Jump to content

Search the Community

Showing results for tags 'ksp'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. Hey, i want to programm a little sound mod, in first step with a earth rotation sound only in orbit and none IVA of kerbin and maybe step by step other planets with different rotaion sounds. The second quest is a heartbeat and a breathing sound only in eva for example.. pls write me here if you can help me to bring it on. I have the sounds that must be repeat. For example can it sound so in orbit and EVA: ProjectAudioExample By the way i made a better breathing for chatterer but i have no rotation sound.. anyone have a solution? So here is the Chatterer upgrade they sounds good: ChattererBreathingUpdate Also i have better icons for TacLifeSupport: TacLifeSupportIconUpdate
  2. Hello everyone! Kerbal Space Program 1.2.1 is live! Here's the changelog for this patch: =================================== v1.2.1 ============================================================ +++ Bug Fixes * Fix Maneuver Nodes not showing dV when target changes. * Fix highlighter chewing memory every frame. * Fix CBs being in different places in 1.2 by adjusting GeeASL. * Fix engine glow not originating from engine thrust location. * Fix for non-resettable experiments listing a reset cost. * Fix KSPedia inaccuracy about reentry friction. * Fix for drills shutting down when you approach. * Fix "Mammoth" collider pushing away parts on stage. * Fix for MysteryGoo container having collider too large. * Fix for ModuleRCSFX KSPField. * Fix for contract weights getting messed up in save files. * Fix for Gas bursts on decouplers being in the wrong place. * Fix for EVA orientation on lab hatches. * Removed duplicate "Lowlands" biomes from Mun. * Fix for revert deleting Messages. * Removed writing from Mk3->Mk2 adapter. * Fix for text overflow, etc for flag plaque. * Miscellaneous KSPedia text tweaks. * Fix for Subassembly DropZone tooltip not closing. * Fix for StackGraph not following links across decouplers if one of the decouplers is a root part (Fuel crossfeed issue). * Fix for ladder slide on Mk1 Inline. * Fix for ScientistBonus in ModuleScienceConverter being broken. * Fix loop using wrong iterator in GetModulesImplementingInterface. +++UI Fixes * Fix UI Flickering in Editor when lots of parts loaded. * Fix UI Flickering in MC when lots of Contracts listed. * Fix for Mapnode text not updating when controls locked. * Fix for UIScaling applying incorrectly to the AppLancher and apps. * Fix for asteroid KB Info text wrapping. * Fix for text missing against some Action Menu items for wheel actions. +++Miscellaneous Stuff * Update to Biome Maps for Bop, Gilly and Pol. * Adjust minimum FoV for enhanced mode on Roverbody and NDS to allow more zoom when landed. * Add Reset All Settings option to settings. * Add customizable binding for Editor Scroll Modifier for Zoom - default to left-command for OSX instead of left-shift. * Add new default binding for precision control of "Return" for OSX instead of capslock. * Change default camera reset binding to not clash with Abort Action group. * Change default eva light binding to not clash with translate left. * Allow mods to circumvent contract weight limits Cheers!
  3. basically I uninstalled rss and now kerbin is messed up engines dont put out thrust and what can i do to fix or should i just reinstall ksp it's like the entire planet has been scaled up and engines just dont work. edit:nvm just deleted kopernicuis or whatever it is and its back to normal
  4. Hey everyone, I'm glad to finally join the forums! Here's a bit about me: Total aviation buff, only play planes in KSP. (i suck at rockets lel) I have an Aircraft Carrier series going right now, and I need more support to keep it going. I think it's really neat myself. Please check me out/give feedback! I'm happy to join! Channel: youtube.com/user/theavenguard
  5. When i trie to open ksp with mods, he stops loading in NearFutureConstrution part, I tried delete MM, tried change MM version, tried reinstall NearFuture Technologies, but nothing solved the problem. He a screen shot: Debug screen:
  6. I have a challenge for all you people. Try to get one station, probe, and relay in an orbit around every planet and moon including Kerbol. Also, put one rover, base, probe, and lander lander on every planet and moon, not including Kerbol, or Jool. To count as a station or base, the craft must be docked to a craft NOT FROM THE SAME MISSION. To count as a rover, it must be unmanned, include a renewable energy source, and have USABLE, WORKING WHEELS. I don't care about debris, Jest terminate them. probes should be usable and intact. land probes cant have wheels or any other way to move (wheels, Rockets, Monopropellant, REACTION WHEELS ALLOWED). This MUST be done in career mode, and you can only use tier 1 parts. no cheats allowed. no mods allowed. I will only allow Mechjeb. yes, this is possible. GOOD FREAKING LUCK.
  7. Hi everyone, This is my first challenge on ksp forums so forgive me for any wrongdoings. Anyway this challenge is to make a passenger plane that can fly properly and be close to a model of a specific plane(A330, 747 ect.). The necessary requirements are listed below. 1. The plane must be able to hold at least 68 kerbals 2. It has to resemble a particular aircraft 3. It preferably has to be built using mk3 parts 4. Has to be apparent that it can travel from the KSC to the island airport. This should show that it can maneuver properly. 5. No cheats allowed 6. Only mods that are allowed are types that do not add parts such as kerbal engineer or mechjeb or farem areospace. Although I will allow mods that add improved cockpits. Nothing else 7.Hard mode: Increase passenger capacity to 200 kerbals and have 2 decks while using only up to 4 engine apparatuses. 8. Extra hard mode: Make it carry a space shuttle and get to the island and back with all conditions applied with 300 kerbals or more Must include pics and vids would be awesome. I will handpick winners by looking at size, accuracy, maneuverability, speed, capacity, and originality. There will be until April 29 to submit entries. Good luck to all and happy building -Ribby Kerman
  8. What's the best nocopyright music for KSP video. Let me know your opinion and suggestions.
  9. Here is a picture of a little portion of all my aircraft creations, I think that along all the time, I have created more than 100 different aircraft models.
  10. I have made a video in which i have constructed ground base. And have puted it on the Eve's surface. Take a look! https://youtu.be/Jx8cyo1Bu9E
  11. Hi! I have made a new video about my Eve ground base. Check it out! https://youtu.be/1G4n2wop8Yo P.S How can i put the video inside my post?
  12. MPSR-v1.05 still in development, need a robotic arm to finished . Featuers 1-science all stock science equipments on board including science storage unit chemcam . 2-Power 2x4k battaries = total charge 8600 aprox 4 thermal generators 5 fuel cells (1 large, 4 small) 5 solar panels (4 small, 1 large) . 3-Fuel builtin mining and refining facility 6 oscar-B fuel tanks = 132 oxidizer , 108 LF 8 small xeon gas tanks = 3200 xeon gas 2 monopopelent tanks = 150 mp 2 small holding tanks for storing ore . 4-Engines 2 ion thrust engines 5 rcs 2.0 thrusters . 5-scanners 1 narrow band scanner 1 surface scanner . 6-communication 1 mid size RA-2 Relay dish . 7-Speed max speed 30m/s avg speed 22m/s . 8-weight 15.5t aprox . 9-parts 125 part count . 10-cams navigation & night vision cams for night operations . 11-operations can be operated remotely and by maned . 12-others connecting port storage container advance reaction wheels 2 winches with hooks, (on front and back each) crew hatch external crew seat . 13-drawback slow acceleration due to heavy weight but it can be overcome by using rcs thrusters . 14-future updates mechjeb (as soon as mod will available for 1.2.1) robotic arm (as soon as mod will available for 1.2.1) docking port grabbing unit advance remote guiding unit
  13. need mechjeb for ksp 1.2.1.1604 i installed mechjeb engineering for all but it not working no mechjeb icon shown in game
  14. Interested in starting a post about speed challenges, for example, who can get to the mun and back fastest. Upload a video of your fastest times and let the competition begin!
  15. Hello, fellows! Are you Bored of KSP's monotone Space stuff? Probably not. Still! We are making a series on Youtube called "The war!" In wich Twitchi, Z.T.I.A.I., Callum Brumby, Boris(KSSR), Comrade Headrcrab, Gr123w4, and me(PlaneyMcplaneface) battle it out using several mods Including BDarmory and Kerbinside. If you want to see the rules: https://drive.google.com/open?id=1ZjdQ9rQNu0EybE_OfrMI3-RLdE6FgN-fW5cua0A2SeY And the Playlist for all the episodes is: https://www.youtube.com/playlist?list=PLm6diJJxDR5dzWLWI2-MRwGLkZtUxiQXw Stay Tuned!
  16. Hello everyone! Devnotes will be moved to Fridays from now on. We'll be giving more details this Friday. Thank you and keep tuned! The KSP Dev Team
  17. Ksp RSS Project explore series so I'm starting a ksp series up on my youtube channel my channel has been dormant for a while so I thought of a idea. To do ksp RSS it would be a long term series a couple years 2 maybe I'll hAve videos out every wensday and Saturday I still don't know if it will be Carrer mode or sandbox I'll make a stroll pole and you can vote or I'll decide or you votes will tell me witch one to do it will be heavily modded. Now if you don't know what RSS is. It is made by a person on the fourms NathanKell where kerb in is earth duna is Mars Jool is juipiter you have titain all the major moons everything like that with a lot of required mods and the realsim effects I'm adding in is TAC Lifesupport,remotetech,FAR and plenty more. And obviously by now I'm not upgrading to 1.2 because a friend of mine in the links below helped me get RVE working witch will help me out a lot because spoiler alert I'm going to be seeing earth and Mars a lot for Kolonization on there. I will also have a list of all my mods to i don't have much info or pictures on this yet because I'm just starting everything up. If you want to find me on YouTube I'm assuming you do to see my videos I'm am jaying gamer I'll make a link to my channel to. Channel link (to a video on vacation at the moment so I can't really copy my channel linked but a video) https://youtu.be/J0Ed5T6iLUg Link to DrLicor best person to help you with modsome like RVE a bunch of those hard stuff you can't do he is absolutely amazing http://forum.kerbalspaceprogram.com/index.php?/profile/165712-drlicor/reputation/ Mods little old but pretty much up to data I will constant modified my mod list on the fourms and in the game to make it up to date KSP: 1.1.3 (Win64) - Unity: 5.2.4f1 - OS: Windows 10 (10.0.0) 64bit Filter Extensions - 2.6 Toolbar - 1.7.12 USI Tools - 0.7.4 Advanced Jet Engine - 2.7.2 Ambient Light Adjustment - 2.5.8.5 Animated Decouplers - 1.3.2 B9 Animation Modules - 1.0.3 B9 Part Switch - 1.4.3 B9 Aerospace - 6.1.2 B9 Aerospace HX Parts - 6.1.2 B9 Aerospace Legacy Parts - 6.1.2 Community Resource Pack - 0.5.4 DMagic Orbital Science - 1.3.0.2 Ferram Aerospace Research - 0.15.7.2 Firespitter - 7.3 Forgotten Real Engines - 0.7.1 Interstellar Fuel Switch - 2.1.4 RasterPropMonitor - 0.27 Kerbal Attachment System - 0.5.9 Kerbal Engineer Redux - 1.1.1 Kerbal Joint Reinforcement - 3.1.7 KerbalKonstructs - 0.9.7.2 HyperEdit - 1.5.2.1 Kerbal Inventory System - 1.2.12 KSP-AVC Plugin - 1.1.6.1 KWRocketryRedux - 3.0.12 Lithobrake Exploration Technologies - 0.3.6 Infernal Robots - 2.0.2 ModularFlightIntegrator - 1.1.5 Docking Port Alignment Indicator - 6.4 NearFutureConstruction - 0.6.4 NearFutureSolar - 0.6.2 NearFutureSpacecraft - 0.5.1 Kerbal Planetary Base Systems - 1.1.4 PlanetShine - 0.2.5 Precise Node - 1.2.3 Procedural Wings - 0.11.1 Procedural Parts - 1.2.5 RCS Build Aid - 0.8 RCS Sounds - 5.0 RealChute - 1.4.1.1 RealismOverhaul - 11.3.2 Real Scale Boosters - 0.14.5 RealSolarSystem - 11.4 ReentryParticleEffect - 1.1 SCANsat - 1.1.6.6 Ship Manifest - 5.1.2.1 SolverEngines - 2.3 SSTULabs - 0.5.32.125 TAC Fuel Balancer - 2.8 TextureReplacer - 2.4.13 TAC Life Support - 0.12.4 Kerbal Alarm Clock - 3.7.1 Alternate Resource Panel - 2.8.1.1 Transfer Window Planner - 1.5.1 TweakScale - 2.2.13 USI Core - 0.2.4 USI Exploration Pack - 0.5.4 Karbonite Plus - 0.6.4 Karibou - 0.2.4 Kolonization Core - 0.2.4 Konstruction - 0.1 NuclearRockets - 0.2.4 Sounding Rockets - 0.4.4 UKS - 0.40.4 VenStockRevamp - 1.9.5 KSP Interstellar Extended - 1.9.11 WildBlueTools - 1.5.1 Buffalo - 0.7 Ksp RSS Forgive me the title is offset I edited it and it looked fine I tuned it a bit but then now fully published it looks ugly
  18. Hi there, i dont know if i'm allowed to link to Reddit over here but i am creating ( with the help of the community ) a big list of updated mods for KSP 1.2. You can find it over at Reddit - https://www.reddit.com/r/KerbalSpaceProgram/comments/574puy/the_big_list_of_updated_mods_for_ksp_12/ So please feel free to comment and add to it !
  19. I have a problem, when i try to go to the Space Center, it just don't go, i opened the debug menu if it helps: It shows this when i try to press "Leave Facility". Please, i can't play the game like this...
  20. KERBAL DINGHY DO YOU WANT TO SAIL THE SEVEN SEAS WHILE GOING AT A TOP SPEED OF 11 M/S? WELL YOU CAN! ONLY FOR A PRICE OF 70,000 FUNDS THAT'S A BARGAIN!. Stay tuned for the save file but in the meantime show me your boats
  21. Hey guys, how's it going, I've got another question (yes, i have been only asking questions and playing ksp for like the past 5 hours.) How do I create mods for Kerbal Space Program? I made an Engine model, but how do I unwrap it and make it work in Kerbal Space Program? Oh yeah, just remembered one thing that might help, I'm using Wings 3D
  22. https://www.youtube.com/playlist?list=PLY4XNTtbpFqinD1Mjxyl43Ymlf0Du_Awn MAKE SURE U SUBSCRIBE TO HIM!!!!!
  23. starting up a lets play channel and kerbal space program is one of the games im playing! come by and check it out
  24. so i have tried everything to get ksp RVE working i have atmospheric scattering. but no clouds on venus or earth anyone have a RVE RSS install with a file that i can download with all the mods that make RVE to work i've been playing for a month now and i've never had clouds its getting on my nerves please help
×
×
  • Create New...