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Found 12 results

  1. While messing around thinking of payloads suitable for a Nexus, I started working on a giant 70 foot (half scale) re-entry pod. That thing rapidly became a monster. A single part that's a small town with tanks and labs, and observation decks and it needed cargo space, etc etc. So, eventually my brain suggested the following ideas to me, way later than required to maintain sanity. If instead of making one giant preconfigured pod, I made a series of pod floors, that are interchangeable, then the whole thing becomes reconfigurable. Also, it solves a bunch of problems with large craft the
  2. Why are all SRBs small sized, I want a space shuttle dammit!
  3. CURRENT PARTICIPANTS: @KerbalKore @ @ @ PROLOGUE: BRIEF: Players must collaborate with one another in order to construct a massive colony ship with enough space and fuel to colonize another world. Each ship may be built solo or with a maximum of 3 people (see rules) The ships must be built by sharing the craft files and sub-assemblies with each other. Ships must be given a name and one of the builders then must head off into the void and get into orbit of their destination in order to complete the challenge. The Ships may be launched from Ker
  4. I was building a very large scale spaceplane, with custom internals inside MK3 cargo bays. The plane was more than 170 parts, probably around 200. When I first experienced the plane falling apart, it was just some clipped parts falling out of the main plane. I fixed this with a few structural connectors. I launched again and when I tried to pull up off the runway, my wings just went crazy and blew the plane up. I thought I might try again but not pull up so hard. So I reverted to launch, and my plane immediately.. well it’s kind of hard to describe. The parts were all separated from each other
  5. It took nearly a million dollars, but I finally brought a large five-man refueling rover to the Mun - demonstration video coming later on YouTube. * screenshot of the Big-Ass Refueling Truck after a successful landing on the Mun. Capable of refueling even the largest of Mun landers, this bad boy can mine ore anywhere and dock with anything. Sure, it may not have the science lab on board, but it's a refueling truck; it does carry some scientific instruments of its own, though. Either way, this truck is built for maximum specialized performance. Here are some nu
  6. This craft is fairly fragile due to its high maneuverability, large part count, and mass. So I recommend using Unbreakable joints This craft is a massive highly maneuverable jet-fighter style aircraft. This jet is extremely stable in flight, to the point where SAS is entirely unneccessary. This craft uses canards made from clipped Big-S Elevon 2’s to control the pitch and the rest of the control surfaces to control roll (besides the one on the tail fins of course). This craft also has a ridiculous amount of yaw authority, like too much. Pulling a hard yaw maneuver with this craft will imm
  7. -IMPORTANT: PLEASE READ The first stage seperation destroys some of the Rhinos in the second stage, the rocket still reaches orbit however, so don’t freak out. -Basic Description This is a stock ultra heavy lifting two stage launch vehicle which can carry 10000 tons into LKO, all of this is accomplished with absolutely no autostrutting. This rocket was largely inspired by He_162’s own heavy lifting exploits, a prime example of which you can check out here https://kerbalx.com/He_162/He3000-ton-lifter . This rocket is by far the largest and most complex craft I have ever made. Made more
  8. I have a larger-sized SSTO with the LY-60 and LY-35 landing gear. I noticed that after the 1.3.1 update, if the craft is landed, and on any planet, if you accelerate time... When you try to come back to 1x time, the craft leaps off the ground a bit. On Kerbin it's not too horrible; although, if linked up to a station or fuel line it can trigger explosions. On low gravity worlds, like Minmus, it's obscene! The craft vaults off the surface a good 10-20 meters, and can really mess things up! The same thing will happen if you try to load a save game, the craft will leap off the surface.
  9. I need wheels that are a good amount larger than the largest wheel in the stock game. And no, don't say Tweakscale. I don't want to use it
  10. Guest

    Big Boxy Rover Parts

    Is there any awesome mod I'm missing that adds large high-speed wheels? Something slightly smaller than the huge stock wheels, ideally. I have a kinda-newfound love for making big manned rovers with lots of features and self-sustainability, but I can see them reaching a point where they start to resemble train carriages rather than offroad vehicles due to the finite size of the ruggedised wheel. I could just use TweakScale, but that won't change the wheel's limited suspension travel. I wanna bounce around like the Mako from Mass Effect (most everyone hated it but I'm a fan). I'm al
  11. Hi all. I like to big aircraft with a lot of lift, so for me the stock parts are only suitable for mk 1 fuselage vehicles. For mk 2, I used to stitch together a godawful patchwork quilt of 8 big-S delta wing pieces and use kerbal joint reinforcement and a fuel balancer to hold it all together. Really though, it would be better to just have one sufficiently large wing. I used to be a fan of b9 aerospace procedural wings but seems it's not been updated for 1.1.0. Are there any other parts packs/procedural wings that might fit the bill?
  12. http://imgur.com/a/pgHB7 I cant select some of the existing parts of my 1900+p ship in SPH!
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