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Kerbal Krash System DESCRIPTION: Kerbal Krash System rewrites collisions in Kerbal Space Program. KKS deforms your creations and reduces the efficiency of your crafts instead of just exploding on impact: Damage occur on impacting anything (oceans, buildings, parts, kerbals, ground, ...) at speeds exceeding the part's original crash tolerance limits: Crash tolerances are scaled by (configurable) factors, this allows parts to be damaged instead of exploding on exceeding the original crash tolerance. Parts impacting at speeds above the scaled crash toleran
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I have just reinstalled KSP v1.8.1 with RSS/RO/RP-1 amongst other mods I'll list from the KSP.log (some of which I never never used before and I have found no known conflicts between them) and a curious and very irritating bug has occurred. https://www.dropbox.com/s/05w6ekia76zosgg/Player.log?dl=0 - Player.log https://www.dropbox.com/s/fo44wtxbmf81hwb/KSP.log?dl=0 - KSP.log This issue has never occurred during past installs using ALL but the highlighted mods - see spoiler. SIDENOTE- Previous installs have used Principia but on this occasion, I chose to use Persistent
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Pre-requiste for PBR : Textures Unlimited Normal Textures With and Without Textures Unlimited License: https://kerbal.curseforge.com/projects/krash-inc-megapack/license
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Pre-requiste for PBR : Textures Unlimited Normal Textures With and Without Textures Unlimited X4-250-A + 8 variants Avaible with basics.cfg to be balanced by the fans! Post me your best balanced .cfg files here ! That way i can focus on modeling new parts and keep a well balanced mod to fit your needs. Thank you for your support ! Really appreciated ! Beta Tester Download License: https://kerbal.curseforge.com/projects/krash-inc-megapack/license