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  1. Outer Planets Mod v2.2.9 This version of Outer Planets Mod has been built to work for KSP version 1.3.1 - 1.11.*. About The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto as well as several of these planets' moons. These faraway planets provide a challenge rarely encountered in Kerbal Space Program; you'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be r
  2. Galaxies Unbound: A Stellar Odyssey Galaxies Unbound: A Stellar Odyssey, is the successor of Galaxies Unbound: Nova Kirbani. This time expanding the kerbal universe with 50+ new worlds for you to discover. In addition GU also optionally adds the solar stellar neighbourhood accurately up to 10-15 lighyears (1/100th real distance ingame). Beyond this distance only notible and famous stars exist up to 50 lighyears. For those that want to visit the planets without the hassle of an interstellar trip, there is also Galaxies Unbound: HomeSwitch. This feature of Galaxies Unbound allows yo
  3. New image coming soon. Description This mod adds one small gas giant, the titular planet Helvica, and its moons to the space between the orbits of Duna and Dres. While it may not be as far from Kerbin as Jool or gas giants added by other mods, Helvica does have one trick up its sleeve: It orbits in a retrograde direction. Because of this, you will have to carefully plan your trip in order to get an encounter. It has a few other features as well, including large rings, three moons, one submoon, PlanetShine and DistantObjectEnhancement support, and multiple science biomes for each body
  4. A Place for Planet modders, sharing ideas and etc.A Place to find tutorials and help from Experienced Planet Moddershttps://www.reddit.com/r/Kerbal_Kopernicus/
  5. Screenshots JNSQ Of the French phrase "Je Ne Sais Quoi," meaning "Something (such as an appealing quality) that cannot be adequately described or expressed," JNSQ seeks to be a finely crafted and freshly challenging planet pack. "Galileo's Planet Pack (GPP)" as many have come to know, has broken many conventions and raised the bar very high for high-quality, challenging, career-friendly, and long-term thrilling planet packs. But now it is regarded as only a stepping stone next to this. Everything that Team Galileo has done for and learned from GPP, has been or is being put into practi
  6. Beyond Home Beyond Home (BH) is the final chapter in the story of Kerbalkind. It can be played independently of Before Kerbin and After Kerbin. Billions of years after Kerbol exploded, a few colony vessels survived and found a new system to inhabit. The Tempus System. The Tempus System is a binary star system, slightly larger than the Kerbol System. The two stars Destiny and Fate orbit each other, almost like a slow dance. These stars are the heart of this expansive system. The Kerbals have begun the colonization of two celestial bodies: Rhode, the home planet, and its moon
  7. About: To Boldly Go (TBG) is a stand-alone application that allows users to create a procedural galaxy. It leaves the stock game's planets untouched, but adds new stars, planets, and moons--all using real-world calculations (adjusted for the oddities of the in-game physics). The original author, @daniel l., has asked me to take the lead on development, and after a long time of inaction I have finally made a new thread. Current release: For KSP 1.9 (requires Kopernicus Continued 1.9.1): https://github.com/kjoenth/To-Boldly-Go/releases/latest Instructions: Install Koper
  8. Rational Resources is designed to operate on the Community Resource Pack or the WBI Classic Stock resources and to strip out the entirely random resource distributions and to apply distribution templates (carefully configured groups of resource distributions) according to the logically expected class and composition of a body. Rational Resources is inspired by Realistic Atmospheres made by @OhioBob and is part of the JNSQ (the planet pack) experience. While this mod is installed, un-configured bodies will have no resources at all (except for less Ore than by default). This mod m
  9. This mod intends to give users a decent alternative to scatterer oceans. If the scatterer ocean performance hit is too much for your system, this mod may provide you some relief and a little bit of eye candy. While this mod does not match scatterer in quality, it does look a lot better than stock oceans, in my opinion. There are 3 different versions: High Resolution: 2048x2048 textures Medium Resolution: 1024x1024 textures Low Resolution: 512x512 textures (this is also the stock resolution) This mod disables Scatterer's ocean shaders so you don
  10. About Real Exoplanets Real Exoplanets (REX) is planet pack that adds several confirmed exoplanets into KSP. As the name implies, all of these exoplanets are real, and all of the planetary systems are located exactly where they are in real life. All of the planets have accurate characteristics and the visual appearance of all exoplanets are based off of our current understanding of planetary science (as well as some artistic license when necessary ). Real Exoplanets is compatible with both Real Solar System and the stock, default solar system. With RSS, REX is properly scaled by a factor o
  11. This planet pack is an attempt to create a Planet 9 analog for Kerbal Space Program. FAQ: What does this mod contain? This mod contains one Gas Giant, 3 moons, and one moonlet. How Do I install it? 1. Make sure you've downloaded all this mod's dependencies, (Below) and put them into GameData. 2. Download the .zip file from SpaceDock 3. Drop the folder Planetxpack, NOT HytharaPlanetPack v0.0 into GameData. The correct installation should be: Kerbal Space Program/GameData/PlanetXpack 4. ?????? 5. PROFIT! What does this mod Currently have? T
  12. NO LOGS, NO SUPPORT. This solar system completely replaces the stock system. KSP 1.8.1 or newer Changelog Added Unity sunflares. Added support for Kerbal Health. Added support for Principia (deletes Lili). Bundled Sigma TweakChutes. Updated scatterer configs to current version. Updated Kerbal Renamer. Updated Agency logos. Updated Strategia config. Fixed OPM/scatterer compatibility problems. Fixed bug in MechJeb2 config. Fixed bugs in science definitions.
  13. Now in French, Spanish and Russian! Welcome to the Development thread of Other Worlds Reboot. Other_Worlds was a star and planet pack that started out 2 3 years ago as my first ever ksp mod. This time, with the knowledge that I've aquired through out the years, I'm going to redo this pack! It will also include Sprite Parts, based on Project Starshot. It even comes with actual functionallity! I'll sometimes be streaming on twitch in the process of creating the planets. Downloads: > Download Beta 0.5 and Changelog > Scatterer 0.052+ Patch Github link to Source WARN
  14. The year is 9302. The Mun has been impacted by a huge asteroid and Kerbin is flooded. Begin on an evolved Kerbin. Its continents have moved, its mountains and topography vary drastically. Set many millenia after the Kerbals first took to space, the general culture of former 'Kerbin' has changed drastically. Because of this change, the planet is significantly different - it's known as Gaia and all interplanetary voyages are strictly forbidden by the global government - You must convince them to fly once more. The entire planetary system has overcome a drastic change. A near miss with anoth
  15. Welcome to my second mod thread. If you haven't already noticed, I've pretty much halted development for RealExpansion due to low community interest and me wanting to persue Far Lands. Far Lands adds more star systems into the game in a similar style to KSS, with multiple filler stars for gravity assists and to look nice. Far Lands is defined as a mega project as I plan to add a large amount of systems working in between other mods. The goals are very much long term, and updates will be infrequent. Discord - Please join us, we need more people Wiki Download: Gith
  16. Welcome to the Official Release thread for After Kerbin. After Kerbin is based on the Stock solar system, but 4 billion years into the future, adding highly detailed and intuitive planets to your game. We are in the process of setting up a DMP server. Spread the word! Overview: This mod aims to add a completely new adventure as you begin on Duna (which has Kerbin's properties for ease) and explore and uncover the secrets of the future stock planets. This mod adds highly detailed, 4k planets, each come with their own EVE and Scatterer configurations. Every sing
  17. Alien Space Programs Re-Visited NOTICE: If you have performance problems with 1.5.1 and later, get the 1.6.3 or a later release! Updated edition of Alien Space Programs for Kerbal Space Program 1.3.1 through 1.7.3 Download: GitHub Releases SpaceDock Requires: Kopernicus Optional: Stock Visual Enhancements and pre-requisites, but requires adjustments - @GregroxMun has graciously granted me permission to maintain Alien Space Programs until he's ready to take it back. Originally inspired by Little Green Men from Mars for Realism Overhaul, and by Altern
  18. I have a big problem... I am trying to use Real Solar System in KSP, but if RRS and Kopernicus are both in the Gamedata directory, the starter loading screen with the pictures and everything happens, then it goes to the solar system in the bottom right corner loading screen forever... I have been using RRS without the planet textures but it's really not the same. Please help. Thanks!
  19. The Vulture System The Vulture Star is a main sequence star similar but more massive to Kerbol. It holds 6 planets, all with individual backstories. The Vulture System is my first ever full Kerbal Space Program project, taking about a month to complete. Github Repo Donate Bodies The Vulture System has 6 planets and 13 moons, making for a total of 19 celestial bodies in total. Features 19 detailed bodies with their own individual stories and high amounts of care put into creation. Two gas giants with detailed moons. Hints toward life and the previous existenc
  20. This is the ground textures mod for any STOCK game. It is developed to work best along side Stock Visual Enhancements. This mod adds ground textures to ALL celestial bodies within the STOCK SOLAR SYSTEM and makes scatter objects tangible. Here are some comparative screenshots of the scaled space textures in v2.0, courtesy of @RadGH Comparative Scaled Space Screenshots SVT v2.2.0 Change log Update for 1.6.1 Fixed mountain texture issue Added the workaround to fix black terrain with Sigma Dimensions If you don't wan
  21. It always gives me an error when i play it, i even deleted the kopernicus that was there and replaced it with a new download, the image is the error im getting; https://imgur.com/OazaaMG
  22. This system is a work in progress. When I first began this star system, it began with an idea to make it Mayan. And as you can tell from the date of the original OP and to now, that's what the system's names for the star and planets consisted of. But along the way to now, I felt that it would be better to repackage it and give everything names that sound a bit more Kerbal. This project began as an attempt to teach myself how to create a planet pack. But I also wanted to do something neat with it to make it different. One of the television shows of the 1970s that created my fascinatio
  23. Community Terrain Texture Pack This is a set of textures to be used with Kopernicus to help modders create high quality, immersive terrain for their planet pack. This mod is currently only hosted inside of OPM. The motivation for separating it out from OPM and hosting it on GitHub was to truly make it a community resource for planet makers. It's a resource for the modding community, so feel free to add textures to the pack via pull request. HERE To contribute, all textures must: Be in dds format Include both color and normal maps Be no larger than 2048x2048
  24. What is this? The final part of my Light Levels (LL/2L) series It adds in two stars with a handful of planets and moons ready to be explored I also added wormholes for the people who don't want to use interstellar drives ^ you can also remove them easily if you don't want to play with them Bodies: Rigos: A hot and bright A type star, its twice the size of Kerbol and has a decently sized system. Ben: The innermost planet of Rigos, no REALLY innermost. It orbits so close that its shape got distorted. Teros: A really hot and bright Eve like planet, its atmosp
  25. Tilt'Em Adds planetary axial tilt for KSP planets Licence: MIT (don't even ask me for permission to fork it ) Download link Installation instructions Source code I always wanted to have planetary axial tilt with the default planets but I've always read that it was impossible to do it on unity. Principia managed to do it, but you have to use it's cool but complex n-body physics. This mod adds axial tilt to the default planets and keeps the default KSP 2-body physics. Follow the installation instructions to check how to install it and
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