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  1. This thread is for links to standing threads that cover upcoming launches from specific launch providers. These threads usually have links to the latest live launch coverage, as well as discussion about upcoming launches: https://spaceflightnow.com/launch-schedule/ http://www.launchinfo.space/ (this has a countdown to next launch) https://nextrocket.space/ (comprehensive list of upcoming launches) https://calendar.google.com/calendar/[email protected]&pli=1 (cool calendar of launches with links)
  2. (PS4) I've had an issue where occasionally when I try to launch a craft, it will load a completely different vessel. It seems to load the auto-saved craft when this happens. Deleting the auto-save craft will subvert the issue but trying to launch after doing this will sometimes send you to the space center screen, and not the launch pad or runway. It's not a game-breaking bug, but it does get annoying when trying to make modifications to a craft, only to then launch the version with no modifications. Also first post!
  3. This is a development thread for the re-release of "'Mass Accelerator" parts. These parts originally come from the Stanford Torus Mod, which reached version 0.6.1 for KSP 0.90 on Curse on February 20th, 2015 before apparently having its development dis-continued (you can find the old forum thread here). I thought it was *excellent* work with a lot of potential, and worth re-releasing to continue the parts' legacy (Stanford Torus' updates were already coming less and less frequently by the time I created this) and make them available to more players. The mod was released under
  4. Hi. I've just bought Kerbal Space Programme Enhanced Edition for the PS4 and some of the commands don't seem to work. I have built the first rocket as per the tutorial but 'O' does not engage the SAS and X does not initiate launch. Please advise.
  5. Now with a Push Button : Bored of yelling the launch countdown yourself ? Do you find the launch sequence a little ... lifeless ? So here comes an enhancement for your launch clamps : an authentical launch countdown brought to you by Athlonic Electronics. Installation : - You just have to install the "LaunchCountDown" folder and the "ModuleManager.dll" file in your KSP "GameData" folder. It will upgrade your KSP stock TT18-A Launch Stability Enhancer (aka launch clamp)
  6. Like here: https://www.youtube.com/watch?v=lm8e4qVoXmM The things that move the telescope from its launch configuration to on top of the station. Can't find them anywhere. Don't want to have to launch a bulky rocket.
  7. What if launching a rocket would be the last thing on your checklist ? This challenge is a bit special, I propose you to build an infrastructure around the rocket, with vehicles, buildings and stuff to prepare launches! Facilities : Fuel services : Mine your own fuel (you can combine multiple fuel tanks to one ISRU using home-made pipelines) +100 Use 3 types of storage for each propellant (each tank is specialized, liquid fuel and oxidizer must be transported separately for safety reasons) +50 Transfer and load fuel in the rocket, once it is ready to laun
  8. Had an idea for a new set of SAS buttons to add to the current set: Flight heading Buttons. Currently you can set your SAS autopilot to prograde, normal, etc., but it would be extremely helpful to be able to align your craft with the compass headings. 90°- (east) 0° - (north) 270° -(west) 180° - (south) While it would have many helpful uses, I currently have the greatest need for it when launching into orbit and want to keep my heading at exactly 90°. The only way to do this currently is to manually keep your marker lined up with the compass. The prograde ma
  9. Hi, so Kerbal Space Program keeps crashing on my pc short after all assets have been loaded to the game. The bug keeps appearing after the 1.7 update. Before that, there was no such problem. I installed the kOS mod, but even before I installed it, the bug appeared several times. However, the bug doesn't appear on every game start. I have added a link to my Google Drive which redirects you to the crash log, the crash.dmp and a copy of my system information. Do you have any suggestions?
  10. I am creating 2 spaceflight-related alternate histories which would include missions directly launched to Mercury. However, there has never been a direct mission to Mercury (all of them have used gravity assists), preventing me from using an existing launch and the synodic period to calculate their launch dates (the only method I know how to use). So, does anyone know any optimal launch dates for direct Mercury transfers?
  11. ----------EDIT - There seems to be a problem at 6:23 - Any one knows whats going on? ---------- Is this a acceptable launch? How do you move things to other categories so i dont slow anything down?
  12. Hey guys when i launch a spacecraft i got crash. Kerbal Space Program [version: Unity 2017.1.3p1 (02d73f71d3bd)] KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:6efefbf6. Error occurred at 2018-07-08_004608. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by furkan. 68% memory in use. 8112 MB physical memory [2526 MB free]. 18352 MB paging file [8791 MB free]. 134217728 MB user address space [134210256 MB free]. Read from location 00001118 caused an access violation. Context: RDI: 0x0
  13. What I have in mind here is the most disastrously bad launch that actually still managed to achieve an outcome you were willing to call "success", and I don't just mean "my kerbals succeeded in escaping alive from the flaming wreckage". What inspired this thread is the launch I just had that is my worst thus far. I was launching a new design of mining exploration lander that was hopefully destined for Duna (which I haven't been to yet) but was currently scheduled for a shakedown tour of Kerbin's satellites. My liquid booster stage had followed a far too optimistic launch profile and afte
  14. Is there a general rule of thumb as to the optimum altitude/velocity/pressure (Q, I think) to jettison fairings-- where the aerodynamic drag reduction is no longer worth the weight/gravity loss? I don't really need the exact equations-- just a general "feel" for the right timing/altitude. Thinking of firing off a series of sounding rockets to test, but I imagine someone else has done a lot more thinking about it already...
  15. I downloaded the Making History expansion but when I launch it I get a black screen. I asked the technical support and they told me to uninstall and download/launch again. I don't know how to uninstall it on my Mac Could you please help as I was very much looking forward to this expansion. I am not a very experienced user so can you please help me in a simple step by step way? All help is appreciated.
  16. Hello, I am new to these forums so please excuse me if I have posted this in the wrong place or something After using the 32bit version of KSP for some time, I started installing lots of mods and eventually ran out of memory. I am trying to use the 64bit version of KSP, but, even with a completely fresh install (I have uninstalled the game twice), I am unable to even get to a loading screen before I am greeted with an error message that reads: "KSP_x64.exe has stopped working". Please let me know if there are logs or config files that I need to post in order for someone to understand what is h
  17. Kerbal Space Program makes history today with the launch of its first expansion! Kerbal Space Program: Making History Expansion adds a wealth of new and exciting content to the game, including a robust Mission Builder that lets players create and share their own scenarios, and a History Pack containing missions inspired by historical moments in space exploration. The Mission Builder is a new feature that puts the process of creating and editing missions in your hands with endless possibilities. You’ll be able to customize your own missions to include launches, landings, rescue
  18. This is the core of an inter-planetary spacecraft, other parts will be docked with it in orbit. It is also the heaviest part of my planned spacecraft so if i can get this into a safe orbit the other pieces should be easy but i just can't seem to make it happen. The rockets either do not have enough thrust or are too unstable and crash. I looked at the rocket equations on the wiki but since i am not a physics or mathematics major, they are kinda confusing. Any suggestions? (If you are wondering how a Rockomax 64 only weighs 26.8 tons its because its only carrying liquid fuel, this is
  19. I seem to start 65-75 meters off the ground whenever this bug occurs (it varies) and I seem to be slowly accelerating towards sea level, but don't move at all. here is a screenshot of the internal view I may be underground, seeing as there is no kerbnet signal. Reverting to launch fixes this bug, but I'm not sure what causes it. I might try and add a KER module to the craft and see what body I'm near. - actually, I just realized I could just use map view. I also seem to have just splashed somewhere, (no parts were destroyed, as far as I can tell.)d After several reversions, I co
  20. I don't know if anyone ever came up with the idea but I just had the weirdest idea: Why aren't rockets launch assisted by a hydrolic catapult? We all know that most of the fuel is consumed for just leaving the atmosphere, I mean the Saturn V burned through ~13 tons of fuel per second and clearing the tower alone takes a good amount of time. So why aren't rockets assisted in getting some initial velocity? I mean sure, it would be a huge construction but nothing too crazy. So If you manage to boost up the rocket to maybe 50m/s with a 100m high reusable catapult, wouldn't that decrease
  21. This is an in-depth tutorial, but still directed to beginner-intermediate players, on how to do a proper launch and gravity turn with the new aerodynamic model introduced as of version 1.0. This tutorial works for versions 1.0 to 1.3. More than giving a script or set of instructions, my goal with this tutorial is for you to gain an understanding of the factors that affect your rocket's behavior during launch, so that you can apply it to any rocket you fly. For that, you'll need to go through the entire post, but I'm also including a TLDR as a "cheat sheet": TL;DR (courtesy of @kBob)
  22. The full post for you to enjoy and discuss, from here: http://toughsf.blogspot.com/2017/10/spacex-sfr-small-falcon-rocket.html Performance estimates revised: 24 tons expendable, 12-14 tons recoverable to LEO. The Small Falcon Rocket is a scaled down alternative to SpaceX's Big Falcon Spaceship that fits on top of existing Falcon 9 boosters. We will discuss the advantages and disadvantages of such a design. SpaceX's Big Rockets The BFR, or Big Falcon Rocket, is comprised of the Big Falcon Spaceship and the Big Falcon Rocket booster. It is a scaled down and
  23. We have the runway and the launchpad, but what about a third place to launch your crafts? This could sprout a whole new set of parts, crafts, and vessel types, and open even more possibilities. Maybe a dock for all your sea operations? Or the helipad on the VAB as a separate place for all your VTOL crafts? Maybe even a garage to test your rovers and cars! What do you think it should be, and do you support the idea of a third one?
  24. Title is pretty self explanatory. CTDs on launching or when trying to load a scenario. 1.2.2 was robust and handled mods properly, now I can't even play with 15+ up-to-date mods. No CKAN. This is frustrating as heck. Here's a list of the mods I'm currently using and the last CTD log. Looking forward to an answer. Mods list: Error log: Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] KSP.exe caused an Access Violation (0xc0000005) in module KSP.exe at 0023:013eab22. Error occurred at 2017-08-20_020454. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.e
  25. So, my Problem is that Ksp will start and will begin to load the files needed for the game After 3/4 or so, the game will close and i get a notification i think that has something to Do with the mods because i tried to download the manually After ckan could Not finden the right gamefolder. So I got all mods out of the gamedata Folder and now i get a Black Screen whenever i launch the game dont know what happend and needed help
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