Jump to content

Search the Community

Showing results for tags 'ksp 1.2'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 6 results

  1. So, i'm wondering what your favorite update since 1.0 has been so far? Mine is probably KSP 1.7, since it made doing precise maneuvers a lot easier and also added an altitude toggle function that allowed you to switch between ground level and sea level which made landing easier. I can't wait to see what update was your favorite!
  2. Hi there. I'm trying to modify default planets to look a bit more realistic, so I've tried to install Kopernicus with Stock Visual Terrain or RSS mod. While EVE & SVE that including Kopernicus as dependence works fine, Kopernicus with SVT or RSS won't work and all I get is striped yellow planets without any texture. I've tried both 1.3 and 1.2.2 version. Like this: What do I know: texture packs are detected and used by game because with them game loads incredibly slow (+ ~10 mins). I have Windows 8.1 installed with latest Nvidia drivers. Tried to force either DX9 nor DX1
  3. Hello. Can anyone please explain me how to use interstage nodes and truss structure that available and turned on by default for Airstream protective shells in KSP v1.2? I have relatively hefty payload with weak attachment point - so truss structure supporting it during ascent would be just fine to make assembly stiff. But I can't figure out how to detach my payload from that Airstream protective shell when I place my payload at interstage node inside it to have truss structure supporting it.
  4. KSP: 1.2.1 64-bit Problem: Crashes to Desktop and or freezes indefinately Mods Installed: KAS 0.5.9 (Upgraded to 0.6.0 and tested also) KIS 1.2.12 (Upgraded to 1.3.0 and tested) MiniAVC, ModuleManager 2.6.25 (Upgraded to 2.7.2, and 2.7.4 and tested) (Tested with clean install and NO mods installed, still crashes through Steam.) Reproduction: Install KSP 1.2.1 on macOS Sierra Beta 2 and run through Steam. Game refuses to load and freezes/crashes to desktop about 25/75% of time. Never correctly launches. Log files: https://drive.google.com/drive/folders/0B5pkscNB5-75NkFqRnMwT
  5. I accepted a contract to test a small 1.25m heat shield. All parameters were met on re-entry (everything had green check marks). At this point I was supposed to test the shield via it's context menu. However when I right clicked on the shield there was no "test" option. I've tested other hardware by clicking the test option in the context menu, so I know what to look for. I've tried twice with no luck. I'm playing the new KSP1.2 with KER, [x] Science, EVE, TextureReplacer, and Scatterer. Any thoughts?
  6. My interest was piqued by a report of joint deformation in one of the KSP 1.2 prerelease builds, so I had to investigate.Things got a bit out of hand.Danny2462 need not be worried -- if this experiment proves anything, it's that planet buster technology in KSP 1.2 will be quite viable. Mods: Porkjet's Parts OverhaulMusic:"Comic Plodding" and "Umbrella Pants" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
  • Create New...