.108.40.206) Kerbal Engineer Redux (KerbalEngineerRedux 220.127.116.11) Mec