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  1. TOTM January 2023! In celebration of this award, an update and or KSP 2 port is to be expected. Stay Tuned! The idea is simple. A wacky change to the Kerbol system. Some of the planets are based off of real life planets, but modified. This is intentional. Frequently Asked Questions: (none) Current Version: Alpha Release 1 Download: https://github.com/manguything50/ahum-planet-pack/releases Discord Server: https://discord.gg/MjrAwTfyN9 REQUIREMENTS: https://forum.kerbalspaceprogram.com/index.php?/topic/207768-112-niakos-kopernicus-utilities-smoother-heightmaps/#comment-4117435 Recommended Mods Photos: LICENSE: CC-BY-NC-ND
  2. What is this? The final part of my Light Levels (LL/2L) series It adds in two stars with a handful of planets and moons ready to be explored I also added wormholes for the people who don't want to use interstellar drives ^ you can also remove them easily if you don't want to play with them Bodies: Rigos: A hot and bright A type star, its twice the size of Kerbol and has a decently sized system. Ben: The innermost planet of Rigos, no REALLY innermost. It orbits so close that its shape got distorted. Teros: A really hot and bright Eve like planet, its atmosphere is so thick that almost all engines don't work. (Tip, use propellors) Gert: The only moon of Teros. Its surface has a nice cratered brown color. Termina: A type II gas giant with water clouds, making the planet very white and bright. Erto: Erto is a small cratered minmus sized rock with a grey color. Tempora: Probably the best place for an interstellar colony. It's very similar to Kerbin, but a bit more dry with vast deserts. Gosa: A mega Kerbin disguised as a gas giant. Probably the most Aqua colored planet ever to be found. Lilk: A cracked Icy inner moon of Gosa. Mago: Cold, covered with craters, a thin atmosphere and some interesting cryovolcanoes. Pjotter: The outermost planet of the Rigos system. Visit him now to make him less lonely! Rouger: A gigantic star, If it were placed in the Kerbolar system, it would just fit in the orbit of Jool! Col: A hot selena getting roasted by this ginormous star. Ufer: Very similar to Tylo, but a tad bit bigger. Qualia: A boiling wet moon of Ufer covered in endless oceans. Spol: The perfect place to insta freeze your ice creams in the nitrogen lakes. Rol: It has had a recent asteroid bombardment covering it in craters. Wol: A weird icy moon between the size of Minmus and the Mun and a bit bigger than its counterpart of Rol The series -B2L - you are looking at it right now -3LR - The other part of this series which adds 2 brown dwarfs. -3LB - A pack with a binary white dwarf and magnetar neutron star, and a whole lot of planets to explore Kottabos Review Download Github: https://github.com/RJVB09/Blinding-Light-Levels/releases (secondary) Spacedock: https://spacedock.info/mod/2395/Blinding Light Levels Dependencies Kopernicus: (optional) Kopernicus Expansion (Wormholes): (Already combined with download) (optional) EVE: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases (optional) scatterer: https://spacedock.info/mod/141/scatterer Screenshots Imgur Album: https://imgur.com/a/uhveiKZ Contact For development updates join my discord server! https://discord.gg/gHGupT8 Please report bugs here: https://github.com/RJVB09/Blinding-Light-Levels/issues License https://creativecommons.org/licenses/by-nc-nd/4.0/
  3. Alien Space Programs Re-Visited Updated edition of Alien Space Programs for Kerbal Space Program 1.12.3 Download: GitHub Releases SpaceDock Requires: Kopernicus Optional: Stock Visual Enhancements and pre-requisites, but requires adjustments - @GregroxMun has graciously granted me permission to maintain Alien Space Programs until he's ready to take it back. Originally inspired by Little Green Men from Mars for Realism Overhaul, and by Alternis Kerbol Rejiggered, Alien Space Programs was originally three separately packaged add-ons that changed the home world to Duna, Laythe, or Eve. These offered unique challenges for our plucky kerbals. I've personally taken a shine to Eve, but these add-ons needed updating badly and I learned enough of Kopernicus to update them for KSP 1.2 to fix biomes, and later 1.3 to introduce localization. GregroxMun went a step much further, by re-packaging all of these into a single add-on with a selectable home world setting, including the original Kerbin, and provided three (four if you count Restored Duna) additional home world choices. This release is up to date for KSP 1.12.3 and a matching version of Kopernicus, tested fully on Kopernicus Stable Branch 1.12.2. It may work on matching backports of Kopernicus for previous KSP versions. Making History supported, but alternate launch sites may seem strange. Breaking Ground objects might not appear on the home world. Support Matrix (Updated 29 MAY 2021) KSP version - Kopernicus version - Alien Space Programs Version 1.8.1 Release 38 for 1.8.1 1.11.0 1.9.1 Release 38 1.11.0 1.10.1 Release 38 1.11.0 1.12.3 Release 85 1.12.0 Game Modes: Little Green Men from Duna (Duna Space Program) Alternis Kerbol Light (Laythe Space Program) KSP BadS Mode (Eve Space Program) No Dessert For You (Minmus Space Program) KSP BadS Mode II: Electric Tyloogaloo (Tylo Space Program) (Also check out Whirligig World) Unrealism Overhaul, Green Edition (Jool Space Program) Installation Instructions: Use a clean, stock KSP installation to start. You can copy your current installation and delete all folders inside GameData, except for the Squad folder. Make sure it starts. Exit KSP. Install Kopernicus and its included pre-requisites into GameData, and make sure KSP still starts. The main menu will open to a different view of Kerbin if successful. Exit KSP. Install AlienSpacePrograms into GameData, and make sure KSP still starts. It should default to Kerbin as the home world. Exit KSP. Edit HomeWorldSetting.cfg to choose your home world and, optionally, atmospheric and other settings. Start KSP, and your chosen home world should be on the main menu screen. Enjoy. You can keep a different save file for each home world, so you don't need to clone your KSP installation for each home world playthrough. While there's supposed to be support for changing the home world for a given save file, such as demonstrated by Hazard-ish, it seems to work best when craft are in solar orbit only. Your game play experience may vary. Translations Wanted: There are a few custom strings in the dictionary_en-us.cfg file that could be translated to KSP's other supported languages. If you can translate, please send your translation dictionary to me or fork the GitHub repository and submit a Pull Request. Challenges: The HomeWorldSetting.cfg also lists challenges for seasoned KSP players. Please post challenge submissions to here, or if needed I'll start a thread in Challenges and Mission Ideas. Bug Reports, Support: Please submit bugs to the GitHub repository as an issue. Feel free to ask other support questions here. Be prepared to submit KSP and Kopernicus logs; GitHub lets you upload zip files and screen shots to issues without needing your own file storage host.
  4. I need help fixing this: I haven't been able to find a solution to this issue anywhere, but I assume it's a texture issue. Mods are: Kopernicus, no visual mods, and some parts/texture mods.
  5. Crankyjedi's Planet Pack: What CPP does: CPP adds in to the game 2 celestial bodies with high resolution textures and ground textures. The 2 bodies that it adds is made up of a planet named Brainwash and its moon named Ren. Brainwash sits in-between Dres and Jool. The Future of CPP: I am currently working on making more planets and moons for this planet pack and plan to continually update it with new things being fixed, updated, or added every couple of weeks. The current body that I am working on will be a gas giant and will sit in the far edges of the Kerbol system. Screenshots: Download and Requirements: CPP: https://github.com/CrankyJedii/Crankyjedi-s-Planet-Pack Kopernicus (Make sure to install dependencies): https://github.com/Kopernicus/Kopernicus/releases/tag/release-38 Module Manager: https://github.com/sarbian/ModuleManager/releases/tag/v4.1.3 Visual Enhancements: CVP: https://github.com/CrankyJedii/Crankyjedis-Visual-Pack/releases/tag/1.0 EVE: https://github.com/WazWaz/EnvironmentalVisualEnhancements Scatterer: https://github.com/LGhassen/Scatterer/releases/tag/0.0770 |License: MIT| _______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
  6. This project has been discontinued for reasons I am keeping private. All downloads have been removed and no support will be given. The Vulture System The Vulture Star is a main sequence star similar but more massive to Kerbol. It holds 6 planets, all with individual backstories. The Vulture System is my first ever full Kerbal Space Program project, taking about a month to complete. Github Repo Donate Bodies The Vulture System has 6 planets and 13 moons, making for a total of 19 celestial bodies in total. Features 19 detailed bodies with their own individual stories and high amounts of care put into creation. Two gas giants with detailed moons. Hints toward life and the previous existence of it in the system. Scatterer / EVE support. DistantObject support. PlanetShine support. Installation Requirements: Kopernicus (Should also work with the Bleeding Edge however unrecommended). The Mod Itself (Download Latest Release Here) Scatterer - Not technically requied, but due to an unfixable bug with Kopernicus is extremely recommended to prevent this from appearing. You simply need to install Kopernicus (and it's dependencies) + the Vulture System into your KSP's GameData folder. Vulture should work with 1.9.1+ Recommended Mods: EVE - Adds clouds to both Palleo and Desolation. Make sure to get the stock configs (BoulderCo Folder) for this too! Planet Shine - Makes your vessels reflect the colors of the planet. DistantObject - Makes the planets visible from a distance. Interstellar Extended - Interstellar travel parts. These mods follow a similar installation process. Credits Kopernicus Discord Server - Main place I went to for help and feedback. Great community. @Caps Lock - Made Vulture's sunflare and gave a lot of feedback. Support The best way to get support regarding Vulture is to make a reply on the forum thread (where you are now), or to make an issue on the github repo. Cool Screenshots Licence Squad requires all addons be released with a licence. Vulture is licenced under Apache License 2.0. For a basic rundown you can go here.
  7. About This is a small planet pack I've lately put all of my effort in, the main goal was to make it as good as possible. It adds a super weapon near Dres named "Dreskiller base" as the weapon threatens to destroy Dres. In case you didn't know, this was inspired by the Starkiller base from Star Wars. I hope you like it The time has come, it's time to get rid of this rock called Dres, Wait what is Dres? Anyways, this snowy superweapon is a whole new place to explore! Screenshots Download -Dependencies: --Kopernicus (Continued) --ModuleManager -DKB has support for the following mods: --Environmental Visual Enhancements --Scatterer --Parallax --Distant Object Enhancement --Planet Shine --Rational Resources --Research Bodies --Corelian Changelogs -Fixed Module manager patching errors and warnings. --got rid of unnecessary :HAS tags. -Updated Parallax configs for Parallax 1.2.0. -Fixed the ciyclights by making the planet a main menu body. (yes, what the actual f) -Made all other planets main menu bodies too -Fixed Parallax terrain texture normals. -Filled up the trench with EVE clouds to cover up scatterer artifacts. -1.11 support. (Kopernicus Continued BE) -Added kerbercrystals. --Blue and Green crystals are the most common. --Yellow and Magenta are less common. Contact You can contact me via the KSP forums or Discord (RJVB09#4200). Issues must be reported under issues on the GitHub page of the mod. People who want to help with the localization of the mod are also welcome and will be given appropriate credit. License May the force be with you!
  8. Let me just cut to the chase Kazal is a planet pack that replaces the home system of the kerbals to a custom made star system, fully designed and planned out by me. While this isn't complete and total peak peformance from me, i hope you, the viewer, would enjoy this planet pack. This planet pack is also not done so the carrer and science gamemode progression will be off for now Dowload Compatibility Pics Dependencies Q&A Changelog Licensing
  9. I have a mod concept here that, I think would be interesting, I just need peoples opinion. I want to make a mod that takes place eons before the base Kerbal Space Program. There is only one other mod that does that, Its called "Before Kerbin" and its no longer supported. I like this idea for a mod, so I think i want to make one inspired by it! (Before Kerbin made by Gameslinx, check out his new mod Paralax 2.0) What if Kerbals did not evolve on Kerbin, but on DRES instead! Yep, you heard me, Dres in this mod is like a lost city of Atlantis, they evolved on Dres, but Kerbol is starting to cool! The Kerbals need to get of Dres, and head to Kerbin, a world discovered as the cradle of all life, by the ascent, Kayan Civilization! https://imgur.com/a/L7gEUbv (Image of a concept art for Dres) What to expect from this mod: An enterly new solar system, 2 Billion years in the past New planets, and changed stock planets. Lore on each one! Fun! Tell me what do you guys think about this, and ill start making it!
  10. When I try to load up Kopernicus on KSP 1.12 (along with some other mods, mainly OPM) it stays on the "Loading" screen and won't actually load. I know it's Kopernicus since I removed it after this happened and everything worked fine. Can anyone help?
  11. A whole new universe to explore! Welcome to the Kerbal Universe! This mod will (eventually) add a whole new universe (including galaxies and nebulas) to KSP. Contains the Gravitas, Iris-Zephyrus, and Juno systems. Download (Github): https://github.com/RMSpace/KerbalUniverse/releases Credits: @blackrack for Singularity License: CC-BY (you can contribute to this mod!)
  12. Too long has stock Kerbol gone unloved. No longer will it sit at the center of the solar system, ugly and drab. With new high resolution textures, Scatterer support, and custom light curves, BetterKerbol attempts to remake Kerbol as eye candy worthy of pretty screenshots. Towards this end, the radius has also been tweaked by an imperceptibly tiny amount, to get around a quirk in KSPs engine. This change does not effect the orbits of the planets, as Kerbol's mass is unchanged. Experience the searing light of Kerbol as you approach the corona, or watch is it dims to a pale flicker as you travel beyond the orbit of Eeloo. Additionally, for those who desire a more realistically scaled Kerbol, that better aligns with stock scale, a optional patch is provided to reduce the radius of Kerbol by a factor of 4.24x Changelog v1.0.1 Fix optional rescale not applying Clean up readme Features Base 8k Photosphere and Corona textures A visual surface that aligns with the true surface, opening up the possibility for spectacular close passes Scatterer configs for close up corona glow and sky tint when in the Kerbolar atmosphere Custom light curves for starlight that realistically changes brightness with distance from Kerbol Optional Reduced radius by 4.24x, bringing Kerbol into line with the 1:10.63 scale of the rest of the Kerbal universe Notes Due to a long-standing bug with the way KSP calculates solar heat, temperatures near the surface are extreme, with radiant power density approaching infinity! Bring your exploit shielding or it's a one way trip! No sunflare is provided. If using Scatterer, pick your favorite sunflare mod, personally I recommend Sunflares of Maar. This is my first Mod, pls be gentle. Gallery Download CKAN GitHub SpaceDock Installation Base Extract the zip file Place the GameData folder into your KSP directory Optional - BetterKerbol Rescale Open the Optional Mods folder Place the GameData folder into your KSP directory Provided Compatibility Scatterer, v0.0831 Requirements Kopernicus (latest version for your specific version of KSP, or latest backport release for older KSP versions) ModuleManager 4 or newer Recommended Mods Sunflares of Maar Licensing BetterKerbol is licensed by Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0)
  13. This mod intends to give users a decent alternative to scatterer oceans. If the scatterer ocean performance hit is too much for your system, this mod may provide you some relief and a little bit of eye candy. While this mod does not match scatterer in quality, it does look a lot better than stock oceans, in my opinion. There are 3 different versions: High Resolution: 2048x2048 textures Medium Resolution: 1024x1024 textures Low Resolution: 512x512 textures (this is also the stock resolution) This mod disables Scatterer's ocean shaders so you don't have to worry about doing that. Also works fine along side SVE and SVT. Only works for stock oceanic bodies (Kerbin, Laythe, Eve) and GPP (Gael, Tellumo, Tarsiss, Hadrian) oceanic bodies. Change log Update for 1.4.2 Removed MiniAVC; install full AVC to get update notifications TO INSTALL: Install the latest kopernicus (https://github.com/Kopernicus/Kopernicus/releases/) Drop the BLO folder into your GameData folder. some screenshots: Known Issues: DOWNLOAD HERE CC BY-NC-ND
  14. Ever wanted to look up from the Muns surface and see two Kerbins? Well now you can! This mod adds a binary friend to the Mun called "Leriter" one noticeable feature is, water, plant life, and a atmosphere! One day the Kerbal's, finished exploring Kerbin's moons, so they all prayed to have a new one, then Eeloo, goddess of change, blessed them with this new moon, but Dres Demigod of mischief, tampered with the moon! So be carful, this moon is not its chalked up to be! There will be scatters, that will show the dark history of this moon! https://imgur.com/a/JidyP0l - A poster for the mod! Coming: Soon-ish
  15. So radius: 10 km semi major axis 23 726 155 264 m gravity .003G lumpy grey asteroid shaped
  16. i am getting the error where kopernicus is not able to load the custom planetary system, I have a pretty large modpack: https://pastebin.com/2N3baULb KSP.log: https://file.io/JtuQuDPDXrW9 ModuleManager.ConfigCache: https://file.io/j1szrlQVKlhY
  17. What is it? A Planet Jam is like a Game Jam but with Kopernicus. Anybody is allowed to participate in the Planet Jam, but a basic understanding of planet modding is expected. Every two weeks, a Planet Jam Challenge will be released on the KSP Forums alongside specific rules and other information. Competitors must craft the best celestial body possible for the challenge and submit it for judging. The score each submission will receive depends on Whether it suits the challenge Whether it abides by the rules, both general and Challenge specific Points awarded based on originality, appearance, and production techniques Following each challenge submission deadline, four elected judges from the KSP Forums (including myself as the host/moderator) will grade the submissions and select four award winners. Winners may choose to have their celestial bodies implemented into an official Planet Jam Mod, which will showcase all previous winners' submissions. Because the Planet Jam is in its early stages, please feel free to ask questions or give suggestions on how to improve the competition experience! Use either this thread or DM me on Discord @ wpetula#4357. I will be updating this post frequently in the coming days, so stay tuned for updates! When does each challenge start? Challenge timeline Judges for the next challenge are elected A new challenge is released on the forums Competitors have two weeks to craft their submissions Competitors submit their creations for judging Winners are announced on the KSP Forums The Planet Jam Winners Pack is updated Who has won so far? Challenge #1–-Moho revamp: RJVB09 Entry Who can participate Anyone can participate in any Planet Jam challenge, unless They are a judge for the challenge They have been banned by the judges They have uploaded their submission after the challenge submission deadline Uploading your submission What to submit Required Config (.cfg) All maps, textures, and files required for your submission to run in-game as intended README (.txt) file Alternate name for author This is to prevent bias during judging Make sure to choose a name that is unlikely to be used by another competitor! License chosen by author Decision to be showcased in the Planet Jam Winners Pack (yes or no) A list of dependencies and compatible mods Not required but considered Scatterer + related files and textures Not required and not considered EVE and related files EVE will not be considered (yet) because there are not enough tutorials available for new modders Other mods Where to submit Competitors will upload copies of their submissions to their Google Drive account and share it with the judges. This method guarantees that competitors cannot alter other submissions, and their original work is protected from alteration. Rules for submission Each competitor may only submit one celestial body for judging (unless specified otherwise). If additional celestial bodies are submitted, they will not be considered. Only under approval from a majority of the judges may additional submissions be considered. Celestial bodies submitted after the challenge submission deadline will not be considered. A late submission will only be considered if a majority of the judges approve. Competitors must submit their own work. Work copied from existing mods or past submissions will not be accepted and scored. Terrain textures borrowed from community mod packs such as CTTP are permitted Judges may not upload their own submissions with the intent of winning an award. If a judge attempts to submit their work in any form with the intent of winning an award, they may be prohibited or banned from judging some or all future challenges. NOTE: A judge may request to submit their work for scoring, "just for fun". This is perfectly fine! The judge's submission will not be given any awards. Other notes for submissions Check whether your submission appears and works as intended on a clean install of KSP (plus Scatterer and dependencies if necessary) Judges may not have the same mods as you installed on their computers, and some mods alter the appearance of celestial bodies in unexpected ways Judging Who can be a judge If you want to be a judge for the next challenge, email me through the KSP Forums or DM me on Discord @ wpetula#4357. You will be added to a list of other judge considerations. Current judges have the option to remain a judge for the next challenge or resign and participate as a competitor instead. Submission scoring Judges will score submissions from 1-5 in three categories: Originality, Appearance, and Technology. Submissions that explore new, interesting concepts will receive high scores in Originality, submissions that are stunning in looks will receive high scores in Appearance, and submissions that were developed with an innovative approach will receive high scores in Technology. Awards There is one award per category, plus one for whichever submission scores the highest overall. Most Original Concept Best in Appearance Most Innovative Production Method Best in Show Entry into the Planet Jam Winners Pack The Planet Jam Winners Pack will showcase all previous winners in organized solar systems. In the description for a winning celestial body, information about the competition will be paired with any additional lore the author decides to include. Example of a winner description AUTHOR: forum user MoarBoosters2 AWARDED: Best in Show JUDGE COMMENTS: (why the judges thought the submission deserved the award) NUMBER OF COMPETITORS: 12 LICENSE: All Rights Reserved MODS BY AUTHOR: Booster’s Planet Pack, Even Moar Planets (Optional celestial body description here) Download the Planet Jam Winners Pack here: https://spacedock.info/mod/3081/Planet Jam Winners Pack Benefits of the Planet Jam Educational: Modders of all skill levels can learn from each other by studying and exploring celestial bodies showcased in the Planet Jam Mod Community-building: The Planet Jam is intended to bring the KSP community together in an open, friendly competition for all. This event is an amazing opportunity for players to participate in the modding community! Advertisement: Modders of all skill levels have the opportunity to show off their skills and gain recognition in the KSP Community Entertainment: Planet Jams are extremely uncommon on the KSP Forums, so the community will have something new to try Preventing shenanigans While this competition is intended to be casual, any behaviors considered suspicious or disruptive will not be tolerated. These behaviors include but are not limited to Discouraging others in any manner Constructive criticism is fine; just make sure it's actually constructive Attempting to alter or destroy other people’s work before or during scoring Uploading inappropriate or unrelated submissions Attempting to intentionally delay a valid participant from submitting their work Attempting to enter the competition as a current judge Attempting to break the rules using loopholes or “sneaky tactics” NOTE: The rules of the Planet Jam are subject to flexible interpretation, logic, and reasoning. The severity of violations will be assessed by the judges and, if needed, additional KSP Forum members. Violators may be prohibited from some or all future challenges. Have fun, everyone! Thank you for your support.
  18. Cerillion This mod adds a planet called 'Cerillion' to the Kerbal solar system, as well as it's four moons - Mavis, Shirley, Jacob and Disparia. Cerillion comes bundled with several configurations for other mods such as EVE, as well as hand-made textures, including an 8K cloudmap. Cerillion is entirely procedurally generated, has full science support as well as 15 unique biomes to explore. If that's not enough, we've got you covered! Cerillion has various strange geological anomalies to visit and fly through. It's orange atmosphere has a strange composition, but does contain enough oxygen for jet engines to function. Also, I love it when people make videos of this planet! Official Trailer Facts about Cerillion - a recordbreaking planet pack: - For the first time in history of KSP planet packs, a planet pack features easter eggs in the form of custom 3D models. - For the first time in the history of KSP planet packs, a planet pack features custom terrain scatter models (with working textures!) Image Gallery Downloads Pick one of the following websites. Current version: V4.0 'Limitbreaker' SpaceDock (V4.0) Google Drive (V4.0) Old versions:
  19. Stock Planet Expansion or S.P.E is a pack that adds countless moons to the Kerbal solar system for you to explore! From Moho to Eeloo, we got you covered! Meet the moons Grillian, moon of Moho "Grillian is the Mohonian moon. It's surface is covered in vast, trademark canyons that have baffled scientists ever since their discovery. Strangely though, Grillian appears more frequently in discussions of whether or not 'Mohonian' is a word rather than it does in scientific reports." Grillian is a half-molten mountainous moon in orbit of Moho. It's lava actually damages spacecrafts, so perhaps it's best to stay clear of those areas. Driea, moon of Eve "Driea is a small, pink moon in orbit of Eve. For reasons unknown though it has a huge, silver mountain on it's equator. Scientists still do not know what caused it, considering Driea is likely geologically inactive, and thus Mount Hyacinthum remains a mystery to Kerbalkind." Driea is Eve's first moon, Gilly becoming Eve's second moon due to it's larger orbit. Driea has a landscape covered in hills as well as one truly enormous mountain that science cannot explain. Trao, moon of Kerbin "Once a moon similar to Mun, Trao has been struck by a rather large object a long time ago, resulting in a large impact crater on one side of the moon that reaches all the way to the moon's core. The resulting debris either impacted the moon elsewhere, or is still orbiting Kerbin. The impact also caused the moon to spin out of control, so be cautious." Trao becomes a new moon of Kerbin, it becomes the iconic blue planet's new second moon due to it orbiting further away than the moon, yet not as far out as Minmus. The debris from the impact also formed a ring around Kerbin near Trao's orbit. Smov and Prolla, moons of Duna "Smov is a strange, uneven moon orbiting Duna. For some weird reason it shares it's larger neighbor Ike's pattern of a gray surface with strange, darker areas. One thing is certain, Smov is a lot more bumpy." "Prolla is a strange moon and the outermost of Duna's three moons. While Smov shares it's colors with Ike, Prolla seems to have colors similar to Duna, with red lowlands and ice-covered highlands. Why Smov and Prolla love cosplaying as the two larger bodies in the Dunaian system is a mystery." Smov is a smaller, asteroid-like moon while Prolla is about 1.5 times Smov's size, about half as large as Ike. The two moons dominate the outer regions of Duna's sphere of influence, but how the two moons got there in the first place is a mystery. Dres-1 and Dres-2, the moons that orbit Dres (who would've guessed?) D-1 and D-2 are two little rocky moons orbiting Dres with the same inclination. D-1 is an icy asteroid, a remnant of the solar system's birth. D-2 is also an asteroid, but is more metallic in composition. Klan, moon of Jool Klan is, without even a shadow of a doubt, the most bizarre moon ever discovered by the Kerbal Astronimcal Society. Nobody truly knows what is going on down there, on its strange and ravaged surface. Be wary, Kerbals. Froth, moon of Eeloo "Froth is a magnificent little ball of ice in orbit around Eeloo. Eons ago a few annoying little asteroids slammed into the icy surface, exposing the moon's inner layers. The debris from this event formed Froth's iconic rings of ice particles. Taking a shard from the rings of Froth is said to bring luck." A moon that closely resembles the planet it orbits save for the fact that this moon has a set of beautiful rings. The jealous Eeloo has attempted to steal these rings several times, but the rings are in a stable orbit around Froth and are unlikely to leave anytime soon. Download Stock Planet Expansion SpaceDock The S.P.E Team @SmashingKirby148 - Concept and career integration, project starter @The White Guardian - Kopernicus configs, mod compatibilities, textures Changelog Version V2.1 [For KSP 1.3.0 and 1.3.1] - Hotfix related to the Outer Planets Mod compatibility patch. (Thank you, psamathe!) Version V2.0 [For KSP 1.3.0 and 1.3.1] - Updated to Kerbal Space Program versions 1.3.0 and 1.3.1 - Slight Grillian and Froth overhaul (though the moons have kept their original style) - Completely redid Driea, Trao, Smov, Prolla, Dres-1 and Dres-2 - Added a new moon named Klan - Some under-the-hood changes to reduce lag - Made the moons much more colorful and diverse - Terrain texture rework - Removed some hidden space tacos Version V1.0 [For KSP 1.1.2] - Initial release - Removed Herobrine
  20. I'm working on a mod that will add a new Solar System, and I wanted to tell each planet's story in a fun, humorous way through Science reports. How do I implement custom EVA descriptions instead of using the Stock ones? I can't seem to find any info on it
  21. When Tomgard Kerman pointed his telescope at Proxima, he thought a smudge was covering his telescope. When attempts to remove the smudge failed, the Kerbal Astronomical Union told him that it was actually a large planet. KerbalUniverse - A new universe to explore! The final goal of this project is: A modular universe with multiple galaxies Detailed planets and moons that are very interesting to explore New targets for interstellar mods Download: GitHub License: CC-BY-NC-ND 4.0
  22. The More Habitable Planets Mod (for 1.2.2) http://www.strawpoll.me/12359135 Warning: This mod is in development and contains trillions of bugs, if you find one of them, I'll make sure to fix it! This mod is focused on making 10 more habitable planets than just Kerbin and Laythe (Laythe might not be habitable to kerbals, but there's bound to be life there.) In 0.2.0 you get to explore the far reaches of space near a brown dwarf! Make sure you download to get the full experience of MHP!
  23. You need Kopernicus (for 1.12 or later) for this mod to work. -Not sure why, but many images on this page aren't loading anymore. I'll try to resolve this when time permits. Recent Changelog - 5 September 2022 Hi everyone, I know development on this mod has been (extremely) slow due to much of my time being spent on college, but I recently got accepted for a full-time job, which will demand most of my time. As such, I'll be suspending any attempts at regular development for the foreseeable future. I will continue to attempt to solve game-breaking issues that anyone is having, but any new features/terrain improvements will likely never come, unless I can find any motivation to work on this thing again. I'll be honest, whenever I try to work on this mod (and mainly its terrain maps), it becomes very easy to lose motivation to continue. I started this project almost 5 years ago, and it was definitely fun and exciting to work on for a little while, crafting my own star system. I'm sorry if this is disappointing news, but I never wanted this to happen either. Thanks for reading, and I hope to maybe return to this in some capacity someday... Known issues -Solace terrain appears dark on some graphics settings. To Do -Fix gas giant atmosphere pressure curves and appearances -Fix seriously bad-looking terrain on some bodies -Make proper scatterer configs -Add hidden planets Download GitHub release page To install, extract the downloaded file and drag the WPlanetPack folder into your GameData folder. Screenshots and Bodies Myna, the new Mun. Very green. Klip, much larger and heavier than Minmus. Filled with hills and some sharp ridges. Grasse, a heavy rock close to Eve's old orbit. It doesn't look pleasant from space, but it makes for a great drive. Bedu, a gas dwarf close to Moho's orbit. It harbors two small moons, neither of which have atmospheres. Kase, one of them, can be seen here. Cinder, a moon made of popcorn. Confirmation needed. Argent, a planet so close to the sun that its surface has been blasted away. Touch up in progress. Aeris and its moon Sedra. I plan on reworking Aeris's terrain soon, but I think I'll keep the color scheme. Byte, a barren desert world with lots of craters. Bit, Moon of Byte. 1/8 the size, too. Vita and one of its moons, Ola (serious work needed on terrain at the moment) Joule, the new Jool (needs polar distortions still). Ohm, a large moon with a thin atmosphere. It has high peaks for its size, and a lot of islands. Amp, a very large rocky moon without an atmosphere. Rework is mostly complete, just messing with colors and a few areas of terrain. Spark, a spherical asteroid only a few km across. I'd remake it, but the surface is too fun. Volt, a large desert moon. The atmosphere isn't as thick as it looks, I'll fix it eventually. Ira, a small, dense ice moon. It has a thin-ish atmosphere, but planes shouldn't be too hard to land here if they're light enough. No oxygen. Elias, the current replacement for Eeloo. It will be moved out much farther than its current position. Any thoughts/criticism? Please share it with me, I need every bit I can get. Please don't redistribute this mod as your own. If you want to make any modifications to it and rerelease it, contact me first.
  24. Hi, Im trying to install V1.0 Real Solar System with Kopernicus and ModuleManager. Below is the screenshot of my GameData but when I start KSP and I go to the solar system I can see the names and textures are the original Thank you
  25. This mod replaces the stock Kerbol with a dying system that takes place in the early universe which revolves around Might along with its far companion Forever, along with all of its special quirks, including mostly Duna sized terrestrial planets, smol gas planets and more. This is also a my first mod from a VERY long time so expect the quality to not be the best thing in the universe tho i've tried to be my best. Erste Sterne is NOT career/science ready and you should not start a science/career save using this mod Currently it has 1 star 7 (or 8 since binary) planets 2 (or 3 since binary) moons 3 dwarf planets Download: Images: System Layout Changelog: Compatibility Credits: Licensing: Erste Sterne is licenced with Attribution-NonCommercial-NoDerivatives 4.0 International but the sunflare from @Meid is licenced with Attribution-ShareAlike 4.0 International
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