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Found 3 results

  1. Show off your standard launch vehicles off in this thread! I've noticed that there aren't any or much threads like these. After all, your standard launch vehicles should get appreciation. A launch vehicle is considered standard if you use it over and over again, not just once. My own standard launch vehicle: The Crew Transit Vehicle (CTV) I don't really have a standard cargo launch vehicle, my cargo are usually different. I always have standard Crew vehicles, for just getting to a space station, or an orbital hop. I might build some cargo haulers though.
  2. West Germanic Rocketry -- Development thread for the West Germanic Rocketry mod. -- I'd like to thank @DeltaDizzy and @DylanSemrau for teaching me the basics of Unity and KSP modding. Introduction The ultimate goal of this part pack is to introduce the often neglected rocket history of the large land mass between the US and Russia/USSR to KSP. Most of the parts in this mod will be based on old German and Austrian spacecraft - both real and imagined. While some of the adaptations will be more or less true to life in function and purpose, others will include a deal of artistic liberty to make it more practical in-game. The art-style takes heavy inspiration from the style of Tantares, so these part packs will likely fit together nicely. Planned Content: Noordung Space Station Friedrich Schmiedl's Mail Rocket (reusable) 3 Staged liquid fueled rocket based on the drawings of Johann Schmidlap Actually usable Zucker Rocket (maybe) Something based on the rocket from Frau im Mond (maybe) Some kind of simple early tech space capable manned vehicle. Either based on the Magdeburger Startgerät or the capsule drawn by Von Braun in this document Mohr Rocket: Roadmap page
  3. This is a repository for my shared launch vehicles. I started this thread because I've noticed that launch vehicles, unless they're for terrifyingly-large payloads or are replicas of real rockets, do not get much attention on the forums. I like spacecraft to look good through the entire duration of their use, and although the launch tends to be a rather small portion of that temporally it is still very important. I also enjoy designing launch vehicles, so this thread exists in part to showcase my designs. Requests I am happy to take requests for launch vehicles. I can design for a specific payload capacity, stock or modded games, unusually shaped payloads, scaled up versions of Kerbin (if I'm provided with the right Sigma Dimensions settings), reusability, and really just about any launch vehicle specification you might need. I can also design stylistic replicas of real launch vehicles (including accurate payload capacity if you want) if you have few preferences on mods used. I will also include transfer stages if you want to send a payload beyond Kerbin orbit. What I can't do is design for ridiculously massive payloads which would require launch vehicles with 300 parts and 40 stages. But I find that generally people with such needs prefer to design their own lifters anyway. I also can't do designs involving Tweakscale, as it causes numerous issues that are inconvenient to find the sources of. Downloads When downloading modded vehicles you should use the mod list I provide in this thread, as KerbalX does not detect all mods. LKO (Low Kerbin Orbit) is always defined as an 80km prograde equatorial circular orbit, unless stated otherwise. "Avionics" means whether or not the stage has independent control (including antenna). Vehicle descriptions in-game will include notes for successful use of the vehicle. Main Series These are my standard launch vehicles for a wide range of payloads.
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