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Found 8 results

  1. VERSION 2.1! Download from Spacedock Download from GitHub Version 2.2 Development Branch ================================================================================================================= AlphaMensae's Modular Launch Pads Tired of wimpy launch clamps? Feel your KSP launch experience is lacking something? Well, then make any rocket launch an event by making a complete launch facility with launch base, towers and other accessories. Board your crew, start the countdown, then go for ignition sequence start! Modular Launch Pads is
  2. After getting the space 1999 eagle mod I found one called Eagle One and it came with a landing pad like on the show. My question is how to get that sucker up on the mun? It's way too heavy for any boosters or combo of boosters I have and it's all one peace. So far it's stuck on the ground. For that matter once we get to the mun, how are we going to land it?
  3. For some reason, I don't know why. No-one seems to have these problems except for me. Whenever I make a rocket and move it over to the launch pad, The staging doesn't want to set off the rockets. The parachutes will deploy, The rocket will decouple, and still the rocket will not fire. The rocket will fire when I select it and tell it to fire but using two solid rocket boosters makes this impossible. I have checked and yes there is a green light at the bottom left corner. Has there been anyone with these same issues? Does anyone know how to fix it? Thanks in advance.
  4. Is there any API call that given Ksp launch pad coordinates I can find the relative position for other celestial bodies? The reason is that if I am to plan a launch inclination (to intercept an asteroid for instance) I need to know to where in space launch pad is pointing at (it's normal vector ) and it's current angle related to the body/target I am interested. Any Ideas?
  5. I just logged in today, but every time I try to launch any ship on the launch pad or runway, it comes up with this screen: http://imgur.com/a/KYyX7 Is there anything I can to to fix it? Please let me know as soon as possible! I really like this game and I would love to be able to keep playing, thanks!
  6. This is a mobile launch pad that can deliver a .455t satellite into a 100km orbit. I know that a lot of you can do better, but I'm really proud of this one. Since imgur images don't work anymore here is the link. http://imgur.com/a/ASPez The launchpad base, which is just 3 big structural plates stuck together in a line with solar panels and a battery (And perhaps some wheels) is theoretically drivable forever. KerbalX: https://kerbalx.com/Beechnutkjr/Mobile-Launch-Platform The specs are as follows: Height: 12m Width: 4m Length: 6m Weight: 14.674t Parts: 39 The vect
  7. I'm trying to make a HUGE Nuke on Xbox One and I'm attaching a bunch of rockets onto the base rocket in the middle, but everytime I try to go to the launch pad to try to take off all the parts start flying EVERYWHERE while staying attached, and they're basically no clipping through my ship and I can't take off because when I start the engine all of the parts That are flying everywhere start and my ship spontaneously combusts into a huge explosion. Please help!
  8. New bug affecting existing ships When I load up onto my science lab bearing space planes I get explosions and the F3 reports that XXX struck the launch pad. These are ships that have been in orbit for days and one is even on a trajectory to leave the Kerbin sphere of influence. The parts being broken tend to be wings. As these are spaceplane labs intended to land their science this is a mission failure. It is on at least two of my save games and two of the in flight ships. When I loaded on other nights had no problem I say again ships flying in orbit and accessed o
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