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Found 8 results

  1. Just look at it! http://imgur.com/KJYxBQf http://imgur.com/fQuQatS
  2. These mods worked great in 1.0.5 together, they since have been updated to 1.1 The mods "New Horizons and Duna space program are 1.0.5, but they work off of kopernicus 1.0.1 I used the same below mentioned mods in 1.0.5 without a single crash. The same with 1.0.5, I changed the size of duna and reordered a few moons, but this never gave me any issues. The crash has something to do with an access violation, whatever that is Mods used D magic orbital science Duna space program Interstellar extended Kas KIS Kerbal engineer Kopernicus 1.0.1 MissionController EC New Horizons Remote Tech Scan Sat Scatterer HyperEdit (to reorganize planets) Despite being ram-Intensive, Scatter has not caused the crashes (I tested it.) It happens both in 32 and 64 bit If anyone can root the problem, that world be great. Normally deleting the ram intensive mods solves all my crash related problems, but that does not work with this. It sometimes does this at loading screens, but mostly does it without warning mid-flight. The game is quite unplayable because of it. The crash report == [end of error.log] ==
  3. I just downloaded 1.1 and I've discovered an issue. I was starting a career mode and was going to do an EVA. I moved my cursor over my kerbal's IVA portrait and the screen kinda freaks out. It seems to freeze for a second, before flashing the desktop for a moment, and then returns to the game where it stays frozen and then the game crashes. I've tried everything I can think of via lowering the graphics levels and such, but it keeps happening. Any advice?
  4. hey guys its becoming sort of a tradition for me to ask you guys wat you are building or have build, in the newest version of ksp. and now 1.1 has its prerelease!!! and its time for me to get back in to kerbal space program . so in short show me what you got!!! and inspire me. (p.s. warring posted ideas may be borrowed/copied/stolen, you have been warned)
  5. The KSP 1.1/1.0.5 Benchmark Challenge! Do you think that you have a powerful PC and you think KSP is running very fast on your PC!…LET’S RUN A BENCHMARK AND SEE WHO WINS! Rules and Prerequisites Full HD resolution 1920x1080 Graphics Settings maxed out as shown below: FRAPS tool to measure AVG fps and store them. Benchmark Before you run the test, remove/recover any vessels from KSC, or begin a new game for the benchmark. · Test 1 (GPU intensive): Load Runway with Stratolauncher for 1.0.5 or Stratolauncher for 1.1. As soon as is finished load, press F11 to run the FRAPS Benchmark. Wait for 60 seconds until the FPS shows again. Note: Don’t touch anything! · Test 2 (CPU intensive): Load Runway with Stearwing Heavy Transport for 1.0.5 or Stearwing Heavy Transport for 1.1 go to Launch Pad and load it. As soon as is finished load, press F11 to run the FRAPS Benchmark. Wait for 60 seconds until the FPS shows again. Note: Don’t touch anything! · Score calculation: Open the C:\Fraps\Benchmarks\FRAPSLOG.txt file and you will see something like: 016-04-04 20:52:50 - KSP_x64 Frames: 6792 - Time: 60000ms - Avg: 113.200 - Min: 107 - Max: 118 2016-04-04 21:16:50 - KSP_x64 Frames: 926 - Time: 60000ms - Avg: 15.433 - Min: 11 - Max: 16 Your score will be AvgTest1 + AvgTest2*6. I have decided to go with this formula because I think KSP is more CPU intensive so Test 2 should contribute more to the final score. Valid score submits · Specify your PC specs: CPU, GPU/s, etc. · Specify KSP version, OS, x64 or x86, DX11/DX9/OpenGl · Score calculated = AvgTest1 + AvgTest2*6. · Copy paste FRAPSLOG.txt
  6. Cause I have a bad one. My Processor is Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz 1.70 GHz Installed RAM 4.00 GB System type 64-bit operating system, x64-based processor Will this be good for KSP 1.1?
  7. Back with the KSP News in 2 minutes! Hope you find this useful. Content linked to from description (others' videos, sources, notes): Videos by others: Billy Winn Jr Scott Manley George plays... (German, but worth watching even if you don't understand, many more details shown!) Thanks to Uryuu for the music! Script, notes, and sources!
  8. I apologize if there is already a thread about this (please be gentle, dear mods), but after watching many hours of the KSPTV experimentals marathon, I have a few takeaways I would like to share with you: That performance boost! I can't even begin to tell you how much I look forward to that. If you know my body of work ( ahem ), then you know that I rarely do stuff with less than 300-500 parts. Having said that, I am aware that performance will vary from machine to machine. All mods will need updates. The engine swap to Unity V is such a giant change of the game's core mechanics that you can't count on any mod still working. I have tried asking @KasperVldin the stream's chat whether or not some modders already have access to experimentals (except of course Squad semi-staff members like Roverdude), but either the answer or the question got lost in the torrent of chat messages. The reworked UI is a thing of beauty. Not because it looks that much better. Because it greatly increases usability (I know a thing or two about that having written my empirical thesis on a self developed usability test), since you now can move context menus around and even make them sticky. Love this for my SSTO plane missions! That inflatable heat shield is a beast. Mat (the first streamer) punched through Eve's atmosphere with that thing reaching more than 25g and both heat shield and payload survived. Immediately discussions about the shield being overpowered broke out. But keep in mind that thing is basically a big balloon and his payload was just a very tiny rover. Would love to hear @RoverDude's input on that since he designed the thing, if I remember correctly. Also don't know yet if that thing floats... thinking about swimming bases on Laythe... There are still a few bugs, which is to be expected with experimentals. Jimorian lost visuals for a moment and then had a second Kerbin hanging behind the regular Kerbin. It looked funny and weird. Mat didn't have all of the orbit map visuals when trying to aim for Eve. He basically got there with sheer luck. Rich to the Rescue encountered two bugs: Landing gear now slides down slopes (or maybe this is intentional? However it's really annoying) After docking with multiple docking ports, some of Rich's ports suddenly disappeared. He wasn't sure if that was really a bug or if he did something wrong, but it looked like a bug to me. Due to the change in game engine, a lot of visuals look different than the old version. Planet surfaces look less "tily" from above. There seems to be an issue though with Eve, since it almost looked fluorescent in Mat's part of the marathon stream. Really weird color. So all in all it looks like KSP 1.1 will be a great update, although there appear to be some kinks still left in it. Let's just hope they will be ironed out in the coming weeks! Not sure about some long standing bugs like the "cannot activate while stowed" bug. Has anyone tried that out during the stream? Anyhow: The hype is real
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