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  1. I am having trouble with my drifting cars any tips guys???
  2. Hello everyone I used to have this mod, but years later I wanted to get back to business. As a result, I don't remember the name of the mod, I really need it for airplanes. I will be very grateful for your help)
  3. Dear KSP, Built in mod menus for both games, on all consoles. Please and thank you.
  4. a greentext is a style of writing that involves putting ">" in front of your text. It is how people tell stories and things that happen in their lives. these ones are related to KSP. I'll start: >be me >kerbal >see mun >iwanttoflytothemun.jpg >decide to build rocket >build rocket >wowthisisamazingrocket.gif >put satellite in rocket for testing >3 >2 >1 >LIFTOFF >rocket flies into the sky, and promptly explodes. >mfw
  5. i was using the space shuttle mod (shuttle orbiter construction kit) and i had put spacehab as the payload, upon launch i spun out of control, im not the best pilot but i found it funny
  6. Hi, how do you equip a suit to my kerbal? I saw the icon in the space center toolbar and tried to put a suit on and I typed something in the textbox and pressed "dump" but nothing happened/ How do I use this? Thanks.Hi, how do you equip a suit to my kerbal? I saw the icon in the space center toolbar and tried to put a suit on and I typed something in the textbox and pressed "dump" but nothing happened/ How do I use this? Thanks.Hi, how do you equip a suit to my kerbal? I saw the icon in the space center toolbar and tried to put a suit on and I typed something in the textbox and pressed "dump" but nothing happened/ How do I use this? Thanks.
  7. So, I've recently been looking for mods that added more content to the KSC, and I downloaded KSC Extended, but for some reason the textures for the grass around the mod's structures turned purple. I then tried KSC Kampus and it worked fine but the runway textures turned purple too. Is this a bug or am I doing something wrong?
  8. Kerbal Interplanetary Probes Presents: KIPSAT DSN Antennas Description This is a work-in-progress mod for Kerbal Space Program (KSP) that aims to add large Deep Space Network (DSN) satellite dishes to enhance long-range communication capabilities. Features - Provides three DSN satellite dishes of increasing size, designed to match the default KSP DSN network antenna power settings. - It is designed to work with the extra ground stations to OFF, otherwise there is no real point :). - Requires a significant budget and attention to launchpad upgrades, introducing a new level of challenge to the game. About - This is my first attempt at creating a mod, so bear with me as I learn the ropes. - The models and textures are a work in progress and may not meet professional standards yet, but they provide the basic functionality needed for the mod to work. Companion Add-ons - It is highly recommended, if not necessary, to have the HyperEdit mod installed to teleport the dishes to their locations. - These dished are massive, so you might want to consider getting the Hangar Extended mod. - I also play with Kerbal Construction Time, effectively halting your rocket production for "months" while you undergo these DSN antenna construction projects. Installation 1. Download the mod ZIP file from the GitHub releases page. 2. Unzip the downloaded file. 3. Place the mod folder in the GameData directory of your Kerbal Space Program installation. Known Issues - None for now Contributing - Any wishes to contribute/help are welcome Wishlist While this mod is a work in progress, there are several features I'd like to implement in the future to enhance the overall experience: 1. Improved Textures and Models: I aim to refine the visual aspects of the satellite dishes, starting with high-quality textures and eventually exploring new 3D models to further enhance their appearance. 2. Contract Pack for Added Value: I'm considering the development of a contract pack that integrates with the mod, providing players with additional missions and objectives centered around the DSN satellite dishes. 3. Integration with Other Mods: I plan to explore compatibility with popular mods like RemoteTech/OPM, enabling a seamless experience for players who wish to incorporate advanced communication systems into their gameplay. 4. Interior Models: While not currently implemented, I aspire to eventually introduce interior models for the satellite dishes, adding an extra layer of immersion for players who enjoy detailed spacecraft interiors. 5. Kerbal Control Requirements: In the future, I aim to introduce a system where Kerbals must be present to provide manual controls, similar to the functionality offered by the RemoteTech mod. Please note that these features are part of a wishlist and may be subject to development feasibility and future updates. License This project is licensed under the MIT License. See the LICENSE file for details. --- Final Note: This project is a work in progress and may be subject to significant updates and changes. I also don't know all the technical details (yet). I made this mod for myself, thought that other could find it cool too. Thanks for understanding :).
  9. This is just gonna document my missions in a new save I will call "Kerbol Space Program". No story, just me documenting missions. So far I havent started anything yet, so I'll begin that soon. Anyways, I hope this doesnt flunk. This is also modded, but really just to add some stuff like better graphics, some more parts, and better IVA.
  10. I've recently gotten interested in expanding the KSC with new buildings and a runway mod. KSC Extended can add this but is currently bugged for me, as it makes the textures of the buildings added pink. Could anyone recommend mods that add more buildings and runway stuff? Thanks. (KSC Extended issue. A friend told me that KSC Extended is broken, but I'm seeing reports of it working perfectly. Can anyone tell me what I'm doing wrong? Thanks.)
  11. Hi, I recently downloaded the P.E.W mod with BDA and it seems to not work, all the files are there and I still can't see any of the weapons. Is there some sort of new update I haven't catched onto? KSP 1.12.3 MacOS Mac mini
  12. So... KSP lore. This has been discussed in the occasional forum now and then, so I figured we needed some kind of megathread to discuss our view on KSP lore. *If something like this already exists, please delete this thread. Who are the Kerbals, anyway? Why is Kerbin so barren? Why do they want to go to space so badly? And what do the Monoliths and Easter Eggs mean? And then maybe some less important lore, like: What do Kerbals eat? How do they survive in a tiny cramped capsule on long voyages? What is Jeb's personality? What about lore about your space program? Who runs it? How do they treat Kerbals? Why do they explore? I'll go first. If it's a long explanation, please put it in a spoiler tab like I am. What do you think?
  13. Hi guys, I’d like to know where I can find the color patch by kopornicus. I need it for KSC extended. Please provide a link. Thanks.
  14. Sam67c created a KSP themed LEGO set (Kerbal space program - Modular ship system). I created this topic to help the creator to achieve his goal, to reach 10.000 supporters, so his set could be released. To support him, I leave the link here to his project. https://ideas.lego.com/s/p:7f69cc4b9fcf40c693e8aad1c9d3362e
  15. Link to OG post Found and experimented with the Secrets Website for Niako's Other Worlds mod. Used Inspect and found several messages with actual "answers", listed below: After this I found an encrypted message in (possibly?) UTF-8, with it also likely being Base64 although I am not sure what it is truely. The message is: When putting it through decoding websites the most legible is Base64 on UTF-8, with it being: Thank you and please help me with this.
  16. I heard a rumor that KSP2 wont be on ps4 is this true?
  17. Hello everyone, I think it would be a good idea if someone could create a mod (or maybe a separate tool instead) that lets you convert a KSP 1 craft file into a KSP 2 workspace file. However, it would only let you convert a craft if all of its parts had an equivalent in KSP 2. Also, when converting a KSP 1 craft to KSP 2, the tool should be able to let you set the workspace name and description for the craft when setting it up to be converted. And maybe the tool/mod would let you convert KSP 2 workspace files to KSP 1 craft files as well. What do you think? I think something like this would save a lot of time for someone trying to recreate a KSP 1 craft in KSP 2, as you could just convert the original craft instead. Especially if it had a high part count...
  18. Picture by @AmateurAstronaut1969 Stockalike t/Space, HMX, and more This mod adds vehicles from t/Space, HMX, and some other companies from the early 2000s to 90s. Downloads Spacedock (soon) Github Dependencies B9PartSwitch Community Resource Pack Waterfall Recommended Mods: Bluedog Design Bureau by @CobaltWolf Habtech by @benjee10 Asbury Western Star Industries by @EStreetRockets How is this balanced? This mod is balanced to a 2.5x solar system and comparable in balancing to mods like BDB Additional screenshots All Rights Reserved.
  19. I don't know if this question's already been asked. If it has, please direct me to the answer. Thank you. And if this is not the right place to ask this question, please take me to whatever is. That being said, would we be able to use our craft files from KSP - or, for that matter, craft we downloaded from KerbalX - in KSP2? Sure, none of my craft are designed to go interstellar , but I figured I can start gathering money and science points quickly by using my already-proven-successful spacecraft to explore Kerbin and then the rest of the Kerbol system immediately afterwards. I already have a solid starter plane in my hangar, for instance, so the mid-air and surface surveys should be a snap. Some planets can be easily reached by my SSTOs as well, so there's a huge money-saver right there. At the very least, I can take my first steps into space exploration (again) without having to endure the headaches and test runs associated with starting from scratch. God knows how much we all hate those. When I do go interstellar, I may end up taking some parts of the old design (e.g. relay antenna, ore survey satellite, mobile base, plane) and slap it on the new spacecraft. After all, if I already have a working end-item, then all I would really need is a way to get said end-item to the target. If nothing else, at least KerbalX would still have some use for both games after KSP2 comes out. It could also host the new interstellar bases, spacecraft, et cetera. I hope we can, or else we're all doomed to severe migraines in the first steps alone. Also, on a related note, would MechJeb be compatible with KSP2 - and would it work in the same way as it did in KSP (embedded in command module)?
  20. I will add more information to the thread as it becomes available. Guest list: - ... Who was there? What did they do there? Leaks or impressions about the game?
  21. I've took out nearly 100 mods from my game and stupidly made 1 mistake as a ship contains a now missing part... BahaSRadialEngine... I hoped it would mention the mod but it doesn't, and after reinstalling 'BahamutoD Animation Modules' to find it didn't work left me at a total loss. If anyone knows i'd appreciate it! I'm using the latest KSP and set mods to be compatible with anything after V1.8.
  22. Anyone know if there is a way to get the KSP soundtrack on Spotify or Apple Music? I don’t really want to use YouTube, so any other apps would be helpful. (mobile, apple phone)
  23. I got latest vesion of KSP and latest TweakScale version, BUT there is some problem with that. Like it still working but not so correct. When I changing the size of part (It happend with allmost all kindda parts) it slids inside/outside, like, not staying at spot that usual for part, but moving away inside or outside from initial attachment pont. Like it can be all good, but then, when you doing undo or loading the craft, parts are slids inside/outside from initial attachment pont. How can I fix it?
  24. Hello. After 4 years of no KSP I decided to reset my laptop and get it up and running again from scratch. 180 installed mods later the game loads but comes up with a big warning about a fatal Tweakscale error that needs fixing, and recommends I ask you guys if you know what I should do? Error here: https://imgur.com/gallery/TqTbFtd Full KSP.log here: https://we.tl/t-bwNFX8FR12 or the top page screenshot below Would really appreciate your input here. Many thanks!
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