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Found 6 results

  1. This is more related to addons, but at the same time is to the moderators and about the forum. Are custom licenses for addons allowed? As in, can we just come up with our own set of rules? I’m making a mod but I don’t want it to be uploaded onto other sites nor the assets being used for other mods (without my permission). I could do all rights reserved, but since there are modified versions of some SQUAD assets (planet maps), I obviously don’t want to do that. I was thinking of something like a CC-BY-NC-ND license, but that allows reuploads and reuse of assets (unless modified).
  2. When I submitted craft with Explodium Breathing Engines to Kerbal X for the first time, it didn't recognize my ExV parts. These are Module Manager patches that clone stock parts and change several properties, as originally suggested by DStaal to avoid copy / pasting material owned by Squad. While this works in-game, it doesn't work well for craft sharing apparently. I tried Craft Manager to upload craft from in-game to Kerbal X, which works, but the parts get listed as Squad-owned parts and they don't seem to retain mass or cost values. Which in a logical sense they are, since they are cl
  3. Hello, I have been working on a skybox composite using various images, of nebulae and galaxies, from NASA, ESO and other 'free' sources. I was almost ready to release it to the KSP community. However, while compiling all the sources and credits for the images, I found out that NASA and ESO state that the image credit should be visible WITH the images. The way I understood it, that implies that I would have to stick the credits right beside the nebulae and galaxies in the skybox itself. Now THAT, is a big problem, and as you can tell, ABSOLUTELY UNDESIRABLE! I have been working on it
  4. Hi. New kid on the block here. I'm cutting my teeth on add-on development, and - as usual - I'm starting from the basics: changing what already exists to see what I get. I ended up with a (perhaps?) nice solution for some complains I had read on the forum, but that solution reused some (edited!) meshes from the Squad's vanilla install, and now I'm unsure if I can redistribute the (edited) material bundled with mine. Looking into the KSP's directory, I found a LegalNotice.txt with many people granting the licensee rights to do whatever is wanted - but of course, each licensor grant
  5. How to License, Simply Have you ever wanted to release something her on the forums, but all those license guides are just too complicated? Here are a few common licenses and what they mean. Most of this actually comes from tl;dr legal. MIT: The MIT license allows you to use the licensed thing(software) to earn money. You can also change it, give out copies of the software, license the modified version under a more restrictive license, and use the software privately. You cannot blame the author of the software if something bad happens because of the software. You mu
  6. Good day, I'm a member of a Canadian Military training institution and we want to install KSP EDU on a few of our lab computers. However these computers are completely stand-alone, offline, will never be connected to the internet computers. How can we install your game and license system on PC's that can not and will not ever connect to the internet? OBVIOUSLY we won't pirate your software as we have values and wish to support your great product, please tell me there is an offline option!
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