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Found 6 results

  1. As RSS, KSRSS is a mod intended to transform the stock solar system into the real solar system, but at stock size, with the objective to let you explore the solar system without many mods necessary in a RSS save. Also, we worked hard to make every body of the system pretty and unique. For example, with KSRSS, you can find dust storms on Mars, geysers on Enceladus, snow at the pole of the Earth and many other things. New feature in 0.7 : Contract Pack ! A contract pack is now included in KSRSS. They replace the stock exploration contracts. You need Contract Configurator or the contracts won’t appear. A “Probe before kerbal” tech tree is highly recommended. Here are some of our recommendations : SIMPLEX Tech Tree TETRIX Tech Tree Kiwi Tech Tree Probes Before Crew Pics DragonFly on Titan by @Zarbon44: Texture Resolutions KSRSS is available in several texture resolutions. This allows users to choose the best compromise between performance and eye candy based on their PC specs. So how do you exactly change the texture resolution? First you have to start KSP and wait until the main menu scene appears. You should see a window on the left. If you are already in KSP, you can click on the KSRSS button in the toolbar. To change the resolution, simply click on the button of the desired resolution, press Save and reboot KSP. That’s it. Installation and Download KSRSS 0.7 IS IN BETA. A STABLE VERSION ISN’T AVAILABLE YET. OLDER DOWNLOADS WERE REMOVED FOR INCOMPATIBILITY REASONS. You can download the beta, but expect bugs and other issues. 1. Install Kopernicus and its dependencies(bundled in Kopernicus download). 2. Install KSRSS. Copy the KSRSS folder in the download and paste it inside your GameData. The Extras folder contains files to disable/enable some features, if you don't know what they are, they probably aren't for you. 3. Profit ! 4. (Optional) Install Contract Configurator for the KSRSS contract pack. (If you play career mode) 4. (Optional) Install EVE (Redux) for clouds. Note that you can run EVE without scatterer installed, for low-end PCs. 5. (Optional) Install scatterer for better atmospheres. 6. (Optional) Install Sigma Dimensions for 2.5 rescale. You don’t need to download anything else. Recommended mods Kronometer - Fix the ingame clock so one year = one actual year. Also fixes the day definition in x2.5. CapeKanaveral - Adds Cape Canaveral in KSRSS. ONLY FOR x2.5 KSRSS. BetterTimeWarp - Warp faster Compatible mods KSRSS is compatible with: CRP RationalResources FAR Kerbalism KopernicusExpansion (footprints) DistantObjectEnhancement PlanetShine KSC-Switcher Kerbalism RemoteTech FinalFrontier ResearchBodies Scatterer EVE SigmaDimensions SigmaBinary KSCExtended FAQ Q: How do I change the texture resolution? A: See above. Q: I want to play in x2.5 size! A: Install Sigma Dimensions. No Rescale needed, only SD. Q: What is this x2.5 thing you talked about in question 2? A: In KSP, the stock system is 10 times smaller than the real one. x2.5 size means a system in which the planets are 2.5 times larger than in stock KSP, or 4 times smaller than the real one. Stock parts are overpowered in stock size, but performs “realistically” in x2.5. The same is true with popular mods like BDB, Tantares, KNES, CRE, reDirect… KSRSS is available in x2.5, see Question 2 and installation instructions for details. Q: I want Pluto and Charon to be a binary system. A : Install Sigma Binary. Q: Is this a continuation of SSRSS? A: It’s not. The idea is the same, but SSRSS is a rescale of RSS. KSRSS is a completely independent mod. Q: Are you looking for translators? A: We are! Currently, KSRSS is available in English and in French. The Chinese translation is incomplete, and we are missing the other languages. If you want help with translation, join our discord : https://discord.gg/DDENnkn Q: I found a bug, how do I report it? A: Post a message in this thread with: a screenshot of the problem (if applicable), a screenshot of your GameData folder, your KSP version and your KSP.log (you can find it in your KSP folder) Do not paste the KSP.log here, upload the file to a sharing service (Google Drive, Dropbox, …) and send the link here. Make sure the link is public. KSRSS is made by : Tony48 Kierra Fitz Natsukira Invaderchaos With contributions by : Rezza CapCom KerbalSpaceChallenge XCM42-Orion Special Thanks : sDaZe and Galileo - For creating and maintaining SSRSS, the first mod to make a stock scaled real solar system in KSP, and what inspired us to make KSRSS. Gameslinx - For developing Parallax and helping us with the configs RTB, prestja, Thomas P and other Kopernicus contributors - For making planet modding possible NathanKell and the RSS Team - For making RSS and the textures we are using for KSRSS. License and legal stuff Source code : https://gitlab.com/ksrss/KSRSS/-/tree/megapack
  2. DOWNLOADS Spacedock | Github Require Mods: Kerbal Konstructs Omega's Stockalike Structures Tundra's Space Center Pics New Parts: Launch Pad 1
  3. The sun, like always, rises to the east of the Space Center on... Earth? This is not Kerbin, but instead its larger, wetter cousin. With only one moon and a higher atmosphere, it will more of a challenge to go to space today. But the Kerbals will persist, with boosters and courage and stupidity and boosters! Welcome to the... JNSQ KSRSS Space Race! Hi all! You may remember me from the original JNSQ Space Race, where after technical issues I played the Dressian National Rocketry Association. We're doing it again, but this time in a 2.5x scaled KSRSS, for added Flavour™. Rules are similar to last time: -Career Mode -Medium difficulty +Require Signal For Control -Mods encouraged, as long as they're not cheaty -Reverts and quicksaves Are permitted, but don't abuse them. This is mostly for fending off the Kraken, let your doomed machinations tumble to the ground! These rules will be updated as the race nears its beginning However, other rules such as progression and the scoring system, tech tree mods, contruction time, lifesupport etc. are yet to be decided, as I'd like to have you input on that first! The competitors are as follows: 1. The Neo-Dressian Spacefaring Foundation The NDSF is an organisation founded by eccentric businesskerbs Nertia (not at all related to the excellent modder and KSP2 Dev of a similar name) and Eeloon Kerman. It began when the pair were out on what their agents call a 'Danger Trip' (I think some of them are still hyperventilating) in which they discovered the ruins of the old DNRA facility. There they found an old Imperial Dressian flag, bleached by the sun and torn from wind-strewn rubble and inquisitive wildlife. Judging from what remained of the facility around it, this flag was originally destined for the surface of the Moon, but it was a destiny that was never realised due to the demise of the DNRA... until now. Nertia and Eeloon knew that they needed to take the Kerbals to space once again... For realsies, this time! To this end, the Neo-Dressian Spacefaring Foundation was formed. Similarly to the DNRA before it, it sported the national flag of the Dressian Confederacy, but as most of its funding came right out of Nertia's own Gluon Corporation, its logo was plastered front-and-center of the NDSF's flag. While it still recieved government subsidies, the NDSF was far less reliant on them than the DNRA, this hopefully meant it could take a few hits financially before it went under. 2. Space Agency of the Western Hemisphere (SAoWH) It's known for its long acronyms and lack of creativity in naming, and every rocket, spacecraft, kerbal, station and base will have long acronyms as their names. Despite its name, it's actually just a small country that forgot its own name throughout its history and is now called "Small country in the west of earth" with SCiWE as its acronym. The naming schemes in this country always cause troubles in international relations. Even though it is a very small and unimportant country, its space technology is surprisingly advanced. The race will begin when we have enough people, and once some of the above rules have been agreed upon. So go forth, and form your own space agencies!
  4. ALL CREDITS GO TO USER [Katniss218] DO NOT THANK ME!! KatnissCapeCanaveral for KSRSS with some extra launch sites Download: https://drive.google.com/drive/folders/1u306jMzY3Cl85OABpD65qRs1Nn5Zw8p9?usp=sharing this is meant for 2.5x scale of KSRSS it has not been tested on normal scale. All this does is overwrite configs so please download the original KatnissCapeCanaveral here > [1.8.1/1.10.1] Katniss's Cape Canaveral - RSS - Add-on Releases - Kerbal Space Program Forums You will only need to put the KatnissCapeCanaveral folder inside of GameData. once you installed it into your GameData file drop the edited folder into GameData and replace all files when it asks to (this is my first post like this so please tell me if i made mistakes ) get KSRSS here: [1.8.1 ONLY] KSRSS(VE) 0.6.1 - More things around rings - Add-on Releases - Kerbal Space Program Forums
  5. Hello and welcome to my thread of a visual Overhaul for ksrss mod this is intended to work and was not tested on 1.8.1 on the experimental dev build of ksrss and future 1.10x versions found here https://gitlab.com/ksrss/KSRSS download link below Download Link Here For release1 and many more you have to switch the branch to the name of the release Newest releases here: Kve High /64k cubemaps Kve Medium /48k cubemaps Kve Low /32K cubemaps For all KsRss players to enjoy! also this was mostly made on demand by a user i wont discuss If any questions join discord here this mod requires scatterer and eve to work correctly Also some lag on the ground but when ksp starts to render orbit scene it goes to your normal performance Credit to @TruthfulGnome for getting the images Credits: ksrssve : @tony48 RVE64K : @pingopete EVO textures : @itsjust Kve adds atm : Rve64k scatterer effects rve64K clouds DownScaled 48K earth land cubemaps What Kve will add in the future : max 64K Terrain textures for everything possible higher quality terrains for all planets/moons possible Near-Real life visuals the best performance for quality promised with full mod in the future it could have 5 gb of data Follow development Here! https://trello.com/b/oxtsz6KC/kve-dev License : CC BY-NC-SA 4.0
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