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  1. REVELATIONS OF THE KRAKEN Every World must Break a KSP novel, part III of: Every Tower must Fall The Kraken Trilogy Shadows of the Kraken Whispers of the Kraken With great thanks, edited by @Ten Key & @KSK, compiled by @qzgy Ongoing offline PDF compilation available here, updated 8/28/19. Prologue: The End and the Beginning --------------------------------------------------- The White Horse Chapter 1: Wake, O Sleeper Chapter 2: Rules Chapter 3: Awakenings Chapter 4:
  2. From wiki. Phase Orbit shells (km) Number of satellites Inclination (degrees) Half size contractual completion time Full size contractual completion time Current completion (23 May 2019) 1 550 1,584 53 March 2024 March 2027 62[43] 1,110 1,600 53.8 0 1,130 400 74 0 1,275 375 81
  3. This is a challenge where you need to build the most Kraken-ish rocket you possibly can and then try to get to Duna. RULES: Do not use any type of struts At least one stage of your spacecraft should be powered by a Kraken drive Do not use cheats Bring at least 5 Kerbals Mods are allowed, but with certain limitations. The mods that you use should not affect KSP's physics engine in any way. If you are planning to bring a rover, make sure that it can breakdance Don't forget to take screenshots along the mission, BADGE: For those
  4. I can't be the only one who has a problem with the KJR Mods in 1.11 Most of my Crafts, especially with Mod parts wobble around like stupid, no matter which KJR version I take. I also tried Autostrut but it has almost no effect at all, worse than the KJR mods. It also seems like nobody continues the KJR mods anymore and I couldnt do it myself. So is there anyone out there working on a new version? I just want to play KSP peacefully again without being annoyed by constant Kraken effect.
  5. So, I was testing a new crew vehicle and I decided to go visit my refueling station. Nothing seemed out of the ordinary until we got close. Around the station there was a cloud of various debris, and a quicksave + reload wouldn't fix the issue: I decided to go and dock with it anyway, and nothing else seemed wrong. I wasn't getting any errors or anything. However, the station is supposed to look like this: The station is missing 2 of the fuel modules, one tank is weird, the other tank is missing the lower half, and one of the tugs docked to the bottom had complete
  6. This is a long standing issue, I've noticed it goes back to at least 2015 and probably well since the inception of the game. Many people have various ideas on how to fix these issues and some appear more successful than others. At the end of the day it appears to be how the game loads things in the persistent state and if a part ends up colliding into something else at the time of loading (likely just some slight movement of a part into something else). The fact that I am noticing this still as of the time of this writing 12/19/2020 in an unmodded version of KSP 1.11.0 is still quite surprisin
  7. Screenshots: Trailer KSP 0.22 ! source of inspiration for Kraken Science. This Part pack include many Science parts with report values: 2 Probe Core, LittleFrog and ScaRaB system with 1 monopropellant engine : 2 Strategies for your career: Download: SpaceDock Licence : Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) Installation : Please delete your old Folder before update! ChangeLog: -------------------------------------------------------- I'm Fre
  8. It maybe a little early for KSP2 Krakens but it good to be prepared. Have you found any KSP2 Krakens?! Report here and send images and other useful insights fo this new KSP2 Kraken. Here on this topic. Report now! (When KSP2 is released)
  9. (It's so big part of the legs didn't fit in. Made in Paint) If you don't know, this is how the Kraken looks when it is able to enter our reality in the K Files (It's more than a glitch now.). It possesses a statue (like this) and is able to affect our reality. This statue first appears in K Files Vol.4 and again in Vol.5. (and will appear again in OIO Archives finale) This thing is massive. It's around 400m tall.
  10. Hello! I am playing an heavily modded game. Coming back to KSP after a couple of years of break, today I installed all my old beloved mods using CKAN. The KSP version I play is 1.9.1 but some mods are rated only for 1.8.x, bacause some reputable sources on this forum stated that this should not matter and 99% of the mods for 1.8.x should work on 1.9.1, too. However I still experience some random crashes when I change view (especially when I enter the VAB). I have more or less 90 mods all installed together, so I have no clue which is the offending one. Uninstalling the
  11. OwO o no The Kraken has struck. The tentacles have pulled apart your Jool-bound ship. What do you do now? me? I harness the power of Lucida Sans, and the godly font saves me from oblivion. *beautiful chanting to the one true font*
  12. Hello everyone, I was flying my knockoff F-14 Tomcat Replica and this happened https://imgur.com/a/lVLIMLL Yeah, don't ask, something went very wrong here. Please help. Nothing worked, not Esc, not F3, nothing Thanks
  13. I discovered today that I have two kerbals listed as K.I.A. and I have no idea what happened to them. Is there some kind of record in the save file? Were they victims of that overly complex rotating ring station that I made? Or did I fall asleep after their de-orbit burn late one night and forget to stage the 'chutes? Or did I get them home safe and then send them on a collision course with Jool, but forgot to set a KAC alarm for the mid-course correction burn? I need to know !!!!
  14. Hello, I didn't tried to create anything crazy in term of design in the plane but I think there is a bit of a problem with this particular plane. And yes, I can reproduce this "thing" on every single flight. I can share the design if needed. 1.8.1.2694 WindowsPlayer x64 en-us (not sure if these 2 qualify my install to modded or not) 1.8.1 Making History 1.3.1 Breaking Ground Win 10 Pro 1903/18362.476 i7-5820K 16GB GTX1080 / 441.20
  15. I have built a large rocket to take my space station to orbit and i keep getting kraken attacks. I have auto strutted everything in my build so can somebody help me? Heres a screen shot, https://prnt.sc/pzbc63
  16. I wouldn't call it the kraken but for whatever reason my game is currently bugged beyond comprehension and I've no idea what is going on. Here I am just about to come in for a landing with my Mun Rover, I've left a satellite in Orbit to relay the signal and I've got plenty of fuel, SAS and gimbal to successfully to do the landing, everything *should* have been good to go, the probability for success was 99%. But you know that 1% really bit me in the ass this time. For whoever is interested, I'll share my save file, if you load it up and load up Quick save #4 you'll be about 3 km from t
  17. I've found that complex robotic installations used as wheel mounting points can be very shaky and reduce the wheel output by up to 80%. And I mean in the weird part clipping jitter way, for example a servo-hinge joint jumps all around the place non stop. If the devs could fix it that would be great.
  18. Hi all, wonder if anyone can help. I've made a MASSIVE LKO refuelling base (it's almost the size of the SPH), and I've found that once it's in orbit, some of the components seem to break, but stay connected. Is there any way to stop this happening? A few points that may provide clues.. I have everything strutted to 'grandparent part'. Everything has 'rigid attachment' set to on. I had to cheat it into orbit, using the F12 menu. I installed the Kerbal Joint Reinforcement mod to stop everything wobbling and collapsing when on the runway. I got some advic
  19. Have you ever encountered the Kraken? I have! My Space Station ones started spinning for no reason, and i was in IVA, so i could not see what it what it was. But im sure it was something like the kraken. But is he really real? I havent really seen him, so i could not confirm it was the kraken. But im sure it was not space debris, my space station was in a 250Km orbit, and i have no debris in that height. Many people believe the Kraken on Bop is the real Kraken, but it is dead, and it does nothing. What do you believe? And before you say: Oh! Its just a bug! This thread is stupid! This is
  20. So I birthed the Kraken. I made a massive ship and it spazzed out and killed me at 331,440,000,000,000 degrees Fahrenheit. I reloaded the save the next day and the entire planet was half see-through and half opaque. I get into space and Kerbin disappeared, got out of my craft, and when I tried to get back in it crashed. I just need to know what went wrong. Here is my error.log if you need it; [GIANT WALL OF LOG REMOVED] Sorry if this is not how this works, I'm a noob on the forums.
  21. Hate the Kraken? Do you hate him for destroying your beloved craft? Go and show him who's boss! In this challenge, you will have to build a base on the dead Kraken on Bop. The base can NOT have any parts touching anything that is not the Kraken. Rules: Cheats are not allowed EXCEPT clipping. Base has to be @ least 100 parts. Hyperedit IS ALLOWED, but you can only teleport to a Jool orbit that is BELOW the orbit of Laythe. Mechjeb is allowed, except when your altitude is less than 1000m above SURFACE. Multiple launches allowed I will need: L
  22. Here is a way to combat the Italian Kraken (spaghettifying) and physics seizures. When a kerbal starts spaghettifying, or a craft starts wobbling for no reason, repeatedly spam the "Flight Events" tab (f3) This eases down the physics, and hopefully scares the Kraken away. Please note that this method does not guarantee success, only highers the chance of it. Feel free to post any other ways which you know might help players fight the bugs in-game
  23. so pretty lately I have a problem while constructing my Duna base there is a random spazz out-Kraken attack when these conditions are met: 1.when something hit the base with force 2 m/s or more 2.sometimes when docking something at my base 3.always when the gravity disabled (alt + f12 menu) firstly I see the problem when I connected two (via docking ports on the ground)base modules after landing , i use the planetary base mod with kerbalism life support for these bases i also use ksp 1.5.1 mods: KSP: 1.5.1 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10 (10.0.0) 64b
  24. I recently docked two large structures to each other in LKO. No matter what I do, they always get the wobble of death, and explode! I've tried turning off SAS and Quick saving, but They need to be able to turn, and go to Duna! The part count is 479. Help!
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