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  1. Hi and welcome to this thread! I am a big fan of the current progress LinkSpace is doing. Their NewLine-1 rocket is paving the way for reusable launch vehicles on Chinese ground. That's why I am inspired to make this mod. This mod will include the following parts: First stage engine (has 2 engine modes) Legs based on the design of NewLine-1 S1 fuel tank S1 guidance interstage S2 vac engine with 4 smaller engines that gimbal S2 fuel tank Payload deployer Fairing half Known issues: Legs clip inside the ground. D
  2. This one has been nagging me for a while thanks to the STS challenge. In order to get the best rank, you need to land your shuttle back at the KSC (or other runway structure on Kerbin). When you're tooling around in an equatorial orbit, this is easy enough, since you're always more or less aligned with the position of the KSC. But when you get into the more advanced missions, you need to perform activities out-of-plane and still return to the KSC; I've been solving this by simply doing a plane change burn, but that'll be less viable as I head out to the Mun and beyond. I've tried to nail
  3. What are your proudest moments in ksp? Mine was not eve in KSP. Mine was in Google. I typed 'Jeb' into the search bar, and -adiah Kerman was the first result.
  4. Miguelsgamingch's First Droneship Landing Landed At Sep 2,2020 5:31 PM GMT08+ After Trial And Error, I Finally Made it On September 2, 2020 I Landed My Falcon 9 Booster ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- More Images: The Landing Legs... Lets Say There Partially Broken. --------------------------------------------
  5. I recently started getting back into KSP after a break since basically 1.0 days. I've pretty much got my head around the changes and new stuff, and find the old skills starting to come back. However, I'm having a real job getting my powered landing (Mun, especially) back up to scratch; I seem to either crash (killing my Kerbalnauts) or end up with a ridiculous hang time and burn too much of my reserve fuel (stranding them). Thus - Can anyone recommend a good tutorial (video or text, not fussed) from a (reasonably) recent version of the game, that focuses on powered landing? I hav
  6. I'm using 1.2.2.1 of the mod, which is the correct version for my KSP 1.2.2 save (I know. I'll occasionally play 1.9, but I'm deep into a save game on 1.2.2 and never got around to migrating it over to the newer ones). I know it's an old and probably obsolete addon at this point. But I'd appreciate if someone could point me in a direction to be able to troubleshoot this. Here are the contents of the mod folder:
  7. I am trying to dock my mining vehicle to a landing ship on Mun. However, after a successful docking, it starts to "jump". Here is the video: https://youtu.be/dKNikw3ewYU Can anyone help me please?
  8. Hi, I’m relatively new at KSP. I’ve been doing sandbox but switched to science mode. When I splash down on Kerbin successfully the EVA button is unavailable. I was hoping to collect some science outside the capsule. I am able to EVA in space. Do I need to unlock EVA on Kerbin for some reason? My capsule is intact and upright. Mk1 Command Pod. Thanks.
  9. Having destroyed the engines on my landable launch-stages in Career one too many times because there is no landing leg in the game large enough to land a Mainsail (or in my case, a cluster of Mainsails) without either heavy part-clipping of the engines or putting the legs on the ends of wings (which is draggy, structurally-weak, and makes it harder to maintain aerodynamic stability during an engines-first re-entry), and had even more launch stages tip over after landing, I am BEGGING for some larger stock landing-legs. Nothing too fancy. Just BIG. Maybe a 400 kg mass leg part? (this sho
  10. I am playing in KSP 1.8.1 with BD Armory. I built a carrier capable fighter that can land at a very short distance. However, when I attempt to land, my gear always bounces the jet back up, causing the node to hit the ground. This happens even at very slow descent rate and high AoA landings. So I added support vertical thrusters so that jet can hand at 30m/s, but the same problem still happens. I know since 1.1.2 ksp added gear damper and spring strength, but when I right click the gear part, there are no settings regarding those two factors.
  11. Hello, I suggest to make way for players to gently land their kerbals. I tried many many times land a kerbal, and I couldn't land without making kerbal "unconscious". I don't mean "auto landing", I think about manual smooth landing without kerbal hitting ground with his head. They should have some sort of "landing roll".
  12. Download on SpaceDock, Github or Curseforge. Available on CKAN. Stork Delivery System (SDS) This is the new thread. Original thread here. zer0Kerbal adopts for curation the mod known as Stork Delivery System (SDS) by Kermangeddon industries. Created by @riocrokite A Payload parts mod that Delivers your big cargo to the planet surface without flipping! Vertical frames with integrated legs for interstage and planetary delivery. Stork Delivery System (SDS) Kermangeddon Industries A Payload parts mod that Delivers your big carg
  13. The Ultimate Challenge...A massive boulder...whoever beat it literally beat the game, and i'm currently into it. Here's The current Challenge Thread. Werhner finished all the Landers, he later called Simone, Jeb, and their friends to discuss about the names, and where each of them will go to in the mission. "Alright, here is The Eve Lander, it's 44 tons and will take a Kerbal to Eve surface and get to orbit with its own power from above 2100 meters ASL, who will get there and what shlould we call it ???" Werhner said. "We can't let Simone hog all the glory,
  14. This is the first official challenge by World Space Club, and in this case it is all about Kerbal Space Program! Your goal is simple: conduct a manned Duna mission, and set up a base. Now, because not everyone is on the same skill level, competition 1 actually has multiple sub-challenges and challenge-types for you to choose from! You may enter one or more of the sub-challenges, but make sure you either film it or take photos periodically, to document your work. Once you're finished, send those photos or video links along with a brief explanation of how you did it to the emai
  15. Hi and welcome to this thread! I am a big fan of the current progress LinkSpace is doing. Their NewLine-1 rocket is paving the way for reusable launch vehicles on Chinese ground. That's why I am inspired to make this mod. This is currently the dev thread of mod. Please report any bugs and features you would like to see.
  16. As the title implies, your goal is to land on the roof of the KSC, however, this is not your every day land on the roof challenge: Tight engineering restrictions make this a true challenge, one for the can-do-all types. You have to be good not only at engineering an aircraft that fits the rules, but also have the hands required to put it where I ask you to, in the way I ask you to. You might post any attempt with any craft for fun, but competing runs must adhere to the following: Procedures & Rules: •To create a fair experience for everyone, mods are not allowed for competing r
  17. Landing a first stage booster is hard, but this guide will help you with it. The picture below shows what can happen when there is an unsuccessful landing attempt. Picture above show that during landing, the rocket can run out of fuel. This picture shows when the landing attempt failed. So the rocket crashes. before we start. you need to know how to: Get to sub orbital trajectory. Get to orbital trajectory. Know how to use fast vessel switch ( using " [ " and "]" ) and map switch. ready? let's start! here i'll leave a rocket.so yo
  18. I think I found an American landing site on the mun. It's a large obliesk with an American flag with a small lander. Anyone know the history of it, why its there? Thanks in advance :) Also to confirm finding it was an accident. I've never heard about it before, and happened to stumble across it on my second mun landing
  19. Hello All, New to this forum and would like to suggest a challenge. So, I looked for videos of anyone that has landed on the Mun on the default "To the Mun" training/mission and couldn't find any! (share link if you know one)This one guy tried it and successfully got to the Mun but exploded on landing,... as have I multiple times now. Now, the mission may seem like quite a simple one to the more advanced players,... and it might well be. But i think maneuvering with limited fuel for the landing might present an added challenge. It could also be a great contribution for novices like
  20. In this thread, you can post your first ever Mun landing, your proudest Mun landing or any landing of that type. RULES: - It has to be a manned vessel. - You have to have an image. - It has to be YOUR photo and landing Listen, this thread was not made for me as no matter how hard I try, I either crash on the Mun or do not have enough fuel to return... I wish I could land on the Mun, and maybe someday I'll be able to, but for now, this thread is for the amazing Kerbal Kommunity and not me. Some people might know about my tries, such as @Orb8Ter , @Monkey Taylor and @Eveeloo ,
  21. Does anyone have a table or list of calculator with the upper limits of the Delta-V require to go from say a 50-100km orbit to a safe landing. I get it wrong too often. I just landed a base segment on Minmus with literally 10 times the Delta-V it needed. I ended up just throwing away all that fuel because it was late at night and I had to get to bed. It would also help if the resource you supply me with also listed optimal acceleration figures for landings. That's been on of my problems in these 155 years too. Help me improve my game, please.
  22. I really want to know how to decelerate efficient for landing. example, landing to mum, If I decelerate too early, my vessel will drop down, and I have to decelerate again, this will waste some fuel. If I decelerate too late, It's dangerous to crash. so, How to know, what altitude is best to decelerate can save fuel? I see MechJeb didn't have this Item that can display this information. But I use its auto landing function, I see its operation, it's good, very efficient. no more redundant action. But, I don't like auto-operation, I like to control by myself hand
  23. I wish to land near a supply depot that I landed before on the Mun. The problem is, no matter how I try, I land some 3 kilometers away from the target. How do I land within a 100m of the target?
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