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  1. Hello, this is my first part release so please bare with me. I dont know how to make a fancy page yet. JxFab Utility Systems JxFab Utility Systems is the start of a parts pack that will add on to the robotics category of the Breaking Ground DLC. Currently there is one part type, the straight rail. There are four lengths of 5, 10, 15, and 30 meters, The straight rail comes in three variants. I plan on adding additional robotics parts to this pack, such as curved rails and rotational station hubs. DOWNLOAD LINKS Current Download: https://github.com/JackATac98/JxFab_Utility_Systems/releases/tag/v0 Dependencies This mod requires the Breaking Ground DLC to work! (I am working on a version that uses Infernal Robotics) KSP version 1.12.2 License This work is shared under CC BY-NC-SA 3.0 license.
  2. Hello Forum! Im new here and i would like to know how to get signatures since they seem to be cool!
  3. KSP: HISTORIA ESPACIAL KERBAL Tras años de conflictos kerbalianos, que por suerte ya están en su mitigación por completo, el planeta Kerbin se empieza a sumar en la Paz y el desarrollo, y, estos conocimientos se expanden en cuestiones acerca de la existencia de ellos mismos, quienes somos?, a donde vamos? Porque somos verdes? Y muchas más preguntas que creen que pueden tener contestación, explorando el espacio negro que tienen alrededor de sus cabezas, y así surge su denominación, “El espacio”. Con el conocimiento adquirido en gran parte gracias a estos conflictos, y también acerca de su planeta (Kerbin), el desarrollo ha permitido que puedan empezar a explorar mas allá, que puedan ascender a ese espacio y explorar que hay, suponer e imaginar acerca de lo que se encontraran fuera, y, de este modo, empieza lo que se conoce como “La Historia Espacial Kerbal”. 1. KSC - Kerbal Space Center. Tras su revelación y presentación al mundo, muchas han sido las autoridades y grupos que se han unido a este proyecto mundial. Tras estudiar las características, necesidades y capacidades de todos, la unión y resolución de estos ha creado su central de control espacial, la “KSP Central o KSC”, basada en controlar todo el movimiento, ideas, proyectos y necesidades para las carreras espaciales presentes. 2. RES - Rivas Espacial Research. El principal problema, es que no tenían suficiente capacidad de desarrollo solo en la central, al ser un proyecto tan ambicioso y de duración indefinida, necesitaban algún segundo aliado con capacidades según sus requisitos. Y así nació la “Rivas Espacial Research” (RES), que se centrarían en I+D e ingeniería de los proyectos (cohetes, propulsores e ingeniería constructiva en general), para empezar todo lo que se conocerá como “La carrera espacial”, empezando su Año 1 y sus primeras misiones reales. 3.KSI - Kerbal Sistemas de Inteligencia. Asimismo, mas tarde se creo el "Kerbal Sistemas de Inteligencia" (KSI), para garantizar y asegurar las condiciones mas preferiblemente optimas, minimizar riesgos, estudiar inconvenientes y tratar la salud de futuros y presentes kerbonautas a lo largo de todas las misiones. 4. POLARIS ESPRO - Bases de comunicaciones polar. Tras un estudio tecnológico y científico, nuestros expertos vieron viable la creación de una nueva base de comunicaciones, un proyecto que nos facilito una comunicación y un novedoso control mas claro y directo en el espacio profundo de nuestra galaxia, la base de comunicaciones "Polaris ESPRO", colocada en un emplazamiento unico y muy util, en el polo norte de Kerbin, el cual, gracias a las auroras que le rodean, es una antena de ganancia de frecuencias natural, capaz de multiplicar la ganancia y la distancia de las comunicaciones. Posteriormente a todos estos estos años de trabajo, se vio la viabilidad de unir todas estas necesidades en una sola administración, denominada finalmente la KERBAL SPACE AGENCY. La Kerbal Space Agency (KSA) junto al Kerbal Space Center (KSC) como dirección de misión y el holding central de la agencia, es la union de muchos años de trabajo y ciencia espacial de diversos movimientos tecnológicos y científicos, unidos bajo una misma administración para el avance del conocimiento y desarrollo espacial Kerbal. Los integrantes ya los conocemos todos, y seguramente vendrán muchos más, en lo que se desarrolla toda esta historia de ambición y conquista espacial y en poco tiempo sabremos como empieza esta historia, sois todos bienvenidos a conocerla! Fdo. Miguel Angel Kerman (Director del programa KSP) INDICE DE MISIONES: Año 1: - Mision 1: Cohete V2 - Mision 2: Programa Kermes Año 2: - Mision 3: R7-Kemyorka - Mision 4: Satelite Sputnik 1 - Mision 5: Satelite Sputnik 2 Año 3: - Mision 6: Satelite Kexplorer 1 -Mision 7: Satelite Vanguard K -Mision 8: Satelite Sputnik 3 -Mision 9: Satelite Kexplorer 4 -Mision 10: Sonda Kioneer 0 -Mision 11: Sonda Kioneer 2 -Mision 12: Satelite Skore Año 4: -Mision 13: Sonda Luna K1 -Mision 14: Satelite Vanguard K2 -Mision 15: Sonda kioneer 4 -Mision 16: Satelite Kexplorer 6 -Mision 17: Sonda Luna K2 -Mision 18: Sonda Luna K3 -Mision 19: Satelite Kexplorer 7 Año 5: -Mision 20: Sonda Kioneer 5 -Mision 21: Sputnik 5 -Mision 22: Sonda Kioneer P3 -Misiones 23 y 24: Sondas Marks A & B (Duna 1/Duna 2) -Mision 25: Boletin de aviso! Año 6: -KSI: Boletin informativo. -Mision 26: Merkury 2 -Mision 27: Sputnik 7 -Mision 28: Sonda Venera K1 -Mision 29: Vostok 1 -Mision 30: Merkury 3 -Mision 31: Sonda Ranger KM1 -Mision 32: Vostok 2 Año 7 y sucesivos: -KSC/KSI: Boletin informativo. -KSC informa: La estacion Polaris ESPRO -Mision 34: Kariner 2 -Mision 35: Marks 1 -Mision 36: Vostok 5 & 6 -Mision 37: Ranger KM7 -Mision 38: Kariner 4 Año 10, archivos de misión: -Boletin KSC:10 años de exploracion espacial. -Mision 39: Ranger KM8 -Mision 40: Voskod-Kemini -Boletin especial: Nueva base de comunicaciones POLARIS ESPRO II -Mision 41: Venera K3 -Boletin KSC:Resumen de una decada de descubrimientos. Año 11, archivos de misión: -Boletin KSC: Ampliacion de la base POLARIS II -Mision 42: Luna K9 -Mision 43: Kemini-Agena -Mision 44: Minmus Orbiter K1 -KSA Informa: Creación de la Kerbal Space Agency -Mision 45: Survekor 1 -Comunicado oficial KSA: Inicio de la exploración tripulada. Año 12, archivos de misión: -Boletin KSA: Presentación oficial del programa espacial tripulado NK1 - Apolok -Mision 46: Apolok 7 (OBK) -Mision 47: Survekor 6 Inspiración: https://es.wikipedia.org/wiki/Carrera_espacial
  4. Hello all cosmonauts! This is my first post in the community, I hope to post this in the right place. I'm a graphic designer, and I've worked on some mods for other games. But KSP is my passion and I would like to collaborate with the community. I decided to do some tests for an improved interface in the graphic aspect, without intervening in the size, functions or positions of the elements, just perform in reskin of the interface. (especially for QHD and 4k) Seeking to unify unnecessary colors to decrease unnecessary visual complexity, and also make those long trips to Elo more comfortable. The idea is to use flatter textures, with greater contrast when necessary and greater clarity in the shapes. This is a very easy redesign job to apply to the game if the configuration and texture files can be easily modified. With KSP I am a little confused on how to start the work so I decided to ask the community for help to form a team and work on the aspects that I do not know about the game. I have always worked alone, without sharing many of the mods I made, but I think that should change, and the KSP community is one of the best to start learning and sharing experiences.
  5. Hello fellow Kerbals, For my engineering class project, I have to make my own problem- solution project. Me, an avid kerbal lover, I want to incorporate KSP in any way. I have to propose a problem, give a possible solution for the problem, and execute the project I made. It would be a cool way to integrate KSP into school. I can download mods too if the problem requires it. I just would like your guy's thoughts and ideas for a problem that I could solve. All advice is appreciated! Send me a personal message if you want to have a conversation about your project idea. Thanks a lot!
  6. To celebrate 10 years of KSP, we've added a special Limited Edition 10 Year Anniversary medal to the store. *While supplies last. http://bit.ly/kspmedal You asked, we delivered. Also featured in the store is the highly requested Jeb plush! https://bit.ly/kspjebplush
  7. I don't know if this is the correct topic but I dare you to challenge me to do something in kerbal space program you decide what it will be. Im making this for fun and because im currently bored so give me ideas please
  8. So, I decided to go to duna. It was successful and all. Then i found out the transfer indicator glitching. When it got close to each other, It kept disappearing. I knew i didn't had any hope so it was already time for me to cheat but i don't like cheating. My rocket is fine and i tested it and founded it had enough fuel to go to duna.
  9. KSP 2 Making a second is a bad idea: Ksp Is like Minecraft, there should never be a sequel, it is an open ended creative game, By making a sequel we effectively admit that the first had core flaws that couldn't be fixed with an update. Im sorry but more Minecraft, when Microsoft acquired Mojang, they didn't make Minecraft 2, they instead took the amazing community and built upon it, they did things we never would've thought they could do. Most of the features in KSP 2 that we know of, can be incorporated in an update. Also, some of the parts in KSP 2 seem a little too far from the present. In my opinion "poor choice", but I'll still play it (KSP 2 ) anyway
  10. KerbWes

    CARS!

    Anybody tries the grip pads in BG (Breaking Ground) as car bodies? Basically indestructible and cool looking too! I made a car w/ it and rammed it full speed into the VAB, only the front lights broke! And, with BG, you can make convertibles! YAY
  11. Recently rediscovered an old install of mine (v1.0.4) that contained a number of my old mods I made, amongst them my old pelican mod. now in that all i did was mod one big block shape into the game and called it a day, it looked the part but didnt really fly the part. using the blender .mu importer i got my old files back that id have no hope of finding again. i could have just split the model up and re modded but i decided to re texture the thing, and to go for a stock-alike look at that. so here is my work so far, immediately prior to the part im sure im going to have difficulty relearning, all that unity shiz but either way here's how i'm planning to split it up and what it looks like so far ill try and post updates to it (and the eventual balancing) as i go to here https://imgur.com/gallery/3h2M36h
  12. Hi My name is CyrusPlayz.I have been making planet mods for years.But why now make a form Page?Because my past two planet mods are trash copyright mods(aka mods with copyrighted content). But here are the downloads anyway:The New Crew: [Link removed by moderator] CPPO: [Link removed by moderator] But review them with you own risks. Anyway,KIP is going break that and be a non copyrighted mod,Here are screenshots here is a 0.25 version release: https://www.mediafire.com/file/7t50kq21bm7x4mw/KIP.zip/file The whole idea of this mod is to add new solar system to ksp for anyone wanting to use ksp interstellar. License: MIT P.S discord link here 4 the newest updates!! https://discord.gg/UqVEsr
  13. So this is a mod by u/Rattraps123 from reddit He was trying to finish this when he was not able to load it on ksp 1.11 so the download will not be provided and the provided ones are the broken version, so I asked him to take over his mod I am consulting linuxgurugamer for help, but the reddit discussion thread
  14. Every year on the anniversary of the 1908 Tunguska impact (June 30th), people and kerbals from around the world celebrate Asteroid Day. On this day they learn about asteroids, their role in the formation of our solar system, the impact hazard they may pose, how we can use their resources, and how asteroids can pave the way for future exploration. This year, the KSC is holding a brainstorming competition in order to come up with ideas for future asteroid and comet related missions, but more importantly, to ensure the safety of kerbalkind in case of an impact. Here is where you and all the brilliant scientists and engineers around Kerbin come in: Imagine that you are in charge of the Planetary Defense Coordination Division at the KSC. You learn that an asteroid is on its way to Kerbin and impact is imminent. What would you do to prevent the asteroid from hitting Kerbin? To successfully complete this challenge, you’ll need to: Pitch an idea for a planetary defense mission against potential asteroid/comet impacts. Perform a proof of concept in-game. Use the game to test your idea. Post a video and/or screenshots on this thread to help sell your pitch. Vote for your favorite ideas by liking individual posts on this thread. Mods are allowed, but are not mandatory. You have until 4pm PT on June 27th to complete the challenge and submit your idea. Submissions will be reviewed by Asteroid Day judges Ed Lu (American physicist and former NASA astronaut) and Richard Garriott (Video game developer and private astronaut). The judges will select five of the most interesting or effective missions as the challenge winners. Challenge winners will be announced on Asteroid Day social media on June 30th. The five challenge winners will receive an Asteroid Day hat and patch. Good luck!
  15. Life On Laythe science mission Premise: Life has been detected in the deep oceans of Laythe. Mission: Launch a science mission to Laythe, and return science data from the floor of the DeGrasse Sea. This challenge is based loosely on the movie Astronaut : The Last Push. Rules: The Science data must be the results of a Mystery Goo experiment collected from the sea floor (not the surface) of the DeGrasse Sea returned to Kerbin and recovered Two kerbals need to go to Laythe and at least one kerbal must land or splash down on Laythe’s surface The kerbals must launch from the KSC, and both must return alive to the surface of Kerbin for recovery No command chairs are allowed. The kerbals must reside in pressurized seats during interplanetary and atmospheric flight. The use of stock probe cores is allowed where it fits within the challenge guidelines. No ISRU is allowed. The launched craft(s) must have all the fuel for the journey to and from Laythe Clipping is not allowed, and all parts must be adjacent to another part. If you want to clip, and you think it is fair, ask me. Stock parts with DLC only. Mods that affect parts or game physics are not allowed. Cheats - Hyperedit, F-12 , file editing etc are not allowed Informational, flight control and visual mods are allowed (e.g. MechJeb, KER, Trajectories, Precise Node etc) Settings must be default, normal. Entry reheating must be set to 100%. If you change default settings, you are breaking this rule. Mission must be completed in less than 13 years from launch date Submission: The mission will be listed in order of submission. Please provide an Imgur gallery with detailed explanation, or a video. This should include an image showing science recovery from the Laythe seafloor, with the resource window open. This challenge is all about good reliable design, mission planning and game play. The following may provide a guide. https://www.youtube.com/watch?v=hZIe2fWK85s https://www.youtube.com/watch?v=OiMW4Qtoj2g Special mentions for low cost entries. Any questions, feel free to ask. Good luck. Completed entries: @camacju16750 funds, ultra low cost entry . Amazing orbital mechanics! Uses EVA and jet packs and V1.11 EVA Construction to reduce costs @Brikoleur Zoë. A big SSTO seaplane lands two Kerbals on Laythe. Gotta love the hydroplanes and the cool Laythe probe. @Brikoleur Bak Billbo. A bigger SSTO seaplane with massive dV, single stage from Kerbin to a Laythe sea landing and back to Kerbin. @jinnantonixLife One. [video] Replicates the artificial gravity system and the space craft design used in the video Astronaut: The Last Push. @Death Engineering Apollo to Laythe - McDonnell Douglas Phase B 12-Man Space Station Launch. In DE's own words, incorporates some of the more far-out NASA concepts from the early 1970's, mixed in with a healthy dose of just plain Kerbalistic nonsense. Brilliant. . .
  16. Introduction I created this modpack because I didn't find anything like this. It contains a list of mods for more than 60 thousand patches that will make your computer sweat a lot during a relatively long main download. It is this list that reshapes the ksp to a fairly beautiful and realistic game where you can have fun in the sandbox, or test yourself in a rather difficult career, starting with a small solid-fuel rocket in 1951 and ending with a manned mission to the TRAPPIST-1 system in the distant future. A little story about creation... For a long time I played on the RSS RO build for 1.3.1, which, to my deepest regret, did not support REX and quite a large number of side mods that could not work properly in an unstable system. The Russian-language ksp forum did not have information on how to properly integrate this mod in 1.3.1. Moreover, there was no REX at all for this version. They also could not offer a build with REX running normally on an average PC on new versions, which led me to a sad conclusion: I had to create a new build myself. The new build turned out to be no less unstable, but at least it quenched my thirst for exoplanets and more than well. At least, I'm still continuing to adjust its work. Known bugs: 1) In some cases, your spacecraft may start to rotate spontaneously with low acceleration, even if they do not have a gyroscope or a reactive control system. This is easy to fix, but only for a while, if you just make a quick reboot of the session ( F5 then F9). This problem was encountered in early versions of the modpack, so it's not a fact that it still show itself. 2) Also, in some rare cases, timewarp can cause severe lags, which may be caused by the influence of a separate mod (which I have to discover) In order to protect yourself from this, try to increase the speed gradually. 3) In the tracking station, you will notice that the rays of other stars are shifted, and for all exoplanets except the Proxima system, the illuminated side does not correspond to reality. This is a bug that shows itself only in the tracking station and does not affect the game in any way. 4) Despite the presence of a mod to replace the textures of kerbals with a human skin color, it still remains green, but only for kerbals who participate in the mission. Link to the archive: [Download link removed by moderator, pending resolution of licensing issues] Enjoy :3
  17. Introduction This is my attempt to blog a my science mode gameplay with Kerbal Space Program. The game is STOCK with both DLC'S and mods Kerbal Engeneer Redux and Mechjeb 2 for extra help. Chapter 1: The Begin Zarjia 1, Kerbol 1st, Y1 The first mission carried Jebediah in a 14 km-high trip on the " Zarja ", a simple rocket made of a capsule and under that a Flea SRB who pushed Jeb high up in the sky, returning back with a 26 science loot.
  18. Just state your favorite old game version that you enjoyed playing with the most. I only started playing since 1.10, so I haven’t used old versions before.
  19. Over the past 10 years, Kerbal Space Program has become a launchpad for the next generation of space explorers. Learn more about those who have been influenced, inspired, and introduced to space exploration by KSP in our latest documentary video.
  20. i was wondering if theres gonna be a update for RN Series for The 1.12.0 KSP Version ?
  21. Whether you're a Kerbonaut who's only been playing for a few weeks or for an entire decade, we want to hear from you!  Please complete this short KSP survey. ► https://bit.ly/kspsurvey1f
  22. Remember how creating fake mods was a thing back then? Now it's time to make even more fake KSP stuff! This time, it's fake celestial bodies, rocket/spaceplane parts, and manufacturers. Btw, you can do either or both, it's up to you. My examples: Fake Celestial Body - Gerris: A planet slightly larger than Kerbin but smaller than Eve, it has green oceans, a green atmosphere, and yellowish brown land. It has aliens living on its surface. Orbits between Kerbin and Duna. Fake Part - The AEM-293 Solid Rocket Booster: A SRB that was created because we always need more boosters. Manufactured by Boosterz Co. Fake Manufacturer - Boosterz Co: A solid rocket booster manufacturer. Nuff said. Have fun making whatever your heart desires!
  23. In KSP, you can control one Kerbal at a time and when you time wrap they just standing there starting at nothing. Funny thing is that I once left Valentina on Minmus for two whole years in her suit standing still staring at nothing. It would be cool if you can set each Kerbal to do something, such as patrol around the base ( and maybe gain some science ) or command them to take cargo and store it in other cargo space. Cooler even if you can set it to repair anything in proximity and they just repair anything damaged. Overall, I want to see other Kerbals do something other than sitting inside the base and just standing still when you leave them.
  24. Recently on the new KSP2 Suggestions and Development Discussion tab there has been a thread that caught my eye. A Tribute to KSP 1. This is not a thank you to the KSP Team, but a suggestion that a memorial or a tribute of KSP1 should be present in the game. Many suggestions have been suggested, and I decided to list these in a poll. The poll is above. If you have any other suggestions or comment, you can comment below. Notice: All voter names are private. Please feel free to vote with your opinion. And this poll will close on December 31st, 2022 at 12:00 am.
  25. here are some examples saturn v space launch system r 7 falcon heavy falcon 9
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