Jump to content

Search the Community

Showing results for tags 'ksp'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. Why was the per-frame damage on buildings threshold implemented? It erases the fun that I had destroying the KSC with BDA weapons in 1.7.
  2. I upgraded my KSP install to 1.124.4 and I use a mac mini for it and for some reason it doesn't work? Like there is only a black loading screen FOREVER! SO I had to downgrade to 1.12.3. I think its a problem with taht new "Private Divison" launcher not working on Mac @Nate Simpsonany idea on what's happening?
  3. Meet the Auora, a new advanced space craft that was made in secret development 2 months ago. Now, Andrew the Astronaut Industries is happy to present it download link: https://kerbalx.com/Andrew_the_Astronaut/Auora -Andrew the Astronaut industries PR team manager
  4. Kerbal Telemetry - Now Standalone! Telemetry addon for Kerbal Space Program. The program uses a server that is running on the KSP side and a client which is capable of running both the KSP side computer or any other one over a web browser. This means you can connect to the server from any device which is capable of running it over a web browser by entering your server computer's local address and selected port from the interface (default 8000), for example: http://192.168.1.104:8000. Download Links Github (Direct Link) SpaceDock CurseForge Report Issue Create a new issue (Github) Features Real-time sync with the KSP. Accessible over the LAN. Full-featured 3D Kerbin map with real pinpoints on it. Real-time attitude indicator. Target name, distance and speed. Real-time telemetry data. Controlling the vessel from the interface. (Will be fixed on oncoming updates) Staging from the interface. (Will be fixed on oncoming updates) Cool animation when you reach the orbit (when executed from the interface). Multi-language support (English, Russian, Japanese, Turkish, Ukrainian, Chinese, French, Spanish). General information about KSP, spaceship and many more. A brand new module to attach to the spacecraft. Translations If you see any problems or if you want to translate the program to your language, please contact me from my Github page. Russian - MekoNix Japanese - MekoNix Ukrainian - MekoNix Turkish - yagiziskirik English - yagiziskirik Chinese - Auto-translated French - Auto-translated Spanish - Auto-translated Dependencies None! Setup Export files to GameData folder as a folder named "KerbalTelemetry". Done! Please be aware of that naming is quite important for mod to work correctly. Make sure you have `Kerbal Space Progam/GameData/KerbalTelemetry` folder and you need to have `KerbalTelemetry.dll`, `Textures`, `WebServer` and `Parts` files in KerbalTelemetry folder. Usage You need to unlock "Engineering 101" tech tree to use the mod in Career mode. Then add Kerbal Telemetry Computer to your spacecraft. Click to the toolbar icon to open up user interface. Select a port (or use default 8000) and start the server via the corresponding button. Connect to your computer's local IP address and defined port (or localhost if you are using the same computer) on your browser on your device preferably from another computer or from which KSP is installed (ex. localhost:8000 or 127.0.0.1:8000 or 192.168.1.102:8000). If you don't know how to find the local IP address, you can follow this link for more information. On the top bar you can see: Spacecraft name Mission time after the take-off Speed Altitude Apogee Perigee Inclination On the first page (Spacecraft Information): External Values page will show you the Location and Atmosphere information. Orbit Information page will show the orbit information. Spacecraft Information page will show information about the spacecraft. Temperature Values will give information about the temperature. On the second page (Telemetry): You can see the charts after you take-off to the point you reach 90km from the sea level (FL900). Also it shows some current values of the spacecraft. On the third page (Command & Control): You will see the extended details about the target. You can see the flight panel control panel. Flight Commands which ables you to command the spacecraft from the web interface. On the final page (Settings): You can select the language of the interface. You can select refresh rate and chart refresh rate. On the bottom bar: Current stage information Stage Now button which initiates the next stage Current planet Current real-time Whether you have communication Initials of the target Target speed / target distance Usage is very simple. Start the game. When you start a flight, activate telemetry plugin from toolbar. You will see the charts will refresh when you are airborne and below 90,000 meters. Special Thanks I would like to thank @MekoNix, @Aebestach, @Genhis and @NguyenAirlines for their contribution and ideas. License
  5. Can anyone give me some photos of the lead artist Tim cox that died? I'm trying to make a video on KSP2!
  6. My computer ( a mac) crashes when i install far and boot it up, ksp works just fine without far and i have made sure my pc can handle far ill be posting the crash log asap
  7. Hi there! I've visited the Moon and Mars in RSS/RO. Tell me how was the video:) Also please subscribe to my channel for more videos
  8. KSP won't load mods in when the game runs with the addition of the Breaking Ground DLC but if I launch through CKAN, the mods load but the DLC doesn't. Does anyone have a solution to this? Thanks!
  9. EVE. The final boss of KSP, the challenge is to head to Eve and back with no transfer windows or maneuver nodes . If you complete this, Please comment with video or photo evidence! P.S that screenshot is not mine. One I found on Imgur.com
  10. Welcome! I few months ago I got back into KSP after a fairly long time. I was stunned to find how many new parts packs had shown up on the mod scene since I'd been out. BDB, Tantares, Near Future Technologies, just to name a few. Unfortunately this gave me ideas that will probably upset whichever God or Spirit you may or may not believe in. So welcome to Manatee Aerospace! Please don't get mad. Before I start I should preface as well that I am NOT GOOD at KSP, other than reaching Kerbin orbit and flying to and from the Mun, I'm not good at much else. I unfortunately rely a fair amount on the cheat console options. I would never compare myself to the likes of Scott Manley, Matt Lowne, or the like. I'm just here to stretch my imagination. Also I use a fair amount of craft files from KerbalX and Steam Workshop, so I will try to give credit to those creators whenever possible and if you recognize craft that belong to other creators, please let me know. And hey, if you have any crazy ideas you want to share here too, feel free to!
  11. in KSP2 i would like to see support for reusable rockets and other craft, Mostly more parts, but also fixing the issue of not being able to control multiple craft, and also the stupid hard part of landing. List of things: More legs (SpaceX and Blue Origin inspired) Gridfins. More Airbrakes Entire movable air surfaces (like starship flaps, or New Glenn fins)
  12. The game loaded up as normal, and as I click start nothing happens. I have relaunched the game numerous times, and it still refuses to work. I cant even pull up the cheat menu to clear the input lock. I have removed mods and it still doesn't work.
  13. My PS4 version KSP keeps stuck at "Continue Saved Game" when ever I try to play it, I've deleted it and download back several time. Do they stop support the game or what can I do?
  14. i have been using a mod called "NeistAir", and i would really like to know how i can make the cabins of this mod scalable, as i want to build a scale-accurate Boeing 707. what changes do i need to make in the parts cfg?
  15. HI everyone Is it possible to make a system where a vessel is treated as 1 part but the sub functions of it component parts remain in the vessel because KSP accounts for every single part although that is for Physics purposes i mean like reentry space station breaking but that also causes kraken so maybe you can enable this mod while in flight or sth or just straight up cheat because the kraken is nothing but the parts physics messing up and and making everything one part essentially negates kraken and if you worry about aerodynamics the aerodynamics is by shape of craft and its not bang on accurate so eh its just reentry and smashing on the ground so basically what my idea is to make a catalog for the OG parts in a Cache file or something which can be Accessed easily and The atmo physics that breaks the parts off can be applied through stress regions i guess but it is a way to do stuff so like the parts are like ghosts they are there but not accounted for and are broken through stress regions how does this sound for a plugin
  16. TxE Kerbal Mods Info: KSP | Our Mod Projects | We are currently working on our own KSP mod project for version 1.12.5 - 1.8.1. NOTE: We are working on this mod just with the two of us so please be patient when waiting on new updates or bug fixes. If you would like to report any issues or bugs to us, you can give us a dm on discord to either Totally#0969 or euan#9041 or you can join our public DEV discord server: https://discord.gg/Xr8wH4NSNF Go check out our TxE Mod project roadmap to see our planned and in DEV features: TxE Trello Roadmap Projects: • SpaceX's A Shortfall Of Gravitas (Released) • SpaceX's Of Course I Still Love You (In-Development) • SpaceX's Just Read The Instructions (In-Development) • Starship HLS Rocket (Planned) • Rocket Lab's Electron + Neutron Rockets (Planned) Downloads: Github Spacedock Recommended Mods: Tundra Exploration (Falcon 9) Vessel Mover HyperEdit In Game Pictures: License: CC-BY-NC-SA
  17. From Ground to Sky From: SixAndAHalfMen & UCTech Series Ended
  18. Hello! I will be hosting a Kerbal themed podcast as we all wait with anticipation for KSP 2 to arrive, discussing everything from KSP to space news, space history, wacky concepts, and all sorts of things! The aim is to involve listeners via here, Reddit, and Discord as we will be talking with guest KSP developers, content creators, and other members of the community. If you have any questions, ideas, conversation topics you would really like talked about then by all means join us on our journey! The first episode will be airing soon on YT, Spotify, and other places podcasts are found, but until then we've an introduction 'cast (YouTube link) to share with any and all members of the KSP community! We'll reach out with more specifics when able, but until then you can join in the discussion with these links: Discord - Reddit Update, as I neglected to leave a link for this here - We have a "link hub" to help find the show on various platforms like Spotify, Amazon, and iHeart: https://thekerbalspacepodcast.buzzsprout.com/
  19. This is an AI's "honest" review of KSP. It was generated in the InfoKit web demo. (https://app.inferkit.com/demo) So here it is! Kerbal Space Program Review Robot space games are becoming something of a specialty. I loved RimWorld, which was very much a simpler, more agile take on this same genre. This year we’ve seen Stellaris and Kerbal Space Program, both more complex, but also genuinely enjoyable. We set out to play Kerbal Space Program, a fresh take on a very familiar formula, but we also expected it to be different. What we didn’t expect was how thoroughly enjoyable it’d be to play. What we did expect was how uninteresting it’d be to play. I mean, have you played Kerbal Space Program before? Didn’t think so. This is still more space sim than other space sims, but it’s different enough to give it a fresh take. It also happens to be very charming. Sitting at a desk, with two computers and my feet up, I’m not the most mobile man in the world. But I can still imagine myself floating in space, punching buttons with a realistic frustration at trying to get control of a tiny rocket. Our in-depth review of Kerbal Space Program will tell you more about its mechanics, but the easiest way to understand Kerbal Space Program is by seeing it from the perspective of a game jam over the weekend. You can probably guess what sort of jam that was, given how many brilliant indie games crop up. On the first day, we ended up with a space game and the beginning of a story. It was something that felt like the sort of thing I’d want to play as a kid, and not have to fight with crummy controls, crummy difficulty, or terrible politics. It was set in the Kerbal universe, with a persistent world where you can build ships, launch them into space and maybe become a space pirate or something. But the design team didn’t want to stick to a sci-fi trope and came up with a hero with the voice of Darth Vader. They wanted someone who was… well, more relatable. As I played through the weekend, more and more elements of the game started to present themselves. Character creation is as easy as opening the character creation window. You choose your name, and all the fields are treated with the sort of care you expect from small development teams. Your name can be anything you want, and it's fully customizable. I chose Aeroblaze since it sounded like an alien name. At this point, the game boots up and loads some asteroids, and you can either do some outpost building or play around in the planet-building or factory sim or rocket sim. However, when you create an asteroid, you can launch a spaceship and launch a rocket in space. It is this surreal moment that, as KSP’s raison d’etre is purely for exploring, has the potential to encourage exploration through experimentation and discovery. All of which help foster a community. KSP is free to play – it’s all there for you, from the moment you download the game. There are no DLCs or even map packs. There’s an activity park to work out how many hits of floating bananas you can get your KSP pilot to churn off before they turn into a deadly sugar crash. There’s a competitive community where players achieve high scores on various orbital exploits. The creators have attempted to keep a level of community spirit alive despite its many flaws. They made a message board, and people dedicated their time to keeping people’s ships in working order so that they can do it all again another time. This is the sort of community that has been built around its two most popular maps – Vacant_1, a vast science base now being developed by other fans, and Farstar_2, a slightly less mysterious, more populated corner of space. It has, however, in the past (see: a clash with the military) been difficult to be a Kerbal on these maps. For a while, you needed a license to play and got banned if there was anything non-standard in the writing. Hopefully more to follow! (Just a note, I did tweak the settings a little to get it a bit more realistic. I had "Start at beginning" on, and I also had "Nucleus sampling top p" all the way up.)
  20. Why is there a pink texture glitch when I check radar cross section or use FLIR cameras and even on helmet visors? How do I fix this?
  21. Does it look good or bad? Mods I used: Corvus CF Creator: micha Download link: https://spacedock.info/mod/1405/Corvus CF TextureReplacer Creator: shaw Download link: https://spacedock.info/mod/1824/TextureReplacer
  22. I recently installed KSP again (completely fresh and unmodded) and I don't know if it is the new update causing this but every time I attempt to change the resolution or change the game to fullscreen, the game freezes and then crashes. I have tried everything from verifying game cache and messing around with settings and commands but nothing seems to fix it. Please help!
  23. So I'm very Laggy in KSP and I wanna fix it I heard a way on Youtube, and it said using unity 5.. when I checked it, I wasn't able to find a version for the on final approach which is KSP 1.12.3... any ideas? thoughts? links? discussions?
×
×
  • Create New...