Jump to content

Search the Community

Showing results for tags 'kis/kas'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 2 results

  1. ---the boring intro, feel free to skip--- I'm returning to KSP after a good year of a break. I had reached a point where my old PC just couldn't handle the constructions I was making on regular basis, I kinda burned out, completed the tech tree without really leaving the Kerbin system, my Duna mission, a huge train, was so crapping out on my old PC I just gave up. Now I got a new one. I've started from scratch, and playing more Kerbal style: no planning to last detail, no extreme redundancies, Just Do It. And it pays. The Mun landing was great, as I ran out of fuel barely reaching Mun orbit, and had to send rockets to give my craft a push. Then time came for Duna. With about half of the tech tree still missing. ---end of boring intro--- The mission would be moderately sized. Three craft: an orbital base, with a lab. Piloted by Jeb, with two contractor scientists in the lab. A lander, "diagonal start" style (jump off a hill ridge to start), piloted by Valentina (with 3 stars of skill, instead of Jeb's one), and Bill and Bob in the crew compartment. And a craft consisting of a "garden chair" style lander for Ike, and a bunch of monopropellant which was a prerequisite for a base around Duna from a contract, and which I had forgotten to add when the base was launched. The trip went mostly without a hitch. Some dangerously wobbling gigantors on the base, a little tight on fuel budget for the base, but way over budget for the lander, which I had planned to use to land in several biomes. Also, some shortcomings. Like, Valentina had to get out if Bill or Bob had to go on EVA, e.g. to collect data from the instruments or do some makeshift construction/repair... Or the fact the lander had two docking ports. One in Valentina's inventory, another in Bill's. KIS/KAS. No good ideas for good port placement. Or that I forgot RCS for left-right translation/rotation. Well, the first was a nuisance, but not a serious problem. Especially, that with no probe core, and no pilot, the craft would keep drifting while Val was on EVA. Which made Bill's work harder, as he would work first to attach the docking port to one of the external fuel tanks, then another to that monopropellant carrier drone, which happened to be just the right spot to dock to the station. Also, Bill stripped the drone of most of its RCS ports (3 4-dir, and 4 place-anywhere), and put them on the lander, to allow horizontal translation at last, and dock. I transferred spare fuel to the station, leaving just enough to circularize right above atmosphere and begin aerobraking; I left one of the external fuel tanks (the one with the port) docked to the base, discarded the other in the upper atmosphere of Duna. Descent went well. The parachutes deployed okay. The engine braked the last few meters to land smoothly. Then the craft fell onto the front wheels - and the small, crappy wheel on the rear exploded. The first sentence from The Martian was what I uttered then. Well, the crew gathered what science was there to gather, planted the flag, picked the samples, and began planning how to get out of that place. The first few attempts at "dragging the tail" ended up badly. RCS wasn't enough to keep it off the ground, and I just couldn't jump high enough. There were no parts that could be used as a sled. Long gone are the times when the radial air intake could be used for speeding 80m/s over Minmus flats. This craft would not start horizontally. But how to set it upright? Then it was decided some The Martian style engineering was what was needed. Bill detached all the RCS ports from the back, middle, or pointing backwards. He slapped them on the nose of the lander. 4-directional on the sides, unidirectional below. Try one. The spaceplane groaned, wobbled, the wheels rose off the ground, but when the engine came in contact with the ground, it stopped. "We need to lose weight", said Valentina. "We're not coming back to the surface again, or flying home in this thing. We just need to reach the orbit." And so, Bob collected all the science that could be collected, stuffed it in the cockpit, and Bill went Mark Watney on the hull. Bang, came down the airbrakes. A few violent kicks sent the expensive scientific instruments flying. Thirteen parachutes littered the ground. The solar panels rained down, leaving an empty box which refused to budge. For a while, Bill seriously considered removing the wheels and the fins, but he didn't want risking damage of the ports, and the fins would be needed on ascent. Val got out, to let Bill through to the passenger compartment, then she got back behind the yoke, crossed her fingers, activated RCS, and pulled up. Slowly, the nose lifted. When the angle was over 60 degrees, she floored the throttle. They arrived into the orbit, did the rendezvous, and began moving to the base. Bill left the craft last. He patted the hull tenderly, and switched the lights off on his way out. Then one last problem became apparent. Base: 3 seats in the command pod (1 occupied), 2 in the lab (both occupied). New arrivals: 3 kerbals. One seat short. "Somebody will need to stay behind," said Jeb. "We should draw lots." "Oh, we are drawing lots, alright," said Val. "But we're all coming home. There's one more seat on this ship, which you forgot about." Jeb drew the short one.
  2. This is my mothership, Alpha station, on it's maiden voyage to Duna. After being constructed literally in orbit, courtesy of extraplanetary launchpads, it's ready for the grand tour. Unfortunately, on the way to mars, I found out it that it's unbalanced, and laggy. So now I want advice as to improve how it looks, reduce part count and reduce rcs usage. Since I have all these mods, anything is possible for me. I can reassemble part by part, or (once I get my mono refueled) move whole modules around. My only limitation is all my crew is tied up, especially engineers. My first step is to refuel, and I have a seed ship ready to land on Ike to build a refueling tanker + refinery. I think I want to convert everything I can into either rocket parts, or shoved inside KIS storage containers. That allows me to have the cleanest ship but with maximal potential since I can just build anything I need out of rocket parts and spare modules inside KIS containers. Is it easier on my computer if it's inside KIS storage? Or will the game still take it into consideration?
×
×
  • Create New...