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  1. NO LOGS, NO SUPPORT. This solar system completely replaces the stock system. KSP 1.8.1 or newer Changelog Added Unity sunflares. Added support for Kerbal Health. Added support for Principia (deletes Lili). Bundled Sigma TweakChutes. Updated scatterer configs to current version. Updated Kerbal Renamer. Updated Agency logos. Updated Strategia config. Fixed OPM/scatterer compatibility problems. Fixed bug in MechJeb2 config. Fixed bugs in science definitions. Revised and fixed bugs in resource configs. Revised asteroid groups (location & lifetime). Revised internal biome names. Revised Lili's albedo and emissivity. Reenabled Lili's orbit icon. Disabled Ciro's atmosphere to remove artifact. Disabled on demand loading for biomes. Replaced HazardousOcean with HazardousBody. Changed Otho's semimajor axis. Reformatted CelestialBodies.pdf This update consists of long overdue bug fixes and configuration updates. There are no texture and/or terrain changes at this time. WARNING! -- The change to Otho's semimajor axis could break saves for any vessels that are currently in route to Otho, or any scheduled launches to or from Otho. DOWNLOADS GPP Download GPP Textures Download Optional No Volumetric Clouds (for better performance) Install instructions, Wiki, and other Important Information can be found HERE Tune in everyday except Tuesday at 8:00pm UTC for GPP career action and live support with @RocketPCGaming and the GPP developers. Thank you to @OhioBob @JadeOfMaar @Poodmund @TheRagingIrishman @Sigma88 for taking time out of their lives and helping me with this endeavor. I probably would have never finished if it wasn't for you guys. It has been a lot of fun. If you would like to help keep my motivation up, then you can donate. Any amount Is amazing, really! This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND
  2. Screenshots JNSQ Of the French phrase "Je Ne Sais Quoi," meaning "Something (such as an appealing quality) that cannot be adequately described or expressed," JNSQ seeks to be a finely crafted and freshly challenging planet pack. "Galileo's Planet Pack (GPP)" as many have come to know, has broken many conventions and raised the bar very high for high-quality, challenging, career-friendly, and long-term thrilling planet packs. But now it is regarded as only a stepping stone next to this. Everything that Team Galileo has done for and learned from GPP, has been or is being put into practice here. Unlike GPP, JNSQ does not remove the stock planets but rather, does reimagine and reinvent them, destroying what you think you know about some of them, and answering the KSP community's cry for a true stock planet visual overhaul and the cry for the planets to be larger. JNSQ also fills out the local planetary system, providing several all new worlds to discover, with a total body count of 31, the amount in GPP. Logic Many KSP modders have considered that while the stock parts (namely, engines) are overpowered for stock scale, they are tuned just right for 2.5x scale. With this in mind, JNSQ is built in natively "1/4 real-life scale" (about 2.7x stock scale) which is modestly larger than 2.5x. Because of this change in scale, the length of the Kerbin day is now 12 hours. Notes Sigma Dimensions and Rescale! are not required for JNSQ to function, and are discouraged from use alongside JNSQ. When starting new saves under JNSQ, we advise that you enter Difficulty Settings and raise the DSN modifier to 4x. JNSQ applies a patch to increase antenna range by 4x, so leave the range modifier at 1 (changing it triggers a bug that may prevent science transmission). The Making History LV-TX87 and LV-T91 engines have had their thrust, mass and cost increased 25% and 20% respectively. This change was deemed necessary to assure they can lift a Mk2 command pod and service module to low orbit at JNSQ's larger scale. JNSQ retains the stockalike Kerbin-Mun-Minmus system to conform to game elements outside or our control, such as the built-in contract system. Be advised, however, this configuration is unstable. For users of the mod Principia, the orbit of Minmus is moved inside that of Mun to provide orbital stability. JNSQ raises the SCANsat scan altitudes by 3x in order to allow reasonable scan speeds at 2.7x scale, and viable scan work at all but the smallest bodies. JNSQ provides at least 14 facilities powered by Kerbal Konstructs and requires Omega's Stockalike Stuctures. Most of these facilities have gameplay features within them for making use of spare kerbals, launching and refueling ships, farming funds or science, expanding DSN coverage, recovering for funds in career. Most of these facilities are hidden by default and must be found. 9 of these are airports. 2 of these directly replace the MH launch sites (Woomera2 for Woomerang, and Darude for Dessert). 2 of these are mountain-top observatories with science farming and full DSN capabilities. Disclaimer / Barrier to Entry ⚠️ The target audience for JNSQ is the same as, if not narrower, than that of GPP. This mod is made not for the player-base at large, but for seasoned players: who greatly respect rocketry, realism and physics; who do not hold much regard for maintaining "stockalike" and "stock scale;" who are willing and able to mod their way to a great or greater game and who are able to troubleshoot a damaged install for themselves and help us to help them. JNSQ introduces and bundles a new utility mod that depends on the Community Resource Pack and makes Ore even more scarce and challenging than GPP does. This mod is appropriately called Rational Resources, whose purpose is to purge the random resource configurations generated by CRP, grant increased compatibility between planet packs and mods that use certain resources, and encourage the use of mods that use advanced resources. Compatibility for mods that expect the stock planets with default topology, biomes, order or radii is not to be expected and will not be provided by us. JNSQ is not recommended for use with other planet packs. Questions regarding other planet pack compatibility will be ignored. Provided Compatibility Distant Object Enhancement Environmental Visual Enhancements Kerbal Health Kerbal Konstructs: We roll our own extra launch sites Kerbalism Kopernicus Expansion: Footprints MechJeb Planetshine Rational Resources ResearchBodies Scatterer (very specifically 0.05x or newer, for KSP 1.6.1 or newer) Skybox via Sigma Replacements, DiRT, TextureReplacer Strategia Waypoint Manager Requirements Kopernicus (latest version for your specific version of KSP, or latest backport release for older KSP versions) ModuleManager 4 or newer Minimum Hardware: 3 GHz quad-core CPU, 16GB of system RAM and 2GB of video memory Recommended Mods Parts Eve Optimized Engines. An engine pack tailored for Eve ascent vehicles. JX2 Antenna, late-game antennae made to reduce the need to spam RA-15 and RA-100 and preclude the need to install Custom Barn Kit. Utilities Antenna Helper adequately and easily shows the power and ranges of combined antenna in VAB, flight and the Tracking Station. Better SRBs: Although a small engine pack, it is primarily a utility. This mod adds very much needed behavior and appropriate rebalances to SRBs in stock and in a handful of popular large parts packs. CommNet Antennas Info expands the panel info for antennae in the VAB. Kerbal Alarm Clock now works with Kronometer; lets you easily mark the times for maneuvers and encounters in many flights. SCANsat: A tiny mod that adds a few parts but is critical to an exploration or ISRU game. Highly recommended for discovering anomalies including most of JNSQ's KK facilities and identifying atypical resource placements by Rational Resources. Sigma Replacements: A suite of tiny Sigma mods for changing things such as the main menu scene, kerbal suits, and the skybox. Licensing JNSQ is licensed by Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0). Rational Resources, bundled, is licensed MIT. 0.9.0 Change log KSP 1.8.1 Added Localization for biomes, body descriptions and loading screen tips: German - Danke @woeller Italian - Grazie @Sigma88 Spanish - Gracias @Adstri Added (Moved in) Karborundum engine tweak from Rational Resources. Updated "No ghosts" sunflare feature to work in scatterer mode. Updated antenna patch to handle NF Exploration's antenna module (not the reflector module). Updated KK bases: Added AirBase (airplane) Boneyard, 30km south west of KSC. Added C. McAuliffe space center. Added Welcome Island Harbor. Adjusted hangar mass limits, raised hangar prices, buffed standalone util building's storage volume. Adjusted C. Yeager space center to not have a box mountain range around it anymore. Adjusted Darude base concerning static positions and a contract waypoint marker. Any landed craft here may be offset or destroyed. Adjusted tile colors to match terrain texture updates. All bases now aligned to the cardinal directions. North runway actually points north. This is due to a KK fix only available for KSP 1.8 and later. Fixed CRP patch structure. It's now contained in a single file. It applies to all fuel depot statics. It will provide WBI Classic stock resources if the WBI ClassicStock pseudo-mod is detected. Made observatory centers discoverable (as anomalies) via SCANsat. Updated asteroids: Now they are only 3.3x dense as stock where they were 33x which was far too much. Updated planet terrain textures to use KSP new terrain shaders. Updated Jool and Lindor: Added some more wow factor. Adjusted/Fixed HazardousBody. Jool-diving remains an exercise in extreme steam bathing. Lindor's rings now have a detail texture to simulate granular debris fields. Updated Kerbin: expanded arid biomes region southward around and over Darude base. Updated Moho: new biome map + Rational Resources config. Updated Nara: new surface + new biome map. Updated Minmus: new surface + no pixelation. Update Huygen: Scatterer atmosphere adjustments. Updated Rational Resources bundle to 1.1.0. Full changelog here. DOWNLOAD Mirror - Google Drive Don't forget to check out our favorite KSP Twitch streamers! @Rocketology And @woeller Please consider becoming a Patron and help us continue to create awesome content for our favorite game!
  3. Galaxies Unbound: A Stellar Odyssey Galaxies Unbound: A Stellar Odyssey, is the successor of Galaxies Unbound: Nova Kirbani and the infamous Kerbal Star Systems (KSS). Expanding the kerbal universe with 100 high quality exo-worlds for you to explore. Discover the vastness of one of the biggest handcrafted mods KSP has ever known. For those that want to visit the planets without the hassle of an interstellar trip, there is also Galaxies Unbound: HomeSwitch mode. This feature of Galaxies Unbound allows you to switch the stock system for one of the interstellar systems with a habitable world (each one with its own challenges). Destinations Compatibility Galaxies Unbound is compatible with: (!!Asking for compatibility with mod x will be ignored!!) Galaxies Unbound is not compatible with: Featuring Galaxies Unbound - KSP: STOCK Interstellar Mission to Cer Turi [Galaxies Unbound] by Heliocentric - Manned Interstellar Mission to Thythe by Temitelko44 - GU Unofficial Cinematic Trailer by Shbibe - Galaxies Unbound: Visiting every planet! (Nova Kirbani A) by ballisticfox Bugs and Questions Bugs might have been fixed by now but here's a list of bugs encountered while testing. - Zooming in trackingstation causes crafts to overheat and explode. (known bug - kopernicus) - FPS drop, reports of FPS drops are a general issue in 1.10 - 1.11 modded games. (under investigation) - Crafts on surface load in air (should be fixed) - Solarpanels pointing at wrong star (should be fixed) - Parts clip into terrain (known bug - kopernicus) For questions, feel free to post here or ask me on Discord. If you want to report a possible bug, please provide evidence (screenshot or (link to) logs). Keep in mind this mod is still growing, much more will be added and fixed. Requests, ignorant and hatefull behaviour will be ignored. Special thx to @[email protected]@[email protected]@[email protected]@[email protected]@[email protected] [email protected][email protected] [email protected] @Shbibe @light - (list incomplete) This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) If for any reason, I am no longer active on this forum, I request that this mod and its content shall remain untouched and dies in silence.
  4. Rational Resources is designed to operate on the Community Resource Pack or the WBI Classic Stock resources and to strip out the entirely random resource distributions and to apply distribution templates (carefully configured groups of resource distributions) according to the logically expected class and composition of a body. Rational Resources is inspired by Realistic Atmospheres made by @OhioBob and is part of the JNSQ (the planet pack) experience. While this mod is installed, un-configured bodies will have no resources at all (except for less Ore than by default). This mod may inflate your ModuleManager cache quite a bit. Notice that the logo image tells the following: Mun has a sizeable portion of MetalOre and Oxygen, but no Water (will be handled by biome specific config) and no Uraninite. Kerbin has a sizeable portion of Rock and Silicates, and there's a display for crust, ocean and atmo. Duna has a sizeable portion of CO2 in crust and atmo (not in legend), MetalOre, RareMetals and Uraninite, but no Minerals or Silicates. This mod enables planet makers to easily assign these distribution templates to their planet packs and skip the headaches of figuring out and writing the individual nodes themselves, and assorting all of their writings into several per-resource config files. Active CRP Resources Surface and Atmosphere Ammonia, CarbonDioxide, ExoticMinerals, Gypsum, LqdHe3, Hydrates, Hydrogen, MetalOre, MetallicOre, Methane, Minerals, Nitrogen, Ore, Oxygen, RareMetals, Rock, Silicates, Substrate, Uraninite, Water. Ocean Carbon, ExoticMinerals, Gypsum, LqdAmmonia, LqdCO2, LqdMethane, LqdNitrogen, LqdOxygen, MetalOre, MetallicOre, Minerals, RareMetals, Rock, Water. Star Ammonia, Antimatter, Carbon Dioxide, LqdHe3, Hydrogen, LqdDeuterium, Methane, Nitrogen, Oxygen, XenonGas. The resources above are preferred and used. are patched to display them all. Ocean resources only show non-zero values when the scanner vehicle is splashed. The Star series templates apply resource bands to a narrow and general classification of stars, automatically making them all viable as mining destinations for interstellar vessels. The expected members of this seres are: Yellow; Red Dwarf; Red Giant; Blue Giant. Due to a very nasty bug in stock, any resource bands around a star can only have a a maximum span of somewhere under 2 Gigameters. WBI Classic Stock system support: Rational Resources shows in the WBI play mode switch UI. (Picture needs to be updated) Assigning a template to a planet is as easy as: Current templates ISRU With omnipotent Ore being stripped of its Godhood, the following ISRU chains are proposed and encouraged for use by seasoned modders. Ore abundance is capped to 5% and its presence chance to 80%. It will be inconvenient for most players... but it will still be around. Ore tanks will be changed, at least, to hold the cryogenic input resources. Players may find themselves forced towards using Hydrolox rocketry since the required resources (Ore or Carbon Dioxide) for LiquidFuel may often be scarce meanwhile the requirements for Hydrolox (Hydrates, Hydrogen, Oxygen, Water) can be quite abundant. Compatibility Due to the listed resources and the nature of Rational Resources, compatibility instantly extends between configured planet packs and the following mods: Kerbalism (consumable resources only) TAC Life Support Near Future Tech suite Hydrolox rocketry mods (including BlueDog Design Bureau, Cryogenic Engines, Kerbal Atomics) Potential Methalox rocketry mods Some resources and their distributions are conditionally spared while the rest are removed. Spared resources include ArgonGas, XenonGas, but not Karbonite and Karborundum. Purged resources include Dirt (used by MKS alone but supplanted with more Rock) and any other mod that adds resources (and especially extremely handwaved ones) such as The Gold Standard. But a provision exists to allow such resources to not be purged. Requires B9 Part Switch for tank options Requires Community Resource Pack for the resources in the tank options DOWNLOAD :: GitHub :: SpaceDock Wiki :: GitHub LICENSE :: MIT
  5. Kcalbeloh System Celestial bodies added at present: Screen shots: Dependencies: 1. Kopernicus 2. Kopernicus Expansion 3. Singularity Recommended Mods: 1. Environmental Visual Enhancements (Strongly Recommended) 2. Scatterer (Strongly Recommended) 3. Visual mods for stock system. Such as AVP, Spectra, etc. Download: Not available yet. Development Plan: (Roughly) Change Log: License: Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 Any discussion and suggestions is welcomed!
  6. I am back again and I am pleased to announce a new Planet Pack, yet again. But this one is special, its a remake of my first Planet Pack, The New Crew. Now, you might have noticed, the mod's name is quite misleading, and that's why It is now renamed the Alpharia planet Pack(BTW there is no planet called Alpharaia, It's only called that as it was a remake of my first planet pack and just Alpha sounded boring) Download: https://spacedock.info/mod/2751/Alpharia Planet Pack (The New Crew Reloaded)?ga=<Game+3102+'Kerbal+Space+Program'> Compatible with KSP Version: 1.12.1, 1.11.1 Content(For now) 2 Planets(1 rocky world, 1 Gas giant) 1 Dwarf Planet 9 moons(1 around the Rocky planet,6 around the Gas giant, 2 around the Dwarf planet) Also if you are doing a review for this planet pack, the difficult to pronounce name will have pronunciations in the brackets in the info pannel( also in the pack the syllable "Cy" is pronounced as "Sai") Some Cool shots of the Pack Dependencies Kopernicus(along with everything else in the Kopernicus.zip file) MIT by Thomas P. Kittopia Tech MIT by Thomas P. Supported Mods/Visual mods Environmental Visual Enhancement (EVE) Scatterer Parallax All Visual mods come pre-bundled More content will be coming soonTM The plans for new content: More moons for Cytaria(planned 6) Now finished !!! add some dwarf planets Partially done!! Add an optional alternate homeworld(Cyz0122) License: MIT
  7. Quarter Size Real Solar System (2.5x Kerbin scale) Quarter Size RSS is a mod that uses the great work from @NathanKell and creates our Real Solar System in a smaller scale in KSP. At 1/4 the size of the Real Solar System, it is still 2.5 times larger than stock KSP and provides a huge challenge to players, but can be achieved with stock parts. It has been figured out by many people the 2.5x scale is the proper scale for KSP. With the way the engines and masses are configured, "realistically" sized rockets would exist in a 2.5x stock scale. Thus I present you with Quarter Size RSS. I am hoping that this is a good balance between stock sizes, Half Size RSS and full size RSS. You can play this with Stock Parts, but it will be best with some of the superb mods listed below. SPECIAL THANKS: @NathanKell and the entire Real Solar System group for creating almost everything that is released in this mod @CaptRobau for letting me use his planets Thatmo and Slate from the Outer Planets mod as two of the Dwarf Planets that we know almost nothing about @OhioBob for creating the atmospheres that are present in the mod The entire Kopernicus team for creating the mod that makes this all possible! @Thomas P. @NathanKell @KillAshley @Teknoman117, Bryce Schroeder @ImkSushi and @pozine for their work on Real Solar System Expanded that provided Ceres and Vesta DOWNLOAD: GITHUB: https://github.com/pap1723/Quarter-RSS/releases/ SPACEDOCK: Soon™ https://github.com/pap1723/ScaledRSS-Textures/releases - These are the textures that are necessary to download Included in the download: Quarter RSS Mod files Module Manager (by @sarbian, @swamp_ig, @ialdabaoth) See thread for details, license, and source: http://forum.kerbalspaceprogram.com/threads/55219 Kopernicus - See thread for details, license, and source: http://forum.kerbalspaceprogram.com/threads/114649 A configuration for Custom Asteriods by Starstrider42. See thread for details, license, and source: http://forum.kerbalspaceprogram.com/threads/80483 INSTALLATION: Extract to KSP/GameData. You should have one dll (Module Manager) in the root of GameData, and three new folders: QuarterRSS, Kopernicus and ModuleFlightIntegrator. However, you are NOT DONE YET!! TEXTURE INSTALLATION: Now, you must select a texture resolution. Download a pre-made pack (8192, 4096, or 2048) and then, if desired, selectively replace with different-resolution texutres. Note that 8192 is dangerous: you will almost assuredly run out of memory on 32-bit versions of the game. You can get the textures from: https://github.com/pap1723/ScaledRSS-Textures/releases Go to the releases page and grab one of the resolution packs, then (optionally) get replacements from the repo itself. The path of the folder will be KSP/GameData/RSS-Textures Make sure you download from here and not the other RSS versions. There are additional biomes as well as additional planets that are included with the ScaledRSS Textures. RECOMMENDED MODS: These mods are highly recommended as their sizes work perfectly with a 2.5x scale of stock. You should not need to make any adjustments to the values of any of the parts to be able to get them to function exactly how you want them to. Bluedog Design Bureau @CobaltWolf: http://forum.kerbalspaceprogram.com/index.php?/topic/122020-122-bluedog-design-bureau-stockalike-saturn-apollo-and-more-v11-razved-24feb2017/ Tantares / Tantares LV @Beale: http://forum.kerbalspaceprogram.com/index.php?/topic/73686-122-tantares-stockalike-soyuz-and-mir-4029042017tks/&page= These are my other mods, so I will always recommend them as well: Historical Progression Tech Tree: http://forum.kerbalspaceprogram.com/index.php?/topic/144295-122-historical-progression-tech-tree-v20-updated-02-22-2017/& Contract Pack: Historical Progression: http://forum.kerbalspaceprogram.com/index.php?/topic/143397-122-contract-pack-historical-progression-v15-4242017/ Contract Pack: Career Evolution (BETA): http://forum.kerbalspaceprogram.com/index.php?/topic/157417-wip-122-career-evolution-contract-pack-beta-release-v03-updated-3-27-2017/& License: CC-BY-NC-SA
  8. Outer Planets Mod v2.2.9 This version of Outer Planets Mod has been built to work for KSP version 1.3.1 - 1.11.*. About The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto as well as several of these planets' moons. These faraway planets provide a challenge rarely encountered in Kerbal Space Program; you'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be ready to travel years or even decades. This mod is being developed and maintain by a group of collaborators, alongside and following the initial development of the mod creator, CaptRobau. Features Explore 15 new highly detailed planets and moons, all in a stock-a-like artstyle. Discover never before seen worlds, such as a sub-satellite, Trojan moon or a set of binary bodies. Collect science in over 140 biomes, with almost a thousand unique science blurbs. Custom terrain textures and improved ground scatter has made planets and moons never look so good up close. A full set of KSPedia entries for OPM's various bodies helps you to navigate the far reaches of the Kerbol system. Includes a Level 4 Tracking Station upgrade (requires CustomBarnKit) to boost your communication range out to the furthest reaches of the system without requiring additional modded antennas. Extensive third-party mod integration means you can play OPM with a whole range of other mods. Download You can either manually download and install Outer Planets Mod via the button and installation instructions below or by installing it automatically via CKAN (first-party support of CKAN is provided and new releases should automatically be indexed by CKAN in due course). Installation Instructions Extract the GameData folder found in the downloadable .zip directly into your Kerbal Space Program install directory. If located correctly, the OPM and CTTP directories should be found at: \Kerbal Space Program\GameData\OPM & \Kerbal Space Program\GameData\CTTP Dependencies The following KSP mods must be installed prior to using Outer Planets Mod (ensure you install the correct version of the dependencies for your version of KSP): Kopernicus (depending on KSP version) Module Manager Community Terrain Texture Pack - bundled within OPM Supported Mods Custom Barn Kit Community Resource Pack Distant Object Enhancement PlanetShine Research Bodies Visual Mods By default, Outer Planets Mods does not come with any included visual pack to support EVE or Scatterer. There are a few mods that add these atmospheric visual enhancements to OPM as follows: Stock Visual Enhancements - Retextures the Gas Giants and adds atmospheric scatter and cloud support to all atmospheric bodies. Does not apply effects if Pood's OPM-VO is installed also. Pood's Outer Planets Mod - Visual Overhaul - Retextures the Gas Giants and adds atmospheric scatter and cloud support to all atmospheric bodies. Not been updated in a while so your mileage may vary. Screenshots The scale of the OPM system compared to the orbit of Jool: Size comparison of Outer Planets and their moons: Sarnus overview: Urlum overview: Neidon overview: Plock overview: Changelog Please expand the 'spoiler' box below to view all changelog details: Credits Please expand the 'spoiler' box below to view the accreditations for Outer Planets Mod: Previous Threads Original thread by CaptRobau: https://forum.kerbalspaceprogram.com/index.php?/topic/93999-121-outer-planets-mod-21-active-development-has-moved-see-first-post-for-new-thread/ Continuation thread by Galileo: https://forum.kerbalspaceprogram.com/index.php?/topic/165854-ksp-15-outer-planets-mod221-25-april-2018/ License Outer Planets Mod is being maintained by a collaborative group. The mod is still licensed under the original Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.
  9. Beyond Home Beyond Home (BH) is the final chapter in the story of Kerbalkind. It can be played independently of Before Kerbin and After Kerbin. Billions of years after Kerbol exploded, a few colony vessels survived and found a new system to inhabit. The Tempus System. The Tempus System is a binary star system, slightly larger than the Kerbol System. The two stars Destiny and Fate orbit each other, almost like a slow dance. These stars are the heart of this expansive system. The Kerbals have begun the colonization of two celestial bodies: Rhode, the home planet, and its moon Lua. Rhode's gravity is slightly less than Kerbin's. Its atmosphere is slightly thinner. It's a lot more modest than what the Kerbals were used to billions of years ago, however it is still a beauty to marvel at. Your task is to explore the Tempus System and uncover its secrets. Beyond Home is a planet mod for Kerbal Space Program that raises the bar by achieving many things once thought impossible. Each planet has custom surface features that the player can explore. These can range from simple rocks to vast structures and crashed starships. Each planet has had at least a week (or more) of time dedicated to making it perfect for the player to explore. Beyond Home may sound easy, but leaving the home planet is no longer the challenge. The journey is what counts - especially what lies at the end of it. Your focus will not be learning how to fly, it will be putting those skills to the test in wild, unique environments never seen before. See the trailer here: https://www.youtube.com/watch?v=K9llIkFVXAE Trailers There are a number of trailers for Beyond Home. Here is the main trailer and a few popular ones, including upcoming features: https://www.youtube.com/watch?v=K9llIkFVXAE - The main trailer https://www.youtube.com/watch?v=zm6vzBzuGGU - Gas giant overhaul https://www.youtube.com/watch?v=jRoTx2NC9Jc - Mining base https://www.youtube.com/watch?v=h3_hijMmj04 - Cities https://www.youtube.com/watch?v=y5PSsIbgoBs - The original trailer I also have my own career mode series where I play the planet pack as a player myself: https://www.youtube.com/playlist?list=PLKfbvijUql4RUpLsJLJ-Zdenn6ArbOPik World-Firsts Beyond Home is the first planet mod to feature a fully functional binary star system at its core. Not only this, but entire structures can be procedurally generated on each planet - yes, you can land on those floating islands. Beyond Home comes with its own visual suite, meaning you can finally bring out the most performance you possibly can with one of the most optimized planet mods in the community. As well as this, Beyond Home offers the ability to collect bonus science rewards from various biomes across every planet - you will know where the challenge lies. There is even the option for you to launch from the moon of the home planet to aid with the system expansion and exploration. This planet pack is entirely about exploration and discovering vast, dynamic worlds that actually feel alive. Structures that indicate that an alien race has been here before you exist. The lore is extremely extensive. And yes, there are easter eggs! Compatibility Beyond Home is compatible with (or provides support for) the following mods: Environmental Visual Enhancements Scatterer Rescale (The recommended rescale factor is 2.5 or 3.7) Distant Object Enhancement Kopernicus Expansion Sigma Replacements: Skybox Kerbal Konstructs Astrogator (Use for transfer windows!) KS3P Principia - Download the patch for Beyond Home here: https://pastebin.com/m2QAyA7S Beyond Home is not compatible with: External visual mods (SVE, AVP, SVT...) External planet mods (JNSQ, GPP, GPO...) Scale Beyond Home is built at the stock scale. Each planet has been hand crafted for use within Kerbal Space Program. Beyond Home avoids all of the pitfalls that the stock planet has and sustains incredible detail even at the stock scale. There is also support for Sigma Dimensions configurations, where the recommended rescale factor is 2.5x or 3.7x for a challenge. You can download Sigma Dimensions here: https://github.com/Sigma88/Sigma-Dimensions/releases Installation Please navigate to the following pages to download and install the version of each dependency for your KSP version: Required To Function Beyond Home - https://github.com/Gameslinx/BeyondHomePlanetMod/releases Parallax - https://github.com/Gameslinx/Tessellation/releases/tag/1.0.1 - DOWNLOAD PARALLAX 1.0.1, NOT THE LATEST VERSION Kopernicus (CHOOSE ONE): FOR 1.10.1 - https://github.com/prestja/Kopernicus/releases Upon starting the game YOU MUST go to settings and enable terrain scatters and turn the density up to 100% for key features of the mod to work! Recommended Environmental Visual Enhancements (Clouds) - https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases Scatterer (Atmospheres) - https://github.com/LGhassen/Scatterer/releases Sigma Replacements (Skybox) - https://github.com/Sigma88/Sigma-Replacements/releases/tag/B_v0.5.0 Hardware Requirements Beyond Home is an incredibly well optimized mod that almost anyone will be able to run, but there are some bare minimum requirements that your system must meet for an enjoyable experience: 6GB RAM (System memory) 1-2GB VRAM (Graphics memory) Delta-V Maps With the amazing help of @JadeOfMaar, the Beyond Home Delta V map is finally here! You can download it in both light and dark modes at incredible resolutions and finally know just how much fuel you're spending Donations I have developed Beyond Home almost completely by myself, keeping outsourcing to an absolute minimum. As of writing this forum page, I have worked on Beyond Home almost every day for just over a year. In 2020 I will not have as much time to develop the mod because I will be in university. Donations are by no means asked for, but are greatly appreciated. Thank you for downloading the mod or if you're a long time supporter, thank you for sticking with it throughout its development Support If think you have encountered a bug you will only get support if you submit screenshots or your KSP log file. Without evidence or logs, I will not help you. Licensing Beyond Home is licensed under All Rights Reserved. This means: You cannot redistribute my work You cannot use my work in another project You cannot create derivatives of my work I reserve all the rights to my work If you would like to derive my work or use my assets elsewhere you must contact me directly requesting permission to do so.
  10. What is this? The sequel to the planet pack Low light levels Red. The pack adds in two binary stars and 11 planets and moons. Bodies: Rubo: A white dwarf that was once a mighty star like Kerbol. Loth: A fiery world with oceans of lava that are slowly cooling in the dim light of Rubo. Ufgo: A tidal locked desert with old dried up oceans and ice on the farside. Crof: A small world even more forgotten than Dres. It has a cratered cold surface. Giza: The biggest gas giant in the system, but still small. Most of its mass got lost in the past. Micry: The only moon still orbiting Giza. It has a cratered dead surface. Zec: A gas giant with strong winds and two very clear bands. Thesi: First moon of Zec, it has a thick atmosphere and small oceans of liquid methane. Pece: An extraordinary asteroid, it is in a binary dance with its partner Poco. Poco: The other asteroid roughly the same as Pece, also orbiting the barycenter. Wilco: One of the most mighty objects in the universe, with the size of the KSC and the name of a scientist his dog. Ria: A cold icy world with a beautiful view of Wilco. Qen: A small asteroid orbiting at big distance from Wilco. The series -3LB - You are looking at it right now... -3LR - The other part of this series which adds 2 brown dwarfs. -B2L - A pack that adds in two blindingly bright stars. Download Github: https://github.com/RJVB09/Low-Light-Levels-Blue/releases Dependencies Kopernicus: (optional) Sigma Binary (to make Wilco and Rubo binary): https://github.com/StollD/KopernicusExpansion-Continued (optional) EVE: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases (optional) scatterer (not the 1.8 go to change log and download the latest 1.6 one): https://spacedock.info/mod/141/scatterer Trailer/Kottabos review Note: The trailer may differ from the real mod due to updates Screenshots VE album: https://imgur.com/a/dEWyqwm Contact/Bug reports For development updates on my mods, questions and other things, join my discord server! https://discord.gg/gHGupT8 Please report bugs here: https://github.com/RJVB09/Low-Light-Levels-Blue/issues License Most of my mods are just licensed by this. https://creativecommons.org/licenses/by-nc-nd/4.0/
  11. About Real Exoplanets Real Exoplanets (REX) is planet pack that adds several confirmed exoplanets into KSP. As the name implies, all of these exoplanets are real, and all of the planetary systems are located exactly where they are in real life. All of the planets have accurate characteristics and the visual appearance of all exoplanets are based off of our current understanding of planetary science (as well as some artistic license when necessary ). Real Exoplanets is compatible with both Real Solar System and the stock, default solar system. With RSS, REX is properly scaled by a factor of 10. DOWNLOAD ON SPACEDOCK OR ON GITHUB Exoplanet List Below is a list of all of the exoplanet systems added into the game by Real Exoplanets. Screenshots Sources Changelog Credits Squad for KSP of course @Thomas P. for Kopernicus @NathanKell for Real Solar System @Pkmniako for being my original inspiration to begin planet modding @ProtoJeb21 for helping me for ages to recreate real life exoplanets that have accurate characteristics Check out this video of someone traveling to Proxima Centauri in Real Exoplanets: License: All Rights Reserved
  12. Salus: A J1407b Analogue [1.11] What does this mod add? Salus: A large gas giant out past Jool with the largest rings Kerbals have ever seen. It is thought that a close encounter with a rogue planet gave its orbit its inclination, as well as its current ring system. Visit soon, they're not expected to last for much longer. They've already begun collapsing into moons. Dauble: An icy world harboring a subsurface ocean, with plumes spraying out world-wide. Dauble is nested inside Salus's rings, providing quite the skyline. Dulus: A small moon orbiting rather close to Dauble. This flattened moon is collecting material from Salus's rings across its equator forming a massive equatorial ridge. Don't slip! Duran: A captured asteroid that orbits far from Salus, well past its rings. It's inclined orbit gives the best possible view of Salus. Be sure to bring your camera! Pictures Download Dependencies: Kopernicus https://spacedock.info/mod/2250/Salus - A J1407b Analogue All Rights Reserved
  13. This mod adds 100 celestial bodies in a cluster orbiting far from the Sun while preserving the stock system. Designed for modded late game exploration, colonisation and other wackiness. Ever since the Kerbalkind learned how to properly look at the night sky, a bright blue light accompanied by a few flickering spots among the stars had always intrigued them. Throughout history, this realm in the deep sky has been associated with mythologies, the Kraken, the multiverse and snacks. As time passed, they realise that the greatest treasure the universe have to offer is right in their backyard - a neighboring cluster centered around a blue star with multiple yellow and red dwarfs guarding the outer reaches of the system. The more they looked, the more astonishing this system becomes: habitable worlds appeared one by one, documentations of ring systems became more and more detailed, the resolutions of images got higher and higher, and even a brand new protostar had been found. However, questions and mysteries started to pop up among the excitement: an abnormally high amount of friendly worlds near the quaternary red dwarf system, an unyielding planetary nebula around a main sequence star, the capture of some allegedly artificial signals, and an exotic stellar remnant with unknown composition. Nevertheless, this cluster remained silent but inviting, and space programs all over Kerbin began missions toward the stars. After countless missions to Jool, the spirit of the Kerbalkind was ignited once again to venture into The World Beyond, and this system is aptly named The Dawn Cluster. One day, all the boundaries will fall. Star map TWB does not replace the stock system and no changes has been made to it. Star emblems Inner Dawn System Dawn - An A3V class blue star, the center of the cluster that every planet and star orbits. It is quite a lot more massive and a lot brighter than Kerbol. The space near it harbors a large amount of planets. Oblivion System Oblivion - A new protostar orbiting Dawn from a distance with a big accretion disk (which is basically a colossal ring system) and plenty of asteroids. Despite it's unstable system, a few planets have already formed around it. Traverse System Traverse - A M1V orangish red dwarf shrouded by a immense nebula, it orbits roughly in the middle point of Dawn's SOI and holds up a Quadruple system with an very large amount of densely packed habitable worlds. Fragment - A very small M9V red dwarf orbiting Traverse in close binary. Due to it's size it has little effect on the overall structure of the system. Ascension System Ascension - A small M5V red dwarf orbiting Traverse from afar, shining a second dim light onto Traverse’s worlds, and also hosts some planets itself. Eternal - A tiny M8V red dwarf orbiting Ascension in binary Wall System Wall - A dim T4 class brown dwarf with only one companion. Eon System Eon - An outlying G7V yellow dwarf near the edge of the SOI of Dawn Barrier - VERY FAST spinning exotic stellar remnant orbiting Eon, and one of the most mysterious objects within the vicinity of Dawn. THE WORLD BEYOND IS CURRENTLY NOT READY FOR REVIEW AS MANY ASPECTS ARE STILL BEING DEVELOPED/REFINED. PLEASE DO NOT REVIEW THIS MOD UNTIL THIS NOTICE IS REMOVED. CC 4.0 BY-NC-SA INSTALLATION INSTRUCTIONS SUPPORTED MODS The Gold Standard: TWB provides configs for the resources added in TheGoldStandard, so you can mine gold and unobtainium far from home! Community Tech Tree: installing CTT will reposition the antennas on the expanded tech tree. Community Resource Pack: TWB provides configs for ALL the resources added in CRP, so you can harvest them deep in the sky for fun and profit. Sigma LoadingScreens: shows custom loading screen images and loading screen tips if installed. Texture Replacer: you can take off your helmet and breathe in any alien world with a dense oxygen atmosphere. RECOMMENDED MODS Near future technologies: provides a large assortment of parts for your spacecrafts. USI Catalog: Orion drives and warp drives to help you travel between the stars. Poodmund's Milky Way Skybox: extremely nice looking skybox that is used in all the screenshots shown above. Interstellar Extended: for those of you who want to cover interstellar distances in a realistic way. BetterTimeWarp: to make your interstellar journeys feel slightly faster and far more bearable. ESLD Jump Beacons: an alternative method to travel between the stars. COMPATIBILITY TWB is compatible with the following planet packs: Gameslinx's Planet Overhaul (GPO) Outer Planets Mod (OPM) Galileo's Planet Pack (GPP) Grannus Expansion Pack (GEP) Extrasolar* Other_Worlds Reboot (OWR) New Horizons Before Kerbin After Kerbin Whirligig World TWB is NOT meant to played with Principia, but you can install both and see what happens *Extrasolar is known to break the scatterer sunflares in TWB. Check page 9 in this thread for a workaround. KNOWN ISSUES The resource configs in this mod could make the stock KerbNet unusable (crafts that should have KerbNet access don't). This is a problem with KSP itself, and the best solution is to use the mod SCANSat and Waypoint Manager instead, both of which provides better functionality compared to the KerbNet. PLEASE FOLLOW THE INSTRUCTIONS HERE WHEN REPORTING PROBLEMS AND BUGS, OR YOU WILL NOT GET SUPPORT Changelog v1.1.1 "Bridging Azure" Patch 1 2018-10-31 ============================================================================================================================================================================ +custom orbit icons for all stars +4 new flags +more loading screen tips +sunflare licenses +made more references *completely remade Barrier's pulsar jets *increased Dawn's orbital period so it's even more static *corrected AVC version checking, removed version file for each system so now the entire TWB folder have only one central version file *adjusted and recolored the orbits of planets of Eon *disabled new shader on Oblivion's rings so it is much more visible *tilted Amaterasu's ring so it looks nicer, and tilted its moons' orbits *further reduction to asteroid spawn rate for all systems *fixed numerous tpyos v1.1 "Bridging Azure" 2018-08-24 ============================================================================================================================================================================ +Dawn is now made "static" using the new period feature +3 new flags +more loading screen tips +more references *moved the Dawn Cluster much closer to the sun (42Tm to the current 12Tm), and compressed the cluster by moving the stars roughly 10 times closer and shrinking their SOI by 10 times *adjusted the orbit of many objects in accordance of the change above *adjusted the antenna stats, reduced the smallest and largest antennas' range, increased all antenna's EC storage and EC usage *renamed Guardian to Sentry due to the name being already taken by AK *corrected the license on KSPI parts *adjusted asteroid spawn rates for all systems *fixed numerous tpyos v1.0 INITIAL RELEASE "Resuming Odyssey" 2018-05-28 ============================================================================================================================================================================ +sunflares for all stars, including the nebula for Traverse and pulsar like emission for Barrier +Custom biome maps for every planet and a generic map for stars and gas giants +bundled 3 very big antennas for interstellar communication +7 flags for missions +a lot more references *updated texture paths to be compatible with CTTP 1.0.3 *fixed some typos on file names *fixed the orbit remover so it uses a more sensible FOR instead of FINAL *fixed some problems that caused extremely high ambient light v0.9 BETA RELEASE 2018-04-07 ============================================================================================================================================================================ +EVE clouds and auroras applied to all atmospheric bodies, along with some glows to rocky bodies +CRP, EL, TheGoldStandard and FarFutureTechnologies compatible resource config for all bodies +Custom Biomes for Tengu, Hyperion, Horu, Summit, Paradise, Hikari, Wyvern, Kaze, Yama and their moons +normalmaps for gas giants +onDemand loading enabled for all bodies +instead of adding mode key to individual stars, a new config is used to hide the orbit of stars, which will work on any star of any mod +more references *remade and adjusted scatterer values for EVE integration *adjusted gravity on many bodies v0.8 2018-03-18 ============================================================================================================================================================================ Reorganized folder structures (again) +scatterer config for all current 62 atmospheric bodies +support for TextureReplacer's oxygen bodies so you can actually take off your helmet +added AVC files for each star systems +CC BY-NC-ND 4.0 license +more references *border's SMA reduced to be somewhat more reasonable *slightly adjusted star coronas to be more subtle *fixed PQS offset on Sandalphon that sunk the entire terrain under ocean *adjusted Overture and Amaterasu's rings *all of Sora's moons are now on tilted orbit *fixed ambient colors on some planets, and made Horu, Epik and Seraph's extra bright so they glow in the dark *fixed PQS and scaled fading distance v0.7 2018-02-12 ============================================================================================================================================================================ +finished all gas giant textures +finished all sunspot textures and configurations of all stars (besides sunflares) +rings for 16 bodies, including a debris disc for Oblivion +added custom corona for every star (they are still horrible) +more references -due to Ori's glowing effect messes with atmosphere and ring shaders, the glowing effect is removed and replaced with a highly reflective surface *fixed intensityCurve and IVAItensityCurve for the stock sun for Kopernicus 1.3.1-3 *Barrier now spins even faster v0.6 2018-01-28 ============================================================================================================================================================================ +finished texturing for all bodies in the Traverse System: texture for all bodies with a surface for the initial release are complete +finished descriptions for every single body added so far +more references *remade Sandalphon, Nyarlathotep, and Zen (again) v0.5 2017-12-14 ============================================================================================================================================================================ Overhaul of the mod strcture: planned for *MODULAR* release +added textures for all bodies in the Eon, Oblivion and Wall System +finished descriptions for all bodies mentioned above +added all bodies in the Traverse and Ascension System +more references *changed ocean color for Heimdallr *remade Zen *changed descriptions for Dawn so it's just an A class main sequence and not a subdwarf v0.4 2017-12-02 ============================================================================================================================================================================ +added and finished textures for the rest of the bodies in Inner Dawn System +finished descriptions for all the stars +added planets in Wall and Eon System -removed all existing LandControl mod, as the vast majority of them are not working or not working as intended, they are now planned to be added in future updates after the initial release *changed some glitchy terrain textures and smoothed some pixelated terrains *stars' orbits are now invisible *overhauled science value v0.3 2017-11-18 ============================================================================================================================================================================ +added textures for Summit, Gersemi and its moons, all of Hikari's moons and the moons' moons, Fantasy, Wyvern and Guardian, and all of Kaze's moons (Ebott and Basin got completely remade during this time) +added ring to Summit +added and positioned Border +added and positioned the rest of the stars: Traverse, Fragment, Ascension, Eternal, Wall, Eon and Barrier (starlight color not changed) +more references -temporarily removed Raem, Tack and Tiamat, which will be added to another system *remade a lot of really ugly color maps (what WAS I thinking when I made those) *fixed some existing terrible PQS configurations v0.2.1 2017-11-05 ============================================================================================================================================================================ +added textures for Horu and Keter +more references *fixed the rim color on Oblivion *tweaked scaled material gradient for existing bodies *renamed some bodies so those names can be used somewhere else v0.2 2017-11-01 ============================================================================================================================================================================ +added the first actual textures for Tengu and Hyperion +finished all current bodies' descriptions +CTTP dependency +more references *concepts and plans to add a lot more stars and planets than originally intended *moved Dawn further away from the stock Sun and increased SOI *now requires more RAM v0.1.1 2017-10-29 ============================================================================================================================================================================ +finalized the worlds around Dawn, added a few moons such as Zhuque and Asgard and changed positions of some others +more descriptions (and adding references to existing ones) *overhauled atmospheres for Sagen, Zen and Basin *increased Dawn's light intensity and gravity *revamped Oblivion system v0.1 2017-10-25 ============================================================================================================================================================================ +added Oblivion and it's planets +descriptions for a few bodies *repositioned all bodies around Dawn *renamed some bodies *background music for trailer chosen v0.0.3 +added and positioned rest of the planets and moons in the Dawn system +added a patch that gives the stock Sun a intensity curve so it doesn't shine on everything *ocean on Horu and Epik are now very red, but can only be seen in closeup v0.0.2 +added and positioned Horu, Summit, Gersemi, Overture and Hikari ("borrowing" existing textures until the actual ones get made) +added all these bodies' moons v0.0.1 2017-10-02 +initial concept +added Dawn, Tengu and Hyperion (using templates) Credits TWB draws inspirations from many existing planet packs: Gamelinx's Planet Overhaul, Before Kerbin After Kerbin by @Gameslinx Galileo's Planet Pack by @Galileo Kerbal Star Systems by @StarCrusher96 Kolyphemus and Krgantua System by @Artyomka15 The Milky Way Skybox used in the screenshots is created by @Poodmund The scatterer sunflares used are from SunflaresOfMaar created by @JadeOfMaar Some EVE textures are from Astronomer's Visual Pack created by @themaster401 The bundled antenna parts are created by @zzz and @Eleusis La Arwall Thread of the month 2018-06 woohoo! The names of celestials and biomes are most certainly not blatant references to TV/cartoon/anime/games/people/other mods and if you think they are, you are just imagining things
  14. Oh hai. This is a basic planet pack so far that adds a Near-Kerbin binary asteroid, Onor-Yuppo. They're basically asteroids that orbit near Kerbin, but Kerbin is on its way to catch up to them somehow. They're potentially hazardous, especially if Principia were to get involved. Onor's about 10 km big and has a giant red X on it. Yuppo is only 2 km big and is small enough to probably be deorbited with enough thrusting power. And so far, that's about it. I'll make more, but so far this is my first planet pack. Hopefully it will be better soon. Requirements: Kopernicus ModuleManager A good computer Known bugs: Onor PQS is incomplete After leaving Onor's SOI and time-warping, planets go off-rails To do: Add Pallas-Psyche-Vesta analog rich in metals Add science definitions and biome maps D-Magic and Distant Object Enhancement compatibility Fix those little dunce hats on Onor and Yuppo's height maps If you want to help alpha-test this, the link is here: Google Drive.
  15. Mod We have put our best effort to make the solar system good. This mod is a Collab with @Cyrus Playz to make a revamp of the stock planets AND add new planets and star systems We are Aiming for a release of Ksp's 10th anniversary. Key : Green = Done, Yellow = WIP, Red = Planned Plans : Ike Tylo Dres Pol Laythe Sun > Transformation into KERBOL (just adding sunflare) Eeloo New moons: Karon (eeloo) Astrium (Dres) The gilly replacer : Ienus Stars Systems: Rough plan of Dubol: Compatible mods: Astronomers Visual Pack (or any other VE pack) Low-Light levels High-Light levels Zeo's Planet pack Strange new worlds other star system mods Incompatible mods: OPM GU any other system replacer Dependencies: Download: SPACEDOCK Screenshots Laythe (Clouds are from spectra) Tylo Pol Eeloo Karon Dres Astrium in the Background Astrium Duna Ike is a meme do you notice it? Eve Ienus with Eve Moho (just for the screenshot) and Vall for the same reason Jool has new ring color not this* Kerbol's new sun flare! courtesy of @Caps Lock New Jool Rings : All the screenshots are with Spectra and Scatterer you could use AVP or any visual enhancement mod on top of our mod. (Eeloo's texture is optional you can change it through configs)* This mod is licensed under : CC-BY-NC-ND
  16. I've always wanted another gas giant for the Kerbin System, and after playing with OPM a lot, I decided to try it myself. After all, it's not rocket science, it's astronomy! I mainly made this because, recently, after I started getting interested into modding, I decided to make a planet pack, or at least try to. So, I'll be documenting my efforts here. Disclaimer: Valor is currently very WIP. It's not finished, and there will obviously be problems. Here's the current plan for the system (Ones with check marks are in-game already): √ Valor - Blue Gas Giant Blue Has Oxygenated Atmosphere Milo Orbits extremely close to Valor Should have a great view Mun-like √ Theta - Desert Moon High Ore Concentration Oxygenated Atmosphere Bonx - Rocky Moon Very High Ore Concentration Signature Black Stripes on it's surface (May or may not be related to Ore Concentration ) Binx - Tiny Moon in a near-polar orbit Gilly-like moon May be a captured asteroid/comet, we'll see Kipper Huge, reddish moon (bigger than Tylo!) 5 gees of gravity at sea level More ore concentration than Bonx! Has a set of rings, formed when it's own gravity ripped it's moonlet apart √ Orton An ocean moon that got frozen over Got ejected out of its orbit by a catastrophic event, once orbited between Kerbin and Eve Very very thin remnants of it's original atmosphere still exist To-Do List: Finish adding all the moons Add biomes Add Terrain Scatter Add EVE support Add Scatterer support Add PlanetShine support Add Kopernicus Expansion Footprints support Changelog: v0.3 - Added Orton v0.2 - Added Theta - Tilted Valor's rings by 10 degrees - Changed the internal folder structure slightly v0.1 - Initial release, added Valor. No Pics, No Clicks? Here ya go! Download: Spacedock Dependencies: Kopernicus Continued License: Valor is licensed under GPLv3 Installation Instructions: Just drag the contents of the GameData folder into your GameData folder. Q&A: Q: Is Valor compatible with OPM? A: No, as Valor's orbit is very similar to Sarnus's. However, if you get more hands-on, Valor makes a pretty good Planet 9 Analog Q: Is Valor compatible with MPE? A: Yes! Minor Planet Expansion is compatible and recommended! Q: Is Valor compatible with (Insert Planet Pack Here that's not listed above) A: I don't know. Test it out yourself! Q: I can't find this mod on CKAN! A: Valor is listed on CKAN as Valor Planet Pack. If you can't find it, you can always download from the spacedock link above. Q: How can I help? A: Anything is appreciated! Q: Is there a Discord/Chatroom for VPP? A: As of now, all VPP discussion resides at: https://discord.gg/NBjTwyhZsQ Q: Can we stop with the questions now? A: Um.... sure, I guess. Any comments, screenshots, contributions, and criticism is always accepted and appreciated! If you think something should be different, please tell me! Special Thanks to: @R-T-B , who helped me solve a bug with this mod, @DunaManiac, who graciously provided the texture of Orton, and also provided guidance, @Commodore_32, for providing feedback and screenshots. Thank you all very much!
  17. For decades Kerbals have ignored Dres and never went there. Because of this, the Kerbals didn't know much about Dres. All of this changed when The Dres Awareness Society sent a probe there and discovered Dres' secrets. Almost everything the Kerbal Astronomical society though they knew about Dres was wrong. - Dres Awareness Society Welcome to the Dres Plus mod. This mod aims to make Dres more exciting and fun. Features: Re-sizes Dres to be 950 km in radius instead of previous 138 km. Dres has rings! (They need some work though) Dres' orbit is more circular and less inclined to make it more like a planet. Surface gravity of Dres is now 2.1g Dres spins very fast now, with a rotational period of around a half an hour. (This makes landings easier than you would think) Dres has three moons. Opaki is the largest moon of Dres It almost entirely covered in a deep blue ocean, except for the poles, which have some land. It has a thick oxygen atmosphere which extends to 40 km. It is about half the size of Kerbin with a gravity of 0.4g. Okuv is the next moon. It is white and brown which makes it look like a snowball that was dropped in mud. It orbits Dres in such a way that it looks like it actually orbits Opaki in a very elliptical and inclined fashion. In terms of landing, it is somewhere in between the Mun and Minmus, as it has a radius of about 100 km. Ast. DIR-284 (also known as Fonzo) is a small moon in the asteroid belt. It is dull and grey like the other asteroids. It is a bit bigger than Gilly with a radius of 19 km, which makes it a Class-V Asteroid. (Yes, I did the math) Pictures: At the time that I am writing this, my profile picture is a sunset from Opaki. Note : This mod requires Koperncius Another Note: This mod is very much a work-in-progress. Now on to the important stuff. Download (Spacedock) License
  18. Flare Replacer is a mod to replace the stock sun flare without using Scatterer. Currently there are 15 different flares to choose from. These sun flares are ported over from Galileo's Sun Flares. All flares are 4k (stock's are 1k if you are wondering). I think I covered most niches when it comes to sun flares. There are some basic, no-nonsense flares for those who like realism, and there are some flares that JJ Abrams would be proud of, and a few in between. Here are some screenshots Aichmiros Avrams Classico Fusion Grande Megalo Mellontikos Omorfia Lampros Grat Foveros Zesto Epos Fotia Enkavma Just a cool screenshot Screenshots are also available in the each zip file, so you can easily see what each looks like without having to come back to the forums over and over. How to change the color Open the FlareReplacer cfg and find the parameter %sunLensFlareColor = 1,1,1,1 The color is in decimals, or float value. Replace the value 1,1,1,1 with any of the recommended values below: The higher the value, the more saturated the color. 1 should be the minimum, and there is no maximum, these are just the values I prefer. R,G,B,A 1,1,1,1 = White 4,1,1,1 = Red 1,4,1,1 = Green 1,1,4,1 = Blue 4,3,1,1 = Yellow 4,1,4,1 = Purple 4,2,3,1 = Pink 4,2,1,1 = Orange 1,4,4,1 = Blue-Green Using a value less than 1 causes some odd looking sun flares. You can come up with whatever color you can think of, these are just examples and probably the most popular. Here are some screenshots of the colors in action To add compatibility with other planet packs *NOTE: ALL planet packs have a star named "Sun" as the center of the system, or should. They may be renamed once kopernicus loads but they are still technically "Sun". That being said, you can leave the first Kopernicus node alone. To add a star from a planet pack to this mod, copy the entire body node in the FlareReplacer cfg. and paste it directly below the first one. All you have to do is change the name of the body name in @Body[] as shown below. You can add as many of these as you like to cover as many stars as you have in your planet pack. This will allow you to define a color for each individual star. Feel free to include your new cfg in your planet packs and add this mod as a recommendation! It should look like this: @Kopernicus:FINAL:NEEDS[FlareReplacer] { @Body[starNameGoesHere] { %ScaledVersion { %Light { %sunLensFlareColor = 1,1,1,1 %sunFlare = FlareReplacer/FlareReplacer.unity3d:sun_flare } } } @Body[anotherStarNameGoesHere] { %ScaledVersion { %Light { %sunLensFlareColor = 1,1,1,1 %sunFlare = FlareReplacer/FlareReplacer.unity3d:sun_flare } } } } @Scatterer_config:Final:NEEDS[!FlareReplacer] { @fullLensFlareReplacement = True } Be sure to include this ^^^ at the bottom of your cfg. This enables the Scatterer sun flares again if FlareReplacer is uninstalled. @Scatterer_atmosphere:FINAL:NEEDS[FlareReplacer] { @Atmo,* { @m_mieG = 0.2 } } ^^^ You may also want to add this bit of code so that the sun flares are not super over-exposed when you are inside an atmosphere. v1.0.3 Change Log Update for 1.4.2 To install: Drop the FlareReplacer Folder into your GameData folder Install the latest Kopernicus (https://github.com/Kopernicus/Kopernicus/releases/) DOWNLOAD Unfortunately, there are too many files to have on CKAN. I don't feel comfortable flooding CKAN with all of them. CC BY-NC-ND
  19. Outer Kerbin An expansion to the Kerbin system Have you completely explored Kerbin? Have you mined Minmus for your refuel stations? Have you explored every anomaly at the surface of the Mun? But going to Eve or Duna isn't your kind of game? Than "Outer Kerbin" might be what you are looking for! You get to explore more, close to home! Outer Kerbin adds the planet "Phybi" to the Kerbin sphere of Influence. Phybi is in orbit around Kerbin just beyond Minmus and might be tricky to capture on your first few attempts. (SMA 65000000, Inc 12) Orbiting around this planet is the small-sized moon called "Iszmi". Both bodies are vacuum planets and have low-gravity somewhere between the numbers of the Mun and Minmus. Both bodies have a full world biome map, so theres enough for you to explore. Delta-V Calculations Numbers are calculated based on quick runs. No circularization around Phybi. Straight to Surface. So extra dV is adviced! From Lower Kerbin Orbit to Phybi Surface = 2520 m/s From Phybi Surface to Kerbin Re-Entry = 980 m/s Phybi Surface Touch & Return to Kerbin = 3500 m/s INITIAL RELEASE DEPENDENCY Kopernicus COMPATABILITY Outer Kerbin should be compatible with all planetpack that do NOT alter the stock system's planet locations. Please notify me when it's not complatible with another planetpack! Confirmed to work with: Atoren, DwarfPlanetsPlus, KerbolOrigins, OPM, Planet Cyran, The Plod System, The Varuta System , Trans-Keptunian, Moho Moons Mod and Miporia Planet Pack. IMAGE GALLERY Imgur Album VIDEO Outer Kerbin Preview Trip to Iszmi LICENCE Outer Kerbin is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International THANKING the awesome people over at the Kopernicus Discord for their help on getting to know how to create planets for KSP. @SnailsAttack @Gameslinx @Poodmund and others who've proven to be an helping hand! A Special shoutout to @Kottabos for his awesome video preview of Outer Kerbin on YT.! Give him a subscribe on his channel! Shoutout to @Johnster_Space_Program for featuring Outer Kerbin in his YouTube serie! Note that this being my first planet-pack for KSP, im looking forward on feedback! Have you encountered issues, please notify me, and ill try my best to get rid of it!
  20. Community Terrain Texture Pack This is a set of textures to be used with Kopernicus to help modders create high quality, immersive terrain for their planet pack. This mod is currently only hosted inside of OPM. The motivation for separating it out from OPM and hosting it on GitHub was to truly make it a community resource for planet makers. It's a resource for the modding community, so feel free to add textures to the pack via pull request. HERE To contribute, all textures must: Be in dds format Include both color and normal maps Be no larger than 2048x2048 Do not change or remove any textures currently included in CTTP. This mod and idea was created by and all credit goes to CaptRobau. It is licensed Attribution-NonCommercial-ShareAlike 4.0 International DOWNLOAD
  21. Welcome to the Official Release thread for After Kerbin. After Kerbin is based on the Stock solar system, but 4 billion years into the future, adding highly detailed and intuitive planets to your game. We are in the process of setting up a DMP server. Spread the word! Overview: This mod aims to add a completely new adventure as you begin on Duna (which has Kerbin's properties for ease) and explore and uncover the secrets of the future stock planets. This mod adds highly detailed, 4k planets, each come with their own EVE and Scatterer configurations. Every single planet and moon has been adjusted and changed. Even Jool. All planets have been tested and I have made sure both rockets and spaceplanes can function on each of them. System Requirements: 5GB of RAM KSP 64 bit Donations are never asked for, but always appreciated! Help buy me another pizza if you enjoy the mod "Only during the last breath of life does the mind truly understand how lonely a species really is. Floating. In the dark. Guarded by nothing but the very nemesis which plagues the planet - loneliness, darkness, death." - Source Unknown, Year 7510, Solitude. FAQ: Is this planet mod compatible with present day mods? Yep! Even the visual mods will work together (they didn't with my previous planet mod), meaning you can install nearly any planet mod except those that also replace the home planet. How much RAM do I need for this mod? It varies. I recommend around 5GB at least. If you struggle, lower your texture quality. Watch @TheBeardyPenguin progress through conquering the Kerbal system for the final time in the hopes of saving kerbalkind. DELTA V MAP This mod follows the CC-BY-NC-ND licence. Thank you for downloading!
  22. Welcome to EventHorizon. What this mod is about EventHorizon is a planetpack that adds in a Blackhole-system which is inspired by the movie "Interstellar". I loved Interstellar, the visuals, especially how Gargantua looked like. When @Artyomka15's Kargantua fell into incompatibility, it was sad. So after some time I decided to make my own take on the Gargantua system. Now over a year later, here we are with Murph, a Black hole with a totally appropriate name. What is featured in this mod. 19 new planetary bodies. 2 new star system 1 Blackhole system Functional wormholes (Thank the Kopernicus developers for that on) Custom science for ever celestial body Custom Planetary Icons(no boring stock dots) A custom lava ocean-texture (not just a red stock ocean) Handmade Blackhole visuals (and a reason to use those fancy high tech high DeltaV engines) Where you can download the mod. https://github.com/GrandProtectorDark/Event-Horizon/releases If you want to use the mod in 1.10, you need the Kopernicus Expansion wormhole download from here instead of the one supplied in the download: https://github.com/VabienArt/KopernicusExpansion-Continueder/releases/tag/beta6.1-1.10 until I kick myself in the back enough to actually update the mod Installation Instructions How to use the Wormholes Some Images Some recommended mods to be used alongside EventHorizon Mod Support - Event Horizon has custom wormhole locations for the following planet packs that replace the Stock-System BeyondHome WhirligigWorld BeforeKerbin AfterKerbin AlternisKerbolRekerjiggered GPP Evolution SLIPPIST-1 - Planet packs that replace the home-system that aren't listed here are supported by placing the Stock system-wormhole in solar orbit -Real Solar System is not supported - Custom Science for the HabitabilityCheck Experiment from EnduranceShip - Guaranteed* stability when playing with Principia (only guaranteed when the home-system is the stock system) -Antimatter and LqdDeuterium/LqdHe3 can be found in selected regions (When using a mod that needs "CommunityResourcePack") Special thanks to: @Thomas P. not only for Kopernicus itself, but also for adding the ability to make wormholes. @The White Guardian for INSTANTIATOR without which Murph would just be a sad black sphere. @Pkmniako for helping me learn how to make a fancy accretion disk The Kopernicus Discord for being so helpful. Licencing EventHorizon is licensed under CC BY-SA 4.0 However, any image asset not made by a third party, shall not be used in a mod outside of Event Horizon All other bundled mods are distributed under their own licenses. The texture used for Fuego's lava up-close was taken and modified from http://www.textures4photoshop.com/tex/fire-and-smoke/lava-magma-seamless-texture-free-download.aspx
  23. Kerbinary is a mod I developed to rearrange the solar system in new and interesting ways. It has the main feature of having not 1, not 2, not 3, but . . . Hold on. Only 3 binary systems? For a mod called KerBINARY! Anyway, you might be able to expect some planetary revamps in the far future, but don't count on it. Download https://github.com/TRAPPIST-1E/KerBinary/releases/tag/v0.1 PICS FOR CLICKS ON TO THE LAYOUT (spoilers ahead) Compatability Dependencies Kopernicus. This is a planet mod. What, do you think i'm gonna write my own plugin? LICENSE: MIT
  24. The year is 9302. The Mun has been impacted by a huge asteroid and Kerbin is flooded. Begin on an evolved Kerbin. Its continents have moved, its mountains and topography vary drastically. Set many millenia after the Kerbals first took to space, the general culture of former 'Kerbin' has changed drastically. Because of this change, the planet is significantly different - it's known as Gaia and all interplanetary voyages are strictly forbidden by the global government - You must convince them to fly once more. The entire planetary system has overcome a drastic change. A near miss with another star has caused many planets and moons to be captured by Kerbol. Your adventure awaits; take to the stars once more and prove that the eagerly awaiting space-faring Kerbals still have a future. This mod adds more planets and moons to land on whilst keeping the stock feel to the game. I have revisited the entire Kerbin system and added a bit more variation to the different planets and moons, making you feel the joy of exploring them once again. DOWNLOAD FOR KSP 1.4.3 If you feel as if you enjoy the mod thoroughly, feel free, but not inclined to, leave a small donation in return. Thanks DISCORD: https://discord.gg/XmVp23s Installation Instructions: Gameslinx's Planet Overhaul is a planet mod for Kerbal Space Program. This mod is licenced under CC-BY-NC-ND 4.0. Proceed with the following install instructions: Download Kopernicus - https://github.com/Kopernicus/Kopernicus/releases/ Download CTTP - https://github.com/Galileo88/Community-Terrain-Texture-Pack/releases/ Download EVE - https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases/ Download Scatterer - https://github.com/LGhassen/Scatterer/releases/ Download SigmaReplacements https://github.com/Sigma88/Sigma-Replacements/releases/ Download INSTANTIATOR - https://spacedock.info/mod/1624/INSTANTIATOR/ You MUST remove "ExampleConfig.cfg" from the Instantiator folder or it will not work Download GPO - https://github.com/Gameslinx/Gameslinx-Planet-Overhaul/releases Install ALL of those mods correctly - this should be as simple as dragging the correct folder to GameData unless stated otherwise. After that, launch the game in 64 bit. The above photograpah is not ingame imagery
  25. What is this? The final part of my Light Levels (LL/2L) series It adds in two stars with a handful of planets and moons ready to be explored I also added wormholes for the people who don't want to use interstellar drives ^ you can also remove them easily if you don't want to play with them Bodies: Rigos: A hot and bright A type star, its twice the size of Kerbol and has a decently sized system. Ben: The innermost planet of Rigos, no REALLY innermost. It orbits so close that its shape got distorted. Teros: A really hot and bright Eve like planet, its atmosphere is so thick that almost all engines don't work. (Tip, use propellors) Gert: The only moon of Teros. Its surface has a nice cratered brown color. Termina: A type II gas giant with water clouds, making the planet very white and bright. Erto: Erto is a small cratered minmus sized rock with a grey color. Tempora: Probably the best place for an interstellar colony. It's very similar to Kerbin, but a bit more dry with vast deserts. Gosa: A mega Kerbin disguised as a gas giant. Probably the most Aqua colored planet ever to be found. Lilk: A cracked Icy inner moon of Gosa. Mago: Cold, covered with craters, a thin atmosphere and some interesting cryovolcanoes. Pjotter: The outermost planet of the Rigos system. Visit him now to make him less lonely! Rouger: A gigantic star, If it were placed in the Kerbolar system, it would just fit in the orbit of Jool! Col: A hot selena getting roasted by this ginormous star. Ufer: Very similar to Tylo, but a tad bit bigger. Qualia: A boiling wet moon of Ufer covered in endless oceans. Spol: The perfect place to insta freeze your ice creams in the nitrogen lakes. Rol: It has had a recent asteroid bombardment covering it in craters. Wol: A weird icy moon between the size of Minmus and the Mun and a bit bigger than its counterpart of Rol The series -B2L - you are looking at it right now -3LR - The other part of this series which adds 2 brown dwarfs. -3LB - A pack with a binary white dwarf and magnetar neutron star, and a whole lot of planets to explore Kottabos Review Download Github: https://github.com/RJVB09/Blinding-Light-Levels/releases (secondary) Spacedock: https://spacedock.info/mod/2395/Blinding Light Levels Dependencies Kopernicus: (optional) Kopernicus Expansion (Wormholes): (Already combined with download) (optional) EVE: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases (optional) scatterer: https://spacedock.info/mod/141/scatterer Screenshots Imgur Album: https://imgur.com/a/uhveiKZ Contact For development updates join my discord server! https://discord.gg/gHGupT8 Please report bugs here: https://github.com/RJVB09/Blinding-Light-Levels/issues License https://creativecommons.org/licenses/by-nc-nd/4.0/
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