Jump to content

Search the Community

Showing results for tags 'key binds'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 2 results

  1. Within KSP2, there are currently no keys separate from the pitch keys to accelerate and brake/reverse the rover. On a low gravity moon, using the pitch keys has the potential of tipping the rover and not simply accelerating or decelerating the rover. Within KSP1, these key binds existed and greatly aided in maintaining stability of the rover. Could these key binds be made available and default mapped to the same keys that were typically used in KSP1, that being "H" to accelerate and "N" to decelerate? In this way we could accelerate or decelerate the rover without also causing the rover to pitch forward or back. Thanks.
  2. As the title says. It seems that the Next/Prev function that's assigned to the TAB key can't be changed (maybe the ONLY key that can't be changed). Or Am I blind? (A real possibility even tho I went over the key binds pages over and over again) If you know where it can be altered, a screenshot would be AWESOME! Extra credit for circles and arrows! TIA.
×
×
  • Create New...