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  1. The game loaded up as normal, and as I click start nothing happens. I have relaunched the game numerous times, and it still refuses to work. I cant even pull up the cheat menu to clear the input lock. I have removed mods and it still doesn't work.
  2. Hello! I will be hosting a Kerbal themed podcast as we all wait with anticipation for KSP 2 to arrive, discussing everything from KSP to space news, space history, wacky concepts, and all sorts of things! The aim is to involve listeners via here, Reddit, and Discord as we will be talking with guest KSP developers, content creators, and other members of the community. If you have any questions, ideas, conversation topics you would really like talked about then by all means join us on our journey! The first episode will be airing soon on YT, Spotify, and other places podcasts are found, but until then we've an introduction 'cast (YouTube link) to share with any and all members of the KSP community! We'll reach out with more specifics when able, but until then you can join in the discussion with these links: Discord - Reddit Update, as I neglected to leave a link for this here - We have a "link hub" to help find the show on various platforms like Spotify, Amazon, and iHeart: https://thekerbalspacepodcast.buzzsprout.com/
  3. Does it look good or bad? Mods I used: Corvus CF Creator: micha Download link: https://spacedock.info/mod/1405/Corvus CF TextureReplacer Creator: shaw Download link: https://spacedock.info/mod/1824/TextureReplacer
  4. I don't know if this is the correct topic but I dare you to challenge me to do something in kerbal space program you decide what it will be. Im making this for fun and because im currently bored so give me ideas please
  5. HI everyone Is it possible to make a system where a vessel is treated as 1 part but the sub functions of it component parts remain in the vessel because KSP accounts for every single part although that is for Physics purposes i mean like reentry space station breaking but that also causes kraken so maybe you can enable this mod while in flight or sth or just straight up cheat because the kraken is nothing but the parts physics messing up and and making everything one part essentially negates kraken and if you worry about aerodynamics the aerodynamics is by shape of craft and its not bang on accurate so eh its just reentry and smashing on the ground so basically what my idea is to make a catalog for the OG parts in a Cache file or something which can be Accessed easily and The atmo physics that breaks the parts off can be applied through stress regions i guess but it is a way to do stuff so like the parts are like ghosts they are there but not accounted for and are broken through stress regions how does this sound for a plugin
  6. TxE Kerbal Mods Info: KSP | Our Mod Projects | We are currently working on our own KSP mod project for version 1.12.5 - 1.8.1. NOTE: We are working on this mod just with the two of us so please be patient when waiting on new updates or bug fixes. If you would like to report any issues or bugs to us, you can give us a dm on discord to either Totally#0969 or euan#9041 or you can join our public DEV discord server: https://discord.gg/Xr8wH4NSNF Go check out our TxE Mod project roadmap to see our planned and in DEV features: TxE Trello Roadmap Projects: • SpaceX's A Shortfall Of Gravitas (Released) • SpaceX's Of Course I Still Love You (In-Development) • SpaceX's Just Read The Instructions (In-Development) • Starship HLS Rocket (Planned) • Rocket Lab's Electron + Neutron Rockets (Planned) Downloads: Github Spacedock Recommended Mods: Tundra Exploration (Falcon 9) Vessel Mover HyperEdit In Game Pictures: License: CC-BY-NC-SA
  7. From Ground to Sky From: SixAndAHalfMen & UCTech Series Ended
  8. This is an AI's "honest" review of KSP. It was generated in the InfoKit web demo. (https://app.inferkit.com/demo) So here it is! Kerbal Space Program Review Robot space games are becoming something of a specialty. I loved RimWorld, which was very much a simpler, more agile take on this same genre. This year we’ve seen Stellaris and Kerbal Space Program, both more complex, but also genuinely enjoyable. We set out to play Kerbal Space Program, a fresh take on a very familiar formula, but we also expected it to be different. What we didn’t expect was how thoroughly enjoyable it’d be to play. What we did expect was how uninteresting it’d be to play. I mean, have you played Kerbal Space Program before? Didn’t think so. This is still more space sim than other space sims, but it’s different enough to give it a fresh take. It also happens to be very charming. Sitting at a desk, with two computers and my feet up, I’m not the most mobile man in the world. But I can still imagine myself floating in space, punching buttons with a realistic frustration at trying to get control of a tiny rocket. Our in-depth review of Kerbal Space Program will tell you more about its mechanics, but the easiest way to understand Kerbal Space Program is by seeing it from the perspective of a game jam over the weekend. You can probably guess what sort of jam that was, given how many brilliant indie games crop up. On the first day, we ended up with a space game and the beginning of a story. It was something that felt like the sort of thing I’d want to play as a kid, and not have to fight with crummy controls, crummy difficulty, or terrible politics. It was set in the Kerbal universe, with a persistent world where you can build ships, launch them into space and maybe become a space pirate or something. But the design team didn’t want to stick to a sci-fi trope and came up with a hero with the voice of Darth Vader. They wanted someone who was… well, more relatable. As I played through the weekend, more and more elements of the game started to present themselves. Character creation is as easy as opening the character creation window. You choose your name, and all the fields are treated with the sort of care you expect from small development teams. Your name can be anything you want, and it's fully customizable. I chose Aeroblaze since it sounded like an alien name. At this point, the game boots up and loads some asteroids, and you can either do some outpost building or play around in the planet-building or factory sim or rocket sim. However, when you create an asteroid, you can launch a spaceship and launch a rocket in space. It is this surreal moment that, as KSP’s raison d’etre is purely for exploring, has the potential to encourage exploration through experimentation and discovery. All of which help foster a community. KSP is free to play – it’s all there for you, from the moment you download the game. There are no DLCs or even map packs. There’s an activity park to work out how many hits of floating bananas you can get your KSP pilot to churn off before they turn into a deadly sugar crash. There’s a competitive community where players achieve high scores on various orbital exploits. The creators have attempted to keep a level of community spirit alive despite its many flaws. They made a message board, and people dedicated their time to keeping people’s ships in working order so that they can do it all again another time. This is the sort of community that has been built around its two most popular maps – Vacant_1, a vast science base now being developed by other fans, and Farstar_2, a slightly less mysterious, more populated corner of space. It has, however, in the past (see: a clash with the military) been difficult to be a Kerbal on these maps. For a while, you needed a license to play and got banned if there was anything non-standard in the writing. Hopefully more to follow! (Just a note, I did tweak the settings a little to get it a bit more realistic. I had "Start at beginning" on, and I also had "Nucleus sampling top p" all the way up.)
  9. which ver r u playin' now?
  10. I recently installed KSP again (completely fresh and unmodded) and I don't know if it is the new update causing this but every time I attempt to change the resolution or change the game to fullscreen, the game freezes and then crashes. I have tried everything from verifying game cache and messing around with settings and commands but nothing seems to fix it. Please help!
  11. If you use Mac computers/laptops with KSP, you can chat about preformance, mods, etc.... I use an M1 chip Mac and it runs great with stock, and OK with heavy modding.
  12. So I'm very Laggy in KSP and I wanna fix it I heard a way on Youtube, and it said using unity 5.. when I checked it, I wasn't able to find a version for the on final approach which is KSP 1.12.3... any ideas? thoughts? links? discussions?
  13. I have played the Xbox version of the game for about a year now and I have really enjoyed it. I even got the enhanced edition for free and that was much better. But I started wondering if I should try the PC version. Now that I have money for it, I’m wondering if it’s worth buying again. The only improvements I know of are: mods easier menu navigation easier mechanics overall possibly higher framerate I can use a joystick let me know if there are any more advantages and if it’s worth another $40!
  14. For me it would be always KSP even trough I not play as much I played a few years ago I still love it Recently I bought two games on Steam sale, games called Redshirt, and Simple Rockets, I was a bit disappointed to me is very much KSP rip-off
  15. I made the SLS of NASA's Artemis project with stock parts only for KSP Version 1.12.1 if you are Interested on it Click here for the Download (KerbalX) Details Type: VAB Class: ship Part Count: 73 Pure Stock KSP: 1.12.1
  16. To celebrate 10 years of KSP, we've added a special Limited Edition 10 Year Anniversary medal to the store. *While supplies last. http://bit.ly/kspmedal You asked, we delivered. Also featured in the store is the highly requested Jeb plush! https://bit.ly/kspjebplush
  17. KerbSat 2 is a continuation of another satellite, Kerbsat 1, which is a satellite that can be launched into the Kerbin's orbit In this continuation I expand the rocket's limit a little more and make the Kerbsat reach the Mun. Again if you are Interested on it Click here for the Download (KerbalX) Details Type: VAB Class: satellite Part Count: 44 Pure Stock Some Images
  18. Hello Forum! Im new here and i would like to know how to get signatures since they seem to be cool!
  19. Recently, I downloaded KSP and when I try to open it, it's getting crashed. Here are the logs and DMP file. https://www.dropbox.com/sh/zvt5gz8kqq00187/AAClnP9G74B_b33z9gtMzFJ1a?dl=0 I haven't installed any mods. I tried many ways I found online but nothing worked. I've tried reinstalling the game, and also updated my graphics driver. Please Help!
  20. Kerbiting System This planet pack, which has officialy released, is a planet pack that rearranges all the planets in the stock Kerbol System. In later versions more planets and moons will be added and a lot more will come! This is what I let you guys decide. I like to make a planet pack which makes people as happy as possible. For that to happen I need your advice on what to do/add/edit. Very important to know is that this is my first work. So if any bugs are encountered, report them immediately! Let me know what you think and give me some advice on what to do next! I'll make a poll to know what you guys want to see next. Changelog: Release v1.0: Bugs fixed Official release Beta v0.2: Fixed a major bug by changing rearrangement of the planets Changed science values More bugs fixed Beta v0.1: Added descriptions for all the planets Added some small things Bugs fixed Alpha v0.2: Added correct science values for all the planets Alpha v0.1: All stock planets rearranged Given some different properties/orbit settings for some of the planets PICTURES: Pictures Kerbiting System STRAWPOLL: Poll Installation instructions: Just place the "Kerbiting System" folder inside the "GameData" folder. DOWNLOAD: SpaceDock CurseForge DEPENDENCY: Kopernicus Module Manager Thanks for downloading and have fun with my work! Big credits to the developers of Kopernicus and ModuleManager of course! Please give me some feedback and comment what you think of my first work!
  21. KSP: HISTORIA ESPACIAL KERBAL Tras años de conflictos kerbalianos, que por suerte ya están en su mitigación por completo, el planeta Kerbin se empieza a sumar en la Paz y el desarrollo, y, estos conocimientos se expanden en cuestiones acerca de la existencia de ellos mismos, quienes somos?, a donde vamos? Porque somos verdes? Y muchas más preguntas que creen que pueden tener contestación, explorando el espacio negro que tienen alrededor de sus cabezas, y así surge su denominación, “El espacio”. Con el conocimiento adquirido en gran parte gracias a estos conflictos, y también acerca de su planeta (Kerbin), el desarrollo ha permitido que puedan empezar a explorar mas allá, que puedan ascender a ese espacio y explorar que hay, suponer e imaginar acerca de lo que se encontraran fuera, y, de este modo, empieza lo que se conoce como “La Historia Espacial Kerbal”. 1. KSC - Kerbal Space Center. Tras su revelación y presentación al mundo, muchas han sido las autoridades y grupos que se han unido a este proyecto mundial. Tras estudiar las características, necesidades y capacidades de todos, la unión y resolución de estos ha creado su central de control espacial, la “KSP Central o KSC”, basada en controlar todo el movimiento, ideas, proyectos y necesidades para las carreras espaciales presentes. 2. RES - Rivas Espacial Research. El principal problema, es que no tenían suficiente capacidad de desarrollo solo en la central, al ser un proyecto tan ambicioso y de duración indefinida, necesitaban algún segundo aliado con capacidades según sus requisitos. Y así nació la “Rivas Espacial Research” (RES), que se centrarían en I+D e ingeniería de los proyectos (cohetes, propulsores e ingeniería constructiva en general), para empezar todo lo que se conocerá como “La carrera espacial”, empezando su Año 1 y sus primeras misiones reales. 3.KSI - Kerbal Sistemas de Inteligencia. Asimismo, mas tarde se creo el "Kerbal Sistemas de Inteligencia" (KSI), para garantizar y asegurar las condiciones mas preferiblemente optimas, minimizar riesgos, estudiar inconvenientes y tratar la salud de futuros y presentes kerbonautas a lo largo de todas las misiones. 4. POLARIS ESPRO - Bases de comunicaciones polar. Tras un estudio tecnológico y científico, nuestros expertos vieron viable la creación de una nueva base de comunicaciones, un proyecto que nos facilito una comunicación y un novedoso control mas claro y directo en el espacio profundo de nuestra galaxia, la base de comunicaciones "Polaris ESPRO", colocada en un emplazamiento unico y muy util, en el polo norte de Kerbin, el cual, gracias a las auroras que le rodean, es una antena de ganancia de frecuencias natural, capaz de multiplicar la ganancia y la distancia de las comunicaciones. Posteriormente a todos estos estos años de trabajo, se vio la viabilidad de unir todas estas necesidades en una sola administración, denominada finalmente la KERBAL SPACE AGENCY. La Kerbal Space Agency (KSA) junto al Kerbal Space Center (KSC) como dirección de misión y el holding central de la agencia, es la union de muchos años de trabajo y ciencia espacial de diversos movimientos tecnológicos y científicos, unidos bajo una misma administración para el avance del conocimiento y desarrollo espacial Kerbal. Los integrantes ya los conocemos todos, y seguramente vendrán muchos más, en lo que se desarrolla toda esta historia de ambición y conquista espacial y en poco tiempo sabremos como empieza esta historia, sois todos bienvenidos a conocerla! Fdo. Miguel Angel Kerman (Director del programa KSP) INDICE DE MISIONES: Año 1: - Mision 1: Cohete V2 - Mision 2: Programa Kermes Año 2: - Mision 3: R7-Kemyorka - Mision 4: Satelite Sputnik 1 - Mision 5: Satelite Sputnik 2 Año 3: - Mision 6: Satelite Kexplorer 1 -Mision 7: Satelite Vanguard K -Mision 8: Satelite Sputnik 3 -Mision 9: Satelite Kexplorer 4 -Mision 10: Sonda Kioneer 0 -Mision 11: Sonda Kioneer 2 -Mision 12: Satelite Skore Año 4: -Mision 13: Sonda Luna K1 -Mision 14: Satelite Vanguard K2 -Mision 15: Sonda kioneer 4 -Mision 16: Satelite Kexplorer 6 -Mision 17: Sonda Luna K2 -Mision 18: Sonda Luna K3 -Mision 19: Satelite Kexplorer 7 Año 5: -Mision 20: Sonda Kioneer 5 -Mision 21: Sputnik 5 -Mision 22: Sonda Kioneer P3 -Misiones 23 y 24: Sondas Marks A & B (Duna 1/Duna 2) -Mision 25: Boletin de aviso! Año 6: -KSI: Boletin informativo. -Mision 26: Merkury 2 -Mision 27: Sputnik 7 -Mision 28: Sonda Venera K1 -Mision 29: Vostok 1 -Mision 30: Merkury 3 -Mision 31: Sonda Ranger KM1 -Mision 32: Vostok 2 Año 7 y sucesivos: -KSC/KSI: Boletin informativo. -KSC informa: La estacion Polaris ESPRO -Mision 34: Kariner 2 -Mision 35: Marks 1 -Mision 36: Vostok 5 & 6 -Mision 37: Ranger KM7 -Mision 38: Kariner 4 Año 10, archivos de misión: -Boletin KSC:10 años de exploracion espacial. -Mision 39: Ranger KM8 -Mision 40: Voskod-Kemini -Boletin especial: Nueva base de comunicaciones POLARIS ESPRO II -Mision 41: Venera K3 -Boletin KSC:Resumen de una decada de descubrimientos. Año 11, archivos de misión: -Boletin KSC: Ampliacion de la base POLARIS II -Mision 42: Luna K9 -Mision 43: Kemini-Agena -Mision 44: Minmus Orbiter K1 -KSA Informa: Creación de la Kerbal Space Agency -Mision 45: Survekor 1 -Comunicado oficial KSA: Inicio de la exploración tripulada. Año 12, archivos de misión: -Boletin KSA: Presentación oficial del programa espacial tripulado NK1 - Apolok -Mision 46: Apolok 7 (OBK) -Mision 47: Survekor 6 Inspiración: https://es.wikipedia.org/wiki/Carrera_espacial
  22. So, I decided to go to duna. It was successful and all. Then i found out the transfer indicator glitching. When it got close to each other, It kept disappearing. I knew i didn't had any hope so it was already time for me to cheat but i don't like cheating. My rocket is fine and i tested it and founded it had enough fuel to go to duna.
  23. KSP 2 Making a second is a bad idea: Ksp Is like Minecraft, there should never be a sequel, it is an open ended creative game, By making a sequel we effectively admit that the first had core flaws that couldn't be fixed with an update. Im sorry but more Minecraft, when Microsoft acquired Mojang, they didn't make Minecraft 2, they instead took the amazing community and built upon it, they did things we never would've thought they could do. Most of the features in KSP 2 that we know of, can be incorporated in an update. Also, some of the parts in KSP 2 seem a little too far from the present. In my opinion "poor choice", but I'll still play it (KSP 2 ) anyway
  24. Introduction This is my attempt to blog a my science mode gameplay with Kerbal Space Program. The game is STOCK with both DLC'S and mods Kerbal Engeneer Redux and Mechjeb 2 for extra help. Chapter 1: The Begin Zarjia 1, Kerbol 1st, Y1 The first mission carried Jebediah in a 14 km-high trip on the " Zarja ", a simple rocket made of a capsule and under that a Flea SRB who pushed Jeb high up in the sky, returning back with a 26 science loot.
  25. KerbWes

    CARS!

    Anybody tries the grip pads in BG (Breaking Ground) as car bodies? Basically indestructible and cool looking too! I made a car w/ it and rammed it full speed into the VAB, only the front lights broke! And, with BG, you can make convertibles! YAY
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